I mean, by and large, a rogue with higher stats in intelligence and charisma than strength and dexterity, in other words a higher priority on skills and subtlety than raw combat potential. A human rogue with 14 dex 18 int is not going to do the same sorts of evil things in combat that a halfling rogue with 20 dex is going to do.SVPD wrote:I'm not exactly sure what you mean by a "stealthier, skills-based rogue" unless you mean one that allocates feats to adding skill bonuses to stealth and utility skills as opposed to things like 2 weapon fighting and weapon focus?
Rogues remain competitive in my campaigns because they know up front not to be combat powerhouses; they're also among the least likely characters to draw the ire of the enemy.
But you see, a Mystic Theurge can cast magic of both kinds at a much higher proficiency than they could through normal multiclassing. Again, at 16 you have a 13/13 combo, which is significantly better than the 8/8 combo you would have normally.Lusankya wrote:You can use the BAB feats and special abilities all at the same time. Spells, on the other hand, you can only use once a round, unless you waste four spell levels quickening them. All the extra versatility really does is take a load off the cleric, and while the mystic theurge is using the buffs, they're not doing the wizard's job, which is to destroy all enemies on the field.
And, because you're three levels behind where you're expected to be in terms of your spellcasting, you're dealing less damage with your spells (3d6, usually). A rogue/fighter combo would have lost 1 or 2 d6 sneak attack when compared to a regular rogue, and would be dealing just as much as a regular fighter. If you could qualify for it with three levels of each class - as a wiz/cler would do with mystic theurge, then the fighter/rogue would be only one BAB behind the fighter, and the only real loss would be in qualifying for the various "fighter-only" feats, in which case they'd have to wait for an extra three levels.
The following is the difference between a an 8/8 fighter/rogue and a 13/13 fighter/rogue:
8/8:
BAB: 14/9/4
Sneak attack: +4d6
Bonus Feats: 5
Saves: +8/+8/+4
13/13:
BAB: 22/17/12/7/2 (arguably, with a PRC, it would be more to the tune of: 15/10/5 or something less insane than 22, but you get the idea)
Sneak Attack: +7d6
Bonus Feats: 7 Fighter, 2 Rogue Special
Save: Either +7/+11/+5, +11/+7/+5 or +11/+11/+5
Some of this is just guessing, naturally, but you can still see a clear difference between the two, just like you can see a clear difference in the spellcasting potential with a normal sorcerer/cleric combo and the Mystic Theurge.
I may look into it in the near future, thank you for the heads up. And yeah, not everyone is a fan of the same stuff. In general, when I say more realistic, I mean that a more experience character can't wipe the floor with a newer character just because of additional toughness gained through "levels", but because they're better at combat and so on, but that's really a discussion for another thread entirely.Sir Nitram wrote:Tome Of Battle: Book Of Nine Swords. Swordsage. Granted, at level 16 it's a +12 BAB, not a +13, but given the other toys Swordsages get on top of Rogue-like fun(Wis to AC in no or light armour, the blasting possibilities if you take Desert Wind strikes..), it's a fair trade off.
Seriously. If you're a fan of melee combat, ToB is awesome. Not anymore realistic, but I don't play games to be in reality. I live in reality.