BSG: Beyond the Red Line

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Alan Bolte wrote:Also, the installer is about half the size of the uncompressed data.
Not bad - and the install is 800Mb? Crazy.
Alan Bolte wrote:Multiplayer games are being organized in #btrl on irc.sorcery.net.
I may have to jump in and follow every victory with 'I'm using a 360 controller you n00bs'. :)
User avatar
Master of Cards
Jedi Master
Posts: 1168
Joined: 2005-03-06 10:54am

Post by Master of Cards »

Vehrec wrote:Got it installed (finnaly) Ran the runmefirst. Tried to run program. Unsupported resolution. Tried changeing res, unsupported. Cussing begins.
Change graphics to Direct3D it will work
JLTucker
BANNED
Posts: 3043
Joined: 2006-02-26 01:58am

Post by JLTucker »

It is a really fun game to play, even if the Vipers are difficult to control.
User avatar
Resinence
Jedi Knight
Posts: 847
Joined: 2006-05-06 08:00am
Location: Australia

Post by Resinence »

Well, you're in a mk7 viper...without the computer assist (mentioned somewhere in the game) so I guess it would be pretty hard to control...
“Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.” - Oscar Wilde.
User avatar
Spanky The Dolphin
Mammy Two-Shoes
Posts: 30776
Joined: 2002-07-05 05:45pm
Location: Reykjavík, Iceland (not really)

Post by Spanky The Dolphin »

It controls something like Sinistar or I-War, doesn't it?
Image
I believe in a sign of Zeta.

[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]

"And besides, who cares if a monster destroys Australia?"
User avatar
Resinence
Jedi Knight
Posts: 847
Joined: 2006-05-06 08:00am
Location: Australia

Post by Resinence »

It's really not that bad, I think people just get disorientated when there is no points of reference, no "up" or "down" etc.
“Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.” - Oscar Wilde.
User avatar
Zac Naloen
Sith Acolyte
Posts: 5488
Joined: 2003-07-24 04:32pm
Location: United Kingdom

Post by Zac Naloen »

InnocentBystander wrote:Support thread is here
BSG Foroum wrote:The game doesn't start!

About 90% of the time this sort of error is related to one of three sound errors.

1) You didn't install OpenAL (Windows users check the folder for a RunMeFirst file. Everyone else check www.OpenAL.org ). If you didn't run this before runing the game, run it now and see if that cures the problem.
2) Your OpenAL install is corrupt (Windows users check Windows\System32 for either ct_oal.dll or nvopenal.dll. These are the OpenAL 1.0 .dlls and they are causing the screwup. Delete them and run the OpenAL installer (RunMeFirst) again. )
3) You (windows users only) selected something other than GenericSoftware from the Launcher's Audio tab. Switch it back.
Done that still not working. Grr.

Oh well., back to C&C 3
Image
Member of the Unremarkables
Just because you're god, it doesn't mean you can treat people that way : - My girlfriend
Evil Brit Conspiracy - Insignificant guy
User avatar
Vehrec
Jedi Council Member
Posts: 2204
Joined: 2006-04-22 12:29pm
Location: The Ohio State University
Contact:

Post by Vehrec »

I've given up trying to get it to work and uninstalled. I really need a bigger HD than just 30 gigs. Stupid Dell.
ImageCommander of the MFS Darwinian Selection Method (sexual)
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Just played abit, VERY nice work by the team, only two things stick out as things that need work for the immersion.

1, the fucking help screens.
2, the fucking HUD control setting screen. Both are left overs from FS2.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Bounty
Emperor's Hand
Posts: 10767
Joined: 2005-01-20 08:33am
Location: Belgium

Post by Bounty »

2, the fucking HUD control setting screen. Both are left overs from FS2.
That's the problem I have with it: it's FS2 with nBSG models. They didn't just "use the engine", they simply created a (admittedly well-done) visual mod over the existing game.

I mean, where are the modelled cockpits? The Galactica launch sequence? The integration of a DRADIS display that isn't just the FS2 radar? Where is anything that elevates this beyond FS2-with-Vipers?
User avatar
Braedley
Jedi Council Member
Posts: 1716
Joined: 2005-03-22 03:28pm
Location: Ida Galaxy
Contact:

Post by Braedley »

Downloading the torrent as we speak (unless it's seeding already, I'm not at my computer so I don't know for sure). Hope I don't have the problems mentioned here already.
Image
My brother and sister-in-law: "Do you know where milk comes from?"
My niece: "Yeah, from the fridge!"
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

[quote="Bounty"

I mean, where are the modelled cockpits? [/quote]
Possible to create in the engine, but would require alot of artist work.
The Galactica launch sequence?
Possible, not even that complex with new scripting rules, just...probably not that good looking.
The integration of a DRADIS display that isn't just the FS2 radar?
No idea what is a DRADIS display, but I know the radar display is configureable, not sure to what amount.
Where is anything that elevates this beyond FS2-with-Vipers?
Gliding. That was enough for me, then again, I know nothing about BSG outside of SDN.


For reference: The engine is currently choke full of features that people are still practicing with, theres full scripting support, etc. that are currently not being fully utilised.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Bounty
Emperor's Hand
Posts: 10767
Joined: 2005-01-20 08:33am
Location: Belgium

Post by Bounty »

RE cockpits wrote:Possible to create in the engine, but would require alot of artist work.
That's a bit of a non-point in a total conversion, surely? Half the combat views in the series are cockpit images.
RE landing wrote:Possible, not even that complex with new scripting rules, just...probably not that good looking.
Please, I've seen a Galactica landing sequence with the BC engine and even that looked...well, good enough. And it'd help immensely to bring the player into the universe.
RE radar wrote:No idea what is a DRADIS display, but I know the radar display is configureable, not sure to what amount.
This is a DRADIS screen. All they had to do was move the radar to the bottom of the screen, make it bigger, tweak the art and add the animation and voilà, you'd have a far better experience. I know it's more work, but it would do a lot to make this look like an nBSG game.
Gliding.
I admit that is a good addition, but still...
For reference: The engine is currently choke full of features that people are still practicing with, theres full scripting support, etc. that are currently not being fully utilised.
Let's see where they go next then.
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Bounty wrote:
RE cockpits wrote:Possible to create in the engine, but would require alot of artist work.
That's a bit of a non-point in a total conversion, surely? Half the combat views in the series are cockpit images.
True, technical prototype.
RE landing wrote:Possible, not even that complex with new scripting rules, just...probably not that good looking.
Please, I've seen a Galactica landing sequence with the BC engine and even that looked...well, good enough. And it'd help immensely to bring the player into the universe.
As I said, technically feasible, I have no idea however if they are working on this or not.
RE radar wrote:No idea what is a DRADIS display, but I know the radar display is configureable, not sure to what amount.
This is a DRADIS screen. All they had to do was move the radar to the bottom of the screen, make it bigger, tweak the art and add the animation and voilà, you'd have a far better experience. I know it's more work, but it would do a lot to make this look like an nBSG game.
Artist work, something the entire HLP community lacks.


Don't get me wrong, I agree with these conclusions, I'm just saying that they are limited, and hell, we have no idea whats in the final release. :?
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Bounty
Emperor's Hand
Posts: 10767
Joined: 2005-01-20 08:33am
Location: Belgium

Post by Bounty »

Don't get me wrong, I agree with these conclusions, I'm just saying that they are limited, and hell, we have no idea whats in the final release.
True. I feel a bit bad for bitching about a free game made by fans :)
User avatar
Resinence
Jedi Knight
Posts: 847
Joined: 2006-05-06 08:00am
Location: Australia

Post by Resinence »

I mean, where are the modelled cockpits? The Galactica launch sequence? The integration of a DRADIS display that isn't just the FS2 radar? Where is anything that elevates this beyond FS2-with-Vipers?
If you actually read their forums, ALL of that stuff will be implemented in the first full release, which is using a newer engine as well. The "Demo" seems to just have been released to prove it's not vapourware.
“Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.” - Oscar Wilde.
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

Bounty wrote: I mean, where are the modelled cockpits? The Galactica launch sequence? The integration of a DRADIS display that isn't just the FS2 radar? Where is anything that elevates this beyond FS2-with-Vipers?
Well there's the gliding feature as well as the thrusters controlled with the arrow keys so you can side slip and vary your manuevers beyond the traditional atmospheric flight model.. and damn that last cylon raider was using it to good effect, slipping all over the place to keep his forward aspect on me for a missile lock.

As for the launch sequence I believe that's been shown in several of the trailers so it'll probably be in the final one. No clue about changing the radar and hud though.
User avatar
Brain_Caster
Youngling
Posts: 120
Joined: 2005-04-27 02:45pm

Post by Brain_Caster »

I really like how they tweaked the combat, with extremely high speeds, gliding and the rapidly firing guns. But i'm having the same problem I always had in FS2: The mouse sensitivity is just too low. I set it to it's maximal value, but I still can't make a full turn without moving my mouse over the pad's corner. Is there any way to raise sensitivity more than what can be done in the options menu?
User avatar
Sephirius
Jedi Master
Posts: 1093
Joined: 2005-03-14 11:34pm

Post by Sephirius »

Brain_Caster wrote:I really like how they tweaked the combat, with extremely high speeds, gliding and the rapidly firing guns. But i'm having the same problem I always had in FS2: The mouse sensitivity is just too low. I set it to it's maximal value, but I still can't make a full turn without moving my mouse over the pad's corner. Is there any way to raise sensitivity more than what can be done in the options menu?
just get a joystick already :o
Saying smaller engines are better is like saying you don't want huge muscles because you wouldn't fit through the door. So what? You can bench 500. Fuck doors. - MadCat360
Image
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

I like the force-feedback on the guns.
"There is no "taboo" on using nuclear weapons." -Julhelm
Image
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

It's great that the AI pilots can be so unpredictable: they appear to use all the crazy motion options, so it's not as 'point and shoot = win' as FS2. Once you map glide to a button and laterals to a hat you can do some pretty neat stuff.
User avatar
Brain_Caster
Youngling
Posts: 120
Joined: 2005-04-27 02:45pm

Post by Brain_Caster »

Sephirius wrote:
Brain_Caster wrote:I really like how they tweaked the combat, with extremely high speeds, gliding and the rapidly firing guns. But i'm having the same problem I always had in FS2: The mouse sensitivity is just too low. I set it to it's maximal value, but I still can't make a full turn without moving my mouse over the pad's corner. Is there any way to raise sensitivity more than what can be done in the options menu?
just get a joystick already :o
I actually prefer a mouse. At the high speeds in BtRL, accuracy is important, and a mouse is much better for that.
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

I'm finding this game enjoyable. It's a hell of a lot less Freespacey than that B5 mod was. I'm glad they got Freespace to move a LITTLE faster than 'everything turns like a truck'.

The weapons and way the Viper handles feels just right. I'm giggling in horrible delight as I see little blue Raider tracers streak by me, then hit the lateral thrusters, activate Inertial mode, spin around and splash him while flying backwards. :)
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

I need to go back in and properly map out the buttons on my joystick for a better experience; the damn thing has eight buttons (plus a shift button for supposedly an additional eight functions; but I don't know if that's supported, probably depends on how it works) and a hat so I *should* be able to rig it so that I don't have to touch the keyboard.
"There is no "taboo" on using nuclear weapons." -Julhelm
Image
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
User avatar
Braedley
Jedi Council Member
Posts: 1716
Joined: 2005-03-22 03:28pm
Location: Ida Galaxy
Contact:

Post by Braedley »

First impressions: The voice acting in the briefings and debriefings is good, but not great. In-game is much better. I'm still thinking like I'm flying in atmosphere, so I have to start getting used to using the glide function.. I failed a mission because of that. I'll probably pick up a joystick or double stick game pad to make life easier.
Image
My brother and sister-in-law: "Do you know where milk comes from?"
My niece: "Yeah, from the fridge!"
Post Reply