For those of you that have played it, HOW IN HOLY FUCK DID YOU GET THROUGH THE FELL WOOD!? Grrrrr!!!
I'm on that quest to find out what's wrong with the widow's husband's spirit, and the spirit guarding the Fell Wood says I have to destroy the lights or whatever to stop the Restless Dead; the only problem is that I've explored all of that goddamn wood and I can't find shit that helps me.
Any help out there?
Agitated asshole | (Ex)40K Nut | Metalhead The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
Copy paste of the relevant portion from the TXT.
AR5001
Your goal in this are is the tent at (2400,660). Before you arrive to it, however,
you will meet a gang of Barbarians from the Black Raven tribe. They are trying
to catch up with Thvara - but we killed her, remember? Ig you tell them about it,
you will have to fight them, if not - they will just pass by. Enter the tent,
and you get to talk to a woman named Limha. She claims to know nothing about the
missing children, but this is not true (you can get the proof for it later, but
killing her now will save you a bunch of time) so attack her. She will teleport
outside and summon some goons, so be prepared for a fight. After you kill Limha,
return to the village and talk to Venla - you will get 2100 exp for freeing the
kids. Go and talk to Suoma again - she will give you your second mission - help
Tahvo the Huntsmaster. Talk to him at (2330,520) - and get a mission to tame a
barrow wight just west of the village. You can also buy some equipment from him.
NOTE: As Tahvo himself suggets, buy some rope from him. You will need 2 bundles
of rope.
The barrow wight you need is at (950,1580). Talk to the creature, and be nice.
If you kill it, it will return on the next day. You can not turn it any in any
other way than to solve its quest. After you talk to Sordirsin the Tusked (the
wight's name), he will tell you that his golden drinking horn has been stolen
from him. We need to find the horn, and the only person that knows something
about it is Pairi - one of the villagers. She tells you to look in the Fellwood
to the east.
-> NOTE submitted by Don Vincenzo:
"There is another way to solve the barrow wight quest - you can put the wight at
rest with a bard. When you speak with the wight with the bard, if he is potent
enough in his skill, he gets an option of singing a heroic song to put the
spirit to rest.
NOTE: If you are a Sorcerer of level 9 or more, with a CHA of at least 15, you
can gain 1575 exp from teaching Pairi a few basic concepts of spellcasting.
Lets go to fellwood - leave the village area, and enter the Fellwood from AR5001
at (2950,1030).
AR5010
You get to talk to a ghost here, that warns you of the wood's perils and provides
some info on how to leave the forest in case you would want to. But we need to
get inside the forest, so let's go in. I will write the path you need to take in
the following way: -> Current Area Number -> Direction where to go -> New Area
Number -> so on.
NOTE: The only monster you need to kill now is 1 wolf - you need his pelt for a
quest. Otherwise, there are no useful items in the wood, nor important monsters
to kill (yet), so you can jump between areas without fighting.
NOTE: Use "X" key to see if you are in the correct area. if not, move west, get
out of the wood, then get in and try to get it right.
AR5010 -> NW -> AR5024 - we need 1 wolf pelt from here - E -> AR5017 -> N ->
AR5018 -> E -> AR5019 -> E -> AR5016 - if you kill the dead here, you find a
healer (we could have gotten the info about the kids from that lady too, but we
completed the quest already) -> SE -> AR5026 -> NE -> AR5027 -> SE -> AR5028 ->
NW -> AR5029 -> SE -> AR5011. This is our first destination and you get 2100 exp.
In the stash in the middle of the area you find th horn. Take it and go west to
leave the forest.
Talk to the wight, loot the grave, go talk to Tahvo - get 2100 exp. Talk to
Suoma, and receive your final assignment - help Kurttu and Carita. Talk to
Kurttu at (1920,650), get the quest, try to get as much info from her as you
can. Then talk to Leevi and Carita at (2400,600), and get info from them as well.
Before leaving the area, talk to Jari at (2050,450) - offer help, and give him
the wolf pelt for 1575 exp.
Go to Fellwood, and talk to the ghost at the entrance. Ask him about Kyosti and
he will give you some info if you destroy some lights inside the Fellwood. Agree
to do it, and go to AR5011, using the same path as before. Form here, you need
to go as follows: AR5011 -> SE -> AR5012 -> SE AR5013 -> NE -> AR5014 -> NW ->
AR5021 -> NW -> AR5022 -> NE -> AR5023 -> SE -> AR5030.
Here you have to kill of the Death Candles. After you do it, loot the tree trunk
in the center of the area (quality of items depend on your level), then go west
out of the forest, and then enter it again. Talk to the ghost, get 1575 exp for
eliminating the ghost-lights of Fellwood. The remains of the dead will be placed
in yor inventory - don't drop them. You now have to go to AR5001, and to
the grave at (630,560).
Talk to Kyosti, agree to inform people of the village of what happened to him,
go to the village, talk to Kurttu, get 2100 exp, talk to Suoma, get 3150 exp.
Ask for the way through Fellwood - and you will learn of Treants. After that, you
get to meet Isair and Madae - you have a chitchat, and after that you have to
kill a few zombies. When you are done, talk to Suoma and hive her the remains of
the dead from the forest - you get 1575 exp.
Move back to Fellwood, and from the starting area AR5010 go southeast to AR5015.
After you kill all the treants here, you get 2100 exp and a path will open in
the northeast of the area, leading you through Fellwood.