Ikudograms necessary?
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No, subspace is the answer to everything, though I'd imagine that transporter/replicator/holodeck technology probably involves subspace in some way.
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It wasn't explicitly called Braille. After Tuvok loses his eyes, he's next seen at his station saying this -Isolder74 wrote:How is that suppose to work? Braille is a system of raised dots. That would require a physical button with the bumps engraved on it. How can the screen raise these dots on demand?montypython wrote:According to the V'ger episode "Year of Hell", okudagrams are configurable for braille, so it would be possible for some tactile feedback in the system.
So however it might work - raised bumps, electrical shocks, morphing textures, whatever - it is possible to use a console blind and it does have a means of providing tactile feedback. Not only that, it also provides a means of relaying system status info through touch...somehow.TUVOK: Computer, activate tactile interface.
CHAKOTAY: Weapons status?
TUVOK: Phasers are still online. Torpedo launchers are still inoperative.
clearly he was mindmelding with the neural gelpacks that run the ship.... or somethingStark wrote:For all we know, Tuvok has simply memorised the locations of context areas. There's no reason to assume he has anywhere near regular effciency without sight.
more seriously though if that was how he did it he would still need a starting point somewhere for reference, which would slow him down a great deal more than the braille type idea
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'Tactile' would have to have SOME touch stimulus, but it'd be fucking useless if he didn't know where everything was relatively. Any idiot can use a touchscreen (well, almost any), but a touchscreen that only displays touch takes much longer every time you want to find another button, unless you already know where they are. I wonder how sensitive the 'let you know what function it is' and 'trigger function' system is, and if they wasted time training their crew to use something worthless in 99.99% of situations.
Frankly, mind-melding with the ships computer would have been better.
Frankly, mind-melding with the ships computer would have been better.
It could be made of a material that changes shape or volume in particular ways when subjected to an electrical charge.Isolder74 wrote:How is that suppose to work? Braille is a system of raised dots. That would require a physical button with the bumps engraved on it. How can the screen raise these dots on demand?
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The touchpad on my laptop is more annoying to use than a mouse, but it does a good job of knowing when I want to move the mouse (single tap and gliding) and want a click (double- or triple- tapping).Stark wrote:'Tactile' would have to have SOME touch stimulus, but it'd be fucking useless if he didn't know where everything was relatively. Any idiot can use a touchscreen (well, almost any), but a touchscreen that only displays touch takes much longer every time you want to find another button, unless you already know where they are. I wonder how sensitive the 'let you know what function it is' and 'trigger function' system is, and if they wasted time training their crew to use something worthless in 99.99% of situations.
Also, to use any interface effectively, you'd need to have the layout memorized. Touch typists don't exactly have problems finding the home keys and going from there.
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Most home row keys at least have those little bumps on the j and f keys, which would make touch typing a bit more difficult otherwise. No tactile feedback on an interface would frankly be a pain in the ass.Mad wrote:The touchpad on my laptop is more annoying to use than a mouse, but it does a good job of knowing when I want to move the mouse (single tap and gliding) and want a click (double- or triple- tapping).Stark wrote:'Tactile' would have to have SOME touch stimulus, but it'd be fucking useless if he didn't know where everything was relatively. Any idiot can use a touchscreen (well, almost any), but a touchscreen that only displays touch takes much longer every time you want to find another button, unless you already know where they are. I wonder how sensitive the 'let you know what function it is' and 'trigger function' system is, and if they wasted time training their crew to use something worthless in 99.99% of situations.
Also, to use any interface effectively, you'd need to have the layout memorized. Touch typists don't exactly have problems finding the home keys and going from there.
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Yes, my post was in response to a post about Tuvok's "tactile interface," which would be capable of providing some indicator of what his fingers are touching.General Zod wrote:Most home row keys at least have those little bumps on the j and f keys, which would make touch typing a bit more difficult otherwise. No tactile feedback on an interface would frankly be a pain in the ass.
Of course, we don't know if the "tactile interface" was standard capability or if the console was specially modified after he was blinded. The interface had to be activated, indicating that it isn't default behavior for the console, in any case.
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How many people have much experience with touchscreens? They are a completely pain in the ass much of the time and are extremely prone to type-o's.
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Still sounds like using a jackhammer to pound in a simple nail. But then we're talking about people who use a nuclear reactor to power a 1930's era radio.Bounty wrote:It wasn't explicitly called Braille. After Tuvok loses his eyes, he's next seen at his station saying this -Isolder74 wrote:How is that suppose to work? Braille is a system of raised dots. That would require a physical button with the bumps engraved on it. How can the screen raise these dots on demand?montypython wrote:According to the V'ger episode "Year of Hell", okudagrams are configurable for braille, so it would be possible for some tactile feedback in the system.
So however it might work - raised bumps, electrical shocks, morphing textures, whatever - it is possible to use a console blind and it does have a means of providing tactile feedback. Not only that, it also provides a means of relaying system status info through touch...somehow.TUVOK: Computer, activate tactile interface.
CHAKOTAY: Weapons status?
TUVOK: Phasers are still online. Torpedo launchers are still inoperative.
"everytime a person is born the Earth weighs just a little more."--DMJ on StarTrek.com
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One would hope that 24th century touchscreens are more advanced than the ones we've got today, but yeah. They're generally a pain in the ass with how easy it is to accidentally hit the wrong key when you were trying to tap onto something right next to it. Plus with some unless you hit it in exactly the right way it won't even register.Darth Servo wrote:How many people have much experience with touchscreens? They are a completely pain in the ass much of the time and are extremely prone to type-o's.
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What's worse, they are very easy to get out of allignment. Where you have the image of the button in one place but when you touch there it activated a different button or even worse does nothing. Then in order to do anything on demand you have to realign the thing. Not something you will want to have to do in the middle of combat where seconds count.General Zod wrote:One would hope that 24th century touchscreens are more advanced than the ones we've got today, but yeah. They're generally a pain in the ass with how easy it is to accidentally hit the wrong key when you were trying to tap onto something right next to it. Plus with some unless you hit it in exactly the right way it won't even register.Darth Servo wrote:How many people have much experience with touchscreens? They are a completely pain in the ass much of the time and are extremely prone to type-o's.
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I believe I covered that about hitting it exactly the right way, but yeah. I've seen a few touchscreens that just don't line up quite right and you have to take a few seconds to actually figure out where the damn button actually is on the screen.Isolder74 wrote:What's worse, they are very easy to get out of allignment. Where you have the image of the button in one place but when you touch there it activated a different button or even worse does nothing. Then in order to do anything on demand you have to realign the thing. Not something you will want to have to do in the middle of combat where seconds count.General Zod wrote:One would hope that 24th century touchscreens are more advanced than the ones we've got today, but yeah. They're generally a pain in the ass with how easy it is to accidentally hit the wrong key when you were trying to tap onto something right next to it. Plus with some unless you hit it in exactly the right way it won't even register.Darth Servo wrote:How many people have much experience with touchscreens? They are a completely pain in the ass much of the time and are extremely prone to type-o's.
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Well its been said before but its worth saying again: the REAL reason they use these damn things in TNG era Trek is they are cheap and look cool. Being better tech has little if anything to do with it.
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Just a few links for tactile displays, courtesy of New Scientist:
Article on pocket-sized display (requires New Scientist subscription to view whole article)
Tactile technology on the horizon
I suppose something like this could make sense if you're trying to design against every possible safeguard and had the time etc to train at least some of the crew in its use, but I can see it being easy to misinterpret and a bit OTT given there's a sick bay down the corridor that can fix most things wrong with people.
Article on pocket-sized display (requires New Scientist subscription to view whole article)
Tactile technology on the horizon
I suppose something like this could make sense if you're trying to design against every possible safeguard and had the time etc to train at least some of the crew in its use, but I can see it being easy to misinterpret and a bit OTT given there's a sick bay down the corridor that can fix most things wrong with people.
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The fact that the Star Trek tactile display has to be "activated" means it must be forcefield-based, just like everything else. I suspect that their toilets are forcefield-based too. A graviton beam pulls the shit from your ass and then a subspace sublimation coil causes it to transition into an elevated subspace strata for transfer into the ship's subsystems while targeted micro-phaser beams vapourize any remaining particles of shit around your rectum.
Maybe this explains why we never see anyone in Trek going to the bathroom; they're afraid the toilet will blow their asses off.
Maybe this explains why we never see anyone in Trek going to the bathroom; they're afraid the toilet will blow their asses off.
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Well if the reliability of the holodeck is any indication I sure as hell wouldn't use a Starfleet toilet, too.
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I'm not sure if it's relevant or not, but if memory serves this was actually Data, and it was in regards to the boy (Jeremy?) believing that he blew up the Vico by accidentally hitting buttons on the touchscreen. Data was pointing out that it was impossible for him to do so, as self-destruct is vocally activated.Ted C wrote:In "Hero Worship", Picard did say that it would be impossible for an unauthorized user to affect the ship accidentally by touching a console.
As far as touchscreens go, I use them nearly everyday at work, and generally dislike them. They have a tendency to go out of alignment (which results in me constantly having to back up and retype a letter) and there's absolutely no feedback involved. I much more prefer a standard keyboard.
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Or it might just bei their smart-arsed way of saying "turn that bloody function on". Doesn't say it has to be forcefield-based to me.Darth Wong wrote:The fact that the Star Trek tactile display has to be "activated" means it must be forcefield-based, just like everything else.
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Rules of Engagement 2 used a quad panel multi-function display system that could be compared to the LCARS system; although complicated at first glance, it was quite good for coordinating multiple systems simultaneously.Darth Servo wrote:Well its been said before but its worth saying again: the REAL reason they use these damn things in TNG era Trek is they are cheap and look cool. Being better tech has little if anything to do with it.
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Why would it not always be on? It's not like there's any penalty fo sighted users for having those little location bumps on a keyboard that allow blind users to find the keys.Jawawithagun wrote:Or it might just bei their smart-arsed way of saying "turn that bloody function on". Doesn't say it has to be forcefield-based to me.Darth Wong wrote:The fact that the Star Trek tactile display has to be "activated" means it must be forcefield-based, just like everything else.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html