How long does it take on average to do something like this?
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How long does it take on average to do something like this?
And what's the best program out there to do this kind of work?
NOTE: Credit for the model goes to Mad_Wookie of Starport33 and Spacebattles.
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Re: How long does it take on average to do something like th
Depending on the software used and the modeler's skills something like that would take somewhere between 50 and 100 hours of work.
Religious wars have been fought over the subject of what's the best 3D graphics package. If you want legally free, get Blender. If you want a good all-round tool, get Lightwave. If you like unstable programs with unconvertable propritary file formats and/or need character animation and NURBS tools not available in Lightwave, get 3DSMax. If you want to use modeling tools beyond basic polygons and have money to burn, get Maya.
See the tools and resources sticky.Shinova wrote:And what's the best program out there to do this kind of work?
Religious wars have been fought over the subject of what's the best 3D graphics package. If you want legally free, get Blender. If you want a good all-round tool, get Lightwave. If you like unstable programs with unconvertable propritary file formats and/or need character animation and NURBS tools not available in Lightwave, get 3DSMax. If you want to use modeling tools beyond basic polygons and have money to burn, get Maya.
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Re: How long does it take on average to do something like th
One word about that vessel:Shinova wrote: http://gvtc.com/~dspreiss/jmpreiss/images/carrier4.jpg
And what's the best program out there to do this kind of work?
NOTE: Credit for the model goes to Mad_Wookie of Starport33 and Spacebattles.
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I want one. NO, I want a fleet of them!!!
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Looks like it launches ships from the side and not from the front. Is there any advantage that's gained from that?
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jaeger115 wrote:Looks like it launches ships from the side and not from the front. Is there any advantage that's gained from that?
I guess if you're flying toward enemy capships, it'd help not to have your launch systems disabled by the enemy capships' opening volleys. Also you can launch fighters from two sides.
Also the carrier can launch its fighters while moving fairly quickly at the same time. Forward launching carriers would end up ramming their own fighters if they tried the same thing.
Side launchers are much better than front launchers in my opinion.
Last edited by Shinova on 2003-01-02 10:16pm, edited 1 time in total.
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Meh ... where's the guns?
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From the original thread on SB it's supposed to be a carrier rather than a cruiser/battleship. Hence, no guns.Vympel wrote:Meh ... where's the guns?
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Its fighters are its defence, much like the Battlestar Galactica (although even the Galactica did have guns).Jadeite wrote:In other words, its defenceless.From the original thread on SB it's supposed to be a carrier rather than a cruiser/battleship. Hence, no guns.
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Just like a Nimitz...Jadeite wrote:In other words, its defenceless.
Antishipping weapons on carriers have been repeatedly proven worthless in the real world. The fact that they keep on showing up in SF is yet another brainbug.
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Actually...the guns are still being modeled. Now I am not the one that modeled what it looks like now. I did the midsection and Illuminatus99 from SB and Renderosity did everything else. I plan to do it myself once I get all of the needed plugins.
THe story behind the Launch Bays is that it works for quick launches. Also you will be able to see Point Defense Guns whihc are going to go on those platforms that stretch out from in between the hangar. The 8 main guns, which are trips, are underneath the deck plating and the come up when it goes to fulll battle alert.
Here are some are some specs on from its use in the Solar System Story Debate on SB.com:
3km long (actually 7)
Carries 2000 fighter craft
Has 8 Main Guns (6 Dorsal, 2 Ventral)
Houses 10000 missles
It is also selfsufficient, but you will most likely never see that.
THe story behind the Launch Bays is that it works for quick launches. Also you will be able to see Point Defense Guns whihc are going to go on those platforms that stretch out from in between the hangar. The 8 main guns, which are trips, are underneath the deck plating and the come up when it goes to fulll battle alert.
Here are some are some specs on from its use in the Solar System Story Debate on SB.com:
3km long (actually 7)
Carries 2000 fighter craft
Has 8 Main Guns (6 Dorsal, 2 Ventral)
Houses 10000 missles
It is also selfsufficient, but you will most likely never see that.
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Except in sci-fi, the ship's shields are too powerful for starfighters to beat. Besides, what happens if all your fighters are shot down? Don't modern carriers have AA guns? Don't modern carriers have escorts? Furthermore, in space, you don't need a flat-top launch platform, so its much easier to mount big guns.Enlightenment wrote:Just like a Nimitz...Jadeite wrote:In other words, its defenceless.
Antishipping weapons on carriers have been repeatedly proven worthless in the real world. The fact that they keep on showing up in SF is yet another brainbug.
Combined arms tactics is always superior.
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So why have fighters at all if they're not combat effective? There's no point in bothering with fighters if they can't accomplish the key mission of being able to kill the enemy.Darth Servo wrote:Except in sci-fi, the ship's shields are too powerful for starfighters to beat.
If a ship has taken that kind of damage to its combat effectiveness (assuming the fighters were actually useful in the first place; see above) then it's time to retreat or surrender.Besides, what happens if all your fighters are shot down?
No. They have last-ditch systems such as CWIS and Sea Sparrow, both of which are intended to shoot down incoming missiles. Their utility for shooting down competently-employed strike aircraft is basically nil. Attacking strike aircraft will launch their missiles from well beyond the effective range of the carrier's point defenses.Don't modern carriers have AA guns?
Think volume and mass, not deck area. Every cubic meter and every KG used by weapons systems can't be used to carry fighters. If the main weapons system of the carrier is its fighters then this tradeoff is extremely undesirable.Furthermore, in space, you don't need a flat-top launch platform, so its much easier to mount big guns.
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So all missions are to take out large capships? All cap ships have shielding powerful enough to stop fighters? Please justify this hasty generalization you've cooked up.Enlightenment wrote:So why have fighters at all if they're not combat effective? There's no point in bothering with fighters if they can't accomplish the key mission of being able to kill the enemy.
When the cap ship has its own guns, there's no need to retreat even if all the fighters are taken out.If a ship has taken that kind of damage to its combat effectiveness (assuming the fighters were actually useful in the first place; see above) then it's time to retreat or surrender.
A variety of weapons is still the best option.Think volume and mass, not deck area. Every cubic meter and every KG used by weapons systems can't be used to carry fighters. If the main weapons system of the carrier is its fighters then this tradeoff is extremely undesirable.
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