DosBox
Moderator: Thanas
- Sharpshooter
- Jedi Master
- Posts: 1081
- Joined: 2004-08-31 10:59pm
If you're using a fresh install like I've got a feeling you are, make sure you go into the configuration file and set the CYCLES entry to something around 12,000 or so. There's also a key combo to change that in-game when running it, but I've forgotten what it is.
Also, just in case you aren't, make sure you get D-Fend, since it just makes setting everything up so much easier, not just in running the games but also in tweaking them like with the allotted memory, hardware emulation, cycle rate, and so on.
Also, just in case you aren't, make sure you get D-Fend, since it just makes setting everything up so much easier, not just in running the games but also in tweaking them like with the allotted memory, hardware emulation, cycle rate, and so on.
This has been another blunder by you friendly local idiot.
Just to point out, when it gets busy with units MoM is still going to be dog ass slow, no matter how high you boost it's CPU time (open task manager and watch the CPU percentage, when Dosbox has 100% or close to stop increasing it, or your performance will start to slow again).
Turning the sound off in the MoM config program will help a bit too.
Turning the sound off in the MoM config program will help a bit too.
Man, I was just playing MoM last night too.
That is seriously one of the sweetest games ever made. Dominions3 or HoMM don't quite capture the lovely gameplay, though Dom3 does replicate a lot of it--especially the ridiculous stacks of buffs you can put onto units.
How I'd kill for another MoM or MoO game that was quality.
That is seriously one of the sweetest games ever made. Dominions3 or HoMM don't quite capture the lovely gameplay, though Dom3 does replicate a lot of it--especially the ridiculous stacks of buffs you can put onto units.
How I'd kill for another MoM or MoO game that was quality.
I'd go for MoM but less crushingly ugly and poorly presented. Even stuff very similar like Age of Wonders or whatever didn't have the simple excellence of MoM. Also, some AI that wasn't worthless might help, along with a decent (GC2/SEV level) diplomacy system. I think the actual game mechanics of squads, combat resolution, towns etc is fine and just adding 'starbases' or 'farms' would make it just fine.
I'd also like a fantasy game using the Colonisation 'manufacture, then equip your guys with it' system rather than 'build squad from shields' system. Economy = good.
I'd also like a fantasy game using the Colonisation 'manufacture, then equip your guys with it' system rather than 'build squad from shields' system. Economy = good.
Yeah, it hasn't aged well. It still has bright and pretty colors, but otherwise it's fallen on hard times. Still, the game is pretty solid, especially considering how poorly other games from that era stack up nowadays in terms of gameplay. The computer's AI was basically nonexistant though. I doubt one could call the game challenging.
I've been playing a lot of old strategy game, and I'm still fixated on trying to visualize a way to have a fun Space War game that has at least more than a toehold on reality. Old Starflight did the best of most, since the ships were actually just little dots so you could presume they were actually vast distances apart from each other, and Star Control had a degree of inertia to their ships... but without making them that horribly abstracted, I just can't think it up. It may be stuck forever as something that can only be done in turnbased strategy.
I've been playing a lot of old strategy game, and I'm still fixated on trying to visualize a way to have a fun Space War game that has at least more than a toehold on reality. Old Starflight did the best of most, since the ships were actually just little dots so you could presume they were actually vast distances apart from each other, and Star Control had a degree of inertia to their ships... but without making them that horribly abstracted, I just can't think it up. It may be stuck forever as something that can only be done in turnbased strategy.