Cool C&C 3 videos

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Vympel
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Cool C&C 3 videos

Post by Vympel »

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First we've seen of Kane in ... well, years and years :)

"Kane revealed" is cool for sheer C&C nerd factor.

Speaking of which- the video "Kane revealed" seems to establish that the Brotherhood lost the Second Tiberium War (i.e. Tiberium Sun). Sucks- it'd be nice if the established continuity would be that Nod won one of the damn wars, for once.
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Post by Pelranius »

Technically, they did win in Firestorm, when they teamed up with GDI to destroy CABAL.

I also wish the Soviets had won at least one of the RA games, besides Yuri's Revenge.
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Post by Dartzap »

They seem to have got the walking artillery things back...which sucked in the other games. Always.
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Post by Losonti Tokash »

What, the Titans? Yeah, I hated those things. I'd rather they just use, you know, tanks. But tanks aren't futuristic enough. :roll:
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Post by Dartzap »

Losonti Tokash wrote:What, the Titans? Yeah, I hated those things. I'd rather they just use, you know, tanks. But tanks aren't futuristic enough. :roll:
No no, not the titans. the gun battery carried on a pair of legs. Might have been the AA in the original game, can't remember.. :)
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Post by Losonti Tokash »

Yeah, I'm totally lost there. Closest thing that comes to mind is the Mammoth Mark II, but I doubt that's what you're talking about.
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Post by wautd »

Oh wow, more mechs in a future game, how original :x

I've always been a C&C fan but I can't help but being underwhelmed this time. Afaik its all been there, done that. I rather wait for Supreme Command or play some Company of Heroes
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Post by Admiral Valdemar »

Losonti Tokash wrote:Yeah, I'm totally lost there. Closest thing that comes to mind is the Mammoth Mark II, but I doubt that's what you're talking about.
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Re: Cool C&C 3 videos

Post by Darth Raptor »

The robot artillery are juggernauts.
Vympel wrote:Speaking of which- the video "Kane revealed" seems to establish that the Brotherhood lost the Second Tiberium War (i.e. Tiberium Sun). Sucks- it'd be nice if the established continuity would be that Nod won one of the damn wars, for once.
Story-wise, Nod can't win a war because that would mean the end of human civilization, carbon-based life and the beginning of the Scrin invasion. If the UN wins, the Brotherhood can always make a comeback.
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Post by Darth Garden Gnome »

Don't know about the game play, but I'll buy anything with Joe Kucan in it. That man is a genius.
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Re: Cool C&C 3 videos

Post by Losonti Tokash »

Darth Raptor wrote:The robot artillery are juggernauts.
Are they from Firestorm? That'd explain why I don't remember them at all since I never got around to buying it. Or it might just be that it's been way too long since I played TS.
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Post by Trogdor »

GDI's mech artillery piece that's shown in the video is called the Juggernaught. It was one of the new units in Firestorm. It had three times the firepower of the Nod artillery, about one sixth the accuracy, and three quarters the range (or at least it seemed like it), so yeah, it sucked pretty hard. Juggernaughts aren't supposed to get anywhere near the front lines, so why they're right where the action is in the trailer is a bit of a mystery.

There are actually only two mechs in this game so far as I'm aware, the Juggernaught and the Nod Avatar. The Titans are gone, as is the Mammoth mk. II, and, AFAIK, the wolverines. GDI's new heavy armor is the Mammoth mk. III, a tank.

BTW, Nod's ending in Tiberian Sun had their missile covering literally all land on Earth with Tiberian, so they pretty much had to go with the GDI ending in order to make a sequel. Not that I'm saying I wouldn't like to see the Brotherhood win, but they really couldn't have this time. Besides, Firestorm already established that GDI won TWII anyway.

I've been paying pretty close attention to this game, and I have to admit to having mixed feelings about it. There's some stuff that seems very cool about it, like how the game's going to more reflect the fact that Nod's as much a cult as it is anything else. And how the game not only has a great cast for the FMV scenes but that they speak to you again. At the same time, there's a lot of stupid stuff. The Nod Avatar just looks stupid. They took out blossom trees for no real reason. The developers seem dead set at keeping gates out of the game even though the fans are screaming for them.
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Post by Pelranius »

A FAQ explained the Juggernauts going at close range since they wanted to 'showcase' all the units in a few screenshots.
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Post by Uraniun235 »

People used gates?!
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Post by Dartzap »

Uraniun235 wrote:People used gates?!
Have you no idea the true joy of building up a excessively symmetrical base bordered by walls and gates? Some people at the time were..odd like that.
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Post by Trogdor »

Uraniun235 wrote:People used gates?!
Apparently, yes. People on the C&C 3's site messageboard are going on about them all the time, and before that it was walls, which were apparently added due to popular demand. It really doesn't seem like it should be a big deal, but hordes of fans seem to want them and the developers are rather obstinately refusing to put them in. I can't say I understand either group.
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Post by Admiral Valdemar »

Uraniun235 wrote:People used gates?!
Walling a base not only looks pretty, it can stop any engineer rushes or other annoying tactics that require a massive attack to take care of a physical wall.
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Post by Uraniun235 »

I know about walls; specifically, walling off the construction yard was the one wall tactic I usually used. Yeah, I know that a fun thing in Tiberian Sun to do was to set up a big elaborate base with walls and gates, and I could see walls being used in TS multiplayer games, but I never imagined that gates were a popular item.

Why are they against gates? I wonder if it's because it would be too much trouble to hack them into the Generals engine. That's what C&C3 is using, right... a modified Generals engine?
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Post by Trogdor »

In the podcasts they've said that gates will slow the game down, and it's been clear they want it to be fast paced. What they said was kind of amibigious. I got the impression that they'd put gates in, experimented, and decided to take them back out. But then they said that if they bothered to put gates in, they wouldn't have time to put in something else so I suppose they didn't.
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Post by Admiral Valdemar »

How fast do they want an RTS to be? It's C&C, not bloody Doom.
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Post by KrauserKrauser »

What, you don't make your Mammoth tanks rabbit jump to avoid headshots? Don't you know how to play properly?
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Post by Trogdor »

Admiral Valdemar wrote:How fast do they want an RTS to be? It's C&C, not bloody Doom.
Pretty fast from what they've said in the podcasts. Stuff about how the game favors rushers over turtlers and the like is usually mentioned at some point in each podcast, IIRC. I their motto is "fast, fluid, fun," or something. As a turtler I actually find it rather distressing.
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Post by Admiral Valdemar »

After all that time spent getting rid of the rushers of C&C:RA, now they promote it?
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Post by Losonti Tokash »

Admiral Valdemar wrote:After all that time spent getting rid of the rushers of C&C:RA, now they promote it?
You want consistency (the good kind, at least) from Electronic Arts? You'll be lucky if the retail version even works straight out of the box.
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Post by Trogdor »

So it would seem. They've said over and over again that turtling will be a losing stragegy, and their reluctance to include walls and gates seems to come solely from their desire to keep the game fast paced.
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