S.T.A.L.K.E.R Released
Moderator: Thanas
So long as I can walk around an open area killing fucked up zombies and soldiers in ruined buildings I think I'll be happy until mods come out.
Sadly, Eastern European games and game-breaking bugs seem pretty common. Guild 2 anyone? Hell, basically any game released by JoWood anyone?
Sadly, Eastern European games and game-breaking bugs seem pretty common. Guild 2 anyone? Hell, basically any game released by JoWood anyone?
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
Quoting a post from Penny Arcade forums:
Also, apparently almost all voice acting in the game is Russian (subtitled), with only the most important parts delivered in (heavily accented) English. How's that for immersion?
Sounds sweet.My god the AI in this game is fucking awesome. The military just assaulted the town I was in and was systematically clearing it out until the stalkers rallied and pushed them back. I had assumed that the all of the military grunts were dead (As the NPC's had pretty much resumed what they were doing after they had executed any wounded military grunts that had gotten left behind. Though in retrospect the guards were going nuts, checking the entire area bit by bit.) when all of a sudden the guy I was walking past took a bullet to the head and died. It turned out that the military stalkers fell back, left a rear-guard to cover their retreat while they found places to snipe at the town from. Needless to say I was impressed. The military also won because they managed to put down most of the more heavily armed guards before the NPC's in the town could figure out what the hell was going on.
Also, apparently almost all voice acting in the game is Russian (subtitled), with only the most important parts delivered in (heavily accented) English. How's that for immersion?
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Very good- I stood at a campfire watching a bunch of Stalkers joking away in Russian. I only knew they were joking because it ended with laughter
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
I'm really enjoying the game. It looks a bit naff, but that just means it runs on my puter. I haven't even bothered going back with the flashdrive yet: I've been following clues north for miles, just blowing away bandits and helping my mates (if you heal the first loner, and save a wounded guy at the first fight, turns out they love you). I haven't had any crashes yet, but I'm using static lighting so I'm not really taxing the game. Luring people into anomalies = win.
Later on you can lure bandits into radioactive areas and they all stop suddenly, say something in russian, and sprint off looking for a way out with their geiger counter going nuts
“Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.” - Oscar Wilde.
I'ld like to return the flash drive to the trader, but I think the door is bugged cos it isnt opening. Either that or it is closing hours for the damn thing.
I've found Bandits do a heck of a lot better than neurtals simply because they band together, while various neutral NPCs are awesome they really cant handle 15-30 times there number over a period of a few hours.
I've found Bandits do a heck of a lot better than neurtals simply because they band together, while various neutral NPCs are awesome they really cant handle 15-30 times there number over a period of a few hours.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
- K. A. Pital
- Glamorous Commie
- Posts: 20813
- Joined: 2003-02-26 11:39am
- Location: Elysium
The core developers are all from STALKER, the universe is one of my favourite post-apocalypse settings, the book author is closely involved... what can go wrong?From what I gather, it won't be that good.
Lì ci sono chiese, macerie, moschee e questure, lì frontiere, prezzi inaccessibile e freddure
Lì paludi, minacce, cecchini coi fucili, documenti, file notturne e clandestini
Qui incontri, lotte, passi sincronizzati, colori, capannelli non autorizzati,
Uccelli migratori, reti, informazioni, piazze di Tutti i like pazze di passioni...
...La tranquillità è importante ma la libertà è tutto!
Lì paludi, minacce, cecchini coi fucili, documenti, file notturne e clandestini
Qui incontri, lotte, passi sincronizzati, colori, capannelli non autorizzati,
Uccelli migratori, reti, informazioni, piazze di Tutti i like pazze di passioni...
...La tranquillità è importante ma la libertà è tutto!
Assalti Frontali
It's really starting to bother me that communication is so limited. The loners love me, but I can't organise or command them in any way. Not even 'holy shit there's like a dozen bandits coming clear out guys'. Or 'meet up with my other homies here so we can wtfpwnzor the guys over there'. And the huge spawning armies of bandits is fucking LAME. In my first trip to the Garbage I killed upwards of 40 bandits... and there are maybe half a dozen loners on the map. Also, picking up guns always resulting in a non-automounted, empty gun (apparently on death bullets teleport into the pockets of the victim) is sad. I want Hitman style rolling gunbattles with constant scooping of new guns, not having to stand like an idiot looking at a corpse diddling around getting ammo.
Also, 'the NPCs never run out of bullets but always drop maybe 12' is deeply lame.
With some kind of tactical system, the game would be awesome - but as it is, you can't even work with allies who are fighting: they just fight alone and ignore you. I'm not talking SWAT-level interaction, just the ability to spontaneously form battles like the first mission. 'Attack here now' or 'take cover here now' would pretty much cover it.
Also, 'the NPCs never run out of bullets but always drop maybe 12' is deeply lame.
With some kind of tactical system, the game would be awesome - but as it is, you can't even work with allies who are fighting: they just fight alone and ignore you. I'm not talking SWAT-level interaction, just the ability to spontaneously form battles like the first mission. 'Attack here now' or 'take cover here now' would pretty much cover it.
Well fuck, the door to the 1st Trader is bugged so I cant get to him. And without the ability to buy ammo I cant fine enough of the damn stuff for my weapons so I have a reasonable chance of survival. Especially against those damn soliders in the institute.
I've got 15-20 artifacts (picked up some damn cool ones too, being able to sprint for 20 minutes is rather nice), but I need to sell a bunch of them to a) free up some wieght allowance b) get money for +10kg of ammo. I've got ~2k rounds for my pistol, but really I dont use it very often and with carrying so many artifacts I cant keep all that with me.
I've got a save back when the door opened, but that is virtually at the start of the game.
I doubt this is because I have, gasp, Daemon Tools installed since SecurRom just doesnt allow the game to start if it detects it.
I've got 15-20 artifacts (picked up some damn cool ones too, being able to sprint for 20 minutes is rather nice), but I need to sell a bunch of them to a) free up some wieght allowance b) get money for +10kg of ammo. I've got ~2k rounds for my pistol, but really I dont use it very often and with carrying so many artifacts I cant keep all that with me.
I've got a save back when the door opened, but that is virtually at the start of the game.
I doubt this is because I have, gasp, Daemon Tools installed since SecurRom just doesnt allow the game to start if it detects it.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
Most of the time I get ammo from the weapon when I kill them, but sometimes the ammo magicly teleports to the body. It appears inconsistant on when it occurs.Stark wrote:It's really starting to bother me that communication is so limited. The loners love me, but I can't organise or command them in any way. Not even 'holy shit there's like a dozen bandits coming clear out guys'. Or 'meet up with my other homies here so we can wtfpwnzor the guys over there'. And the huge spawning armies of bandits is fucking LAME. In my first trip to the Garbage I killed upwards of 40 bandits... and there are maybe half a dozen loners on the map. Also, picking up guns always resulting in a non-automounted, empty gun (apparently on death bullets teleport into the pockets of the victim) is sad. I want Hitman style rolling gunbattles with constant scooping of new guns, not having to stand like an idiot looking at a corpse diddling around getting ammo.
Amen. It makes me cry inside when I kill someone and pick up ~16 AK arounds, and then kill someone else and get 16 shotgun slugs. There is no concept of how much better some ammo types are, or how much of the stuff you will use.Also, 'the NPCs never run out of bullets but always drop maybe 12' is deeply lame.
Fire hosing with a shotgun is simply imposible and stuff simply dies in 2 hits as long as it is pointed at them in under 15 metres. But with anything with an automatic setting, unless you score a lucky headshot (hard at range) you sure as hell are going to use more than 2 rounds to kill something.
The kicker is; soliders & bandits will work together and do so rather well for AI, so it isnt like it is imposible with the AI they do have.With some kind of tactical system, the game would be awesome - but as it is, you can't even work with allies who are fighting: they just fight alone and ignore you. I'm not talking SWAT-level interaction, just the ability to spontaneously form battles like the first mission. 'Attack here now' or 'take cover here now' would pretty much cover it.
But the suicidal gimps you get saddled with for a very large chunk of the starting game sure as hell cant.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
Man, fuck bandits and their magical respawns. I kill five of them, I shouldn't have to kill five more of them two minutes later. I only have a pistol, a shotgun, and about 50 rounds for my SMG. I can't even equip my grenade.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Yeah I've noticed this now - it seems I simply never got 'loaded' guns for the first few hours of the game. Still, they're loaded with perhaps 8 or 9 bullets, not really what I'm looking for 'track ammo usage'-wise.Xon wrote:Most of the time I get ammo from the weapon when I kill them, but sometimes the ammo magicly teleports to the body. It appears inconsistant on when it occurs.
Many bandits don't have a PMM but still have more than two dozen 9x18 rounds... and SEVEN bullets for the AK74 they were hosing you with. Of course it's 'loot tables', as the 'harder' guys seem to consistently drop better shit (on my first trip below the agroprom all the guys were dropping 20-30 rounds, so I've got HUNDREDS now.Amen. It makes me cry inside when I kill someone and pick up ~16 AK arounds, and then kill someone else and get 16 shotgun slugs. There is no concept of how much better some ammo types are, or how much of the stuff you will use.
Sadly, the weapon spread and auto seem to be totally broken. With an AK74, even single shots are pretty damn inaccurate. I've luckily killed someone at 20+ meters with the sawnoff, but can't do the same with an AK74. Bullets seem to go 'high' very, very often, and for someone who uses irons as much as me that's irritating.Fire hosing with a shotgun is simply imposible and stuff simply dies in 2 hits as long as it is pointed at them in under 15 metres. But with anything with an automatic setting, unless you score a lucky headshot (hard at range) you sure as hell are going to use more than 2 rounds to kill something.
Yeah - like in the Garbage, you save that Bes guy and his mates (letting Bes die to steal his silenced AK74 of course). Then you walk off for a bit - and come back 5 minutes later. They're all dead, there's like a dozen bandits in there and it's a fight for your life. I haven't done much 'backtracking' yet, but it looks like the whole game is going to be bandit-filled in no time.The kicker is; soliders & bandits will work together and do so rather well for AI, so it isnt like it is imposible with the AI they do have.
But the suicidal gimps you get saddled with for a very large chunk of the starting game sure as hell cant.
However, I've only gone back to the trader once (to drop off flashdrive) and I don't have ammo problems. In the odd bandit squad elimination I'll chew through a lot of ammo, but I've got 300+ PMM rounds, 200+ 9mm and 150 AK74 rounds. Silent pistol + headshot = clear underground areas without danger. Also he calls you up to give you 'missions' even if you don't go back, so fuck him. Money is useless anyway.
DPDP - there are even 'spawnpoints' where you can see squads of bandits all stand on the same spot waiting to go attack someone. When I started playing I had no idea that 'constant waves of spawning bandits' would be such a major part of the game, and all those lone stalkers with PMMs are basically dead meat. And yet then you go places where the loners have half a dozen armoured and armed guys fighting the military.
EDIT - has anyone tested the 'stash' functionality? I tried, but I'm miles away from my test stash now. If you can leave stuff in boxes etc with a mapnote and there's a good chance they'll be there later, then cool. I've got piles of crap I don't want to lose, but I don't want to carry everywhere either.
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
Well, with the help of half a dozen fortified fellow Stalkers, I managed to draw the bandits away a couple at a time and take them out. Then I went out and took out about eight of the stubborn ones and moved on to the next area.
Now I'm finding much more ammunition. Although I have a feeling these new monsters I'm fighting are going to make me spray it all.
Now I'm finding much more ammunition. Although I have a feeling these new monsters I'm fighting are going to make me spray it all.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
-
- Padawan Learner
- Posts: 235
- Joined: 2003-03-07 06:45pm
4 = use grenadeDPDarkPrimus wrote:I can't even equip my grenade.
Regarding ammo spawning.
The place where ammo spawns seems to be related to two things
1) Surprise kill
2) Distance from the body that the weapon drops.
[edit]
Amount of ammo you find seems to be related to how much they fired at you. If you surprise them you get a full clip+ (rifles) or a box+ (pistol, shotgun), if they fire you get max a full clip/box minus what they shot at you (so yes they spawn ammo once they run out).
Stash functionality:
Yes items stay in a stash if you dump them in there.
I do suggest to use the blue boxes found at safe spots (First village center, the factory in Garbage, near Barkeep, Science lab, Freedom border post)
I've checked the logs of the game (available in the game's folder in Shared Documents) after I just encountered another crash (a crash that lists the game as "Not Responding" in Task Manager)- I checked same the other day when I played and it was a different message which I can't remember, but here's what it says:
WTF? It runs bloody perfectly, it's just these crashes are annoying.[error][ 1455] : The paging file is too small for this operation to complete.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
I haven't had a crash yet, in half a dozen hours of straight play. I've got 2gb and a 1gb page file. Sometimes it pauses, and sometimes I've thought I've crashed, but it catches up with itself after 3-4 seconds and it's fine.
I'm really liking the weight limit. It's not 'realistic' (I've got 4 rifles + ammo) but it forces you to make decisions.
Also, from my experiences elsewhere some zones are worse than others spawnwise. Garbage is *disgusting*, with five minutes away being long enough for a dozen bandits to have retaken the hanger or junkyard (oh yeah, killing a dozen MP5-armed guys with a pistol and a sawnoff was fun) but the later levels aren't nearly as bad. Agroprom was pretty bad - the army tend to spawn near the eastern entrance - but not as bad.
I'd really like to see some logic behind the spawns. I'm fine if the soldiers chopper in, or the bandits come from offmap where they have a base or something - but army guys spawning near a gate to a level with NO FUCKING ARMY GUYS is just stupid. The 'bandit base' near the Garbage entrance to Agroprom is a campfire and four guys - but this is a massive spawnpoint with dozens of guys generated per hour. What's past the gate? Not a fucking bandit to be seen, but heaps of army guys. Where's the internal logic?
I'm really liking the weight limit. It's not 'realistic' (I've got 4 rifles + ammo) but it forces you to make decisions.
Also, from my experiences elsewhere some zones are worse than others spawnwise. Garbage is *disgusting*, with five minutes away being long enough for a dozen bandits to have retaken the hanger or junkyard (oh yeah, killing a dozen MP5-armed guys with a pistol and a sawnoff was fun) but the later levels aren't nearly as bad. Agroprom was pretty bad - the army tend to spawn near the eastern entrance - but not as bad.
I'd really like to see some logic behind the spawns. I'm fine if the soldiers chopper in, or the bandits come from offmap where they have a base or something - but army guys spawning near a gate to a level with NO FUCKING ARMY GUYS is just stupid. The 'bandit base' near the Garbage entrance to Agroprom is a campfire and four guys - but this is a massive spawnpoint with dozens of guys generated per hour. What's past the gate? Not a fucking bandit to be seen, but heaps of army guys. Where's the internal logic?
I've got 2gig RAM as well- how do I determine my page file size?Stark wrote:I haven't had a crash yet, in half a dozen hours of straight play. I've got 2gb and a 1gb page file. Sometimes it pauses, and sometimes I've thought I've crashed, but it catches up with itself after 3-4 seconds and it's fine.
What difficulty level are you playing at, btw? I ask because when I checked options it was set to "Master" by default.Also, from my experiences elsewhere some zones are worse than others spawnwise. Garbage is *disgusting*, with five minutes away being long enough for a dozen bandits to have retaken the hanger or junkyard (oh yeah, killing a dozen MP5-armed guys with a pistol and a sawnoff was fun) but the later levels aren't nearly as bad. Agroprom was pretty bad - the army tend to spawn near the eastern entrance - but not as bad.
I'd really like to see some logic behind the spawns. I'm fine if the soldiers chopper in, or the bandits come from offmap where they have a base or something - but army guys spawning near a gate to a level with NO FUCKING ARMY GUYS is just stupid. The 'bandit base' near the Garbage entrance to Agroprom is a campfire and four guys - but this is a massive spawnpoint with dozens of guys generated per hour. What's past the gate? Not a fucking bandit to be seen, but heaps of army guys. Where's the internal logic?
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
Rightclick 'My Computer', advanced, performance.
I'm playing on the second-highest difficulty. I'll go check what it's called, but mine defaulted to the second lowest, 'normal'. I think I'm on 'veteran' and 'master' is the highest.
EDIT - Also the zombie implementation is cool. If you're in a zombie-effect area, they just keep getting back up. Sometimes immediately (too stupid to pick up their gun again though), sometimes much later, but they always come back.
Yeah, I'm on 'veteran', one down from 'master'. You choose from a menu at the start though, so it doesn't really 'default' to anything. You can change ingame, so I think I'll jack it up to master since I'm not meeting challenges unless I'm outnumbered at least half a dozen to one.
Or there's a psycho mantis guy around.
I'm playing on the second-highest difficulty. I'll go check what it's called, but mine defaulted to the second lowest, 'normal'. I think I'm on 'veteran' and 'master' is the highest.
EDIT - Also the zombie implementation is cool. If you're in a zombie-effect area, they just keep getting back up. Sometimes immediately (too stupid to pick up their gun again though), sometimes much later, but they always come back.
Yeah, I'm on 'veteran', one down from 'master'. You choose from a menu at the start though, so it doesn't really 'default' to anything. You can change ingame, so I think I'll jack it up to master since I'm not meeting challenges unless I'm outnumbered at least half a dozen to one.
Or there's a psycho mantis guy around.
My page file is 2046MB.Stark wrote:Rightclick 'My Computer', advanced, performance.
Is this game retarded? How is that insufficient?
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
That was anoying, but I was kinda of expecting something like that.Resinence wrote:So, how many people here jumped when they heard the scream in the sewers and then the thing started fucking with you're head and camera?
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
- Shroom Man 777
- FUCKING DICK-STABBER!
- Posts: 21222
- Joined: 2003-05-11 08:39am
- Location: Bleeding breasts and stabbing dicks since 2003
- Contact:
Is it worth buying?
"DO YOU WORSHIP HOMOSEXUALS?" - Curtis Saxton (source)
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
Pink Sugar Heart Attack!
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
Pink Sugar Heart Attack!