Funny enough, all three current consoles are also 32-bit.atg wrote:I'm thinking that perhaps he's not meaning 32-bit color, but rather what the 32-bit generation consoles were capable of doing.
Gran Tourismo HD cancelled
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Yeah, but not with respect to graphics processing. If they were 32-bit, then we'd be looking at the biggest con in the world of electronics. Since simply having 32-bit colours isn't going to give me MGS4 on a Voodoo 2 card, it's not that I mean. They have graphics cards that run far more advanced algorithms for pixels, polygons, voxels, textures etc. etc. than they did with the PSX, Saturn and so on. Fifth gen consoles allowed more than colour, since it also made 3D gaming in the home practical.phongn wrote: Funny enough, all three current consoles are also 32-bit.
Being a pendantic CS guy, my main issue was the way you were referring to "32-bit" - and how utterly meaningless bitness comparison is for that purpose.Admiral Valdemar wrote:Yeah, but not with respect to graphics processing. If they were 32-bit, then we'd be looking at the biggest con in the world of electronics.
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Baka! I just did.phongn wrote: You could just say which console generation
Except that terminology died out years ago.
Nuh-uh, they still use those terms for previous and current hardware, although since we're still technically 128-bit, it's not as prominent now. You can't really tell much difference between today's generation and the last bar the HD resolutions which hardly anyone requires.
Switching to a letterbox like widescreen mode of having the screen flash for the start of a cutscene tends to work.Edward Yee wrote: (Although, even if they're so good as to supplant CG, won't there be a transition between game and scene [with predetermined camera angles, music and happenings] to impact the atmosphere?)