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Post by The Kernel »

Stark wrote:Didn't they apologise for running out in Japan, something that had never happened before? They clearly underestimated demand, at least initially.
Indeed, the DS flew off shelves like no tomorrow in Japan which probably impacted sales there. But since sales there exceeded those of the GBA in the same timeframe over a multi-year period anyway, this doesn't really matter much.

Most consoles experience supply shortages early in their life. This is a fact of the industry.
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Post by DPDarkPrimus »

The Kernel wrote:
DPDarkPrimus wrote: All I want is something showing that Nintendo expected the DS to equal the GBA in sales from the get-go.
Of course, move the goalposts and don't even bother to address the fact that the DS expectations would have been set by the performance in Japan and its predecessor.
You're saying that Nintendo would expect the DS to fly off the shelves just like it did in Japan?
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Post by The Kernel »

DPDarkPrimus wrote:
The Kernel wrote:
DPDarkPrimus wrote: All I want is something showing that Nintendo expected the DS to equal the GBA in sales from the get-go.
Of course, move the goalposts and don't even bother to address the fact that the DS expectations would have been set by the performance in Japan and its predecessor.
You're saying that Nintendo would expect the DS to fly off the shelves just like it did in Japan?
Why not? The GBA's biggest market was the US which sold in enormous numbers here. What reason would they have to assume that the DS wouldn't sell as well proportionally here to the GBA?

Show me a solid reason why Nintendo would think otherwise and you might have an argument. The PSP and GBA existence doesn't help since they were factors in Japan as well; what made the US different that doesn't require hindsight?
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Post by Master of Ossus »

The Kernel wrote:Can we say "no limits" fallacy?
Oh, what bullshit. Did you bother to read the article that I posted?
You think a shortage two years after launch (which is much more likely due to cuts in manufacturing due to lower than anticipated demand due to the 2 years they've had to deal with production issues) is indicative of a 14 million unit shortfall?
First of all, I have no clue where you're getting Nintendo's internal projections for sales on the DS, but the fact is that this shortage has been going on since the console was released. Nintendo sold over three million units from March to September of this year, which pretty much means that they sold nearly half of their current total in the last 2 quarters. Yes--that's exactly what I expect to see if the problems were caused by "cuts in manufacturing due to lower than anticipated demand." :roll:
Show me hard numbers on supply shortages and I'll take it into consideration. But have you noticed a shortage of DS units at your local store? Are they selling for inflated prices on eBay? Nope.
Yes. I see DS systems selling for over $180 US, a Super-Package selling for over $225, and multiple used systems bundled with a few games selling for over $160. I have been trying to get a system for my parents for the last three weeks and none of the local retailers have them in-stock, so yeah--I would describe that as a shortage.

BTW, even on fucking eBay it's hard to find a DS system--they're there, but you have to look through numerous pages of shell-replacements and other nonsense.
Last edited by Master of Ossus on 2006-11-02 02:53am, edited 1 time in total.
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Post by The Kernel »

Also, if you want to talk expectations about the DS, look at this:

IGN

They cut the price less than a year after launch in the US and Europe, but not in Japan. You think they did it for a reason maybe?
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Post by The Kernel »

Master of Ossus wrote: First of all, I have no clue where you're getting Nintendo's internal projections for sales on the DS, but the fact is that this shortage has been going on since the console was released. Nintendo sold over three million units from March to September of this year, which pretty much means that they sold nearly half of their current total in the last 2 quarters. Yes--that's exactly what I expect to see if the problems were caused by "cuts in manufacturing due to lower than anticipated demand." :roll:
Nothing in that article suggest why the shortage is occuring or how it is impacting sales. It could be simple a failure to anticipate medium term demand which can lead to shortages. This happens all the time and does not indicate that a system is selling particularly well.

If they bring manufacturing to a level to meet demand and demand goes up to a point that requires an increase in manufacturing, this can take time and can lead to short term supply problems. I take it you are familiar enough with the way electronics manufacturing works to know that this is the case.
Yes. I see DS systems selling for over $180 US, a Super-Package selling for over $225, and multiple used systems bundled with a few games selling for over $160. I have been trying to get a system for my parents for the last three weeks and none of the local retailers have them in-stock, so yeah--I would describe that as a shortage.

BTW, even on fucking eBay it's hard to find a DS system--they're there, but you have to look through numerous pages of shell-replacements and other nonsense.
Funny, both Amazon and Gamestop have DS-lites of all colors in stock and ready to ship in 24 hours. And these are two huge online retailers of game products.

But even so, it doesn't prove much and it certainly doesn't explain a 14 million unit shortfall in the US (not to mention Europe). If you have evidence of how this shortage is affecting sales numbers, please provide it.
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Post by DPDarkPrimus »

The Kernel wrote:
DPDarkPrimus wrote:
The Kernel wrote: Of course, move the goalposts and don't even bother to address the fact that the DS expectations would have been set by the performance in Japan and its predecessor.
You're saying that Nintendo would expect the DS to fly off the shelves just like it did in Japan?
Why not? The GBA's biggest market was the US which sold in enormous numbers here. What reason would they have to assume that the DS wouldn't sell as well proportionally here to the GBA?
American consumers are different than Japanese consumers. Asethetics count for a lot in a product there, and the DS has that in spades.

Again, advertising is a factor. I can't recall ever seeing advertisements for the DS outside of gaming magazines up until very recently, while I know that the DS has been advertised heavily on television and in print in Japan from the get-go.

In Japan, the DS has had a host of non-gaming acessories released, like the Play-Yan (making it an mp3 player), kanji dictionaries, various language tutorial programs, recipe guides, etc.

And frankly, the selection of DS titles for the US other than first-party titles have been mostly forgettable, up until a year and a half ago.

I know that a lot of people initially dismissed the DS as a gimmick.
Last edited by DPDarkPrimus on 2006-11-02 03:02am, edited 1 time in total.
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Post by Master of Ossus »

The Kernel wrote:Also, if you want to talk expectations about the DS, look at this:

IGN

They cut the price less than a year after launch in the US and Europe, but not in Japan. You think they did it for a reason maybe?
Yeah, there was--in the same fucking article you just quoted, it mentions a change in the exchange rates between the dollar and the yen--a change which also affected the yen vs. the Euro (but which wasn't explicitly mentioned in the article you posted but were, apparently, too stupid to read).
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Post by The Kernel »

DPDarkPrimus wrote: American consumers are different than Japanese consumers. Asethetics count for a lot in a product there, and the DS has that in spades.

Again, advertising is a factor. I can't recall ever seeing advertisements for the DS outside of gaming magazines up until very recently, while I know that the DS has been advertised heavily on television and in print in Japan from the get-go.

In Japan, the DS has had a host of non-gaming acessories released, like the Play-Yan (making it an mp3 player), kanji dictionaries, various language tutorial programs, recipe guides, etc.

And frankly, the selection of DS titles for the US other than first-party titles have been mostly forgettable, up until a year and a half ago.
All true, but I still don't see how it explains that Nintendo was expecting to sell 35% DS units as GBA over the same period in the US. Especially when they recognized that it was the US that truly drove GBA sales (I'm not saying they were bad anywhere else, but in the US they were phenomenal).

Can we conclude this now? I think you and I have said all there is to say and I'm getting tired of going over it again and again.
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Post by Darth Wong »

I'm thinking that all of this Nintendo debating should probably be split. This thread is about the PS3, not the Nintendo DS and Wii.
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Post by The Kernel »

Master of Ossus wrote:
The Kernel wrote:Also, if you want to talk expectations about the DS, look at this:

IGN

They cut the price less than a year after launch in the US and Europe, but not in Japan. You think they did it for a reason maybe?
Yeah, there was--in the same fucking article you just quoted, it mentions a change in the exchange rates between the dollar and the yen--a change which also affected the yen vs. the Euro (but which wasn't explicitly mentioned in the article you posted but were, apparently, too stupid to read).
What connection between the price cut and the earnings changes because of currency fluctuations are you referring to? They are separate points, and price of consoles doesn't fluctuate like that (they are sold based on what the local market will bear, not on what the true "value" is based on changing currency markets). Or are you not aware that Sony typically treats the dollar and the pound as equal when deciding how much to sell a console for?
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Post by Xisiqomelir »

The Kernel wrote:The GBA was the best selling console of all time. It has sold over 76 million units thus far, that's more than the fucking NES sold.
Which is less than 111 million and 102 million, so that's really not even 2nd best selling.

Everyone else is doing well on the other points, so I'll take care of:

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Xisiqomelir wrote:
The Kernel wrote:The GBA was the best selling console of all time. It has sold over 76 million units thus far, that's more than the fucking NES sold.
Which is less than 111 million and 102 million, so that's really not even 2nd best selling.
:wtf:

I was under the impression that the NES sold only 65 million units. Maybe that was just US, it's been a long time since I've worked in the games industry and I am going from memory here.
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Post by Darth Wong »

The Kernel wrote:
Master of Ossus wrote:
The Kernel wrote:Also, if you want to talk expectations about the DS, look at this:

IGN

They cut the price less than a year after launch in the US and Europe, but not in Japan. You think they did it for a reason maybe?
Yeah, there was--in the same fucking article you just quoted, it mentions a change in the exchange rates between the dollar and the yen--a change which also affected the yen vs. the Euro (but which wasn't explicitly mentioned in the article you posted but were, apparently, too stupid to read).
What connection between the price cut and the earnings changes because of currency fluctuations are you referring to? They are separate points, and price of consoles doesn't fluctuate like that (they are sold based on what the local market will bear, not on what the true "value" is based on changing currency markets). Or are you not aware that Sony typically treats the dollar and the pound as equal when deciding how much to sell a console for?
Ummm, any company that does export business will set a price for diffferent currency markets. They won't let it fluctuate freely with exchange rates, but they will periodically set it, and when they do set it, they will take exchange rates into account unless they're totally insane. If they appear not to be taking them into account it's most likely because they're looking at other factors, like the price of competing consoles.
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Post by Master of Ossus »

The Kernel wrote:Nothing in that article suggest why the shortage is occuring or how it is impacting sales. It could be simple a failure to anticipate medium term demand which can lead to shortages. This happens all the time and does not indicate that a system is selling particularly well.
True, but given the lengthy shortage it seems unlikely that this is caused by a hiccup of demand.
If they bring manufacturing to a level to meet demand and demand goes up to a point that requires an increase in manufacturing, this can take time and can lead to short term supply problems. I take it you are familiar enough with the way electronics manufacturing works to know that this is the case.
Of course I am. That's exactly what's happening. Nintendo is increasing production of the DS Lite by 2 million/month, and has been trying to do that for some time.
Funny, both Amazon and Gamestop have DS-lites of all colors in stock and ready to ship in 24 hours. And these are two huge online retailers of game products.

But even so, it doesn't prove much and it certainly doesn't explain a 14 million unit shortfall in the US (not to mention Europe). If you have evidence of how this shortage is affecting sales numbers, please provide it.
If there's a shortage of 2 million units PER MONTH, then I would say that would explain a 14 million unit shortfall in the US and Europe.

Here's wikipedia's take:
wikipedia wrote:Even though Nintendo managed to release 550,000 units in March (which was above their initial projections), many excited Japanese gamers were left empty-handed soon afterward. The shortage was supposed to be eased after Nintendo released 700,000 Nintendo DS Lites during April of 2006. However, retailers in Tokyo sold out yet again by late May 2006.[13] This shortage would last for most of 2006 with retailers all around the country having permanent ads apologizing for the shortage and announcing the ignorance of when a restock would arrive. When the product arrived, it would sell out within days. Since the restocking was erratic and not constant, looking up for the product would take several visits to different retailers, and most of the time finding the product would be unsuccessful.

[...]

On June 12, 2006 GameSpot reported that North American Nintendo DS Lites had sold out at major online retailers, as well as several brick-and-mortar stores.[18]

On June 13, 2006 Nintendo announced that 136,500 units were sold between Sunday and Monday, and seemed to be on pace to the 500,000 sold by the original Nintendo DS in its first 10 days.
What can we say? There's a shortage, it's pretty severe, and the DS Lite sold better than Nintendo expected, at least in the short-run.

As for your claims that the DS has had disappointing sales in Europe,
wikipedia wrote:On July 11, 2006, Nintendo announced that the total numbers of Nintendo DS in Europe had reached over 5 million.
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Post by The Kernel »

Master of Ossus wrote: True, but given the lengthy shortage it seems unlikely that this is caused by a hiccup of demand.

*snip the rest*
Hmmm, you know what I think is going on? The DS-lite has invigorated sales in the US much more than Nintendo anticipated and it is selling in much better numbers.

So yeah, it's quite probable that DS sales are picking up significantly around here. Maybe it took a sexy new package to do it, but I don't think it changes the sales numbers for the DS during it's original couple of years.

At a guess I'd also say people are starting to move away from the GBA platform. Even though game development is still strong, it does pale in comparison to the DS.
Master of Ossus wrote: As for your claims that the DS has had disappointing sales in Europe,
Although I don't have sales figures for the GBA in Europe (I'm going from memory), I'm pretty sure that is below what the GBA sold, however I'm not really in the mood to dig through European news on the subject so you can consider the point dropped.

I think we are going to have to wait to see after this holiday season before we see what the ultimate success of the new DS-lite incarnation will be.
Last edited by The Kernel on 2006-11-02 03:16am, edited 1 time in total.
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Post by DPDarkPrimus »

Speaking from personal experience, when my dad went to get me a DS Lite this summer, he had to go to five stores before he found one that had them in stock. And when I found out it had a stuck pixel, it took a month for said store (a Super Target) to get more in so I could exchange it.

But Wong's right. We've argued long enough.
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Post by The Kernel »

Darth Wong wrote: Ummm, any company that does export business will set a price for diffferent currency markets. They won't let it fluctuate freely with exchange rates, but they will periodically set it, and when they do set it, they will take exchange rates into account unless they're totally insane. If they appear not to be taking them into account it's most likely because they're looking at other factors, like the price of competing consoles.
If you look at the history of the console market, it generally follows those rules, but it is often an economics oddity of its own. Take for example the routine use of "dumping" the hardware, as well as the aforementioned pricing of consoles in Europe (this really never made much sense and is often pointed at for stifling sales). Some have suggested that pricing in Europe is based more on worries that console will have less game sell through in European countries due to piracy.

Incidentally this is also why consoles are not widely sold in China.
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Post by Master of Ossus »

The Kernel wrote:Hmmm, you know what I think is going on? The DS-lite has invigorated sales in the US much more than Nintendo anticipated and it is selling in much better numbers.

So yeah, it's quite probable that DS sales are picking up significantly around here. Maybe it took a sexy new package to do it, but I don't think it changes the sales numbers for the DS during it's original couple of years.
I don't have any way to evaluate that argument--I don't know the sales break-down by year of the DS. The Sony PSP is seriously lagging behind, too, with no good game releases almost since it came out and with studios abandoning the UMD format en masse.
I think we are going to have to wait to see after this holiday season before we see what the ultimate success of the new DS-lite incarnation will be.
What will be your standard of judgment on the DS-Lite? I'm assuming that it will be victorious provided that it continues to trounce the PSP, which for all its troubles has still sold nearly as many units as the DS (though not nearly as many games).
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Master of Ossus wrote: What will be your standard of judgment on the DS-Lite? I'm assuming that it will be victorious provided that it continues to trounce the PSP, which for all its troubles has still sold nearly as many units as the DS (though not nearly as many games).
Nitpick: It's shipped nearly as many units as the DS has sold. We don't know how many units have actually been sold.
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Post by Spanky The Dolphin »

Sony seems to have a history of doing that: reporting only how many units they've shipped rather than the more informative number of how many have been sold. They've done it with all three of their consoles so far.
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Master of Ossus wrote: I don't have any way to evaluate that argument--I don't know the sales break-down by year of the DS. The Sony PSP is seriously lagging behind, too, with no good game releases almost since it came out and with studios abandoning the UMD format en masse.
Yeah, sales numbers on the games industry aren't easy to come by. The best you can do is get them from second hand sources like the games news sites since all the real data is pay content from groups that track such things.

I used to have access to this kind of data when I was working in games, but sadly I don't have it anymore.

As for the PSP, it's a shame what happened to such a well designed unit. The PSP is the perfect media/games device on the surface, but the lack of good games (where the fuck are my RPGs?), the inability to leverage the PSX catalog as Nintendo did with the GBA and the SNES games, and the complexity of putting ripped DVD movies onto a PSP has led to much less sales than such a stellar piece of hardware deserves.
What will be your standard of judgment on the DS-Lite? I'm assuming that it will be victorious provided that it continues to trounce the PSP, which for all its troubles has still sold nearly as many units as the DS (though not nearly as many games).
It goes without saying that Nintendo is going to remain king of mobile; this certainly isn't going to change in the near future. The PSP has made some decent sales, but the last statistics I've seen on the subject showed that most of the gains were in a crowd that weren't buying many Gameboys anyway (the much vaunted 18-35 crowd).

I think the DS is always going to be considered a success, but the core problem that Nintendo is dealing with now is that they can no longer recycle their old SNES titles and pass them off as a new game. This was a positively brilliant strategy for the GBA, but the DS has different demands graphics wise and the N64 catalog isn't really diverse enough to harvest many quality titles.
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Post by DPDarkPrimus »

The Kernel wrote: I think the DS is always going to be considered a success, but the core problem that Nintendo is dealing with now is that they can no longer recycle their old SNES titles and pass them off as a new game. This was a positively brilliant strategy for the GBA, but the DS has different demands graphics wise and the N64 catalog isn't really diverse enough to harvest many quality titles.
I hope this will lead to SNES-era games getting complete graphics overhauls, ala FF III.
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Post by The Kernel »

DPDarkPrimus wrote:
The Kernel wrote: I think the DS is always going to be considered a success, but the core problem that Nintendo is dealing with now is that they can no longer recycle their old SNES titles and pass them off as a new game. This was a positively brilliant strategy for the GBA, but the DS has different demands graphics wise and the N64 catalog isn't really diverse enough to harvest many quality titles.
I hope this will lead to SNES-era games getting complete graphics overhauls, ala FF III.
A good idea, but it doesn't really save much money (all the art assets and levels need to be redone, only the script can really be retained) and it doesn't really get you anything besides a possible fan base for the original game.

The beauty of the GBA (and one reason it was such a profit whore) was because you could essentially port games from the SNES outright with minor changes and sell it as a full priced new game. This meant that a lot of publishers got fat profits off of their decades old product catalog and Nintendo got rich from their cut as well.
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The Kernel wrote:
Xisiqomelir wrote:
The Kernel wrote:The GBA was the best selling console of all time. It has sold over 76 million units thus far, that's more than the fucking NES sold.
Which is less than 111 million and 102 million, so that's really not even 2nd best selling.
:wtf:

I was under the impression that the NES sold only 65 million units. Maybe that was just US, it's been a long time since I've worked in the games industry and I am going from memory here.
The NES did only sell 65 million units. The best-selling console of all time is the Playstation 2. The next best-selling console of all time is the Playstation.

Other snippets I missed yesterday:
Nintendo making games to sell on other platforms isn't a departure from anything.
Their hardware has always been a means to sell games, it isn't profitable in of itself.
Wrong. Nintendo makes a profit on every console.

2 points from yesterday:
If Microsoft is willing to pay well above market rate for Nintendo and provide them with a platform to sell their games, what the hell do the stockholders care? You may have a point if the games divisions profitability had any significant impact on Microsoft's bottom line (it doesn't), or if Microsoft were a stock that wasn't considered gold on Wall Street (it is, and has consistantly been a performer even through bear markets).

From an investor perspective, if a merger gave you the opportunity to increase your investment 50% in a single transaction you'd be a fool not to take it.
Now, here the M$FT ticker's fabulous numbers. 5-year view shows us an overall change of -$1.94(-6.32%). This doesn't even beat the indexes(S&P500 +25.55%, Dow +28.73%). When you compare it to competitors who have been actually making products that people would use of their own volition, like Apple with it's +750% growth, it's even bleaker. If I had to apply an adjective here, it would be "moribund". M$ is not in a bad financial situation, Office and the M$ tax on OEMs rakes in the cash, but it doesn't really have prospects for growth. No one is buying 360s except Australians, no one wants Pasta except dingbats. They have enough in reserves to go a loooong time without making a quality product though, so we'll all have to suffer a little longer.

Even if that weren't true, the costs of the merger would be exorbitant. Ballmer is a control freak and would insist on plastering his own layer of management in Japan. What would the new merged subsidiary do, make 360 titles? I can't think of a way to destroy Nintendo more quickly.
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