Hyperspace Travel in the ST Universe
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Hyperspace Travel in the ST Universe
First and foremost I am going to say that I am very much on the side of the Empire when it comes to this match-up. But thinking objectively I have a few thoughts.
1. The ease of Hyperspace travel as we know it in StarWars is mostly due to the fact that Hyperspace in that galaxy has been mapped out - and vasts nets of NAV Computers continually monitor Hyperspace for gravity wells, planets, etc.
Without this support structure - the Imperial ships may be able to enter hyperspace but it would be much like the first pioneers into this sub-dimension having to write new charts and maps. Would this be enough to remove their advantage of Hyperspace travel?
2. The Interdictor Class Imperial Cruiser, as we all know, creates massive gravity wells powerful enough to disrupt hyperspace to the point that local ships cannot enter hyperspace and escape. From the description of hyperspace it is a sub-dimension separate from our own where Point A and Point B are a fraction of the distance apart as they would be in real-space, which to me sounds a lot like Star Trek's Subspace. So are Subspace and Hyperspace the same thing when it comes to the technology to manipulate it? aka - Could an Interdictor's gravity well generator disrupt Subspace enough to keep a federation vessel from creating a stable Warp Field. Because we all know that without Subspace, warp travel isn't possible (Omega Particle anyone?)
1. The ease of Hyperspace travel as we know it in StarWars is mostly due to the fact that Hyperspace in that galaxy has been mapped out - and vasts nets of NAV Computers continually monitor Hyperspace for gravity wells, planets, etc.
Without this support structure - the Imperial ships may be able to enter hyperspace but it would be much like the first pioneers into this sub-dimension having to write new charts and maps. Would this be enough to remove their advantage of Hyperspace travel?
2. The Interdictor Class Imperial Cruiser, as we all know, creates massive gravity wells powerful enough to disrupt hyperspace to the point that local ships cannot enter hyperspace and escape. From the description of hyperspace it is a sub-dimension separate from our own where Point A and Point B are a fraction of the distance apart as they would be in real-space, which to me sounds a lot like Star Trek's Subspace. So are Subspace and Hyperspace the same thing when it comes to the technology to manipulate it? aka - Could an Interdictor's gravity well generator disrupt Subspace enough to keep a federation vessel from creating a stable Warp Field. Because we all know that without Subspace, warp travel isn't possible (Omega Particle anyone?)
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Heh. Good old Mikal768 in this thread illustrates why broken-record debating is bad. Basically, it isn't really a problem unless you're talking about a single ship with no support trying to do it. Basically, disposable drones, stolen navigation data (ST poor security helps) and realtime FTL sensors are going to prevent any huge loss of mobility.
Also, I recall somebody mentioned that Worf used an 'inverse graviton pulse' to prevent someone going to warp, so people have mused that interdictors might work on warpdrives. However, given the airy-fairy nature of scifi terminology (especially ST) it's not very conclusive.
Also, I recall somebody mentioned that Worf used an 'inverse graviton pulse' to prevent someone going to warp, so people have mused that interdictors might work on warpdrives. However, given the airy-fairy nature of scifi terminology (especially ST) it's not very conclusive.
Not sure about the interdictors. We do know that warp drives are capable of being activated within planetary atmospheres (ST:IV), although this is clearly not a regular phenomenon. If it could work at all, I think the Imps would have to make modifications to the generators to work specifically against warp field generation.
Given the Death Star's intense jamming fields that had an effect on space time, I'd venture to say that powerful enough jamming like the Death Star could shut down any ability to create a warp field. Something that can do that to space time would have to have a major effect on the very fickle warp fields of Starfleet ships.
That is only a guess, however.
Given the Death Star's intense jamming fields that had an effect on space time, I'd venture to say that powerful enough jamming like the Death Star could shut down any ability to create a warp field. Something that can do that to space time would have to have a major effect on the very fickle warp fields of Starfleet ships.
That is only a guess, however.
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I don't really know anything about subspace, but hyperspace isn't anything different. It's only a different dimension in the sense that everything in hyperspace has a complex-valued mass (not rest mass, mind you) from a frame at rest in the galaxy. That is, hyperspace is simply moving through normal space at speeds faster than c -- nothing special.MagicPrime wrote:What are you opinions on the similarities between Sub-Space and Hyperspace?
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Re: Hyperspace Travel in the ST Universe
No. Even without disposable probes and stolen data (as Stark mentioned), it suffices to simply observe the galaxy from wherever they are, predict, based on distance, probable 'current' locations of celestial bodies, and then avoid those probability distributions.MagicPrime wrote:1. The ease of Hyperspace travel as we know it in StarWars is mostly due to the fact that Hyperspace in that galaxy has been mapped out - and vasts nets of NAV Computers continually monitor Hyperspace for gravity wells, planets, etc.
Without this support structure - the Imperial ships may be able to enter hyperspace but it would be much like the first pioneers into this sub-dimension having to write new charts and maps. Would this be enough to remove their advantage of Hyperspace travel?
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Re: Hyperspace Travel in the ST Universe
Get some use out of that million credit Nav-Computer.Surlethe wrote:No. Even without disposable probes and stolen data (as Stark mentioned), it suffices to simply observe the galaxy from wherever they are, predict, based on distance, probable 'current' locations of celestial bodies, and then avoid those probability distributions.
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I don't recall the mean free path in space, but yeah, people seem to think that space is a lot less empty than it really is. Besides, you could cut down your risk factor by sending hyperspace drones ahead of you and then checking to see if they're still transmitting when they reach the destination. Or you could simply make a lot of short jumps instead of a few long ones.PayBack wrote:Ignoring the fact you'd want to know where you're going for a number of other reasons, if you did a blind jump of say 200LY, wouldn't the odds of flying through something still be minuscule?
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I'm going to guess that the Empire would probably breakout alot of there exploration technology.
Longrange scanners, the mentioned drones and probably lots of other neat things. Plus the Empire might have highspeed slower than light drives they can use as well.
I'd give them at the maximum three months to have all the data they'd need. That's a FAR maximum assuming they dont buy maps from someone.
Longrange scanners, the mentioned drones and probably lots of other neat things. Plus the Empire might have highspeed slower than light drives they can use as well.
I'd give them at the maximum three months to have all the data they'd need. That's a FAR maximum assuming they dont buy maps from someone.
My problem is when you try to visualise it you have to be able to see something representing your ship and any other "clutter" so it makes the galaxy seem way more croweded than it is. The same goes for graphical representations. If they were to scale you couldn't see the ships, stars, planets etc, or the screen would have to be impossibly big. Again making it hard to visualise the space in space.Darth Wong wrote:I don't recall the mean free path in space, but yeah, people seem to think that space is a lot less empty than it really is.PayBack wrote:Ignoring the fact you'd want to know where you're going for a number of other reasons, if you did a blind jump of say 200LY, wouldn't the odds of flying through something still be minuscule?
Somehow I don't think sublight drives will be of any help mapping the milkyway before their crew die of old age.Invictus ChiKen wrote: Plus the Empire might have highspeed slower than light drives they can use as well.
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Speeds Sub-c would only be effective really for surveying immeadiate areas. Sheer distance between systems makes sub-c speeds uterlly useless on a large scale. I think the Empire's advanced sening equipment would be the greatest boon. Make a micro jump, scan, jump to edge of scanner range, scan, repeat.
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There is one problem with ST Milky Way. Seeing how the Enterprise, E-nil, E-D and Voyager were in most episodes running into some sort of anomaly, the propability that SW ship going at FTL without precise maps run into 'something' (be it a planet without a sun, a giant space ameboa, time-wrapping anomaly, unstable wormhole or something in that matter) is not that low as one may think.
As for 2) - hyperspace looks for me like either the "transwarp conduit" from TNG, but more unstable or something like (this time more stable and controlable) warp-wormhole from the ST I. Neither of those (both warp and TW) seems to be affected by gravity. There were instances of ships traveling at war inside gravity wells - ST IV (both engaging warp inside the atmosphere and going at warp around the sun), one of TNG episodes, when E-D come on the orbit at war, decelerates to beam someone down and accelerates once again and another one (Klingon Civil war) when Bird of Prey goes into warp near the sun, Voyager with it's "crack in event horizon"...
Using warp inside strong gravity wells is not seen as a good practice (probably higher strain on warp-drive), but it's not a problem.
As for 2) - hyperspace looks for me like either the "transwarp conduit" from TNG, but more unstable or something like (this time more stable and controlable) warp-wormhole from the ST I. Neither of those (both warp and TW) seems to be affected by gravity. There were instances of ships traveling at war inside gravity wells - ST IV (both engaging warp inside the atmosphere and going at warp around the sun), one of TNG episodes, when E-D come on the orbit at war, decelerates to beam someone down and accelerates once again and another one (Klingon Civil war) when Bird of Prey goes into warp near the sun, Voyager with it's "crack in event horizon"...
Using warp inside strong gravity wells is not seen as a good practice (probably higher strain on warp-drive), but it's not a problem.
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Unfortunately, what it looks like to you is less important than what it looks like to Dr Saxton, since his thoughts (as printed in ICS) are canon and yours (or mine) aren't.Kruk wrote:There is one problem with ST Milky Way. Seeing how the Enterprise, E-nil, E-D and Voyager were in most episodes running into some sort of anomaly, the propability that SW ship going at FTL without precise maps run into 'something' (be it a planet without a sun, a giant space ameboa, time-wrapping anomaly, unstable wormhole or something in that matter) is not that low as one may think.
As for 2) - hyperspace looks for me like...
glass.
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Yes... another failure of "visualization." In this case, you have to fall back to the maths. So let's get down to some of them, hmm?PayBack wrote:My problem is when you try to visualise it you have to be able to see something representing your ship and any other "clutter" so it makes the galaxy seem way more croweded than it is. The same goes for graphical representations. If they were to scale you couldn't see the ships, stars, planets etc, or the screen would have to be impossibly big. Again making it hard to visualise the space in space.Darth Wong wrote:I don't recall the mean free path in space, but yeah, people seem to think that space is a lot less empty than it really is.PayBack wrote:Ignoring the fact you'd want to know where you're going for a number of other reasons, if you did a blind jump of say 200LY, wouldn't the odds of flying through something still be minuscule?
Suppose for each distance element traveled dx, the amplitude of you smacking into something is λ (assuming "uniform" galactic densities). Thus, if we had a "beam" of ships traveling at hyperspeeds blind, the decrease in the "intensity" of the "beam" is dI = -Iλdx. This is an ordinary differential equation that has the solution I = I_0 exp(-λx), where I_0 is the initial "intensity" of the "beam" of ships. Therefore, the number of ships being "absorbed" between 0 and any x is I_0 - I_0 exp(-λx) = I_0 [1 - exp(-λx)], or I_0 times the cdf of an exponential distribution. Therefore, the probability of a ship suffering a mishap between x and x+dx is dP(x) = λexp(-λx). The definition of the mean free path, l, means that λ is the reciprocal of the mean free path (λ = 1/l).
That would make for an extremely slow invasion.Invictus ChiKen wrote: Plus the Empire might have highspeed slower than light drives they can use as well.
On the order of 350 incidents out of how many ship-light-years traveled?Kruk wrote:There is one problem with ST Milky Way. Seeing how the Enterprise, E-nil, E-D and Voyager were in most episodes running into some sort of anomaly, the propability that SW ship going at FTL without precise maps run into 'something' (be it a planet without a sun, a giant space ameboa, time-wrapping anomaly, unstable wormhole or something in that matter) is not that low as one may think.
glass has already dealt with this.Kruk wrote:As for 2) - hyperspace looks for me like either the "transwarp conduit" from TNG, but more unstable or something like (this time more stable and controlable) warp-wormhole from the ST I. Neither of those (both warp and TW) seems to be affected by gravity.
Actually, being seen as not good practice and having a higher strain on the warping ship is a problem. A higher strain on the warping ship, for instance, could make it break up, which would end your trip pretty quick.Kruk wrote:There were instances of ships traveling at war inside gravity wells - ST IV (both engaging warp inside the atmosphere and going at warp around the sun), one of TNG episodes, when E-D come on the orbit at war, decelerates to beam someone down and accelerates once again and another one (Klingon Civil war) when Bird of Prey goes into warp near the sun, Voyager with it's "crack in event horizon"...
Using warp inside strong gravity wells is not seen as a good practice (probably higher strain on warp-drive), but it's not a problem.
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Another question would be to ask how often they actually "ran into" these anomalies as opposed to detecting them and then diverting course to check them out, and how many of these anomalies would have necessarily been harmful to a ship traveling at hyperspace.Wyrm wrote:On the order of 350 incidents out of how many ship-light-years traveled?Kruk wrote:There is one problem with ST Milky Way. Seeing how the Enterprise, E-nil, E-D and Voyager were in most episodes running into some sort of anomaly, the propability that SW ship going at FTL without precise maps run into 'something' (be it a planet without a sun, a giant space ameboa, time-wrapping anomaly, unstable wormhole or something in that matter) is not that low as one may think.
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Not that much I think. Warp is not very fast (at least at small factors - and E-D standard warp speed was around factor 6) and E-D was always near important places - Romulan, Cardassian and Klingon borders - plus not that far away from Earth and Betazed.On the order of 350 incidents out of how many ship-light-years traveled?
The same goes for Archers Enterprise. The Voyager is another matter, but it was using during most of the way plot-devices, not own warp drive (slower then E-D drive by the way).
For the first question the sipliest answer is, that it does not matter. Warp is (as already mentioned) slow, so they wont divert that much from initial course.Another question would be to ask how often they actually "ran into" these anomalies as opposed to detecting them and then diverting course to check them out, and how many of these anomalies would have necessarily been harmful to a ship traveling at hyperspace.
For second... one could guess. Running into a lone planet and any phenomanon that is creating gravity shadows would be either deadly or not good for the ship. Same for big space living creatures from TOS times.
Time anomalies also wont be too nice, but probably wont kill the ship (another matter is how SW crews are prepared to handle such anomalies).
The rest are various space distortions, subspace distortions, holes in continuum and such things. I dont know if and how the hyperspace relates to the realspace, but if there is any relation (other then gravity) then they can be harmful (question is how much). If the gravity is the only connection, then probably wont be harmful.
I have not said - higher strain on warping ship, but on the warp drive. Like the need to generate stronger warp-field, using more fuel etc.Actually, being seen as not good practice and having a higher strain on the warping ship is a problem. A higher strain on the warping ship, for instance, could make it break up, which would end your trip pretty quick.
Since when comparision of two drive systems from two different universes is part of ICS?Unfortunately, what it looks like to you is less important than what it looks like to Dr Saxton, since his thoughts (as printed in ICS) are canon and yours (or mine) aren't.
Actually I fell back on common senseWyrm wrote:Yes... another failure of "visualization." In this case, you have to fall back to the maths. So let's get down to some of them, hmm?PayBack wrote:My problem is when you try to visualise it you have to be able to see something representing your ship and any other "clutter" so it makes the galaxy seem way more croweded than it is. The same goes for graphical representations. If they were to scale you couldn't see the ships, stars, planets etc, or the screen would have to be impossibly big. Again making it hard to visualise the space in space.Darth Wong wrote: I don't recall the mean free path in space, but yeah, people seem to think that space is a lot less empty than it really is.
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Er, no. That's not what was being said. What's said is that your thoughts concerning hyperspace are over-ruled by what's stated in the ICS. The ICS states hyperspace is realspace, it's not a separate dimension or whatnot.Kruk wrote:Since when comparision of two drive systems from two different universes is part of ICS?