Rob Wilson wrote:Gate guard - Dorkstar! Lets face it, you can't kill the little fuck, he's immune to flames, logic and probably magic, and 2 seconds of his talking would drive anyone to suicide. I just have to disconnect the speakerphone and ensure the gatehouse is on the outside of the gate (to one side) and he doesn't have a key.


I thought that the gate guard had to be sentient.
Anyway, I would pick the Huan for a gate guard. The runner up is a Basilisk, and other good choices being the Medusa and the Balrog, and the Master of Orion from the game of that name.
The moat guard is more interesting. An oliphant is too common and weak. A rancor might be a good choice, as they are obviously trainable, but again I have a problem with the speed and lack of strength. If I could pick a swarm of critters, I would pick the Caridan combat arachnids. These nasty little buggers have twelve legs, are covered with body armor as hard as diamonds, are covered with needle-sharp spines, are very fast, hunt in teams, and have jaws that are "driven with enough power to shear open the hull of an armored transport." Remember that Acclamators are armored transports in SW, and their hulls can withstand thermonuclear warheads at close range without damage.
If I had to pick a single animal for the moat guard, the hydra would be a good choice. With spectacularly poisonous blood, great strength, a truly immortal head, and numerous other heads that regenerate, it would be a formidable enemy for any would-be-hero. Runner up honors go to the Queen Alien from "Alien," the rabbit from "Monty Python and the Quest for the Holy Grail," and Scyla from Homer's
Odyssey.
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