Medieval 2 Round Robin Campaign

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Hotfoot
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Medieval 2 Round Robin Campaign

Post by Hotfoot »

The Line of Succession (has been updated):

GuppyShark
wautd
D.Turtle
Hotfoot
Decue
Cincinnatus
InnocentBystander
Ace Pace


So far there has been a call for England or Spain. However, since it's rather easy to unlock any power you want by simply editing the right .ini file, we can play an Orthodox or Muslim power as well.

Also, I recommend that for optimal fun, we use half-year turns instead of the lametastic two year turns. We'll have more chances for people to play as a result. I'll put a copy of the relevant .ini file up soon so everyone can be playing the same game.

Anyway, the way this runs: The first person plays until their king dies. Once the heir has the throne, the first player makes a savegame, sends it to the next person on the line, and the cycle begins again. Chronicalling your reign, of course, is always in good fun, so be sure to take screenshots of the campaign map and your battles for the historians.

Anyone else want in? Don't forget to vote for the nation you want to rule.
Last edited by Hotfoot on 2006-11-28 07:36am, edited 3 times in total.
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Post by InnocentBystander »

I'd put a vote down for Milan or Venice. They're both pretty small nations, which I think makes things interesting. Plus they've both got poor cavalry, and I find that when you have really good cavalry the AI armies just melt away.


Also, we should have something in place in case you lose your faction leader early on. Like if the last guy was on the ass end of an inquisition, hands the game over, and two turns later the faction leader gets killed (or some other senario where the last player decided to maroon the faction heir in the middle of muslim country with no support...) they should be given another... go at it. Just so everyone gets a fair chance at playing for at least 10 turns. Eah?
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Post by Cincinnatus »

I never get along with the Pope, so I vote for any Orthodox or Muslim power.

InnocentBystander's suggestion sounds good too.
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Post by GuppyShark »

I like Venice's militia theme but I don't like their starting position with Milan, HRE, Hungary and Byzantium all looking to take them out. ;)
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Post by InnocentBystander »

The difficulties imposed by Venice's start position is one of the reason I like them so much. Also, its not like the pope won't excommunicate other catholic nations for attacking you. :twisted:
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Post by Hotfoot »

Okay, it's looking like Venice is fast becoming a favorite. I'd not want to do Milan just because of the fact that you're stuck between some of the largest powers right off the bat and let's face it, France and Germany don't play nice.

I'm amenable to a rule stating that you should have at least 20 turns on your "reign", if your king dies before turn 20, feel free to keep going until his heir kicks the bucket. Also, as a rule, do try to make your heirs worthwhile so that the next person isn't totally hosed. Remember, eventually the crown will come back to you.

Also, does anyone have a problem with modding the game so that turns are actually half a year instead of the ridiculous two-year turns the base game gives us? It increases the game length from ~250 turns to ~900 turns, which of course gives us lots more time to do things.
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Post by GuppyShark »

How did we generate a Googlead for an Indian dating service! :P

I love this site, the Google ads are just so hilarious.
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Post by 2000AD »

If you did slow time a bit wouldn't that mean the historical events happened a lot slower?
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Post by Hotfoot »

yes, after a fashion. See, the way the game works now, instead of 1 turn = 1 season or 1/2 a year, it's 1 turn = 2 years, which means historical events are happening four times as fast as they should be.
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Post by wautd »

I may be interested but woulnd't it be more interesting to give each player a set amount of turns rather then playing untill your king dies?

Venice seems cool. They got this kickass looking heavy infantry late game I'd like to try out
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Post by Hotfoot »

Well in Medieval 1 the setup worked pretty well, and nobody really got massively shortchanged.

Besides, part of the idea is that you play out an entire reign, rather than just you being the big brain that talks through the civilization through the ages.
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Post by wautd »

Ah the hell with it, count me in then
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Post by GuppyShark »

One catch with Venice - they didn't have a King, they have a Doge :)
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Post by D.Turtle »

Hotfoot wrote:yes, after a fashion. See, the way the game works now, instead of 1 turn = 1 season or 1/2 a year, it's 1 turn = 2 years, which means historical events are happening four times as fast as they should be.
Actually, if I read the descr_events.txt correctly, the time that the events happens goes by the years, and not the turn.
So they should happen just when they are supposed to be.

But I dont want to take this (too far) off topic, so please continue with the regular programming :P

I would gladly join too.

I don't really care what faction is played.
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Post by Hotfoot »

D.Turtle wrote:Actually, if I read the descr_events.txt correctly, the time that the events happens goes by the years, and not the turn.
So they should happen just when they are supposed to be.
Not really. See, the assumption in the game is that 2 turns = 1 year, since that's the rate at which your characters age. However, this is not the case, as 2 turns = 4 years. The events are happening at the right years, but the years are coming far too quickly.

You're added to the list ;)
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Post by Decue »

So, is there something else to be decided or can we put the show on the road?
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Post by Hotfoot »

Just game difficulty and who's going to start.
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Post by InnocentBystander »

Medium/Medium seems fair. Everyone should be fairly comfortable with that.

Right..?
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Post by wautd »

I'd say Hard/hard. You can always load if you screwed up royally right?
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Post by InnocentBystander »

I'm cool with hard/hard. Question is, what about the other 5 players? Oh other 5 players... voice your opinion so we can get this started, EAH!?

Oh question - does everyone have to use the same unit sizes? I seem to recall in Rome it being wierd about unit sizes (if you start the game on one size, but change the settings, I seem to recall the unit sizes not taking effect until you make a new game; not sure if the two are associated or something...)
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Post by Decue »

Hard/Hard would be fun.
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Post by Cincinnatus »

Hard/Hard is fine with me.
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Post by Hotfoot »

OKay, so Hard/Hard it is, now as for unit sizes, small, medium, large, or whatnot? Once we get that sorted, I'll start up the game, jumble the list, and we'll get started. Anyone want to have the honor of going first?

Also, everyone's modded the game for 2 turns per year, yes?
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Post by Ace Pace »

I'll bow out currently, game has yet to arrive and I'm about to start shouting at the store.
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Post by wautd »

Hotfoot wrote: Also, everyone's modded the game for 2 turns per year, yes?
Tell me how plz
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