Empire At War expansion

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Covenant
Sith Marauder
Posts: 4451
Joined: 2006-04-11 07:43am

Post by Covenant »

Hotfoot wrote:Look, you don't need to model EVERY gun for this to work. Leave that for flight sims. Work out relative firepower and scale things down. The dude who makes Warlords is a fucking idiot. There were Star Wars mods for HW1 that didn't run like ass lathered in bacon grease.

All I want is Rebellion 2. That's all.
Ass lathered in bacon grease might actually move along at a pretty good clip. At least downhill.

I'd really like Rebellion 2 as well. I think we're the only ones! Who else is a Rebellion fan? I forget what it was called in Europe, it had a different name. It really is a fun game though, I've got it on my computer and play it from time to time. I massacre it on Jedi now that I've gotten it worked out all in my head, but it's an extremely rewarding game, I'd say. Done with something similar to Homeworld or EaW graphics and extremely simplified movement and firing orders like Rebellion had, the game could be gobs of fun. Nothing beat all the deception either. It was really such a deep game as far as Star Wars strategy knockoffs go.
User avatar
Dartzap
Sith Acolyte
Posts: 5969
Joined: 2002-09-05 09:56am
Location: Britain, Britain, Britain: Land Of Rain
Contact:

Post by Dartzap »

I'd really like Rebellion 2 as well. I think we're the only ones! Who else is a Rebellion fan? I forget what it was called in Europe,
Star Wars: Supremacy
EBC: Northeners, Huh! What are they good for?! Absolutely nothing! :P

Cybertron, Justice league...MM, HAB SDN City Watch: Sergeant Detritus

Days Unstabbed, Unabused, Unassualted and Unwavedatwithabutchersknife: 0
User avatar
Zac Naloen
Sith Acolyte
Posts: 5488
Joined: 2003-07-24 04:32pm
Location: United Kingdom

Post by Zac Naloen »

Covenant wrote:
Hotfoot wrote:Look, you don't need to model EVERY gun for this to work. Leave that for flight sims. Work out relative firepower and scale things down. The dude who makes Warlords is a fucking idiot. There were Star Wars mods for HW1 that didn't run like ass lathered in bacon grease.

All I want is Rebellion 2. That's all.
Ass lathered in bacon grease might actually move along at a pretty good clip. At least downhill.

I'd really like Rebellion 2 as well. I think we're the only ones! Who else is a Rebellion fan? I forget what it was called in Europe, it had a different name. It really is a fun game though, I've got it on my computer and play it from time to time. I massacre it on Jedi now that I've gotten it worked out all in my head, but it's an extremely rewarding game, I'd say. Done with something similar to Homeworld or EaW graphics and extremely simplified movement and firing orders like Rebellion had, the game could be gobs of fun. Nothing beat all the deception either. It was really such a deep game as far as Star Wars strategy knockoffs go.
Looking at what the developers wanted to do, seems they wanted a Rebellion 2 as well. Then they got behind schedule and Lucas Arts told them to scrap a good half of the features. They left them in the code half finished, so people can see exactly what was cut if you look in the xml's.
Image
Member of the Unremarkables
Just because you're god, it doesn't mean you can treat people that way : - My girlfriend
Evil Brit Conspiracy - Insignificant guy
User avatar
Raesene
Jedi Master
Posts: 1341
Joined: 2006-09-09 01:56pm
Location: Vienna, Austria

Post by Raesene »

I loved Rebellion, although it nearly always ended in my Executor-fleets devastating the galaxy. The droid duo was fun- "sanction him...", if you lost as imperial commander.
Rebellion's 200 (or was it 100?) planet galaxy was nice, more would be better.
Are there any mods available? I never heard of any.

I'm waiting until I get EaW together with its add-on for ~30€ or so, the reviews were not so great and it dropped of my 'must have immediately'-list.

"In view of the circumstances, Britannia waives the rules."

"All you have to do is to look at Northern Ireland, [...] to see how seriously the religious folks take "thou shall not kill. The more devout they are, the more they see murder as being negotiable." George Carlin

"We need to make gay people live in fear again! What ever happened to the traditional family values of persecution and lies?" - Darth Wong
"The closet got full and some homosexuals may have escaped onto the internet?"- Stormbringer

User avatar
Zac Naloen
Sith Acolyte
Posts: 5488
Joined: 2003-07-24 04:32pm
Location: United Kingdom

Post by Zac Naloen »

Raesene wrote:I loved Rebellion, although it nearly always ended in my Executor-fleets devastating the galaxy. The droid duo was fun- "sanction him...", if you lost as imperial commander.
Rebellion's 200 (or was it 100?) planet galaxy was nice, more would be better.
Are there any mods available? I never heard of any.

I'm waiting until I get EaW together with its add-on for ~30€ or so, the reviews were not so great and it dropped of my 'must have immediately'-list.

EAW has an extremely healthy mod community, due the game being piss-easy to mod.
Image
Member of the Unremarkables
Just because you're god, it doesn't mean you can treat people that way : - My girlfriend
Evil Brit Conspiracy - Insignificant guy
AidanMcfay
Youngling
Posts: 116
Joined: 2007-01-18 09:47pm
Location: Hickory, North Carolina

Post by AidanMcfay »

I miss rebellion, but EAW and a mod called Conflict in Space has found a new place in my heart.... My search is being a bit wonky or I'd post a link, but it adds the Soverign, Executor as well as other SSD's, Republic Star Destroyers and more.

Also improves the AI tons.
Aquatain Wrote:
"Why would they name a weapon that fires physical shells "Turbolasers" ??"
User avatar
Ritterin Sophia
Sith Acolyte
Posts: 5496
Joined: 2006-07-25 09:32am

Post by Ritterin Sophia »

Is this the one?

Also: I'm a newb at modding, can someone help me?
A Certain Clique, HAB, The Chroniclers
Teebs
Jedi Master
Posts: 1090
Joined: 2006-11-18 10:55am
Location: Europe

Post by Teebs »

I've just started playing with one of the mods and am liking, Conflict in Space I think.

What would be brilliant would be a 40k mod.
User avatar
Brother-Captain Gaius
Emperor's Hand
Posts: 6859
Joined: 2002-10-22 12:00am
Location: \m/

Post by Brother-Captain Gaius »

Teebs wrote:What would be brilliant would be a 40k mod.
There's one in the works, last I checked. Unfortunately these things rarely ever see the light of day, from trying to add the entire 40k universe too quickly...

EDIT: Oh for christ's sake, I should have figured as much. The mod was canceled in favor of moving it to C&C3.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003

"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
User avatar
Darth Tanner
Jedi Master
Posts: 1445
Joined: 2006-03-29 04:07pm
Location: Birmingham, UK

Post by Darth Tanner »

the 40k mod had working fighters last time I heard anything about it... a pity I would have enjoyed that after the SG1 mod.

The main problem with EaW is the absolute crap space mechanics. Having a fleet of Star Destroyers is just painful with the shit poor path finding, 2D space, incredibly short visual/weapon ranges and the abysmally small maps. Having bloody nebula's/asteroid fields everywhere doesn't help much either, although there is a mod pack that removes most of them.
They left them in the code half finished, so people can see exactly what was cut if you look in the xml's.
I've seen the ship fighter capacities like in Supremacy and a basic diplomacy model but is there anything other than that they were hoping to introduce?
Get busy living or get busy dying... unless there’s cake.
AidanMcfay
Youngling
Posts: 116
Joined: 2007-01-18 09:47pm
Location: Hickory, North Carolina

Post by AidanMcfay »

General Schatten wrote:Is this the one?

Also: I'm a newb at modding, can someone help me?
Yup but you need 5.0 then upgrade 5.0 to 5.1. New ships, runs smoother, mods the AI ALOT! Oh if you have a Soveriegn in orbit around the planet your fighting on...no bomber squads for you...bombing run gives you superlaser from mr. happy Soveriegn
Aquatain Wrote:
"Why would they name a weapon that fires physical shells "Turbolasers" ??"
User avatar
Vehrec
Jedi Council Member
Posts: 2204
Joined: 2006-04-22 12:29pm
Location: The Ohio State University
Contact:

Post by Vehrec »

Brother-Captain Gaius wrote:
Teebs wrote:What would be brilliant would be a 40k mod.
There's one in the works, last I checked. Unfortunately these things rarely ever see the light of day, from trying to add the entire 40k universe too quickly...

EDIT: Oh for christ's sake, I should have figured as much. The mod was canceled in favor of moving it to C&C3.
C&C3 isn't even out yet! And it has no space layer! WTF?? Will we never see the battlefleets on PC?
ImageCommander of the MFS Darwinian Selection Method (sexual)
User avatar
Zac Naloen
Sith Acolyte
Posts: 5488
Joined: 2003-07-24 04:32pm
Location: United Kingdom

Post by Zac Naloen »

I've seen the ship fighter capacities like in Supremacy and a basic diplomacy model but is there anything other than that they were hoping to introduce?

More streamlining of the game engine IIRC.

Thats now been pushed back for another game though Lucas Arts wouldn't give them time.
Image
Member of the Unremarkables
Just because you're god, it doesn't mean you can treat people that way : - My girlfriend
Evil Brit Conspiracy - Insignificant guy
Post Reply