Company of Heroes....needs to be bloodier.

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MKSheppard
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Company of Heroes....needs to be bloodier.

Post by MKSheppard »

Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.
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Post by Rekkon »

I have not played online lately, but supposedly one of the relatively recent patches has made infantry combat deadlier, though I assume it may be for online only.

Frankly I would like a realism mod, though my friends and I have short attention spans and would probably never finish such a project.
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Re: Company of Heroes....needs to be bloodier.

Post by Brother-Captain Gaius »

MKSheppard wrote:Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.
Gun crews do get get slaughtered by infantry under the right conditions. Admittedly there are some contrivances for game balance's sake, but here's how to kill things most efficiently. Once you get the underlying concept it's usually fairly intuitive (i.e., short range for MP40s, long for Kar 98ks, etc). When trying to maneuver into an optimal range just remember that most troops need to stop before their firing is effective. Even SMGs tend to be of notably reduced effectiveness while the squad's moving around.

US

Riflemen - Stay at medium-long range. Upgrade to BARs makes tremendous difference (and has some moderate suppression 'damage' aside from the related special ability)

Paratroopers - Need to move to point-blank, almost worthless at long range. A little odd admittedly, but they perform fine once at extreme close-range.

Rangers - For whatever reason, they just suck. Avoid them, their Garands tend to suck more than Riflemen's for some reasons, they don't hit shit with their bazookas and the Thompson upgrade is hideously expensive and still not very effective even at close range, compared to MP40s. Hopefully they'll get some love in a patch.

Germans

Volksgrenadiers - Decent at medium-long range, upgrade to MP40s is a must; they become instant death for all but elite troops at point-blank. Enemy troops just keel over and die satisfactorily.

Grenadiers - Good at medium-long range. Panzerschreck upgrade effective at short-medium range. MG42 upgrade very effective at any range and does large suppression 'damage'.

Sturmtruppen - Good at any range, especially in ambush. Very similar to Grenadiers performance-wise. StG44 upgrade brutally effective at short-medium range, insta-death for enemy troops usually.

Knight's Cross Holders - Effective at any range, ludicrously so at short range.


Hope that helps. :)
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Post by Mr Bean »

Knight's Cross Holders - Effective at any range, ludicrously so at short range.
Seriously, get Knight Cross Holders into the cover of a build and they can hold any amount of enemy infantry at bay. However of course, if the enemy has upgrade his troops with grenades, buildings=death. But I have a FRAPS video laying around of two squads of Knight's Cross Holders in a building kill over five full rifleman squads, two para squads and finally a full squad of Paratroopers who dropped ON the building they were taking cover inside.

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Re: Company of Heroes....needs to be bloodier.

Post by phongn »

MKSheppard wrote:Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.
The Sherman with the crab flail can be very fun against infantry.
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Post by Lonestar »

Using Stormtroopers as hunter-killer teams for AT-guns=fun.

EDIT: Also, if you want a game that lasts froever and a day...the Viore River Valley. Holy smokes.
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Post by Rekkon »

Knight's Cross Holders are insane. Every infantry only game I have played, my Axis strategy was to stall until I could make them. At one point I had two or three of them in light cover (fittingly behind tombstombs), and the Allied player on my side rushed me with Riflemen. I lost track of the number of squads he lost in that charge, at least half a dozen. It was like there was an invisible line in the dirt and every enemy soldier that passed it dropped dead.
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Post by wautd »

Ahh the Knight's Cross Holders, aka tripple Rambo's.
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Post by MKSheppard »

MG-34s and MG-42s need to be part of the german infantry squad from the start, along with BARs for the americans.

They also need to slow down the people, they move like bunnies on crack.
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Post by Faram »

Just got this game on sale :)

100kr or ~$15us

Not installed yet but it sounds like fun.
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Post by Lonestar »

Fun game Shep. :)


QUOTE OF THE MATCH

Image
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Post by Rekkon »

Darn straight! One of the best matches I ever had was lost almost from the start, though it was before any of us were very good. My friends spammed M10s and overran the forward defenses, but did not press hard enough. I was Defensive, and started throwing up 88s everywhere I could, protected by MGs, PAK 38s, wire, sandbags, tank traps. We sat there for like an hour until the waves of M10s became too much, and the other friend started dropping paras and airstrikes. I think Dan lost about 50 M10s that match.
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Post by Fleet Admiral JD »

How are the hardware requirements? I'm not sure if my 6-year-old (or so) computer can handle it. . .
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Post by Lonestar »

Damnit Shep, it's a lot more fun to fight you before you figured out what Doctrine stuff does and how to use Walking Stukas :evil:
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Post by MKSheppard »

8)

So much fun calling in stuka fire on you, then to withdraw....
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Post by Lonestar »

Yeah, one of the more boring things is playing whack-a-mole with 105s on Stukas.

PLus you had a seemingly unlimited supply of Tiger Aces.
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Post by Brother-Captain Gaius »

Fleet Admiral JD wrote:How are the hardware requirements? I'm not sure if my 6-year-old (or so) computer can handle it. . .
They're not too bad, but six years is pushing it. The game does run well compared to comp hogs like BF2, though - my new system demolishes the performance test on almost max settings, getting an average of 86 fps.
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Post by Lonestar »

Hey Shep, let me ask you a question...how does it feel to have the Iron Boot of the Vaterland on your neck? :P
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Post by MKSheppard »

the game isn't balanced worth anything :lol:
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Post by InnocentBystander »

Its only as balanced as the players ;)
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Post by MKSheppard »

What I mean is this: The Pershing's 90mm bounces off the tiger, when in reality, the 90mm was the equal of the 88; and could penetrate it.
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Post by InnocentBystander »

Could have been a bad hit, on the gun mantle or something...
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Post by Brother-Captain Gaius »

As far as I've been able to tell, Tigers and Perhsings are roughly evenly matched, toe-to-toe, front-on-front in CoH. Granted, a fair amount of luck will inevitably involved in relation to each shell impact and its damage, but that should be mitigated by proper maneuvering on the player's part. Maneuver and support (i.e., engineers and armor and infantry whacking the other tank too) should play a much bigger factor than the luck portion.
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Post by Lonestar »

MKSheppard wrote:What I mean is this: The Pershing's 90mm bounces off the tiger, when in reality, the 90mm was the equal of the 88; and could penetrate it.
And in real life popping smoke grenades wouldn't make a Sherman invincible.


So.

Wah-wah. :P
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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