M2:TW community is fixing what CA didn't
Moderator: Thanas
- Alferd Packer
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Speaking of mods, I'd like to point out that there is a ASOIAF mod in the very early works right now. So, if you're a George R.R. Martin fan and on the fence about this game, here's a reason to get it!
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
Can anyone help a relatively clueless gamer on installing some of these mods? I'm used to downloading a mod and having it self install but some of these mods (in particular the one I really want to add - the cannon tower fix) requires unpacking (huh?) or creating a batch file to get it to run if you want to play vanilla. What exactly is involved in creating a batch file or how do you run the unpacker? Feel free to PM me some instructions if you want or simply reply in the thread.
Wherever you go, there you are.
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- Alferd Packer
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C&P'ed from TWCenter:
Further, to get the game to use to the unpacked files, instead of the packed ones:
So, the short of it is this:
1. Run the unpack_all.bat file.
2. Have a beer or soda, because it's gonna take a while.
3. Create a .bat file with whatever name in the M2 folder with the line above in it. That's all you need in the file.
4. Delete the two files they tell you to.
5. Adjust your shortcuts to run the .bat file you made.
6. Launch the game via the batch file.
7. Profit!
After that, you can apply any and all mods you like by simply overwriting the files that the mod tells you.
And it does take a while to unpack, because you're using 7 extra gigs of disk space. So, don't worry if it takes a while when you run the .bat file.- The Unpacker should be placed in the 'tools\unpacker' folder of your Medieval II: Total War installation folder
- To unpack all files and place them in your 'data' directory run the batch file 'unpack_all.bat'
NOTE: To use this batch file the Unpacker and the batch file must be in the 'tools\unpacker' folder for Medieval II: Total War
- To create a text file with a list of all files within the packs run the batch file 'list_contents.bat'. This will create a file 'pack_contents.txt' in the 'tools\unpacker' folder;
NOTE: To use this batch file the Unpacker and the batch file must be in the 'tools\unpacker' folder for Medieval II: Total War
Further, to get the game to use to the unpacked files, instead of the packed ones:
What I did was change the M2:TW shortcut on my desktop to run the batch file instead, and it works fine. You do need to delete those two files first, though, but otherwise it works fine.- To use the modified files create a batch file in your
Medieval II: Total War folder
- In the batch file add the following line
medieval2.exe --io.file_first
- NOTE: Due to a timestamp check, the following unpacked files will
cause the game to crash and must be deleted before the game is
launched:
data\descr_geography_new.txt
data\descr_geography_new.db
- Save the batch file and then launch Medieval II: Total War using the
newly created batch file.
So, the short of it is this:
1. Run the unpack_all.bat file.
2. Have a beer or soda, because it's gonna take a while.
3. Create a .bat file with whatever name in the M2 folder with the line above in it. That's all you need in the file.
4. Delete the two files they tell you to.
5. Adjust your shortcuts to run the .bat file you made.
6. Launch the game via the batch file.
7. Profit!
After that, you can apply any and all mods you like by simply overwriting the files that the mod tells you.
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
- Alferd Packer
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My turn to ask a question, specifically, to DW!
You mentioned that you like to halve the construction times for buildings. Well, I'd like to do that too. I imagine it's just a simple Find & Replace in one of the .txt files. Questions are, then: what file, and on what string am I searching?
You mentioned that you like to halve the construction times for buildings. Well, I'd like to do that too. I imagine it's just a simple Find & Replace in one of the .txt files. Questions are, then: what file, and on what string am I searching?
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
- Darth Wong
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Open the export_descr_buildings.txt file. Replace the string "construction 2" with "construction 1", replace the string "construction 3" with "construction 2", replace the string "construction 4" with "construction 2", etc., starting from 2 and going up to 8. Note that there are always 2 spaces between "construction" and the number.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Hmmm. I never tried it, but I think it'd be more justified for Rome than Medieval, from a "realism" perspective. The building times seem to link up pretty well with the kinds of units you'd expect to see at a given year (give or take). Then again, it's got the 2-year per turn times.Alferd Packer wrote:My turn to ask a question, specifically, to DW!
You mentioned that you like to halve the construction times for buildings. Well, I'd like to do that too. I imagine it's just a simple Find & Replace in one of the .txt files. Questions are, then: what file, and on what string am I searching?
And then again, some factions should have, by the games internal logic, almost fully developed army tech trees from the very start (Byzantines) but they don't- instead you start off with jack crap and the most realistic thing you could do is cheat the game and upgrade your fortresses/ cities to make it happen. Of all the units in the Byzantine tech tree, only Latinikon and possibly Vardariots (will have to check on that) should not be there immediately (Excluding bombards of course).
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