Stark wrote:Wait, so we can't use ingame information... except the name? Riiiiiight.
No I'm saying that when information is demonstrated to be unreliable (like color of the stars) it must be disregarded.
Stark wrote:And look up the names of FS2 systems: they're not all single-star systems 'in real life', but as you note they aren't shown properly (ie Capella is a binary star, and a close one too). Hence they're probably not the 'real life' stars of the same name.
So? If one star was in front or behind the other from pilots vantage point during missions it wouldn't have been visible.
Stark wrote:Frankly I think it's hilarious you're prepared to throw out the actual appearance of the stars but not the names. Why did you decide on this hierarchy?
Why? Their appearance is clearly unreliable as proven by the appearance of green stars in game.
Stark wrote:Then again, you also throw out the ingame nodemap - the arrangement of stars doesn't match the actual stars (and they could have just rearranged them, since only the links matter) and even the relative distances are wrong. Everything is wrong BUT the name, right? Even though they're in the wrong place and look wrong? Even though the 4,000ly nebula is a huge distance away? Even though the 'real' Epsilon Pegasi is *20 times* further from Sol than Capella, to pick a random example?
Yes they could have rearranged them. Didn't I already said so in my previous post? The actual position of the stars is irrelevant due to the nature of the jump nodes so they draw their map to make connecting jump nodes easily discernible and to make mission planning easier.
Stark wrote:All this just to get higher FTL speeds for the cripplingly inflexible FS2 jumpdrives.
I have no ulterior motive here. I'm perfectly aware of the Imperial superiority in every way.
But if the forces of evil should rise again, to cast a shadow on the heart of the city.
Call me. -Batman