Damn, that may be why.Trogdor wrote:Yes, they were in a fleet. I didn't want to risk that they'd fight his fleet one at a time.
If you stay in formation in a fleet the ships tend to always try and realign themselves and many ships move out of range. Also the target "has weapons" probably didn't help because one of his unarmed ships might have been far in the rear. I haven't looked at the whole combat yet so I'm not sure but in just the first turn I noticed all your ships moving around and not shooting. Golden rule in SE:IV is always break formation.Shrapnel FAQ wrote: 6.2 Formations
6.2.1 If all ships in a fleet break formation, they go to their individual ship orders. This may be what you want.
6.2.2 You may want to change the default fleet formation to something other than arrowhead since this one is not very good. Wall is much better under most circumstances.
6.2.3 If the formation leader gets stuck by being surrounded by ships/objects and cannot move, the fleet will break formation.
6.2.4 Formations: good ones for general use: wall, phalanx. Also, it is generally good to break formation due to ships moving out of weapons range reducing damage per turn if they stay in formation.
Thank god SE:V gets rid of all these stupid problems.