DirectX 9 is released
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DirectX 9 is released
Has anyone downloaded it? Tried it? Care to give any opinions if so?
Article and discussion:
http://arstechnica.infopop.net/OpenTopi ... 9540907245
Article and discussion:
http://arstechnica.infopop.net/OpenTopi ... 9540907245
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I don't download things when it first comes out. It might have bugs and shit.
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Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
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I hate openGL. Ofcourse thats because my comp runs on Win2k.
But tonight, if I'm not a complete idiot, should be installing a Radion 7000 that will give me full openGL support I need to kill the entire crew of the starship voyager.
But tonight, if I'm not a complete idiot, should be installing a Radion 7000 that will give me full openGL support I need to kill the entire crew of the starship voyager.
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I think I'll wait and see if its any count.
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DirectX9 has no meaning until video cards and games start supporting it.
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The 9700 supports DirectX 9. No shipping games use it.
As for DirectX 9 itself ... great, yet another iteration of Microsoft's proprietary "standard." Though, I can't blame developers for using it. The OpenGL committee is sure taking its sweet time with the 2.0 spec ...
As for DirectX 9 itself ... great, yet another iteration of Microsoft's proprietary "standard." Though, I can't blame developers for using it. The OpenGL committee is sure taking its sweet time with the 2.0 spec ...
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Waste of space and time with my 56K. Once games start using it I'll get it that way.
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All I can say is that, regardless of video card, I hate DirectX. It's proprietary, it's not an industry standard like OpenGL, and its performance stinks on most video cards.
Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
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1,000 F/sec? WTF are you smoking? System specs please.Crayz9000 wrote: Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
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Frame rates over 60fps are just dick size measurements. Frame rates over 120fps are utterly pointless as consumer-grade monitors can't refresh at that rate anyway; the extra frames just get bitbucketed.Crayz9000 wrote:Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
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I find that difficult to believe. Unreal Tournament's performance is highly dependent upon the CPU. Granted, I think DirectX is yet another attempt (and a very successful one) of Microsoft's to directly control the gaming market by tying all games to their 3D libraries, but that doesn't mean that it sucks. It has a feature set that basically puts OpenGL 1.4 to shame, but 2.0 is supposed to meet and exceed DirectX 9 in most areas ... if they'd finish up the damn spec.Crayz9000 wrote:All I can say is that, regardless of video card, I hate DirectX. It's proprietary, it's not an industry standard like OpenGL, and its performance stinks on most video cards.
Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
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DirectX would be fine if it weren't proprietary. If I could make one change to the computer industry, it would be to define a class of software known as "infrastructure" such as file formats, network protocols, certain API's, etc. and make them public domain by law, so that you can't use them to railroad consumers into becoming captive customers.
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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No, because you eye can't tell the difference. And I seriously doubt you get 1000 fps in any case.Crayz9000 wrote:All I can say is that, regardless of video card, I hate DirectX. It's proprietary, it's not an industry standard like OpenGL, and its performance stinks on most video cards.
Hell, I can get 1000+ frames/sec in Unreal Tournament when I'm running OpenGL; I'm hard-pressed for 100 with DirectX. Hell of a difference, huh?
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I'd support that, alot better than the crazy "kill MS and put Gates head on a pole" idea people seem to haveDarth Wong wrote:DirectX would be fine if it weren't proprietary. If I could make one change to the computer industry, it would be to define a class of software known as "infrastructure" such as file formats, network protocols, certain API's, etc. and make them public domain by law, so that you can't use them to railroad consumers into becoming captive customers.
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The UT engine isn't a very good way to measure performance on hardware that's even close to modern. The engine is very, very old by computer standards and is not optimal for modern graphics cards to say the least. It's from the days when 3DFX ruled the roost (it's optimised for glide) and when CPU's were MUCH faster than graphics cards. It uses very exact culling which was good for slow graphics cards but is pointless now as graphics cards can handle monstrous amounts of polygons no hassle, it just drains the CPU.
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If you use ARB extensions (which aren't too difficult to get going and are supported by all cards that support the D3D9 features) OpenGL has nearly all of the functionality of Direct3D, it only really lacks the HLSL which you can get sortof by using Cg.Durandal wrote:
I find that difficult to believe. Unreal Tournament's performance is highly dependent upon the CPU. Granted, I think DirectX is yet another attempt (and a very successful one) of Microsoft's to directly control the gaming market by tying all games to their 3D libraries, but that doesn't mean that it sucks. It has a feature set that basically puts OpenGL 1.4 to shame, but 2.0 is supposed to meet and exceed DirectX 9 in most areas ... if they'd finish up the damn spec.
If you use the card specific extensions you can get features that D3D doesn't have. The NV_fragment_shader is a I believe more advanced than D3D pixel shaders for example.
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No kidding. I remember running Unreal Tournament on my Voodoo 2 ... it was absolutely gorgeous and smooth as silk. Ah, the memories ...Crazy_Vasey wrote:The UT engine isn't a very good way to measure performance on hardware that's even close to modern. The engine is very, very old by computer standards and is not optimal for modern graphics cards to say the least. It's from the days when 3DFX ruled the roost (it's optimised for glide) and when CPU's were MUCH faster than graphics cards. It uses very exact culling which was good for slow graphics cards but is pointless now as graphics cards can handle monstrous amounts of polygons no hassle, it just drains the CPU.
Interesting. I know the 1.4 update added another 13 or so extensions, most of them being ARB, and the others were mostly ATi-specific.If you use ARB extensions (which aren't too difficult to get going and are supported by all cards that support the D3D9 features) OpenGL has nearly all of the functionality of Direct3D, it only really lacks the HLSL which you can get sortof by using Cg.
If you use the card specific extensions you can get features that D3D doesn't have. The NV_fragment_shader is a I believe more advanced than D3D pixel shaders for example.
Heh, I remember the days when Direct3D was the laughing stock of 3D API's. Oh well. Carmack uses OpenGL exclusively because he can modify it to suit his needs, so that's a plus.
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