Visit Stargatewars or its wiki?haard wrote:...what is stargate wars?
Stargate Wars! Get enslaved now! the 2nd
Moderator: Thanas
- Necromancer of Rath
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Ah, the good old giant thread. I direct all alliance members to this thread: http://sdnsystemlords.jconserv.net/viewtopic.php?t=138
haard
As for the game. In someways, think of a very basic game like Master of Orion then add a few tens of thousands of other people. Some of whom are good and reasonable. Others are basicly bullies who apparently think that rank and alliance connections will get someone to cower and fold. Most, well, most I have no fucking clue about.
As to races, there are four you can choose from when you start. The asgard (sometimes called little gray men) are fucking masters of defense and pissing people off with said defense. They gain bonuses to that stat and can eventually build a tech that renders a percentage of attacks total failures.
The Goa'ulds get a bonus to income and have no cost to bank currency. Otherwise they are bog standard. Special tech has to do with raising units your attacking armies kill. The Tau'ri get a bonus to there attack strength. The Replicators get bonuses to spying and spykilling. I have no idea what the tau'ri or legos get for specal techs.
Basic ideas behind it: you gain units every day which you train into miners (to produce income), attack troops, defense troops, spies, and spy killers. To go with your troops, you build weapons (what good is a random being against fucking energy weapons?) and a few general boosts. For the spies and sky killers, you've got covert and anti-covert levels as well as some techs there as well.
For a good while, the main source of income for accounts is attacking mostly dead accounts. These will end up with basicly no defensive ability. Though even then, you have to watch out for the motherfucking morons who think 170 million in in-game currency from a idiot who can't be assed to defend themself is equal to one of the most resource depentant assets in the game.
Once you are more solid, you get to build up a mothership (complete with an often odd name) which is used to add to attacks, resist invasions, and find/take planets. Planets are some of the nice high risk/high reward bits in the game. Awesome benefits as long as you can hold them.
Now, I think that covers things decently well. And of course, none of it has been influenced by a jackass who spent a good two days or so dicking around one of my officers and a high ranker in the alliance. If you have any other questions haard, post them. Someone will be able to answer it.
Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
haard
As for the game. In someways, think of a very basic game like Master of Orion then add a few tens of thousands of other people. Some of whom are good and reasonable. Others are basicly bullies who apparently think that rank and alliance connections will get someone to cower and fold. Most, well, most I have no fucking clue about.
As to races, there are four you can choose from when you start. The asgard (sometimes called little gray men) are fucking masters of defense and pissing people off with said defense. They gain bonuses to that stat and can eventually build a tech that renders a percentage of attacks total failures.
The Goa'ulds get a bonus to income and have no cost to bank currency. Otherwise they are bog standard. Special tech has to do with raising units your attacking armies kill. The Tau'ri get a bonus to there attack strength. The Replicators get bonuses to spying and spykilling. I have no idea what the tau'ri or legos get for specal techs.
Basic ideas behind it: you gain units every day which you train into miners (to produce income), attack troops, defense troops, spies, and spy killers. To go with your troops, you build weapons (what good is a random being against fucking energy weapons?) and a few general boosts. For the spies and sky killers, you've got covert and anti-covert levels as well as some techs there as well.
For a good while, the main source of income for accounts is attacking mostly dead accounts. These will end up with basicly no defensive ability. Though even then, you have to watch out for the motherfucking morons who think 170 million in in-game currency from a idiot who can't be assed to defend themself is equal to one of the most resource depentant assets in the game.
Once you are more solid, you get to build up a mothership (complete with an often odd name) which is used to add to attacks, resist invasions, and find/take planets. Planets are some of the nice high risk/high reward bits in the game. Awesome benefits as long as you can hold them.
Now, I think that covers things decently well. And of course, none of it has been influenced by a jackass who spent a good two days or so dicking around one of my officers and a high ranker in the alliance. If you have any other questions haard, post them. Someone will be able to answer it.
Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
I volunteer. I can use the extra UP. Once I get you up there.Necromancer of Rath wrote:Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
My brother and sister-in-law: "Do you know where milk comes from?"
My niece: "Yeah, from the fridge!"
My niece: "Yeah, from the fridge!"
- Necromancer of Rath
- Padawan Learner
- Posts: 240
- Joined: 2005-10-12 11:20pm
- Location: INS Necromancer's Command Bridge
- Contact:
Who said I would get rid of you? Daddy just wants a few more free units, that's all.Stile wrote:No daddy!! Say it isn't soooooo!! i'M YOUR SPECIAL ONE.Braedley wrote:I volunteer. I can use the extra UP. Once I get you up there.Necromancer of Rath wrote:Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
My brother and sister-in-law: "Do you know where milk comes from?"
My niece: "Yeah, from the fridge!"
My niece: "Yeah, from the fridge!"
Done.Braedley wrote:I volunteer. I can use the extra UP. Once I get you up there.Necromancer of Rath wrote:Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
Stile wrote:No daddy!! Say it isn't soooooo!! i'M YOUR SPECIAL ONE.Braedley wrote:I volunteer. I can use the extra UP. Once I get you up there.Necromancer of Rath wrote:Oh yes, and if you play, look for a commander. I'd guess most members of the alliance wouldn't mind taking a new power under their wing.
Nah-nah-na!
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
...and threw in an application to the alliance for good measure.
Btw, I use the name "wrathkin" in game, since I've been using that in games since the mid-ninties, and I'm not gonna change anytime soon.
So now what?
Btw, I use the name "wrathkin" in game, since I've been using that in games since the mid-ninties, and I'm not gonna change anytime soon.
So now what?
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
Wee! Free stuff! Now if I only knew what to do with it....
So what defence/attack ratio is a good one while building up?
Right now:
I have a Mothership that's 200/200/200, 5100 super defenders with best weapon, and 3000 attackers with best weapon, a thousand miners, and 2,3k each of intelligence and counter intelligence. Also researched everything available and raised covert levels to 10/10. UP 424/day.
How long should I stick to bottom feeding? Should I just prioritize UP and defence for now?
ed: fixed error
So what defence/attack ratio is a good one while building up?
Right now:
I have a Mothership that's 200/200/200, 5100 super defenders with best weapon, and 3000 attackers with best weapon, a thousand miners, and 2,3k each of intelligence and counter intelligence. Also researched everything available and raised covert levels to 10/10. UP 424/day.
How long should I stick to bottom feeding? Should I just prioritize UP and defence for now?
ed: fixed error
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
lots and lots of more miners! Counter intelligence is useless (they kill the enemys intelligence peple), ensalve them in you mines. You should bottom feed untill you can get to the better targets, and you only find them with your intelligence. So you should get a better income, but you need to be able to hide it (intelligence) and defend it.
Nihil curo de ista tua stulta superstitione.
Ok - restructuring started (now at 3.4k miners). What's a sane target amount of intelligence agents? (I now have lvl 16, 7.3k).Decue wrote:lots and lots of more miners! Counter intelligence is useless (they kill the enemys intelligence peple), ensalve them in you mines. You should bottom feed untill you can get to the better targets, and you only find them with your intelligence. So you should get a better income, but you need to be able to hide it (intelligence) and defend it.
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
-
- Padawan Learner
- Posts: 235
- Joined: 2003-03-07 06:45pm
I'd say 100 attackers then feed of the inactive accounts.
Bunch up on defense, you want to have billions of it - only the 2nd stage defenders and the best weapons.
Mothership - start with shielding since it determines the amount of shields/weapons lost, ignore hangarbays unless you plan on grabbing a planet.
Spies, you don't need huge masses of them (if you go on the inactive feeding course) and unless you plan to ascend can ignore counter intelligence.
If you get the hang of the inactive account whacking you can start buying more turns on the public market, just make sure you hit targets that are worth 100 million naq or more for profit.
Also if you do go after inactives you don't need a lot of miners because if done well your income due to looting other players will far outstrip what you can earn with miners. Do build up for that extra naw though.
Bunch up on defense, you want to have billions of it - only the 2nd stage defenders and the best weapons.
Mothership - start with shielding since it determines the amount of shields/weapons lost, ignore hangarbays unless you plan on grabbing a planet.
Spies, you don't need huge masses of them (if you go on the inactive feeding course) and unless you plan to ascend can ignore counter intelligence.
If you get the hang of the inactive account whacking you can start buying more turns on the public market, just make sure you hit targets that are worth 100 million naq or more for profit.
Also if you do go after inactives you don't need a lot of miners because if done well your income due to looting other players will far outstrip what you can earn with miners. Do build up for that extra naw though.
How do I get an account at the alliance forum?
If at first you don't succeed, maybe failure is your style
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: -5.03
Thus Aristotle laid it down that a heavy object falls faster then a light one does.
The important thing about this idea is not that he was wrong, but that it never occurred to Aristotle to check it.
- Albert Szent-Györgyi de Nagyrápolt
- Necromancer of Rath
- Padawan Learner
- Posts: 240
- Joined: 2005-10-12 11:20pm
- Location: INS Necromancer's Command Bridge
- Contact: