RE cockpits wrote:Possible to create in the engine, but would require alot of artist work.
That's a bit of a non-point in a total conversion, surely? Half the combat views in the series are cockpit images.
RE landing wrote:Possible, not even that complex with new scripting rules, just...probably not that good looking.
Please, I've seen a Galactica landing sequence with the BC engine and even that looked...well, good enough. And it'd help immensely to bring the player into the universe.
RE radar wrote:No idea what is a DRADIS display, but I know the radar display is configureable, not sure to what amount.
This is a DRADIS screen. All they had to do was move the radar to the bottom of the screen, make it bigger, tweak the art and add the animation and voilà, you'd have a far better experience. I know it's more work, but it would do a lot to make this look like an nBSG game.
Gliding.
I admit that is a good addition, but still...
For reference: The engine is currently choke full of features that people are still practicing with, theres full scripting support, etc. that are currently not being fully utilised.
Let's see where they go next then.