Ikudograms necessary?
Moderator: Vympel
Ikudograms necessary?
I hear about how it would be so much better to have physical buttons than a touch screen, but how do we know that it is actually feasible to have buttons for evey operation?
Looking at the inside of the space shuttle cockpit the thing is crammed with buttons, and that does about a thousanth of what a starship has to do.
Also, while it might be that now personell want physical buttons, will that still be the case in 50 years time? While most of the older people i know are comfortable with buttons to adjust stuff, all the younger people prefer to use computer input.
It could be possible to have physical buttons placed on a display that changed with context, but would that have any real advantage?
Looking at the inside of the space shuttle cockpit the thing is crammed with buttons, and that does about a thousanth of what a starship has to do.
Also, while it might be that now personell want physical buttons, will that still be the case in 50 years time? While most of the older people i know are comfortable with buttons to adjust stuff, all the younger people prefer to use computer input.
It could be possible to have physical buttons placed on a display that changed with context, but would that have any real advantage?
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Suppose your display/control screen goes out on you?
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First off, the man's called 'Okuda'.
On complexity: you need to remember that the Shuttle's cockpit has to monitor and control pretty much every single system on-board, whereas on a starship, those functions would be distributed between various engineering stations and the bridge only needs to deal with a minimum number of controls. TOS made this explicit by showing that the few buttons used for phaser control are backed up by a fully-manned station belowdecks.
In short, Starfleet seems to be willing to trade some reliability for uniform design and customizability. The trade-off has worked for them, so far.
Bingo. The GUI interface adds another layer of complexity to your control system, once that a lever or dial doesn't have. Trek is lucky that the touchscreen panels are usually the last thing to fail on a ship. That said, losing a single panel would not be a *massive* disaster, since other panels can be set to take over it's functions, but it will cost a few precious seconds in an emergency.Suppose your display/control screen goes out on you?
On complexity: you need to remember that the Shuttle's cockpit has to monitor and control pretty much every single system on-board, whereas on a starship, those functions would be distributed between various engineering stations and the bridge only needs to deal with a minimum number of controls. TOS made this explicit by showing that the few buttons used for phaser control are backed up by a fully-manned station belowdecks.
In short, Starfleet seems to be willing to trade some reliability for uniform design and customizability. The trade-off has worked for them, so far.
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I bet the Okudagrams were really cheap to produce.
The Shuttle has gone to a 'glass cockpit' in recent years... granted, it's not as total as an entirely touchpanel control system, but doesn't that still make them rather dependent on the displays not failing?Suppose your display/control screen goes out on you?
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Just print them on transparancies and stick them on a customised light table: voila —instant starship control panels.Uraniun235 wrote:I bet the Okudagrams were really cheap to produce.
When ballots have fairly and constitutionally decided, there can be no successful appeal back to bullets.
—Abraham Lincoln
People pray so that God won't crush them like bugs.
—Dr. Gregory House
Oil an emergency?! It's about time, Brigadier, that the leaders of this planet of yours realised that to remain dependent upon a mineral slime simply doesn't make sense.
—The Doctor "Terror Of The Zygons" (1975)
—Abraham Lincoln
People pray so that God won't crush them like bugs.
—Dr. Gregory House
Oil an emergency?! It's about time, Brigadier, that the leaders of this planet of yours realised that to remain dependent upon a mineral slime simply doesn't make sense.
—The Doctor "Terror Of The Zygons" (1975)
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The configurability of Okudagram style touchpad displays may be useful in certain situations (like a modern day GUI) where flexibility is important but they're terrible for vital bridge stations.
For starters, there's no tactile feedback. You have to look at the controls to see what you're doing and even then you can't really know wether the button considers itself pressed or not (hence probably the beeping to give at least some feedback). A flipped switch is a flipped switch.
And that's assuming the display is actually configured YOUR way in the first place. The Big E is hit in the shuttlebay so naturally a bridge console explodes. Lt. (JG) Expandable, who manned the Tactical station (Worf's on DS9), is a casualty and is replaced by Ensign Deadmanwalking who upon being finally ordered to return fire-can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
If the physical fire switch is in the lower left corner of the panel it ALWAYS is in the lower left corner of the panel.
And that assumes the display doesn't quit outright or goes boinkers (ever seen a modern GUI go batshit insane)? Okudagrams may have their place but that place is not vital bridge stations.
For starters, there's no tactile feedback. You have to look at the controls to see what you're doing and even then you can't really know wether the button considers itself pressed or not (hence probably the beeping to give at least some feedback). A flipped switch is a flipped switch.
And that's assuming the display is actually configured YOUR way in the first place. The Big E is hit in the shuttlebay so naturally a bridge console explodes. Lt. (JG) Expandable, who manned the Tactical station (Worf's on DS9), is a casualty and is replaced by Ensign Deadmanwalking who upon being finally ordered to return fire-can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
If the physical fire switch is in the lower left corner of the panel it ALWAYS is in the lower left corner of the panel.
And that assumes the display doesn't quit outright or goes boinkers (ever seen a modern GUI go batshit insane)? Okudagrams may have their place but that place is not vital bridge stations.
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While they're customizable, when has it ever been shown they deviate from standard configurations outside of different starships? I can't seem to recall anything specific beyond alternate universe Enterprises where Worf wasn't familiar with the layout, or anyone else for that matter.Batman wrote:The configurability of Okudagram style touchpad displays may be useful in certain situations (like a modern day GUI) where flexibility is important but they're terrible for vital bridge stations.
For starters, there's no tactile feedback. You have to look at the controls to see what you're doing and even then you can't really know wether the button considers itself pressed or not (hence probably the beeping to give at least some feedback). A flipped switch is a flipped switch.
And that's assuming the display is actually configured YOUR way in the first place. The Big E is hit in the shuttlebay so naturally a bridge console explodes. Lt. (JG) Expandable, who manned the Tactical station (Worf's on DS9), is a casualty and is replaced by Ensign Deadmanwalking who upon being finally ordered to return fire-can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
If the physical fire switch is in the lower left corner of the panel it ALWAYS is in the lower left corner of the panel.
And that assumes the display doesn't quit outright or goes boinkers (ever seen a modern GUI go batshit insane)? Okudagrams may have their place but that place is not vital bridge stations.
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Throughout all of TNG, if you look closely enough. There are a number of scenes where the button Worf uses to fire phasers CANNOT be in the same location it was on OTHER occasions. The OOU reason is of course that camera angles meant the button had to be elsewhere else you couldn't see him push it but that means the console is apparently reconfigurable at will at least to some extent. And even if they're standardized that leaves the other problems.General Zod wrote: While they're customizable, when has it ever been shown they deviate from standard configurations outside of different starships? I can't seem to recall anything specific beyond alternate universe Enterprises where Worf wasn't familiar with the layout, or anyone else for that matter.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Dunno. I read awhile back that apparently during a simulation run, the shuttle simulator's eight-ball (or some other insturment) got locked. This caused havoc with the guidance system, and would have killed the crew had it been a real flight. The engineers then checked if it was something that could happen with the actual shuttles and found out it could indeed. This didn't completely sell the glass-cockpit, but likely helped.Uraniun235 wrote:The Shuttle has gone to a 'glass cockpit' in recent years... granted, it's not as total as an entirely touchpanel control system, but doesn't that still make them rather dependent on the displays not failing?
Real reason though was likely due to difficulty getting older parts from vendors who no longer produced the stuff, except for the shuttle.
Back to Star Trek, maybe this is why the Ent-A, which had all okudagrams in ST V, was sporting some buttons and switches in ST VI. Starfleet decided it needed a backup capability in case the touch-screens failed?
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Are you referring to gimbal lock or to some other failure?Skylon wrote:Dunno. I read awhile back that apparently during a simulation run, the shuttle simulator's eight-ball (or some other insturment) got locked. This caused havoc with the guidance system, and would have killed the crew had it been a real flight. The engineers then checked if it was something that could happen with the actual shuttles and found out it could indeed. This didn't completely sell the glass-cockpit, but likely helped.
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The STV Enterprise didn't work properly. I guess they were fitted with LCARS V1.0 or something and Starfleet decided to switch back to buttons until they got the technology working right.Back to Star Trek, maybe this is why the Ent-A, which had all okudagrams in ST V, was sporting some buttons and switches in ST VI. Starfleet decided it needed a backup capability in case the touch-screens failed?
That, and the director liked buttons.
That might be a problem, had it ever happened in 40 years of televised Trek. Fact is, every time we see someone take over a station in an emergency they can work with it. Evidently it isn't the huge issue you think it is.Lt. (JG) Expandable, who manned the Tactical station (Worf's on DS9), is a casualty and is replaced by Ensign Deadmanwalking who upon being finally ordered to return fire-can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
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In Parallels, when Worf jumps to another parallel universe and suddenly finds himself in combat, he finds that the controls are totally different and he can't figure out how to raise the shields.
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I think that one can be written off as the parallel universe using non standardized/different standard control layouts.Uraniun235 wrote:In Parallels, when Worf jumps to another parallel universe and suddenly finds himself in combat, he finds that the controls are totally different and he can't figure out how to raise the shields.
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Indeed, the console itself had been visibly altered with boxy additions and stuff. It was clearly different in more than minor details.General Zod wrote:I think that one can be written off as the parallel universe using non standardized/different standard control layouts.Uraniun235 wrote:In Parallels, when Worf jumps to another parallel universe and suddenly finds himself in combat, he finds that the controls are totally different and he can't figure out how to raise the shields.
By the way, I don't know if they are used in Star trek but wouldn't user defined profiles alleviate these control issues? So if deadmanwalking goes to the console he can quickly enter a short code identifying him and loading his previously customized layout?
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I seem to recall several times people running up to a console mid-battle, tapping a few buttons in the corner and then getting on with it. Perhaps they already do?By the way, I don't know if they are used in Star trek but wouldn't user defined profiles alleviate these control issues? So if deadmanwalking goes to the console he can quickly enter a short code identifying him and loading his previously customized layout?
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...over half of which didn't have Okudagrams as they didn't appear until TNG.Bounty wrote:That might be a problem, had it ever happened in 40 years of televised Trek.Lt. (JG) Expandable, who manned the Tactical station (Worf's on DS9), is a casualty and is replaced by Ensign Deadmanwalking who upon being finally ordered to return fire-can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
They can work with it. Can they do so without having to take a few moments to get their bearings or, as Zac and the Silence pointed out, reconfigure to their layout?Fact is, every time we see someone take over a station in an emergency they can work with it. Evidently it isn't the huge issue you think it is.
I'm not saying that a new user will be utterly stymied, but they'll have to, or at least risk having to, take time they might not have to learn/rearrange the layout of the console. A problem that does not exist with the classic physical controls setup.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
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In the case of any modern high critical system it would make sense to enter a security code to be able to use it. In the case of TNG, perhaps this is the equivalent? You tap in a quick code to let the computer know you're an authorized user and it brings up your own personal configuration once it verifies you.Batman wrote: They can work with it. Can they do so without having to take a few moments to get their bearings or, as Zac and the Silence pointed out, reconfigure to their layout?
I'm not saying that a new user will be utterly stymied, but they'll have to, or at least risk having to, take time they might not have to learn/rearrange the layout of the console. A problem that does not exist with the classic physical controls setup.
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We actually saw a situation much like this occur in TNG "Parallels".Batman wrote:Ensign Deadmanwalking... can't find the fire button immediately because guess what, the Lt was a southpaw and had all the important buttons on the LEFT side of the console. Oops.
During one of Worf's sudden timestream hops, he found himself standing at the tactical console while a Bajoran vessel attacked the Enterprise. Worf was unable to return fire because the panel wasn't configured the way he expected it to be, and Riker had to jump to his place to take over.
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In TNG "A Matter of Honor", the alien exchange officer -- Ensign Mendon -- commented on the efficiency of Wesley's customized console setup at the Ops station.General Zod wrote:While they're customizable, when has it ever been shown they deviate from standard configurations outside of different starships? I can't seem to recall anything specific beyond alternate universe Enterprises where Worf wasn't familiar with the layout, or anyone else for that matter.
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"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
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Perfectly sensible setup for non-critical stations, or at least for stations where time is not likely to be of the essence in case of personell switches.General Zod wrote:In the case of any modern high critical system it would make sense to enter a security code to be able to use it. In the case of TNG, perhaps this is the equivalent? You tap in a quick code to let the computer know you're an authorized user and it brings up your own personal configuration once it verifies you.Batman wrote: They can work with it. Can they do so without having to take a few moments to get their bearings or, as Zac and the Silence pointed out, reconfigure to their layout?
I'm not saying that a new user will be utterly stymied, but they'll have to, or at least risk having to, take time they might not have to learn/rearrange the layout of the console. A problem that does not exist with the classic physical controls setup.
Bad idea for Tactical or Helm were you might not have time to reconfigure in the middle of a battle.
@Ted C WRT Parallels: Already adressed further up. As that was from a different universe even if they use standardized layouts their standard might have been different. The same could have happened with ye olde switches & buttons consoles.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
The "Parallels" incident might be explained by the existence of a biometric or combadge-based identification system built into the consoles. The console would automatically reconfigure to the preferred setup of its current user, thus explaining why Riker was able to immediately takeover tactical without a problem. Worf was stumped because his alternate-universe self used a different configuration, but the computer didn't recognize him as a different user.
In "Hero Worship", Picard did say that it would be impossible for an unauthorized user to affect the ship accidentally by touching a console.
Still, that's extra complication in the system. If either the automatic reconfiguration or the user recognition system goes out, the console could be useless in an emergency.
In "Hero Worship", Picard did say that it would be impossible for an unauthorized user to affect the ship accidentally by touching a console.
Still, that's extra complication in the system. If either the automatic reconfiguration or the user recognition system goes out, the console could be useless in an emergency.
"This is supposed to be a happy occasion... Let's not bicker and argue about who killed who."
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
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Perhaps some systems such as ops are standardized as to prevent such confusion, then? And Worf wasn't able to find it because the Starfleet of that universe uses a different layout?Batman wrote:Perfectly sensible setup for non-critical stations, or at least for stations where time is not likely to be of the essence in case of personell switches.General Zod wrote:In the case of any modern high critical system it would make sense to enter a security code to be able to use it. In the case of TNG, perhaps this is the equivalent? You tap in a quick code to let the computer know you're an authorized user and it brings up your own personal configuration once it verifies you.Batman wrote: They can work with it. Can they do so without having to take a few moments to get their bearings or, as Zac and the Silence pointed out, reconfigure to their layout?
I'm not saying that a new user will be utterly stymied, but they'll have to, or at least risk having to, take time they might not have to learn/rearrange the layout of the console. A problem that does not exist with the classic physical controls setup.
Bad idea for Tactical or Helm were you might not have time to reconfigure in the middle of a battle.
@Ted C WRT Parallels: Already adressed further up. As that was from a different universe even if they use standardized layouts their standard might have been different. The same could have happened with ye olde switches & buttons consoles.
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TNG + DS9 + VOY = 21 years of Okudagrams. Also at least four movies feature these and I believe some of the Shatner movies do as well. Compare with TOS + ENT = 7 years of pre Okudagrams.Batman wrote:...over half of which didn't have Okudagrams as they didn't appear until TNG.
You were saying?
There is a time delay, yes. If user profiles are used (and it seems like they are) then this time is very small. To be honest, I expect you would consider it the height of stupidity if critical control consoles didn't have some kind of access code required to prevent just anyone from accessing the bridge functions. Entering such a code takes a small amount of time, and can very easily double as the code needed to load the user profile.They can work with it. Can they do so without having to take a few moments to get their bearings or, as Zac and the Silence pointed out, reconfigure to their layout?
Or they could have user profiles loaded after the user enters his/her identification code, which should be required to allow access to the console anyway.I'm not saying that a new user will be utterly stymied, but they'll have to, or at least risk having to, take time they might not have to learn/rearrange the layout of the console. A problem that does not exist with the classic physical controls setup.
"Do not worry, I have prepared something for just such an emergency."
"You're prepared for a giant monster made entirely of nulls stomping around Mainframe?!"
"That is correct!"
"How do you plan for that?"
"Uh... lucky guess?"
"You're prepared for a giant monster made entirely of nulls stomping around Mainframe?!"
"That is correct!"
"How do you plan for that?"
"Uh... lucky guess?"