Need some advice from other DMs (D&D)
Moderator: Thanas
- Ar-Adunakhor
- Jedi Knight
- Posts: 672
- Joined: 2005-09-05 03:06am
Two things you might want to attend to, as they could allow the munchkin to wiggle them should they become known.
1. An average distance for the Wail would probably be a good thing to have written down. "Quite far" is good, but you might forget and later change how far you thought "quite far" meant. Changing it is fine, but you always want to be the first one to know about changes you make.
2. "If the victim fails all saves and dies of constitution loss" leaves the possible interpretation that he must fail all the saves he has ever made to rise as a zombie due to 0 CON. Of course, he would have to see the descrip to know about this one.
Also, I like the fire DR.
1. An average distance for the Wail would probably be a good thing to have written down. "Quite far" is good, but you might forget and later change how far you thought "quite far" meant. Changing it is fine, but you always want to be the first one to know about changes you make.
2. "If the victim fails all saves and dies of constitution loss" leaves the possible interpretation that he must fail all the saves he has ever made to rise as a zombie due to 0 CON. Of course, he would have to see the descrip to know about this one.
Also, I like the fire DR.
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
- Joined: 2002-07-03 04:48pm
- Location: Somewhere between nowhere and everywhere
Very nice undead kitty.
Amusingly, I got an evil thought and brainstormed three Kobolds based on a literalist(Which is how these optimizers play) interpretation of the rules for them and Dragonwrought ones. It's.. Evil, let's say that much.
Amusingly, I got an evil thought and brainstormed three Kobolds based on a literalist(Which is how these optimizers play) interpretation of the rules for them and Dragonwrought ones. It's.. Evil, let's say that much.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Sorry for the bit of necromancy, but since it's my thread...
Had the 1st game tonight and the munchkins dropped out! *CHEER* The game was freakin awesome and a whole damn lot of fun!
Thanks for the advice. I didn't flat out tell'em to get out, but I was firm and kept nixing things they wanted to take, and they took their cookies and went home! *CHEER*
Thanks for the advice & help =)
Had the 1st game tonight and the munchkins dropped out! *CHEER* The game was freakin awesome and a whole damn lot of fun!
Thanks for the advice. I didn't flat out tell'em to get out, but I was firm and kept nixing things they wanted to take, and they took their cookies and went home! *CHEER*
Thanks for the advice & help =)
I have to ask: Did they drop out because their characters died, or did they drop out because you kept nixing things?xammer99 wrote:Sorry for the bit of necromancy, but since it's my thread...
Had the 1st game tonight and the munchkins dropped out! *CHEER* The game was freakin awesome and a whole damn lot of fun!
Thanks for the advice. I didn't flat out tell'em to get out, but I was firm and kept nixing things they wanted to take, and they took their cookies and went home! *CHEER*
Thanks for the advice & help =)
Nitram, slightly high on cough syrup: Do you know you're beautiful?
Me: Nope, that's why I have you around to tell me.
Nitram: You -are- beautiful. Anyone tries to tell you otherwise kill them.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP" -- Leonard Nimoy, last Tweet
Me: Nope, that's why I have you around to tell me.
Nitram: You -are- beautiful. Anyone tries to tell you otherwise kill them.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP" -- Leonard Nimoy, last Tweet
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
What did he want so much anyway? I bet he was frustrated, but you were nixing ridiculous things, not fair things, right?xammer99 wrote:Sorry for the bit of necromancy, but since it's my thread...
Had the 1st game tonight and the munchkins dropped out! *CHEER* The game was freakin awesome and a whole damn lot of fun!
Thanks for the advice. I didn't flat out tell'em to get out, but I was firm and kept nixing things they wanted to take, and they took their cookies and went home! *CHEER*
Thanks for the advice & help =)
If' he'd have stuck to the PHB I'd not have said a thing and just okay'd the character. But he kept wanting some of the sillier/over powered classes (Favored Soul), not reading the materials & picking out of bounds domains (cleric of Clanggeddin (LG Dwarf god of battle) w/ trickery & pestilence), and some odd feats.
As I told'em all, if it's from the PHB, then I don't care, though I would still like a background write up. But if it's from outside the PHB, then you need to come up with a plausable reason in the character's background for it. With all the players I was quite lenient on that stuff as well. Again, so long as they had sound reasoning for it, then it was cool. He didn't wanna do that at all though.
The group was originally 8 of us, we were a pickup group that'd gotten together off the wizards boards. For 3'em, it's a real pleasure to DM. The 4th has a lot of potential, he's still young, but he's a nice guy. The other 3 were just...odd.
There was the not so smart munchkin I've described. Then there were the two smarter munchkins. Smart Munchkin #1 wanted the feat rogue (a rogue that replaces each sneak attack boost w/ an extra feat) mounted archer using a heavy repeating crossbow. But he got seriously pissy when he kept badgering me to promise that the super heavy warbred rhinos would be available in the future... He didn't want to pick up a class that actually got a special mount/animal companion) since those "sucked".
Smart Munchkin #2 wanted to do either a cleric of nerull (so he could get the trickery domain) / necromancy specialized wizard & eventually True Necromancer (Libre Mortis). That was his 2nd choice of characters. The 1st one was a dual wielding fighter type using over sized weapons (originally he wanted a goliath (so he could use large weapons). I nixed the 1st and warned him that the 2nd one would be tough to play and he'd risk loosing the character (I couldn't tell him I am doin a Ravenloft game since I want it to be a surprise). He didn't take that news well, or me shooting down his large weapon dual wielding fighter, and dropped out.
#2 also was the DM for the game we were runnin (we were going to be running every week, trading off) that was the most astounding exercise in non-sequitur, ill prepared games I've ever experienced in my 22 years of gaming. We played for 3 months, and in that time he never came up with names for the primary NPCs (we ended up naming them Super Thief Guy (for the head of the thieves guild) and Captain Cliche (for our local principle NPC contact/employer); no background write up for his home grown world, so every adventure was just random vignettes; and his "bad guys" made NO sense.
I'm not a monster usin sorta guy really. Some Dm's are and that's cool, so long as they are used even somewhat logically I can get into it. But this was just...odd. There were:
1. Our first adventure was to stop a band of marauding bandits that would, regular as clockwork, walk into one of 3 towns every 10 days. Instead of doing a hit and run though, they'd walk in, search 1 house throughly, steal a little bit, and then leave. Rinse and repeat. When we finally confronted said maruaders, the group consisted of 3 rogues, a couple of orcs, a couple of hobgoblins, and 2 troglodytes. This motly band was generated by, I shit you not, him dealing them out from a stack of the stat cards from D&D Minatures.
After defeating them, we tracked them back to their hideout were they were supposedly employed by a drow sorceress who had 2 hill giant guards outside (we were level 3). So we left that, and went back to the unnamed city (after 3 months it never got a name) and reported back to our Unnamed CO.
2. The "evil" half-orc paladin that was using an unnamed artifact to control animals and using said animals to randomly attack 1 particular village. Oh, and he still lived in the village too. The critters in this one was a hell hound & 2 shocker lizards. Then add in an Ettercap, and I believe some sort of snake.
There was never any background for this, it just simply was happening.
Oh, and once we killed the guy, we couldn't keep the magical animal controlling widget. Not a big deal, but kinda odd.
Those were our first 2-3 games and at that point I still had some hope. I role-played and enjoyed my character, but it was getting harder and harder to suspend the disbelief.
The next few games REALLY killed it though.
Next we started getting into the "plot line" of the world where the ancient "deposed" gods were apparently trying to make a come back, and some how our level 5 characters were supposed to have some sort of effect ont his. But anyways. The next game was a "mystery" one where we tracked down a group of thieves who'd been stealing things around the unnamed home base town. So we did some investigating to the 4 houses that had been robbed, in the process discovering one that was a torturer/sadist/sickbastard for hire. He was later arrested and somehow we got to keep his house as “spoils of war”.
Anyways, we eventually tacked things back to the “ringleader” who was a doppelganger and the local “bad guy leader” for those trying to restore the bad old god’s side. So we go to arrest the guy/kill him at his house, and it just so happens that he has 2 minotaur guards just hanging around outside his house now, at like 8pm, in the middle of a residential neighborhood as his door guards.
So we put them down, and next out 2 wereboars come to try and kill us. So after a slightly tougher fight, we put them down too.
The game concludes with us preparing to go into the house.
This game also marks the 1st time that the aforementioned munchkin #1 joined in with his totally min/maxed melee optimized warforged cleric of Torm (we were not playing Eberon, and he liked the combat friendly domains of torm), with the 9 int, great sword, 18 some strength, and assorted other goodness, that couldn’t turn undead. Oh, and he was using some sort of feats from the Book of Exaulted Deeds that let him ask if he wasn’t being “good enough” or if it would endanger his alignment or something. So that he could progress to uber goodness later. While I understand the purpose of the feat is to give a check to make sure you don’t screw up in the Dm’s eyes for later subjective Prestige Classes, he used it religiously (no pun intended).
SO, the next game! We proceeded to attack the house. Inside we found 2 vampire spawns (bringing us up to 2 minotaurs, 2 wereboars, a doppelganger, and 2 vampire spawns) living in a small 2 story house (plus basement) in a residential neighborhood. Well, we went inside, killed the vampire spawns, killed the doppelganger, then downstairs in the basement we notice that they have a pentagram and out pops a demon. Bringing us up to 2 minotaurs, 2 wereboars, 2 vampire spawn, a doppelganger, and a 12’ tall, bat winged fiend of the abyss, all living in a nice quite house in a residential neighborhood.
Anyways, we triumphed. Yay us.
We also managed to get our 1st weapon, a spiked chain +1! A weapon no one at all used or had any intention of using. And since magical weapons were illegal to the point that possession of them was punishable by death, so we couldn’t trade it. (oh and for a bit more oddness…illegal magic weapons, death to have one… but you can buy off the shelf scrolls of fireball & any other spell, no questions asked at the local mages guild. Yeah….)
Oh, we also got the guy’s other house as “spoils of war”, bringing us up to 2 houses. Yes… we were quite on the way to a career in realestate.
So…NEXT adventure, next to last, we are sent off on a new mission to deal with another set of bandit attacks “on the other side of the mountains near the coast.” So we head out, predicatably we get ambushed by a bunch of goblins I believe it was, at this point I honestly stopped payin to much attention to the details because it was all so mindbogglingly silly.
On their person, we just happened to discover their orders on where to be waiting to ambush us as well. Indicating that we’d been sold out. So we tracked them back to their base, killed the lone guardsman inside, and proceeded inside. Inside it was a den of clichés.
1st there was the splitting hallway just after entering. We first headed to the left and quickly encountered a set of guards in their barracks. A fight ensued and the group was split in two by a 10’x10’x1’ ADAMANTITE door that slammed down when one of the locals “flipped the switch.” Yes…a several ton block of adamantite was hauled out to the middle of nowhere to make an emergency trap door.
Group 1, inside, side of the door proceeds on, and next comes to the mimic treasure room with 2 mimics in it, but the mimics didn’t attack in unison against 3 people, even after they saw them destroying the previous treasure chests…
Group 2, the one I was in, now having no choice, heads right, and fights a big huge honkin lot of rogue guards. So while dodging sneak attacks, and saying thanks that fireball scrolls are perfectly legal while a +1 spoon would get you executed, we beat them, and proceed on. Though it must be mentioned that this group was no more than 100’ away from the sounds of a pitched battle w/ considerable yelling going on, ot to mention the rather loud sound of a multi ton hunk of metal crashing down. Yet they never came to see what was up.
Anyways, group 2 proceeds onwards and our warforged cleric, being the ballsy uber melee sort he is, promptly drops into a pit trap, but no ordinary pit trap! It’s a pit 30’ deep pit that contains 2 Dire Lions! Oh, and they are apparently kept a bit starved, so they immediately start chewing on the big hunk of metal & wood. We barely haul him out in time and the 2 15’ long agile & EXTREMELY strong critters can’t jump or climb out of the pit. So we pepper them with crossbows with impunity until they die.
Despite all this carrying on, not 60’ away was the totally uber bad ass lich who ran the “base”. The halls worked out to be one big circle that looped back together in this large hall were we could finally confront the villain! But that was for the next game…and the last.
So…last game begins with group 1 approaching from the left and he begins monologging, explaining his dastardly plan (apparently he never read the Evil Overlord List). Well, I being the uncooperative bugger that I am, take advantage of his monologging and start shooting him. Instead of a fight however, he whips out the “mysterious tendrils of fire” that we can’t escape and that teleport us to an small room, that looks bigger, and cloaks us all in illusion so that we think each other is a monster. The cleric is once more beaten nearly to death, this time by our large hammer wielding goliath barbarian chum, and who seems hell bent on killing the party (this would be the not so smart munchkin).
Well, we escape this dastardly trap and suddenly find ourselves in the outer planes and several hundred yards away from a pair of dueragar sitting on a rock outside of a pueblo. All of which is on top of a large plateau surrounded by a river of green acid/slime. Well, we head to the dueragar, cause that’s what you do with dueragar in the outer planes, and they start monologging about how we were expected and yadda yadda yadda we kill’em and get our 2nd magic weapon! Another +1 spiked chain! And still no one who would ever use such a thing.
I’ll spare you the rest of the crap from this, but it just kept getting worse and even more cheesy & clichéd.
Yeah…so after that he sends out an email about how the campaign isn’t going where he intended it, he isn’t having any fun, so he’s going to drop out of the group. No one seems particularly broken up by this turn of events, and I then pick up the DMing, which started all this thread.
Anyways, so yeah, it’s late, I’m rambling, and while I do miss playing, I’ve gotta say, that game was awful and I was NOT looking forward to him being a player. The incessant nose picking (the sort where he’d REALLY dig in there after one and do it every 3-5 minutes and then play with the booger afterwards for upwards of 20 minutes (yes…I timed it…)) was just getting to be a tad much and the characters he was describing were like a munchkins love fest. On top of it, the 4 players now are just a damn lot of fun and they REALLY enjoyed the game last night. While it wasn’t my best one, at least I had names for my major NPCs and towns. But hey…everyone has to start off with a setup game!
As I told'em all, if it's from the PHB, then I don't care, though I would still like a background write up. But if it's from outside the PHB, then you need to come up with a plausable reason in the character's background for it. With all the players I was quite lenient on that stuff as well. Again, so long as they had sound reasoning for it, then it was cool. He didn't wanna do that at all though.
The group was originally 8 of us, we were a pickup group that'd gotten together off the wizards boards. For 3'em, it's a real pleasure to DM. The 4th has a lot of potential, he's still young, but he's a nice guy. The other 3 were just...odd.
There was the not so smart munchkin I've described. Then there were the two smarter munchkins. Smart Munchkin #1 wanted the feat rogue (a rogue that replaces each sneak attack boost w/ an extra feat) mounted archer using a heavy repeating crossbow. But he got seriously pissy when he kept badgering me to promise that the super heavy warbred rhinos would be available in the future... He didn't want to pick up a class that actually got a special mount/animal companion) since those "sucked".
Smart Munchkin #2 wanted to do either a cleric of nerull (so he could get the trickery domain) / necromancy specialized wizard & eventually True Necromancer (Libre Mortis). That was his 2nd choice of characters. The 1st one was a dual wielding fighter type using over sized weapons (originally he wanted a goliath (so he could use large weapons). I nixed the 1st and warned him that the 2nd one would be tough to play and he'd risk loosing the character (I couldn't tell him I am doin a Ravenloft game since I want it to be a surprise). He didn't take that news well, or me shooting down his large weapon dual wielding fighter, and dropped out.
#2 also was the DM for the game we were runnin (we were going to be running every week, trading off) that was the most astounding exercise in non-sequitur, ill prepared games I've ever experienced in my 22 years of gaming. We played for 3 months, and in that time he never came up with names for the primary NPCs (we ended up naming them Super Thief Guy (for the head of the thieves guild) and Captain Cliche (for our local principle NPC contact/employer); no background write up for his home grown world, so every adventure was just random vignettes; and his "bad guys" made NO sense.
I'm not a monster usin sorta guy really. Some Dm's are and that's cool, so long as they are used even somewhat logically I can get into it. But this was just...odd. There were:
1. Our first adventure was to stop a band of marauding bandits that would, regular as clockwork, walk into one of 3 towns every 10 days. Instead of doing a hit and run though, they'd walk in, search 1 house throughly, steal a little bit, and then leave. Rinse and repeat. When we finally confronted said maruaders, the group consisted of 3 rogues, a couple of orcs, a couple of hobgoblins, and 2 troglodytes. This motly band was generated by, I shit you not, him dealing them out from a stack of the stat cards from D&D Minatures.
After defeating them, we tracked them back to their hideout were they were supposedly employed by a drow sorceress who had 2 hill giant guards outside (we were level 3). So we left that, and went back to the unnamed city (after 3 months it never got a name) and reported back to our Unnamed CO.
2. The "evil" half-orc paladin that was using an unnamed artifact to control animals and using said animals to randomly attack 1 particular village. Oh, and he still lived in the village too. The critters in this one was a hell hound & 2 shocker lizards. Then add in an Ettercap, and I believe some sort of snake.
There was never any background for this, it just simply was happening.
Oh, and once we killed the guy, we couldn't keep the magical animal controlling widget. Not a big deal, but kinda odd.
Those were our first 2-3 games and at that point I still had some hope. I role-played and enjoyed my character, but it was getting harder and harder to suspend the disbelief.
The next few games REALLY killed it though.
Next we started getting into the "plot line" of the world where the ancient "deposed" gods were apparently trying to make a come back, and some how our level 5 characters were supposed to have some sort of effect ont his. But anyways. The next game was a "mystery" one where we tracked down a group of thieves who'd been stealing things around the unnamed home base town. So we did some investigating to the 4 houses that had been robbed, in the process discovering one that was a torturer/sadist/sickbastard for hire. He was later arrested and somehow we got to keep his house as “spoils of war”.
Anyways, we eventually tacked things back to the “ringleader” who was a doppelganger and the local “bad guy leader” for those trying to restore the bad old god’s side. So we go to arrest the guy/kill him at his house, and it just so happens that he has 2 minotaur guards just hanging around outside his house now, at like 8pm, in the middle of a residential neighborhood as his door guards.
So we put them down, and next out 2 wereboars come to try and kill us. So after a slightly tougher fight, we put them down too.
The game concludes with us preparing to go into the house.
This game also marks the 1st time that the aforementioned munchkin #1 joined in with his totally min/maxed melee optimized warforged cleric of Torm (we were not playing Eberon, and he liked the combat friendly domains of torm), with the 9 int, great sword, 18 some strength, and assorted other goodness, that couldn’t turn undead. Oh, and he was using some sort of feats from the Book of Exaulted Deeds that let him ask if he wasn’t being “good enough” or if it would endanger his alignment or something. So that he could progress to uber goodness later. While I understand the purpose of the feat is to give a check to make sure you don’t screw up in the Dm’s eyes for later subjective Prestige Classes, he used it religiously (no pun intended).
SO, the next game! We proceeded to attack the house. Inside we found 2 vampire spawns (bringing us up to 2 minotaurs, 2 wereboars, a doppelganger, and 2 vampire spawns) living in a small 2 story house (plus basement) in a residential neighborhood. Well, we went inside, killed the vampire spawns, killed the doppelganger, then downstairs in the basement we notice that they have a pentagram and out pops a demon. Bringing us up to 2 minotaurs, 2 wereboars, 2 vampire spawn, a doppelganger, and a 12’ tall, bat winged fiend of the abyss, all living in a nice quite house in a residential neighborhood.
Anyways, we triumphed. Yay us.
We also managed to get our 1st weapon, a spiked chain +1! A weapon no one at all used or had any intention of using. And since magical weapons were illegal to the point that possession of them was punishable by death, so we couldn’t trade it. (oh and for a bit more oddness…illegal magic weapons, death to have one… but you can buy off the shelf scrolls of fireball & any other spell, no questions asked at the local mages guild. Yeah….)
Oh, we also got the guy’s other house as “spoils of war”, bringing us up to 2 houses. Yes… we were quite on the way to a career in realestate.
So…NEXT adventure, next to last, we are sent off on a new mission to deal with another set of bandit attacks “on the other side of the mountains near the coast.” So we head out, predicatably we get ambushed by a bunch of goblins I believe it was, at this point I honestly stopped payin to much attention to the details because it was all so mindbogglingly silly.
On their person, we just happened to discover their orders on where to be waiting to ambush us as well. Indicating that we’d been sold out. So we tracked them back to their base, killed the lone guardsman inside, and proceeded inside. Inside it was a den of clichés.
1st there was the splitting hallway just after entering. We first headed to the left and quickly encountered a set of guards in their barracks. A fight ensued and the group was split in two by a 10’x10’x1’ ADAMANTITE door that slammed down when one of the locals “flipped the switch.” Yes…a several ton block of adamantite was hauled out to the middle of nowhere to make an emergency trap door.
Group 1, inside, side of the door proceeds on, and next comes to the mimic treasure room with 2 mimics in it, but the mimics didn’t attack in unison against 3 people, even after they saw them destroying the previous treasure chests…
Group 2, the one I was in, now having no choice, heads right, and fights a big huge honkin lot of rogue guards. So while dodging sneak attacks, and saying thanks that fireball scrolls are perfectly legal while a +1 spoon would get you executed, we beat them, and proceed on. Though it must be mentioned that this group was no more than 100’ away from the sounds of a pitched battle w/ considerable yelling going on, ot to mention the rather loud sound of a multi ton hunk of metal crashing down. Yet they never came to see what was up.
Anyways, group 2 proceeds onwards and our warforged cleric, being the ballsy uber melee sort he is, promptly drops into a pit trap, but no ordinary pit trap! It’s a pit 30’ deep pit that contains 2 Dire Lions! Oh, and they are apparently kept a bit starved, so they immediately start chewing on the big hunk of metal & wood. We barely haul him out in time and the 2 15’ long agile & EXTREMELY strong critters can’t jump or climb out of the pit. So we pepper them with crossbows with impunity until they die.
Despite all this carrying on, not 60’ away was the totally uber bad ass lich who ran the “base”. The halls worked out to be one big circle that looped back together in this large hall were we could finally confront the villain! But that was for the next game…and the last.
So…last game begins with group 1 approaching from the left and he begins monologging, explaining his dastardly plan (apparently he never read the Evil Overlord List). Well, I being the uncooperative bugger that I am, take advantage of his monologging and start shooting him. Instead of a fight however, he whips out the “mysterious tendrils of fire” that we can’t escape and that teleport us to an small room, that looks bigger, and cloaks us all in illusion so that we think each other is a monster. The cleric is once more beaten nearly to death, this time by our large hammer wielding goliath barbarian chum, and who seems hell bent on killing the party (this would be the not so smart munchkin).
Well, we escape this dastardly trap and suddenly find ourselves in the outer planes and several hundred yards away from a pair of dueragar sitting on a rock outside of a pueblo. All of which is on top of a large plateau surrounded by a river of green acid/slime. Well, we head to the dueragar, cause that’s what you do with dueragar in the outer planes, and they start monologging about how we were expected and yadda yadda yadda we kill’em and get our 2nd magic weapon! Another +1 spiked chain! And still no one who would ever use such a thing.
I’ll spare you the rest of the crap from this, but it just kept getting worse and even more cheesy & clichéd.
Yeah…so after that he sends out an email about how the campaign isn’t going where he intended it, he isn’t having any fun, so he’s going to drop out of the group. No one seems particularly broken up by this turn of events, and I then pick up the DMing, which started all this thread.
Anyways, so yeah, it’s late, I’m rambling, and while I do miss playing, I’ve gotta say, that game was awful and I was NOT looking forward to him being a player. The incessant nose picking (the sort where he’d REALLY dig in there after one and do it every 3-5 minutes and then play with the booger afterwards for upwards of 20 minutes (yes…I timed it…)) was just getting to be a tad much and the characters he was describing were like a munchkins love fest. On top of it, the 4 players now are just a damn lot of fun and they REALLY enjoyed the game last night. While it wasn’t my best one, at least I had names for my major NPCs and towns. But hey…everyone has to start off with a setup game!
Favored soul isn't overpowered, not as overpowered as the other divine casters at least.xammer99 wrote:over powered classes (Favored Soul)
What kind of odd feats? The I have tentacles type of odd or what?some odd feats.
Actually it gets feats as a fighter so it would be a feat at first, and every even level after words.There was the not so smart munchkin I've described. Then there were the two smarter munchkins. Smart Munchkin #1 wanted the feat rogue (a rogue that replaces each sneak attack boost w/ an extra feat)
You should have promised the chance at one, and pointed at leadership for a special mount. At sixth level a horse should be fine if he has mounted combat. By pissy do you mean annoying or whiny?mounted archer using a heavy repeating crossbow. But he got seriously pissy when he kept badgering me to promise that the super heavy warbred rhinos would be available in the future... He didn't want to pick up a class that actually got a special mount/animal companion) since those "sucked".
I would have a problem with the risk of loosing a character in a campain that hasn't started yet. I have to ask why , I assume it has to due with Ravenloft.Smart Munchkin #2 wanted to do either a cleric of nerull (so he could get the trickery domain) / necromancy specialized wizard & eventually True Necromancer (Libre Mortis). That was his 2nd choice of characters. The 1st one was a dual wielding fighter type using over sized weapons (originally he wanted a goliath (so he could use large weapons). I nixed the 1st and warned him that the 2nd one would be tough to play and he'd risk loosing the character (I couldn't tell him I am doin a Ravenloft game since I want it to be a surprise). He didn't take that news well, or me shooting down his large weapon dual wielding fighter, and dropped out.
Seems kinda like a reasonable character. The fact that eberon isn't being used shouldn't be that big of a deal, unless its in a setting where warforged would be completely out of whack. But with automatons, animated objects and golems in most settings warforged won't be that big of a leap.This game also marks the 1st time that the aforementioned munchkin #1 joined in with his totally min/maxed melee optimized warforged cleric of Torm (we were not playing Eberon, and he liked the combat friendly domains of torm) A warforged cleric is kinda inferior to a lot of other things, and with the 9 int, great sword, 18 some strength, and assorted other goodness, that couldn’t turn undead.
I thought that feat was from Rokugan, but it would be annoying if he used it every little action, but I guess it helps paladins.Oh, and he was using some sort of feats from the Book of Exaulted Deeds that let him ask if he wasn’t being “good enough” or if it would endanger his alignment or something. So that he could progress to uber goodness later. While I understand the purpose of the feat is to give a check to make sure you don’t screw up in the Dm’s eyes for later subjective Prestige Classes, he used it religiously (no pun intended).
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Never listen to Lance on anything regarding game balance. So anything he says about something not being overpowered or munchkined should be taken as the ramblings of an imbecile.
EDIT: To give examples, he defends anything under Pun-Pun in the Character Optimization rules as 'balanced' and 'playable', despite the fact it includes such things as burning every spell a Sorcerer has in one round, and still having a few dozen standard actions to play with.
There's at least one trainwreck of a thread where he insisted over and over he's right with no regard for how stupid it was...
EDIT: To give examples, he defends anything under Pun-Pun in the Character Optimization rules as 'balanced' and 'playable', despite the fact it includes such things as burning every spell a Sorcerer has in one round, and still having a few dozen standard actions to play with.
There's at least one trainwreck of a thread where he insisted over and over he's right with no regard for how stupid it was...
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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Favoured Soul is pretty silly, but I've only seen it go truly overpowered by the substitution Levels. Whee, DR/Epic! But yes, this is all pretty mad. LG Dwarf God with trickery and pestilienec?xammer99 wrote:If' he'd have stuck to the PHB I'd not have said a thing and just okay'd the character. But he kept wanting some of the sillier/over powered classes (Favored Soul), not reading the materials & picking out of bounds domains (cleric of Clanggeddin (LG Dwarf god of battle) w/ trickery & pestilence), and some odd feats.
'Cause he's not just a twink, he's a stupid one. You want uber-power in the PHB? Barbarian w/Power Attack or a straight Druid 20.As I told'em all, if it's from the PHB, then I don't care, though I would still like a background write up. But if it's from outside the PHB, then you need to come up with a plausable reason in the character's background for it. With all the players I was quite lenient on that stuff as well. Again, so long as they had sound reasoning for it, then it was cool. He didn't wanna do that at all though.
That's just dumb, I'm sorry. If you want a special mount, take a class with mount levels, or work with the DM to make a PrC that grants a special mount.The group was originally 8 of us, we were a pickup group that'd gotten together off the wizards boards. For 3'em, it's a real pleasure to DM. The 4th has a lot of potential, he's still young, but he's a nice guy. The other 3 were just...odd.
There was the not so smart munchkin I've described. Then there were the two smarter munchkins. Smart Munchkin #1 wanted the feat rogue (a rogue that replaces each sneak attack boost w/ an extra feat) mounted archer using a heavy repeating crossbow. But he got seriously pissy when he kept badgering me to promise that the super heavy warbred rhinos would be available in the future... He didn't want to pick up a class that actually got a special mount/animal companion) since those "sucked".
Yeesh, True Necro in Ravenloft? Yea, that's begging for an asswhooping. And you mentioned the PA interpretation of this nutbar. And dual-wielding Large's? Even for a Goliath, that's alot of feats to do! And still have big penalties!Smart Munchkin #2 wanted to do either a cleric of nerull (so he could get the trickery domain) / necromancy specialized wizard & eventually True Necromancer (Libre Mortis). That was his 2nd choice of characters. The 1st one was a dual wielding fighter type using over sized weapons (originally he wanted a goliath (so he could use large weapons). I nixed the 1st and warned him that the 2nd one would be tough to play and he'd risk loosing the character (I couldn't tell him I am doin a Ravenloft game since I want it to be a surprise). He didn't take that news well, or me shooting down his large weapon dual wielding fighter, and dropped out.
The problem for some DM's, yea. You need a reason to hate these folks.#2 also was the DM for the game we were runnin (we were going to be running every week, trading off) that was the most astounding exercise in non-sequitur, ill prepared games I've ever experienced in my 22 years of gaming. We played for 3 months, and in that time he never came up with names for the primary NPCs (we ended up naming them Super Thief Guy (for the head of the thieves guild) and Captain Cliche (for our local principle NPC contact/employer); no background write up for his home grown world, so every adventure was just random vignettes; and his "bad guys" made NO sense.
That's just not thinking things through. The Trogs would have been noticed ages ago, they stink too bad!I'm not a monster usin sorta guy really. Some Dm's are and that's cool, so long as they are used even somewhat logically I can get into it. But this was just...odd. There were:
1. Our first adventure was to stop a band of marauding bandits that would, regular as clockwork, walk into one of 3 towns every 10 days. Instead of doing a hit and run though, they'd walk in, search 1 house throughly, steal a little bit, and then leave. Rinse and repeat. When we finally confronted said maruaders, the group consisted of 3 rogues, a couple of orcs, a couple of hobgoblins, and 2 troglodytes. This motly band was generated by, I shit you not, him dealing them out from a stack of the stat cards from D&D Minatures.
Very, very, very badly made. Hill Giants and a Drow Sorc at level 3?After defeating them, we tracked them back to their hideout were they were supposedly employed by a drow sorceress who had 2 hill giant guards outside (we were level 3). So we left that, and went back to the unnamed city (after 3 months it never got a name) and reported back to our Unnamed CO.
No sense whatsoever. Was this guy high, may I ask?2. The "evil" half-orc paladin that was using an unnamed artifact to control animals and using said animals to randomly attack 1 particular village. Oh, and he still lived in the village too. The critters in this one was a hell hound & 2 shocker lizards. Then add in an Ettercap, and I believe some sort of snake.
My brain hurts.There was never any background for this, it just simply was happening.
Oh, and once we killed the guy, we couldn't keep the magical animal controlling widget. Not a big deal, but kinda odd.
Those were our first 2-3 games and at that point I still had some hope. I role-played and enjoyed my character, but it was getting harder and harder to suspend the disbelief.
The next few games REALLY killed it though.
Next we started getting into the "plot line" of the world where the ancient "deposed" gods were apparently trying to make a come back, and some how our level 5 characters were supposed to have some sort of effect ont his. But anyways. The next game was a "mystery" one where we tracked down a group of thieves who'd been stealing things around the unnamed home base town. So we did some investigating to the 4 houses that had been robbed, in the process discovering one that was a torturer/sadist/sickbastard for hire. He was later arrested and somehow we got to keep his house as “spoils of war”.
Anyways, we eventually tacked things back to the “ringleader” who was a doppelganger and the local “bad guy leader” for those trying to restore the bad old god’s side. So we go to arrest the guy/kill him at his house, and it just so happens that he has 2 minotaur guards just hanging around outside his house now, at like 8pm, in the middle of a residential neighborhood as his door guards.
So we put them down, and next out 2 wereboars come to try and kill us. So after a slightly tougher fight, we put them down too.
The game concludes with us preparing to go into the house.
That'd be annoying. And... Yea. Warforged of Torm. No sense whatsoever. Golem-making just isn't that advanced in Faerun.This game also marks the 1st time that the aforementioned munchkin #1 joined in with his totally min/maxed melee optimized warforged cleric of Torm (we were not playing Eberon, and he liked the combat friendly domains of torm), with the 9 int, great sword, 18 some strength, and assorted other goodness, that couldn’t turn undead. Oh, and he was using some sort of feats from the Book of Exaulted Deeds that let him ask if he wasn’t being “good enough” or if it would endanger his alignment or something. So that he could progress to uber goodness later. While I understand the purpose of the feat is to give a check to make sure you don’t screw up in the Dm’s eyes for later subjective Prestige Classes, he used it religiously (no pun intended).
Mini-Balor?SO, the next game! We proceeded to attack the house. Inside we found 2 vampire spawns (bringing us up to 2 minotaurs, 2 wereboars, a doppelganger, and 2 vampire spawns) living in a small 2 story house (plus basement) in a residential neighborhood. Well, we went inside, killed the vampire spawns, killed the doppelganger, then downstairs in the basement we notice that they have a pentagram and out pops a demon. Bringing us up to 2 minotaurs, 2 wereboars, 2 vampire spawn, a doppelganger, and a 12’ tall, bat winged fiend of the abyss, all living in a nice quite house in a residential neighborhood.
Spiked Chain is good for battlefield-control specialists. They can be very nasty in the right hands, but yea... Very odd. No consistancy.Anyways, we triumphed. Yay us.
We also managed to get our 1st weapon, a spiked chain +1! A weapon no one at all used or had any intention of using. And since magical weapons were illegal to the point that possession of them was punishable by death, so we couldn’t trade it. (oh and for a bit more oddness…illegal magic weapons, death to have one… but you can buy off the shelf scrolls of fireball & any other spell, no questions asked at the local mages guild. Yeah….)
The level of logic is consistant, at least...Oh, we also got the guy’s other house as “spoils of war”, bringing us up to 2 houses. Yes… we were quite on the way to a career in realestate.
So…NEXT adventure, next to last, we are sent off on a new mission to deal with another set of bandit attacks “on the other side of the mountains near the coast.” So we head out, predicatably we get ambushed by a bunch of goblins I believe it was, at this point I honestly stopped payin to much attention to the details because it was all so mindbogglingly silly.
On their person, we just happened to discover their orders on where to be waiting to ambush us as well. Indicating that we’d been sold out. So we tracked them back to their base, killed the lone guardsman inside, and proceeded inside. Inside it was a den of clichés.
1st there was the splitting hallway just after entering. We first headed to the left and quickly encountered a set of guards in their barracks. A fight ensued and the group was split in two by a 10’x10’x1’ ADAMANTITE door that slammed down when one of the locals “flipped the switch.” Yes…a several ton block of adamantite was hauled out to the middle of nowhere to make an emergency trap door.
Glad you had fun running it.Group 1, inside, side of the door proceeds on, and next comes to the mimic treasure room with 2 mimics in it, but the mimics didn’t attack in unison against 3 people, even after they saw them destroying the previous treasure chests…
Group 2, the one I was in, now having no choice, heads right, and fights a big huge honkin lot of rogue guards. So while dodging sneak attacks, and saying thanks that fireball scrolls are perfectly legal while a +1 spoon would get you executed, we beat them, and proceed on. Though it must be mentioned that this group was no more than 100’ away from the sounds of a pitched battle w/ considerable yelling going on, ot to mention the rather loud sound of a multi ton hunk of metal crashing down. Yet they never came to see what was up.
Anyways, group 2 proceeds onwards and our warforged cleric, being the ballsy uber melee sort he is, promptly drops into a pit trap, but no ordinary pit trap! It’s a pit 30’ deep pit that contains 2 Dire Lions! Oh, and they are apparently kept a bit starved, so they immediately start chewing on the big hunk of metal & wood. We barely haul him out in time and the 2 15’ long agile & EXTREMELY strong critters can’t jump or climb out of the pit. So we pepper them with crossbows with impunity until they die.
Despite all this carrying on, not 60’ away was the totally uber bad ass lich who ran the “base”. The halls worked out to be one big circle that looped back together in this large hall were we could finally confront the villain! But that was for the next game…and the last.
So…last game begins with group 1 approaching from the left and he begins monologging, explaining his dastardly plan (apparently he never read the Evil Overlord List). Well, I being the uncooperative bugger that I am, take advantage of his monologging and start shooting him. Instead of a fight however, he whips out the “mysterious tendrils of fire” that we can’t escape and that teleport us to an small room, that looks bigger, and cloaks us all in illusion so that we think each other is a monster. The cleric is once more beaten nearly to death, this time by our large hammer wielding goliath barbarian chum, and who seems hell bent on killing the party (this would be the not so smart munchkin).
Well, we escape this dastardly trap and suddenly find ourselves in the outer planes and several hundred yards away from a pair of dueragar sitting on a rock outside of a pueblo. All of which is on top of a large plateau surrounded by a river of green acid/slime. Well, we head to the dueragar, cause that’s what you do with dueragar in the outer planes, and they start monologging about how we were expected and yadda yadda yadda we kill’em and get our 2nd magic weapon! Another +1 spiked chain! And still no one who would ever use such a thing.
I’ll spare you the rest of the crap from this, but it just kept getting worse and even more cheesy & clichéd.
Yeah…so after that he sends out an email about how the campaign isn’t going where he intended it, he isn’t having any fun, so he’s going to drop out of the group. No one seems particularly broken up by this turn of events, and I then pick up the DMing, which started all this thread.
Anyways, so yeah, it’s late, I’m rambling, and while I do miss playing, I’ve gotta say, that game was awful and I was NOT looking forward to him being a player. The incessant nose picking (the sort where he’d REALLY dig in there after one and do it every 3-5 minutes and then play with the booger afterwards for upwards of 20 minutes (yes…I timed it…)) was just getting to be a tad much and the characters he was describing were like a munchkins love fest. On top of it, the 4 players now are just a damn lot of fun and they REALLY enjoyed the game last night. While it wasn’t my best one, at least I had names for my major NPCs and towns. But hey…everyone has to start off with a setup game!
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
SirNitram wrote:Never listen to Lance on anything regarding game balance. So anything he says about something not being overpowered or munchkined should be taken as the ramblings of an imbecile.
EDIT: To give examples, he defends anything under Pun-Pun in the Character Optimization rules as 'balanced' and 'playable', despite the fact it includes such things as burning every spell a Sorcerer has in one round, and still having a few dozen standard actions to play with.
No, in fact in this thread
bbs.stardestroyer.net/viewtopic.php?p=1945403&highlight=#1945403
I wrote several things that were greatly under that level as broken. At best I said the DM can compensate for anything that isn't infinite.
Complete Warrior
Hulking Hurler Deals damage in the thousands via lead ball The problem is more to do with the improvised damage chart in the back of the book.
Warshaper You can grow a couple tentacles a round, and can wack people with them.
Frenzied Berserker A rage that provides an extra attack, and stacks with your barbs rage, coupled with being immortal as long as it lasts and a 4 to 1 power attack ratio, not pretty.
Shock Trooper Trade Ac for damage on a charge. Don't expect what is ever on the other end of it to be allive.
Complete Arcane
Enlightened Fist Might be broken, Monk/Wizard gestalt class gives monk unarmed damage, speed, ac boost, with 7 caster levels.
Master Transmorgasist Makes your broken polymorph spells even more broken, in exchange for 9th level spells.
Sublime Cord Don't allow this with anyclass that gives Arcane spells +1
Assay Resistance + 10 to get through SR as an auto quicken spell
Orb of... Spells No SR/ Save damage. Not to bad, just a ray with minus SR, but it does go through antimagic fields because it creates said element and propels it.
Thought Bottle Lets a wizard trade out its spells for a fresh list. Allows for free exp for item crafting, a spell in the players handbook also does this, but it is not as obvious.
Divine
Blighter Gets 9th level spells in a tenth level class and a level early.
Ur-priest Same.
Divine Metamagic Gives up turning attempts for metamagic. Mainly broke with persistant
Adventurer
Wraith Strike Quickened spell that makes all your attacks touch attacks for a round. I would just move it up to 4th level.
Leap Attack Doubles your PA bonus, Mainly problematic with other things that double your PA bonus.
Power Throw Use your strength for thrown weapon attacks. Kinda like a reverse weapon finnesse.
I am guilty of this though, and I eventually conceded on most of the points.There's at least one trainwreck of a thread where he insisted over and over he's right with no regard for how stupid it was...
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Still, when someone says the only thing allowed no questions is PHB, a Warforged of Torm is plainly silly. Especially when the mass-production and massive increases in construct science have not happened in the Realms(They've got half-golems decently, but that's a long way from even a Warforged Titan.). Mix-matching campaigns is something that shouldn't even be considered outside of Planescape and Spelljammer, and even then needs definate DM support.
Still, I disagree with a few of your unbalanced calls. Power Throw is simply swapping bonuses; dozens of methods to do this, and as many to add bonuses together. Shock Trooper is handy as hell against one foe, but it needs things like Leap Attack and Supreme Power Attack to guarantee kills. Otherwise? Personal experience here: You die messily.
Sublime Chord, as intended, is a great PrC for a Bard. The only time I've seen it abused to a nasty level was with Ultimate Magus.
Thought Bottle, I agree with, I just say it here because it's that broken.
Still, I disagree with a few of your unbalanced calls. Power Throw is simply swapping bonuses; dozens of methods to do this, and as many to add bonuses together. Shock Trooper is handy as hell against one foe, but it needs things like Leap Attack and Supreme Power Attack to guarantee kills. Otherwise? Personal experience here: You die messily.
Sublime Chord, as intended, is a great PrC for a Bard. The only time I've seen it abused to a nasty level was with Ultimate Magus.
Thought Bottle, I agree with, I just say it here because it's that broken.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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Debator Classification: Trollhunter
Aye, and to answer the other question, he was both whiney and annoying.That's just dumb, I'm sorry. If you want a special mount, take a class with mount levels, or work with the DM to make a PrC that grants a special mount.The group was originally 8 of us, we were a pickup group that'd gotten together off the wizards boards. For 3'em, it's a real pleasure to DM. The 4th has a lot of potential, he's still young, but he's a nice guy. The other 3 were just...odd.
There was the not so smart munchkin I've described. Then there were the two smarter munchkins. Smart Munchkin #1 wanted the feat rogue (a rogue that replaces each sneak attack boost w/ an extra feat) mounted archer using a heavy repeating crossbow. But he got seriously pissy when he kept badgering me to promise that the super heavy warbred rhinos would be available in the future... He didn't want to pick up a class that actually got a special mount/animal companion) since those "sucked".
Aye, the warning was because of the serious dark powers checks he'd be making...and often. Granted, the % chances are relatively low, but he'd be making a hell of a lot and you can only fail 5 before you get your own island.Yeesh, True Necro in Ravenloft? Yea, that's begging for an asswhooping. And you mentioned the PA interpretation of this nutbar. And dual-wielding Large's? Even for a Goliath, that's alot of feats to do! And still have big penalties!Smart Munchkin #2 wanted to do either a cleric of nerull (so he could get the trickery domain) / necromancy specialized wizard & eventually True Necromancer (Libre Mortis). That was his 2nd choice of characters. The 1st one was a dual wielding fighter type using over sized weapons (originally he wanted a goliath (so he could use large weapons). I nixed the 1st and warned him that the 2nd one would be tough to play and he'd risk loosing the character (I couldn't tell him I am doin a Ravenloft game since I want it to be a surprise). He didn't take that news well, or me shooting down his large weapon dual wielding fighter, and dropped out.
But surely dealing monsters randomly out of a deck of cards is a legitimate form of adventure generation.That's just not thinking things through. The Trogs would have been noticed ages ago, they stink too bad!I'm not a monster usin sorta guy really. Some Dm's are and that's cool, so long as they are used even somewhat logically I can get into it. But this was just...odd. There were:
1. Our first adventure was to stop a band of marauding bandits that would, regular as clockwork, walk into one of 3 towns every 10 days. Instead of doing a hit and run though, they'd walk in, search 1 house throughly, steal a little bit, and then leave. Rinse and repeat. When we finally confronted said maruaders, the group consisted of 3 rogues, a couple of orcs, a couple of hobgoblins, and 2 troglodytes. This motly band was generated by, I shit you not, him dealing them out from a stack of the stat cards from D&D Minatures.
Yeah...But apparently we weren't supposed to fight them. They were just there as the guards for the evil sorcerers who was sending the level 1 bandits into town to ransack the place, one house at a time w/ 10 day intervals...Very, very, very badly made. Hill Giants and a Drow Sorc at level 3?After defeating them, we tracked them back to their hideout were they were supposedly employed by a drow sorceress who had 2 hill giant guards outside (we were level 3). So we left that, and went back to the unnamed city (after 3 months it never got a name) and reported back to our Unnamed CO.
Not that I could tell, but he might have scratched his brain from all the nose picking.No sense whatsoever. Was this guy high, may I ask?2. The "evil" half-orc paladin that was using an unnamed artifact to control animals and using said animals to randomly attack 1 particular village. Oh, and he still lived in the village too. The critters in this one was a hell hound & 2 shocker lizards. Then add in an Ettercap, and I believe some sort of snake.
Oh it wasn't even FR...it was a home brew that we were told to use the core gods from the books, but this guy whips out the one of Torm (he and the Dm worked together btw).That'd be annoying. And... Yea. Warforged of Torm. No sense whatsoever. Golem-making just isn't that advanced in Faerun.This game also marks the 1st time that the aforementioned munchkin #1 joined in with his totally min/maxed melee optimized warforged cleric of Torm (we were not playing Eberon, and he liked the combat friendly domains of torm), with the 9 int, great sword, 18 some strength, and assorted other goodness, that couldn’t turn undead. Oh, and he was using some sort of feats from the Book of Exaulted Deeds that let him ask if he wasn’t being “good enough” or if it would endanger his alignment or something. So that he could progress to uber goodness later. While I understand the purpose of the feat is to give a check to make sure you don’t screw up in the Dm’s eyes for later subjective Prestige Classes, he used it religiously (no pun intended).
Oh, and for even more consistancy & logic dollars... +1 magic weapons get you a death sentence... but living golems made specifically for war are okay to walk around the street...
That is what it looked like. Though it never did light up.Mini-Balor?SO, the next game! We proceeded to attack the house. Inside we found 2 vampire spawns (bringing us up to 2 minotaurs, 2 wereboars, a doppelganger, and 2 vampire spawns) living in a small 2 story house (plus basement) in a residential neighborhood. Well, we went inside, killed the vampire spawns, killed the doppelganger, then downstairs in the basement we notice that they have a pentagram and out pops a demon. Bringing us up to 2 minotaurs, 2 wereboars, 2 vampire spawn, a doppelganger, and a 12’ tall, bat winged fiend of the abyss, all living in a nice quite house in a residential neighborhood.
I've always been of the opinion that you tailor your rewards to the players. So they can use them and feel like it's a reward.Spiked Chain is good for battlefield-control specialists. They can be very nasty in the right hands, but yea... Very odd. No consistancy.Anyways, we triumphed. Yay us.
We also managed to get our 1st weapon, a spiked chain +1! A weapon no one at all used or had any intention of using. And since magical weapons were illegal to the point that possession of them was punishable by death, so we couldn’t trade it. (oh and for a bit more oddness…illegal magic weapons, death to have one… but you can buy off the shelf scrolls of fireball & any other spell, no questions asked at the local mages guild. Yeah….)
Amazing isn't it? Oh...and I'm actually being kind here.The level of logic is consistant, at least...Oh, we also got the guy’s other house as “spoils of war”, bringing us up to 2 houses. Yes… we were quite on the way to a career in realestate.
So…NEXT adventure, next to last, we are sent off on a new mission to deal with another set of bandit attacks “on the other side of the mountains near the coast.” So we head out, predicatably we get ambushed by a bunch of goblins I believe it was, at this point I honestly stopped payin to much attention to the details because it was all so mindbogglingly silly.
On their person, we just happened to discover their orders on where to be waiting to ambush us as well. Indicating that we’d been sold out. So we tracked them back to their base, killed the lone guardsman inside, and proceeded inside. Inside it was a den of clichés.
1st there was the splitting hallway just after entering. We first headed to the left and quickly encountered a set of guards in their barracks. A fight ensued and the group was split in two by a 10’x10’x1’ ADAMANTITE door that slammed down when one of the locals “flipped the switch.” Yes…a several ton block of adamantite was hauled out to the middle of nowhere to make an emergency trap door.
Me too! Can't wait for the next game.Glad you had fun running it.Group 1, inside, side of the door proceeds on, and next comes to the mimic treasure room with 2 mimics in it, but the mimics didn’t attack in unison against 3 people, even after they saw them destroying the previous treasure chests…
Group 2, the one I was in, now having no choice, heads right, and fights a big huge honkin lot of rogue guards. So while dodging sneak attacks, and saying thanks that fireball scrolls are perfectly legal while a +1 spoon would get you executed, we beat them, and proceed on. Though it must be mentioned that this group was no more than 100’ away from the sounds of a pitched battle w/ considerable yelling going on, ot to mention the rather loud sound of a multi ton hunk of metal crashing down. Yet they never came to see what was up.
Anyways, group 2 proceeds onwards and our warforged cleric, being the ballsy uber melee sort he is, promptly drops into a pit trap, but no ordinary pit trap! It’s a pit 30’ deep pit that contains 2 Dire Lions! Oh, and they are apparently kept a bit starved, so they immediately start chewing on the big hunk of metal & wood. We barely haul him out in time and the 2 15’ long agile & EXTREMELY strong critters can’t jump or climb out of the pit. So we pepper them with crossbows with impunity until they die.
Despite all this carrying on, not 60’ away was the totally uber bad ass lich who ran the “base”. The halls worked out to be one big circle that looped back together in this large hall were we could finally confront the villain! But that was for the next game…and the last.
So…last game begins with group 1 approaching from the left and he begins monologging, explaining his dastardly plan (apparently he never read the Evil Overlord List). Well, I being the uncooperative bugger that I am, take advantage of his monologging and start shooting him. Instead of a fight however, he whips out the “mysterious tendrils of fire” that we can’t escape and that teleport us to an small room, that looks bigger, and cloaks us all in illusion so that we think each other is a monster. The cleric is once more beaten nearly to death, this time by our large hammer wielding goliath barbarian chum, and who seems hell bent on killing the party (this would be the not so smart munchkin).
Well, we escape this dastardly trap and suddenly find ourselves in the outer planes and several hundred yards away from a pair of dueragar sitting on a rock outside of a pueblo. All of which is on top of a large plateau surrounded by a river of green acid/slime. Well, we head to the dueragar, cause that’s what you do with dueragar in the outer planes, and they start monologging about how we were expected and yadda yadda yadda we kill’em and get our 2nd magic weapon! Another +1 spiked chain! And still no one who would ever use such a thing.
I’ll spare you the rest of the crap from this, but it just kept getting worse and even more cheesy & clichéd.
Yeah…so after that he sends out an email about how the campaign isn’t going where he intended it, he isn’t having any fun, so he’s going to drop out of the group. No one seems particularly broken up by this turn of events, and I then pick up the DMing, which started all this thread.
Anyways, so yeah, it’s late, I’m rambling, and while I do miss playing, I’ve gotta say, that game was awful and I was NOT looking forward to him being a player. The incessant nose picking (the sort where he’d REALLY dig in there after one and do it every 3-5 minutes and then play with the booger afterwards for upwards of 20 minutes (yes…I timed it…)) was just getting to be a tad much and the characters he was describing were like a munchkins love fest. On top of it, the 4 players now are just a damn lot of fun and they REALLY enjoyed the game last night. While it wasn’t my best one, at least I had names for my major NPCs and towns. But hey…everyone has to start off with a setup game!
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heh, did I ever mention the character I had in a Ravenloft campaign that was one of Circe's rebellious daughters. Seems every single shapeshifter had a hard on for her...
or was it the other way around?
Of course with erratic prophesy dreams (Applo's gift being messed around with by Ravenloft and the Gypsies, My character's impossible quest. (I went off on my own raft looking for daddy, never could find that guy.) Two with mom's tendancy to turn men into animals I kinda got into a lot of trouble running around like red ridinghood through most of the werewolf/wolfwere infested domains. (without any sense of fear about that either) Finally there was the redemption angle to my character.... (someone started a rumour that you could escape from there if you slept with her...)
oh and being 1/8th god doesn't hurt either....
or was it the other way around?
Of course with erratic prophesy dreams (Applo's gift being messed around with by Ravenloft and the Gypsies, My character's impossible quest. (I went off on my own raft looking for daddy, never could find that guy.) Two with mom's tendancy to turn men into animals I kinda got into a lot of trouble running around like red ridinghood through most of the werewolf/wolfwere infested domains. (without any sense of fear about that either) Finally there was the redemption angle to my character.... (someone started a rumour that you could escape from there if you slept with her...)
oh and being 1/8th god doesn't hurt either....
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I don't think there is that much of a difference between a warforged and half golems in concept. They are both basicly half-construct half living. Just make the warforged a modified half golem. Warforged don't have to be mass produced, and could just be some dudes breakthrough. Its not like its going to upset the world at all. Also warforged were included in one of the monster manuals, which makes them generic content now.SirNitram wrote:Still, when someone says the only thing allowed no questions is PHB, a Warforged of Torm is plainly silly. Especially when the mass-production and massive increases in construct science have not happened in the Realms(They've got half-golems decently, but that's a long way from even a Warforged Titan.). Mix-matching campaigns is something that shouldn't even be considered outside of Planescape and Spelljammer, and even then needs definate DM support.
I agree, it was an old list. However just because you can add stat x to attribute y and be fine and dandy doesn't make it so you can add any stat to any attribute. I mainly decided it was balanced due to the need for 4-6 weapons to be an effective thrower.Still, I disagree with a few of your unbalanced calls. Power Throw is simply swapping bonuses; dozens of methods to do this, and as many to add bonuses together.
I think using a lance also comes close to guaranteeing kills.Shock Trooper is handy as hell against one foe, but it needs things like Leap Attack and Supreme Power Attack to guarantee kills. Otherwise? Personal experience here: You die messily.
The main problem with the 9 in 10 classes comes from PrC classes.Sublime Chord, as intended, is a great PrC for a Bard. The only time I've seen it abused to a nasty level was with Ultimate Magus.
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You know, this just reinforces the point which got you your humiliation in the other thread. You have a DM specifically saying anything from the PHB and you make excuses. It's stupid. It's also inane.lance wrote:I don't think there is that much of a difference between a warforged and half golems in concept. They are both basicly half-construct half living. Just make the warforged a modified half golem. Warforged don't have to be mass produced, and could just be some dudes breakthrough. Its not like its going to upset the world at all. Also warforged were included in one of the monster manuals, which makes them generic content now.SirNitram wrote:Still, when someone says the only thing allowed no questions is PHB, a Warforged of Torm is plainly silly. Especially when the mass-production and massive increases in construct science have not happened in the Realms(They've got half-golems decently, but that's a long way from even a Warforged Titan.). Mix-matching campaigns is something that shouldn't even be considered outside of Planescape and Spelljammer, and even then needs definate DM support.
As for 'I can't see a difference between a half-golem and a Warforged', it's just stupid. If you want a half-golem.. Which I've wanted.. You have multiple options. Construct Grafts are perfect. Renegade Mastermaker could work. ANd if you can actually convince your DM, the half-golem template.
But to say the Warforged are the same? Blatant ignorance of the fluff and excuse-making. And insulting towards the DM.
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There's also the wide spectrum magic immunitythat comes with being a half golem, which if kept (I tend to replace magic immunity with SR in my campaigns) tends to make it a cold day in hell before I'll allow them as characters.SirNitram wrote:
But to say the Warforged are the same? Blatant ignorance of the fluff and excuse-making. And insulting towards the DM.
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I tried balancing Half-Golem to make more sense. Honestly, I can dig that the Golem parts are immune, but that's not really going to save your fleshy, soft bits from the hit.Imperial Overlord wrote:There's also the wide spectrum magic immunitythat comes with being a half golem, which if kept (I tend to replace magic immunity with SR in my campaigns) tends to make it a cold day in hell before I'll allow them as characters.SirNitram wrote:
But to say the Warforged are the same? Blatant ignorance of the fluff and excuse-making. And insulting towards the DM.
I'd just remove SR entirely, honestly. Actually, I'd just load up with all the Construct Grafts, as they let me do the same, between the inherent effects, and the 'use Warforged Components' part.
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Reasonable.SirNitram wrote:
I'd just remove SR entirely, honestly. Actually, I'd just load up with all the Construct Grafts, as they let me do the same, between the inherent effects, and the 'use Warforged Components' part.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
He specifically said "But if it's from outside the PHB, then you need to come up with a plausable reason in the character's background for it."SirNitram wrote:You know, this just reinforces the point which got you your humiliation in the other thread. You have a DM specifically saying anything from the PHB and you make excuses. It's stupid. It's also inane.lance wrote:I don't think there is that much of a difference between a warforged and half golems in concept. They are both basicly half-construct half living. Just make the warforged a modified half golem. Warforged don't have to be mass produced, and could just be some dudes breakthrough. Its not like its going to upset the world at all. Also warforged were included in one of the monster manuals, which makes them generic content now.SirNitram wrote:Still, when someone says the only thing allowed no questions is PHB, a Warforged of Torm is plainly silly. Especially when the mass-production and massive increases in construct science have not happened in the Realms(They've got half-golems decently, but that's a long way from even a Warforged Titan.). Mix-matching campaigns is something that shouldn't even be considered outside of Planescape and Spelljammer, and even then needs definate DM support.
Or you could change the flavor on warforged and play that.As for 'I can't see a difference between a half-golem and a Warforged', it's just stupid. If you want a half-golem.. Which I've wanted.. You have multiple options. Construct Grafts are perfect. Renegade Mastermaker could work. ANd if you can actually convince your DM, the half-golem template.
I never said they were the same, I said they didn't have a big difference in concept. By which I meant the mechanics as opposed to fluff. Its a case of "I'm a golem but I'm living" vs "I'm living but I'm part robot"But to say the Warforged are the same? Blatant ignorance of the fluff and excuse-making. And insulting towards the DM.
And how is it insulting to the DM? "Hey dude I wanted to be a half golem, but those don't have LAs so I found this race in MM3, could I change the flavor a bit and just call myself a 1/2 golem?" Dm "sounds good I'll have to check the race out first though"