Weapons lockers everywhere

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NecronLord
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Weapons lockers everywhere

Post by NecronLord »

I've heard complaints that there a weapons lockers everywhere in Nemesis. IIRC there is one in the galley in STVI, Comments?
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Post by EmperorMing »

In the movie it seemed to be so. Not a wise choice to do so by any means...
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Post by Captain Jack Frank »

I don't think there were more weapons lockers in ST:10 than there were in Voyager. There are more in both those shows than in Deep Space Nine and the Next Generation shows, but there was also more phaser fights (I thought) in Voyager, so it was okay.
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Post by CNS Sarajevo »

This bothered me too. In ST6 there was a small one in the galley so that Whatshername could demonstrate that a phaser set to vaporize would set off security alarms.

(But not a phaser set to stun. Heh heh, think of the fun you can have on April Fool's Day.)

Anyway, in Nemesis, they seemed to be set up in lockers in the corridors.

I thought armory in First Contact made more sense.
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Post by jaeger115 »

It'd be a good idea on a warship, but certainly not on the Enterprise-E.
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Post by Darth Garden Gnome »

jaeger115 wrote:It'd be a good idea on a warship, but certainly not on the Enterprise-E.
Yeah, some of the kids on the ship might find one. :twisted: "L-look Mah-Mr. Prercrard! I-I found a f-f-phaser!!!!"
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Post by TheDarkling »

Seeing he upgrades that the Ent-E has undergone its getting close to being a warship that doubles for peace time duties instead of the other way around.

I also don't think the kids are about anymore.
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Post by Baron Mordo »

TheDarkling wrote:I also don't think the kids are about anymore.
But they need kids on the ship. You know, to point out flaws in their plans.
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Post by EmperorMing »

Baron Mordo wrote:
TheDarkling wrote:I also don't think the kids are about anymore.
But they need kids on the ship. You know, to point out flaws in their plans.
Or to use as hor' durvs for the next alien ambassador... :twisted:

(yeah, I spelled it wrong. So what! :P )
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Post by Master of Ossus »

TheDarkling wrote:Seeing he upgrades that the Ent-E has undergone its getting close to being a warship that doubles for peace time duties instead of the other way around.

I also don't think the kids are about anymore.
Agreed. Also note that Riker and Deanna were being transferred to another ship, conveniently right when they were getting married. It may be that they have eliminated FAMILIES on the E-E, which may also help to increase combat-efficiency.
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Post by Admiral Valdemar »

jaeger115 wrote:It'd be a good idea on a warship, but certainly not on the Enterprise-E.
But isn't the E-E classified as a battlecruiser unofficially?
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Post by Alyeska »

Admiral Valdemar wrote:
jaeger115 wrote:It'd be a good idea on a warship, but certainly not on the Enterprise-E.
But isn't the E-E classified as a battlecruiser unofficially?
Something like that.
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Post by Exonerate »

No! The Federation is all about peaceful exploration! Really! :)

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Post by EmperorMing »

Exonerate wrote:No! The Federation is all about peaceful exploration! Really! :)
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Post by Rob Wilson »

CNS Sarajevo wrote:This bothered me too. In ST6 there was a small one in the galley so that Whatshername could demonstrate that a phaser set to vaporize would set off security alarms.

(But not a phaser set to stun. Heh heh, think of the fun you can have on April Fool's Day.)

Anyway, in Nemesis, they seemed to be set up in lockers in the corridors.

I thought armory in First Contact made more sense.
I'm pretty sure real comabt ships have armouries, and weapons are issued depending on the situation. Having weapons lockers everywhere is too much of a security hazard.
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