1) Zelda
2) Trauma Centre
3) Rayman
4) Wii Sports
^^^Must haves
5) Excite Truck
^^^Good games
vvvvDo not buy
6) Monkey Ball
7) Red Steel
Far Cry is getting panned in the reviews too, and CoD3 I haven't tried, but can't imagine is very good. If you want an FPS, hold off spending your money till Metroid comes out
I love Monkeyball as a party game. I hardly pay the single player game, but the minigames are awesome when friends come over (which is all the time; this is college). The best ones are easy to pick up and there's a good variety, although many of the more complex ones just aren't playable.
Admiral Valdemar wrote:Hey, if you don't want it, give it me. Personally, I'm wondering how Vympel feels about the Wiimote. The heated debate over its feasibility, nevermind beyond gimmick level life, was hotly contested.
I've yet to try it out, since I have no current intention of getting a Wii and no one I know owns one (I've spent a lot of money this year- my new Death-Star PC, new games, new DVDs ), but that will probably change when the price goes down- as I've noted before, my Gamecube is broken and getting a Wii is a good way of getting around that.
I might get it sooner if a "killer app" for it comes out that I want to play- Wii sports and Zelda and such really don't attract me, and Red Steel supposedly blew chunks.
For various games it's pretty clear the control scheme has proven itself as practical (as long as you don't play it like a tool- i.e. not play it the way they advertise it) but there's still a question in my mind as to it's long-term viability.
Vympel wrote:I've yet to try it out, since I have no current intention of getting a Wii (I've spent a lot of money this year- my new Death-Star PC, new games, new DVDs ), but that will probably change when the price goes down- as I've noted before, my Gamecube is broken and getting a Wii is a good way of getting around that.
I might get it sooner if a "killer app" for it comes out that I want to play- Wii sports and Zelda and such really don't attract me, and Red Steel supposedly blew chunks.
It *works*, per se, but none of the games I've played used fine discrimination. What I mean is, there's never a game where one thing happens on a certain motion, and another thing happens on a different motion. Sure, that'd require some calibration (my friends and I hold our controllers differently, so we'd have different ideas of 'sideways') but it's possible the sensors don't provide enough discrimination.
Everything to do with the sensor bar is awesome. The two lights provide rotation, direction and distance information, and that's very precise and works well.
The shooty parts of Red Steel were nice, but the tacked on swordfighting and lack of any multiplayer options or bots killed it.
Stark wrote:The Rayman rhythm game is played like drumming?
Yep.
It's only one part of a larger game though, so it's not got a massive tracklist (7 tracks, 5 licensed, 2 original). Difficulty ranges from "Yeah, I can do this" to "You want me to do what!"