3rd World Farmer - Most depressing game I played lately

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Pulp Hero
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Post by Pulp Hero »

Three squares of corn, three squares of wheat, constant medicine and then as many peanuts as you can afford is a guareented win.
I can never love you because I'm just thirty squirrels in a mansuit."

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brianeyci
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Post by brianeyci »

Call me crazy, but maybe the ultimate goal shouldn't be make your village have a clinic, road, school, etc., but maybe it should be buy a plane ticket and get the hell out of there with your family.

I think the overall message should be, it is impossible without a lot of foreign intervention (could be represented in the game as luck) for third world countries to stand on their feet, and the only permanent solution for many is to leave the war torn country entirely (emigrate, maybe could be the game ending action) I'm not saying it should be impossible to beat with skill, just that with skill alone you should sometimes lose, and past the early game (10 turns) there's no way to lose at all.

Even if you don't care about the message, the game sure needs tweaking, if it's too easy it's not as fun.
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Sam Or I
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Post by Sam Or I »

The plow is usually unaffected by events, I always keep on as back up.
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Pulp Hero
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Post by Pulp Hero »

Elephants almost never get pouched either, though you can't rely on them- heavily ensured peanuts are where it is at.
I can never love you because I'm just thirty squirrels in a mansuit."

"Ah, good ol' Popeye. Punching ghosts until they explode."[/b]-Internet Webguy

"It was cut because an Army Ordnance panel determined that a weapon that kills an enemy soldier 10 times before he hits the ground was a waste of resources, so they scaled it back to only kill him 3 times."-Anon, on the cancellation of the Army's multi-kill vehicle.
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KrauserKrauser
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Post by KrauserKrauser »

Once you get to 10k in the bank and have all the buildings and farm improvements, the game is essentially on autopilot as long as you have wells, insurance and the politician. Just buy the 8 elephants and replace them when they get poached, it's retarded at that point.
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Sam Or I
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Post by Sam Or I »

Some (I assume) simple things that would make the game more challenging:

Random event time line. Lets say after turn 10, it opens up x events, after 20 it opens up y events.

Have a higher risk of peanut crop failure.

Make medcine drastically more expensive the older one gets.

Fun little game overall, once you make more than $1000, the game is pretty much set.
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Raxmei
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Post by Raxmei »

Keeping representation should cost you, and it should be possible to lose improvments. A one-time cost gets a representative in your pocket forever without any need to maintain his interest.
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Beowulf
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Post by Beowulf »

Something to note is that if you're marrying someone off, you'll get a larger chunk of change if they're educated. Also, you get more work out of them if you educate them.
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Sam Or I
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Post by Sam Or I »

Beowulf wrote:Something to note is that if you're marrying someone off, you'll get a larger chunk of change if they're educated. Also, you get more work out of them if you educate them.
They should also be more likely to leave with out a choice. Who wants to stay on a farm?
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Phantasee
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Post by Phantasee »

I got a million or so after 30ish turns. The second game, though. I got raped in the first one, all the adults died and I couldn't buy medicine, wife went first, no one to remarry in time. Very sad.
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Praxis
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Post by Praxis »

Won in ten turns.


Weirdest thing though; a crash of the national bank increased my living costs to over 25,000 one turn.

Phantasee; you must mean 100,000, right? I accomplished it after 23 turns.

The numbering system doesn't go that high.

I got my grand-daughter to the maximum of 10 years of education by age 15; with eight fully-educated workers I could pull in 16,000 a year in livestock alone without planting any crops.
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Trytostaydead
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Post by Trytostaydead »

Meh. Got boring as I was raking in tens of thousands of dollars. I think there should be more options. Like buying a new hut, car, armed squads, more plots of lands, etc.
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Isolder74
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Post by Isolder74 »

Trytostaydead wrote:Meh. Got boring as I was raking in tens of thousands of dollars. I think there should be more options. Like buying a new hut, car, armed squads, more plots of lands, etc.
me too at least it should let you expand the farming, tools, or livestock areas. New hut for more kids, hired hands, allowed to help other farmers ect
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Raxmei
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Post by Raxmei »

While you're at it you might as well build a base of support with which to launch a coup and overthrow the government. Now that's what I call winning. Then you can start playing Third World: Total War.
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