I'd tell you... but it appears everyone's insults of propoganda have caused it to go into an emo depression, denying any attempts to play it...brianeyci wrote:Anyway is the game any good?
New Army Propaganda Game
Moderator: Thanas
- Ritterin Sophia
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- Sith Marauder
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The War Nerd wrote an article on the Millennium Challenge. I think he's underestimating the USN's point-defence systems when he rants about the vulnerability of carriers. Also, I have yet to bother to fact-check anything he says, so I don't know (because I don't care) how reliable he is.
The same people who made PDS are making a hard sci-fi mod for HW2. It looks good, and probably won't have the techno wankery. It features almost beyond visual range space battles with lasers and nukes.Stark wrote:It's a HW2 mod that outfits the ships with a more sensible and flexible loadout of weapons. It's fun to play and very, very pretty.
However, the PDS crowd are a bunch of furiously masturbating military wankers. PDS is basically used as a way for them to play out their fanfics, and the ingame descriptions has little useful 'big gun, little gun' information. Instead it contains huge fanfics about ships. The capabilities of different types feature incredibly lame shit like FCS-style fighters that are awesome and cool because of 'transformational warfare' and 'network-centric control paradigms' and shit like that.
Indeed, I'll believe in antiseptic land warfare when I see it, not before and not as-promised by the same heads that gave us the beret and the Stryker. [okay, the beret was a cheapshot ]Vympel wrote:I love the wanky new-age military speak that stains the entire website. Not surprising since they're copying Army fluff directly, but god it's just so cheesy.
For very simple geographical and political reasons, this is easier done on the high-seas and in the air than in land warfare. Hell, if we're really a hyper-power, who's so naive as to assume we will have the enviable position of ever again fighting a truely conventional war? [RAR] If say, we went into China, there's still no guarantee they have to reciprocate force-on-force battles, especially if they realize what's winnable and what's not and especially after seeing 2 very different wars between the States and Iraq.
As a recruiting tool too I couldn't care less about it either. If we're hellbent on targeting gamers as cannon-fodder, then we should be willing to gladly accept that many guys in that category aren't necessarily of a martial caliber.
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- Warlock
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Wikipedia has this on the millenium challenge:
http://en.wikipedia.org/wiki/Millennium_Challenge_2002
http://en.wikipedia.org/wiki/Millennium_Challenge_2002
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
I recently downloaded a DIFFERENT new military propaganda game made by the National Guard, in which you run around like SWAT guys from Counterstrike and shoot terrorists. It's really pretty terrible, and it's called PRISM Guard or something. You can get it from fileplanet for free.
I'm a modder myself, of Sword of the Stars rather than Homeworld (similar vein, but easier to mod SOTS), and I have rather verbose in-game tech descriptions. I understand the desire to say "This is how it should be" but they really need to take a step back and just get over their own desires and make it a bit more fun. PDS sure had some fun bits, but really, it either went too far or not far enough with their fictional aspect of it and just seemed a bit odd. I'm happy to play their game mod, but when the basis for why things are balanced in such a way or done in such a way is that it conforms to some esoteric, dense, fanfiction revolving around your Alternative Homeworld setting... eh, it actually detracts from the gameplay by being somehow more ridiculous than if they just said the ships ran on crystalline bullshittium.
I'm interested in this new mod though... any idea when it's coming out in a playable format? Hard scifi sounds like less fighters, and that makes me happy. It might also put us a step closer to testing out my needle vs. brick debate again.
PDS simply refused to cross the line from "vision of the future, in which my dick is a starship" to "pew pew let's have fun" if you ask me. They appealed to the futurespace military wankers specifically and gave them a tapestry in which to do a bit of self-insertion fanfiction right into the game mod. To me it smells of the same stink that happens when people add new types of Elves into a fantasy game, or any sort of 'hidden forces' or 'organic technology' type of race to a RTS game.Stark wrote:It's a HW2 mod that outfits the ships with a more sensible and flexible loadout of weapons. It's fun to play and very, very pretty.Edward Yee wrote:Please elaborate, Uranium235?
However, the PDS crowd are a bunch of furiously masturbating military wankers. PDS is basically used as a way for them to play out their fanfics, and the ingame descriptions has little useful 'big gun, little gun' information. Instead it contains huge fanfics about ships. The capabilities of different types feature incredibly lame shit like FCS-style fighters that are awesome and cool because of 'transformational warfare' and 'network-centric control paradigms' and shit like that.
I'm a modder myself, of Sword of the Stars rather than Homeworld (similar vein, but easier to mod SOTS), and I have rather verbose in-game tech descriptions. I understand the desire to say "This is how it should be" but they really need to take a step back and just get over their own desires and make it a bit more fun. PDS sure had some fun bits, but really, it either went too far or not far enough with their fictional aspect of it and just seemed a bit odd. I'm happy to play their game mod, but when the basis for why things are balanced in such a way or done in such a way is that it conforms to some esoteric, dense, fanfiction revolving around your Alternative Homeworld setting... eh, it actually detracts from the gameplay by being somehow more ridiculous than if they just said the ships ran on crystalline bullshittium.
I'm interested in this new mod though... any idea when it's coming out in a playable format? Hard scifi sounds like less fighters, and that makes me happy. It might also put us a step closer to testing out my needle vs. brick debate again.
- ThatGuyFromThatPlace
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You can check their website, I think they have a beta out.
I like PDS and all, I mostly ignore the fan-fic element, the only problem I had was it took me a while to get used to to all the new ship classifications, and I still don't know what the various 'C&C' ships do.
I can't wait for the Hard Sci-Fi mod to be completed as it looks to be exactly what I wanted from the HW series when I first bought it (not to say HW hasn't delivered and then some)
I like PDS and all, I mostly ignore the fan-fic element, the only problem I had was it took me a while to get used to to all the new ship classifications, and I still don't know what the various 'C&C' ships do.
I can't wait for the Hard Sci-Fi mod to be completed as it looks to be exactly what I wanted from the HW series when I first bought it (not to say HW hasn't delivered and then some)
[img=right]http://www.geocities.com/jamealbeluvien/revolution.jpg[/img]"Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
- The Operative, Serenity
"Everything they've ever "known" has been proven to be wrong. A thousand years ago everybody knew as a fact, that the earth was the center of the universe. Five hundred years ago, they knew it was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
-Agent Kay, Men In Black
- The Operative, Serenity
"Everything they've ever "known" has been proven to be wrong. A thousand years ago everybody knew as a fact, that the earth was the center of the universe. Five hundred years ago, they knew it was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
-Agent Kay, Men In Black
That's the problem for me too. I was playing PDS blind, basically, because in order to understand what does what in their mod I have to slog through piles of crap to get at it. I don't mind a lot of fluff in the slightest, but I'd like a cheatsheet somewhere so I know what I want. Kerebos' staff when making SOTS, for example (the only reference I can think of offhand) didn't want there to be ANY gamey sorts of "this does 45 damage" info in the game. I think that's a mistake, and PDS not only refused to just tell me what things do, but they also felt the need to make lots and lots of C&C things that have incredibly nebulous purposes AND goddamn novels describing their use.