If I can get at the .ini guts, I'd make it for the demo. But I can't.Ace Pace wrote:If someone actully made that mod, I'd get the game in a heartbeat, same way if I could find such a mod for Company of Heroes I'd get that game.
I just can't get over this irrational hatred of base building.
C&C3 Demo
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It's possible to play as Nod in skirmish in the demo via a really easy work-around that doesn't require any mods.
All you do is go to the Skirmish menu, click the drop down list to choose a side then click on Nod (it wont do anything). Now keep your cursor over the list and press 'N' and it will select Nod. You can also select the Scrin this way but they don't work in game, whereas Nod is fully functional. You can change the AIs side to GDI, but that doesn't appear to work (at least not when I tried).
All you do is go to the Skirmish menu, click the drop down list to choose a side then click on Nod (it wont do anything). Now keep your cursor over the list and press 'N' and it will select Nod. You can also select the Scrin this way but they don't work in game, whereas Nod is fully functional. You can change the AIs side to GDI, but that doesn't appear to work (at least not when I tried).
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Ha, fantastic!Aaron Ash wrote:It's possible to play as Nod in skirmish in the demo via a really easy work-around that doesn't require any mods.
All you do is go to the Skirmish menu, click the drop down list to choose a side then click on Nod (it wont do anything). Now keep your cursor over the list and press 'N' and it will select Nod. You can also select the Scrin this way but they don't work in game, whereas Nod is fully functional. You can change the AIs side to GDI, but that doesn't appear to work (at least not when I tried).
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In other words, turn C&C into Ground Control.SirNitram wrote:
Looking at the basics of the demo, the guts should allow a complete toss-aside of base-building.
Replace the MCV with a Mobile Forward Command Post. Once deployed, you get reinforcement timers dependent on cash. Cash comes in from capturing objectives like the Tiberium Spikes, and a steady fund from the 'Post. No need for base building, just military forces called in.
They do this near many base structures and buildings - I think it's them being 'tactical'.Dartzap wrote:Oh yes, one bizarre thing I noticed when making a squad of riflemen from the barracks... Do two of them just go to the door and guard it? Whilst making rather rude gestures to the rest of their squad? One was most amused when I saw that
Like I said before, the teching and base building is 'flat' and simple compared to many RTSs... so it doesn't even really need to exist. Change/add some tab-powers and use Nitrams 'command post' idea.
Also, I like the deployable/packable defences. Building them remains useful once the battle moves.
EDIT - using the sploit above to play as Nod, they remain awesome. The flame tank rules early game, as it's capable of killing dozens of infantry in one blast. Their turret thing is interesting: you place a base and then add 3 turrets around it connected by cables. Losing the base deactivates the turrets.
Does anyone know anything about the Scrin and are they going to be just another 'normal' race or will they eat Tiberium or something awesome like that?
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He's one of Stalin's assistants.Jaepheth wrote:I believe Kane makes an appearance in both the Allied and Soviet endings in Red Alert.
Einstein met Hitler right when he got out of prison and shook his hand, Einstein was then shunted back to his lab in the present, history went on with things like GPS in the 50's and then Stalin took Hitler's place, thus The Great World War II.And the premise of Red Alert was that someone went back in time and erased Hitler, and we never see the traveler's face.
Add to that Kane's quote of "He who controls the past commands the future. He who commands the future, conquers the past."
Kane was the brains behind RA's Soviet Union.
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- Invictus ChiKen
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Okay I'm in love with this game.
Tried the Brotherhood of Nod useing the above instructions. Thse Avatar mechs are AWSOME. Make three of them.
Then three of the following:
Bikes
Flame Tanks
Stealth Tanks
Beam cannons.
Then have the Avatars canabolise each of them.
End result. Three MASSIVE duel laser stealth mechs. With flame throwers and stealth detection abilities.
You can keep this up but it is expensive five units for one super unit.
Tried the Brotherhood of Nod useing the above instructions. Thse Avatar mechs are AWSOME. Make three of them.
Then three of the following:
Bikes
Flame Tanks
Stealth Tanks
Beam cannons.
Then have the Avatars canabolise each of them.
End result. Three MASSIVE duel laser stealth mechs. With flame throwers and stealth detection abilities.
You can keep this up but it is expensive five units for one super unit.
Not to mention that if they die, GDI can use them against you.Invictus ChiKen wrote:Okay I'm in love with this game.
Tried the Brotherhood of Nod useing the above instructions. Thse Avatar mechs are AWSOME. Make three of them.
Then three of the following:
Bikes
Flame Tanks
Stealth Tanks
Beam cannons.
Then have the Avatars canabolise each of them.
End result. Three MASSIVE duel laser stealth mechs. With flame throwers and stealth detection abilities.
You can keep this up but it is expensive five units for one super unit.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
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The Scrin will be immune to tiberium and I believe they will also, like The Forgotten, be able to control any mutants created by the crystals too.Stark wrote: They do this near many base structures and buildings - I think it's them being 'tactical'.
Like I said before, the teching and base building is 'flat' and simple compared to many RTSs... so it doesn't even really need to exist. Change/add some tab-powers and use Nitrams 'command post' idea.
Also, I like the deployable/packable defences. Building them remains useful once the battle moves.
EDIT - using the sploit above to play as Nod, they remain awesome. The flame tank rules early game, as it's capable of killing dozens of infantry in one blast. Their turret thing is interesting: you place a base and then add 3 turrets around it connected by cables. Losing the base deactivates the turrets.
Does anyone know anything about the Scrin and are they going to be just another 'normal' race or will they eat Tiberium or something awesome like that?
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Finally downloaded this thing and ran on through it.
Observation 1: Those Zone Troopers kick ass.
Observation 2: Oh fuck flame soldiers, RUN!
The Recon Bike is still the pimpest unit in the game. Can you imagine how pissed people will be at the constant hit and run attacks my little dudes will pull off? I love it.
I really like how you can build units from the tab or by clicking on the building, and I'm sort of glad the Generals "build anywhere" feature is gone.
Kane rocks my face off. Will-buy. Can't wait to get my hands on the Zer--SCRIN.
Observation 1: Those Zone Troopers kick ass.
Observation 2: Oh fuck flame soldiers, RUN!
The Recon Bike is still the pimpest unit in the game. Can you imagine how pissed people will be at the constant hit and run attacks my little dudes will pull off? I love it.
I really like how you can build units from the tab or by clicking on the building, and I'm sort of glad the Generals "build anywhere" feature is gone.
Kane rocks my face off. Will-buy. Can't wait to get my hands on the Zer--SCRIN.
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I didn't know that Avatars can cannibalize multiple units.
I think I'll have to buy a new computer. My 1.8 Gig desktop won't cut it, even though I upgraded the RAM and graphics card.
I think I'll have to buy a new computer. My 1.8 Gig desktop won't cut it, even though I upgraded the RAM and graphics card.
Turns out that a five way cross over between It's Always Sunny in Philadelphia, the Ali G Show, Fargo, Idiocracy and Veep is a lot less funny when you're actually living in it.
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It doesn't use the traditional C&C building style, it uses the Generals one: each building you have can produce its own units. The difference in this one is that it's tougher to get resources because you don't have your own independent sources of income like in Generals late game, so... be wary of having too many war factories cranking out armor...ray245 wrote:So who here thinks he has the largest battle so far? I know that building more tanks and etc will be more diffcult if it is using RA style building...
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Well. A few observations.
Zone Troopers finally don't look like football players, now that they have helmets. Thank goddess that someone fixed that. It just looked soooo stuuuupid.
The ability to launch whole attacks deep into an enemy base with 'strike' weapons alone is staggering. Also, the airpower available to GDI is quite cool.
I love the outpost and mobile war perimeter thingie trucks. Those are godsends for a player who used to use MCVs offensively (meee!).
Grenadiers are as usual, the best infantry ever. At least they're somewhat later to get though. No more rushing those...
Zone Troopers finally don't look like football players, now that they have helmets. Thank goddess that someone fixed that. It just looked soooo stuuuupid.
The ability to launch whole attacks deep into an enemy base with 'strike' weapons alone is staggering. Also, the airpower available to GDI is quite cool.
I love the outpost and mobile war perimeter thingie trucks. Those are godsends for a player who used to use MCVs offensively (meee!).
Grenadiers are as usual, the best infantry ever. At least they're somewhat later to get though. No more rushing those...
What about Tiberium Spikes? In the Prologue.Darth Garden Gnome wrote:The difference in this one is that it's tougher to get resources because you don't have your own independent sources of income like in Generals late game, so... be wary of having too many war factories cranking out armor...
It would be nice to have some income minus Tiberium- I want more Mammoths.
Still got to play Nod (my favorite faction) in Skirmish. And finish the demo mission. Been busy.
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Just finished playing through the Demo, and I have to say I am very impressed. Even with far below optimum hardware, it Still runs fairly well.
The only thing I hate is that there is no way to heal infantry during combat. I sent like three waves of troops at the Nod base in the prolouge. I miss medics.
The FMVs are what really blow me away. Kane is back in all his maniacal glory, and the new GDI general seems bad-ass.
One other note. Can anyone here guess the firepower of the Ion Cannon in the opening movie? Seems like GDI really turned the dial up on that thing.
The only thing I hate is that there is no way to heal infantry during combat. I sent like three waves of troops at the Nod base in the prolouge. I miss medics.
The FMVs are what really blow me away. Kane is back in all his maniacal glory, and the new GDI general seems bad-ass.
One other note. Can anyone here guess the firepower of the Ion Cannon in the opening movie? Seems like GDI really turned the dial up on that thing.
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The Tiberium Spikes are nice, but you'd need a bigass pile of them for it to equal an actual mining operation.
However, for if they include a robust map editor I could definately see factions squaring off against each other, each with several tiberium spikes under their control instead of a mining operation. It's about as close as you could get to Ground Control without a mod!
However, for if they include a robust map editor I could definately see factions squaring off against each other, each with several tiberium spikes under their control instead of a mining operation. It's about as close as you could get to Ground Control without a mod!
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I keep getting my butt kicked as Nod. As GDI I can take the Nodders out via heavy armor superiority, which lets me control expansions a bit better, but as Nod, man! Even against another Nod, I just suck! I don't know what I need to build to do a good job of it. Infantry get build so fast that it's almost hard to micro my unit production due to the speed they churn them out. The garrisoned center is pretty brutal to my light tanks and by the time I've got the stuff to wash them away, they're going to kill me with mammoth tanks.
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Underpowered for how dirt cheap they are? My only problem with them is that they build so fast and cost so little that I'd really prefer if it they came in packages of 3-5 times as many. Little fireteams are nice, but for the cost of one tank you get a crapton of boots, and I'm never sure what to do with all those men. I'd like to set them to auto base defend or something useful.Howedar wrote:Infantry are seeming pretty underpowered to me right now.
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A 1.8 gig what? P4? And what ram and gpu, curious to know what level of hardware "won't cut it"Pelranius wrote:I didn't know that Avatars can cannibalize multiple units.
I think I'll have to buy a new computer. My 1.8 Gig desktop won't cut it, even though I upgraded the RAM and graphics card.
I do know how to spell
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
I agree. The individual guys are pretty useless, but in mobs they can be quite effective when salted with rockets/nades/etc. They're simply built so fast, so cheap, and die so quick having much larger groups would reduce the frenzy of WWI-style charges.Covenant wrote:Underpowered for how dirt cheap they are? My only problem with them is that they build so fast and cost so little that I'd really prefer if it they came in packages of 3-5 times as many. Little fireteams are nice, but for the cost of one tank you get a crapton of boots, and I'm never sure what to do with all those men. I'd like to set them to auto base defend or something useful.
Infantry are absolutely awesome in buildings until midgame, though. Nod rules them with flamers, but GDI can have a devil of a time getting them out.