Iron Kingdoms Game
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- Stormbringer
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That's Allaistar Caine. Gun Mage and Cygnarian warcaster. The James Bond of Warmachine.Ford Prefect wrote:Right, right, sorry guys. Was a bit busy this morning. Anyways, thinking about what I could possibly play as, I decided to go through my small collection of Warmachine images.
I saw this:
[Snip
I thought that was cool.
They've tweaked it a little since. That's the Lock & Load version which isn't quite the same. But in a mechanics light campaign you should get by okay.Imperial Overlord wrote:As it happens, they have PDF of the class with full D&D rules available as a free download, complete with flavor text.
Here
- Imperial Overlord
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Yes, there is room for a full wizard (which Ardin is). Welcome aboard.The Nomad wrote:Would there be a place for a pure wizard? I'd fancy an Ardin-like character.
Though my knowledge of IK comes from a few threads here and Wikipedia, I wouldn't mind trying a few game sessions. If my lack of familiarity isn't a hindrance, of course.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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Imperial Overlord:
How would you feel about me using an alternate core class to build my character? I'm eye-balling the Hexblade as a base for a Warcaster character. I've got a rough character concept going but I want to run everything by you first.
Of course some of this will of course be dependant on starting levels and the other things.
How would you feel about me using an alternate core class to build my character? I'm eye-balling the Hexblade as a base for a Warcaster character. I've got a rough character concept going but I want to run everything by you first.
Of course some of this will of course be dependant on starting levels and the other things.
- Imperial Overlord
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What's the Hexblade in (it's been a while since I eyeballed the class). From what I remember it should be fine (hybrid fighter/caster with curse based spell list, from what a I remember). Considering the more specialized nature (and often militarized) nature of IK magic, it'll fly.Stormbringer wrote:Imperial Overlord:
How would you feel about me using an alternate core class to build my character? I'm eye-balling the Hexblade as a base for a Warcaster character. I've got a rough character concept going but I want to run everything by you first.
Of course some of this will of course be dependant on starting levels and the other things.
Starting levels will be around 8th or so. So not quite a Warcaster yet, but potentially almost there.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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You've got the basics, it's one of the classes from Complete Warrior. I'm going to avoid using a few spells that I was told were out of line with the IK setting when I mentioned in on the Privateer Press board. Should I drawn up the basic character and post it for your okay?Imperial Overlord wrote:What's the Hexblade in (it's been a while since I eyeballed the class). From what I remember it should be fine (hybrid fighter/caster with curse based spell list, from what a I remember). Considering the more specialized nature (and often militarized) nature of IK magic, it'll fly.
Oh, and do we have a site that does hosting of character sheets?
Not yet anyway. It'll have a half dozen levels* but I should be able to swing a good melee oriented caster in the mean time.Imperial Overlord wrote:Starting levels will be around 8th or so. So not quite a Warcaster yet, but potentially almost there.
*Assuming I've got the D20 magic system figured right. Not a given since I usually stay far away from it.
- Imperial Overlord
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A full character sheet isn't mandatory. As for character sheets, there is this site: http://thetangledweb.net/profiler, courtesy of Rogue 9.Stormbringer wrote: Should I drawn up the basic character and post it for your okay?
Oh, and do we have a site that does hosting of character sheets?
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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It may not be necessary but I will need some one to double check my understanding of the magic system. I don't know it well enough to trust I won't screw it up.Imperial Overlord wrote:A full character sheet isn't mandatory. As for character sheets, there is this site: http://thetangledweb.net/profiler, courtesy of Rogue 9.Stormbringer wrote: Should I drawn up the basic character and post it for your okay?
Oh, and do we have a site that does hosting of character sheets?
So should I start rolling up an 8th level character for your approval?
Oh, and can you give a few details on the campaign? I want to make sure he'll fit in.
- Imperial Overlord
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Go for it. Fairly straight forward Sorcerer/Bard type casting.
As for background detail, the PCs are survivors of a disasterous battle that wrecked the free company that they were part of. They'll have useful gear, but little in the way of money or assets besides that. So mean, lean, and looking for work.
As for background detail, the PCs are survivors of a disasterous battle that wrecked the free company that they were part of. They'll have useful gear, but little in the way of money or assets besides that. So mean, lean, and looking for work.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
The link seems dead to me Here's another one, though I don't know if it's very good : Javascript D&D 3.5 Character Generator.Imperial Overlord wrote:A full character sheet isn't mandatory. As for character sheets, there is this site: http://thetangledweb.net/profiler, courtesy of Rogue 9.
Just to get an idea, about how many ability points would seem appropriate (unless we record the dice rolling on webcam and mail it to you ) ? Does something like Str 10 Dex 13 Con 14 Int 19 Wis 12 Cha 12 for my Wizard (80 points total) fit in?
Well, with that being the background, Here goes my tentative character idea. I'm thinking my guy did intel work for this smashed unit (Analysis, paying off enemy traitors, surveilence, interogation, a bit of everything). Hopefull it could be arranged so he has contacts in various cities and/or military units. Game mechanics wise that means a pure rogue or a rogue with a spy type prestige class. I'm thinking feats wise I'd give him Iron Will, Improved Unarmed Strike, Improved Grapple, and Quickdraw. Hopeully that should give some idea what he would be capable of.Imperial Overlord wrote: As for background detail, the PCs are survivors of a disasterous battle that wrecked the free company that they were part of. They'll have useful gear, but little in the way of money or assets besides that. So mean, lean, and looking for work.
Now for a couple of questions:
Was this merc unit associated with any nation or group in particular, or was its loyalties and membership completely mercenary?
and
Is there any meterial I should read before I start the game?
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Auric Alexivich Durga
Well, there he is.
I just rolled stat, picked equipment based on sensibility. If you want to do point buy for stats, just let me know and I'll change it appropriately. And if there's a firm gold limit or you don't like something, let me know.
And please, please, let me know if I'm screwed up the magic. I think I've got the spells right but I'm new at that.
Well, there he is.
I just rolled stat, picked equipment based on sensibility. If you want to do point buy for stats, just let me know and I'll change it appropriately. And if there's a firm gold limit or you don't like something, let me know.
And please, please, let me know if I'm screwed up the magic. I think I've got the spells right but I'm new at that.
- Imperial Overlord
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You got the bonus spells wrong.
At 16 Cha you get a bonus 1st, 2nd, and if you can cast that high 3rd.
And, as a note, Hexblade's don't suffer spell failure in light armour, so the greatcoat and the studded leather won't interfere with your casting.
At 16 Cha you get a bonus 1st, 2nd, and if you can cast that high 3rd.
And, as a note, Hexblade's don't suffer spell failure in light armour, so the greatcoat and the studded leather won't interfere with your casting.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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I thought so. Like I said, new to the spellcaster business. So it looks like I'm at two first level and one second level spell, yes?Imperial Overlord wrote:You got the bonus spells wrong.
At 16 Cha you get a bonus 1st, 2nd, and if you can cast that high 3rd.
Thanks, I must have missed that some how. I appreciate the catch on that one. Since that's not an issue, might as well go chain shirt if I may.Imperial Overlord wrote: And, as a note, Hexblade's don't suffer spell failure in light armour, so the greatcoat and the studded leather won't interfere with your casting.
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You're welcome and of course.
The revised spell slot number is correct. You can also add a mechanikal device to your gear if you so desire.
The revised spell slot number is correct. You can also add a mechanikal device to your gear if you so desire.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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Mechanika, huh? While off the bat my thoughts are either a mechanika chainsword or some of the base components for warcaster armor later on.Imperial Overlord wrote:You're welcome and of course.
The revised spell slot number is correct. You can also add a mechanikal device to your gear if you so desire.
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Ixnay on the warcaster armour, as its pricey specialty work, but you could have meched mail (several components of which could be recycled in latter suit of armour) or an augmented sword.Stormbringer wrote:
Mechanika, huh? While off the bat my thoughts are either a mechanika chainsword or some of the base components for warcaster armor later on.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
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I'm getting all excited now. The gun mage PDF was really quite interesting though lots of the numbers meant very little to me. I also got my hands on the d20 System Resource Document (revised v.3.5), so I'll give that a read through. I'm not up on what gear is floating about (though, did you say armoured greatcoat? I think you said armoured greatcoat), though pistols of most any kind are nifty.
There are also a lot more spells than I expected, including some which I didn't quite expect (I mean, 'blink'? As in the short ranged teleportation spell? Telekinesis? There's a lot of mage here).
There are also a lot more spells than I expected, including some which I didn't quite expect (I mean, 'blink'? As in the short ranged teleportation spell? Telekinesis? There's a lot of mage here).
What is Project Zohar?
Here's to a certain mostly harmless nutcase.
Here's to a certain mostly harmless nutcase.
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I wasn't talking the whole warcaster armor. More of some of the components since I know that'll be hard to collect in the field. I think I'll look at some of the options for swords, I'm really wondering if I could do a chainsword.Imperial Overlord wrote:Ixnay on the warcaster armour, as its pricey specialty work, but you could have meched mail (several components of which could be recycled in latter suit of armour) or an augmented sword.
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Yeah, I'm looking at an armored greatcoat. They're a good way to do some fast and dirty armor. The Iron Kingdoms world has a lot of things which expand on D&D's more traditional fantasy.Ford Prefect wrote:I'm not up on what gear is floating about (though, did you say armoured greatcoat? I think you said armoured greatcoat), though pistols of most any kind are nifty.
A high level gun-mage like Allaister Caine or Arcane Tempest Captain-Adepts are nasty. They can pull a lot of magic out of their sleeve. Not people to screw around with.Ford Prefect wrote: There are also a lot more spells than I expected, including some which I didn't quite expect (I mean, 'blink'? As in the short ranged teleportation spell? Telekinesis? There's a lot of mage here).
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Armoured coats are cool. I don't think I ever made an Inquisitor character who didn't have an armoured coat. Not only is it a big flappy cape supstitute, it's light armour. Not only that, one could become very attached to such a coat as well. As I have a habit of coming up with characters who aren't quite there (my only other D&D character was a Dwarf Pirate, who carried his own boat around), a 'lucky coat' complex would be fun.Stormbringer wrote:Yeah, I'm looking at an armored greatcoat. They're a good way to do some fast and dirty armor. The Iron Kingdoms world has a lot of things which expand on D&D's more traditional fantasy.
As an aside, the Iron Kingdom's is a considerably more interesting world then most of the D&D ones I've seen. While IK has it's fantasy staples, it goes one step further. It's living the steampunk dream.
When someone says 'tempest' I have a habit of thinking 'time'. You almost gave me a heart attack. That said, choosing spells (or indeed understanding them) is rather daunting.Ford Prefect wrote:A high level gun-mage like Allaister Caine or Arcane Tempest Captain-Adepts are nasty. They can pull a lot of magic out of their sleeve. Not people to screw around with.
What is Project Zohar?
Here's to a certain mostly harmless nutcase.
Here's to a certain mostly harmless nutcase.
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It's a great setting, that's for sure.Ford Prefect wrote:Armoured coats are cool. I don't think I ever made an Inquisitor character who didn't have an armoured coat. Not only is it a big flappy cape supstitute, it's light armour. Not only that, one could become very attached to such a coat as well. As I have a habit of coming up with characters who aren't quite there (my only other D&D character was a Dwarf Pirate, who carried his own boat around), a 'lucky coat' complex would be fun.Stormbringer wrote:Yeah, I'm looking at an armored greatcoat. They're a good way to do some fast and dirty armor. The Iron Kingdoms world has a lot of things which expand on D&D's more traditional fantasy.
As an aside, the Iron Kingdom's is a considerably more interesting world then most of the D&D ones I've seen. While IK has it's fantasy staples, it goes one step further. It's living the steampunk dream.
Haley is the one that screws around with time. Gun Mages are just the one with the magic bullets.Ford Prefect wrote:When someone says 'tempest' I have a habit of thinking 'time'. You almost gave me a heart attack. That said, choosing spells (or indeed understanding them) is rather daunting.
Well, my character is now more than just a concept:
http://thetangledweb.net/profiler/view.php?id=7052
I hope Urban Tracking is an OK feat to get. I also wasn't able to do all the gear, as I don't know whats availible in the setting. I'm basing the amount of stuff I can get on the standard amount PC's are supposed to have from the DMG. With the number of magic users in this party, things are going to be very unpleasant for our enemies
P.S. Does anyone know where I can get some more info on equipment for this settting?
http://thetangledweb.net/profiler/view.php?id=7052
I hope Urban Tracking is an OK feat to get. I also wasn't able to do all the gear, as I don't know whats availible in the setting. I'm basing the amount of stuff I can get on the standard amount PC's are supposed to have from the DMG. With the number of magic users in this party, things are going to be very unpleasant for our enemies
P.S. Does anyone know where I can get some more info on equipment for this settting?
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Magic items are harder to come buy. That's one of the biggest differences between IK and standard D&D. The way they handle it is that magic items are 150% more than the standard DMG price. You'll have less of them and some higher end items are all but impossible to come by.Raj Ahten wrote:I also wasn't able to do all the gear, as I don't know whats availible in the setting. I'm basing the amount of stuff I can get on the standard amount PC's are supposed to have from the DMG.
I'm not sure what our beloved Overlord is actually giving us for budget either.
I'm going off the books, so I can't direct you to any links or anything.Raj Ahten wrote:P.S. Does anyone know where I can get some more info on equipment for this settting?
Really, they've got things like basic breechloading, precussion cap fire arms. There are also a lot of items like the greatcoats that are just basic steam punk items. If you've got some gear in mind you'd like, just kind of post it and I guess we'll just try and figure out what would be an equivalent.
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Imperial Overlord,
I think if it's alright with you, instead of a mechanika gadget, I'd rather just have a few of the starting components for warcaster armor squirreled away. If you'd rather I do something else I think I'll just got with a frost blade (mechanika with frost effect) as I am playing a Khadoran.
Oh, are we doing stats by roll or point buy?
I think if it's alright with you, instead of a mechanika gadget, I'd rather just have a few of the starting components for warcaster armor squirreled away. If you'd rather I do something else I think I'll just got with a frost blade (mechanika with frost effect) as I am playing a Khadoran.
Oh, are we doing stats by roll or point buy?