Tekkamen Blade

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Nerem
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Tekkamen Blade

Post by Nerem »

... but its still pretty awesome. I couldn't find an Anime and Comics subsection either, so...

http://www.youtube.com/watch?v=CLKEfQOg1Xk

I don't even know where to begin when calculating Blastor Vol Tekka...
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Post by General Zod »

Er, yeah, so you've just discovered Tekkaman Blade. I'm not sure what you're trying to get at with your thread though. It does help to actually tell us what the point is using full sentences instead of assuming we're all psychic.
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Post by Vehrec »

I think the poor boy wants some firepower calculations. Thought what exactly he wants calced (The breaking rock? the fireball?) is a bit of a mystery.
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Post by General Zod »

Vehrec wrote:I think the poor boy wants some firepower calculations. Thought what exactly he wants calced (The breaking rock? the fireball?) is a bit of a mystery.
I kinda figured he wanted calculations on something. But after that it gets really fuzzy. Having seen the entire run of Tekkaman Blade though, the firepower levels aren't exactly consistent but it couldn't be anything more than 100mt tops for upper level firepower and endurance. That's being generous with an off the top of my head estimate, mind you.
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Post by Nerem »

Oh, I've known about Blade for a while but... I'm really fond of powered armor like this. I realized after my post that I really... was short on info about what I wanted, and I curse the lack of editting.

It basically boils down to... well, weapon calcs would be cool. I just wish I could find a decent video of the Sol Tekkaman stuff.
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Post by General Zod »

Nerem wrote:Oh, I've known about Blade for a while but... I'm really fond of powered armor like this. I realized after my post that I really... was short on info about what I wanted, and I curse the lack of editting.

It basically boils down to... well, weapon calcs would be cool. I just wish I could find a decent video of the Sol Tekkaman stuff.
I couldn't give you an exact number. I've got recordings of all the episodes, but basically there's no way that they can have anything greater than 100mt worth of firepower for the upper limit, given their technology level is somewhat greater than modern earth, but less advanced than Star Trek. I'd say more around Babylon 5 or Gundam level of technology. (As it is I'm horrible at this type of thing which is why I usually avoid vs arguments, I'm just very familiar with the series since it was one of the first anime I ever saw).
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Post by Sephirius »

General Zod wrote:
Nerem wrote:Oh, I've known about Blade for a while but... I'm really fond of powered armor like this. I realized after my post that I really... was short on info about what I wanted, and I curse the lack of editting.

It basically boils down to... well, weapon calcs would be cool. I just wish I could find a decent video of the Sol Tekkaman stuff.
I couldn't give you an exact number. I've got recordings of all the episodes, but basically there's no way that they can have anything greater than 100mt worth of firepower for the upper limit, given their technology level is somewhat greater than modern earth, but less advanced than Star Trek. I'd say more around Babylon 5 or Gundam level of technology. (As it is I'm horrible at this type of thing which is why I usually avoid vs arguments, I'm just very familiar with the series since it was one of the first anime I ever saw).
But how hardened would the battlesuit have to be to take an ICBM to the forhead and come out unscathed? I don't think even the B5 verse has anything on that level of power without shields...? (correct me if I'm wrong.)
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Post by General Zod »

Sephirius wrote:
But how hardened would the battlesuit have to be to take an ICBM to the forhead and come out unscathed? I don't think even the B5 verse has anything on that level of power without shields...? (correct me if I'm wrong.)
It might be somewhat more than 100mt, but in general Earth's power generation abilities aren't much greater than Mobile Suit Gundam's, considering they've barely begun exploring the other planets in the solar system, and their greatest achievement is the orbital planetary ring complete with space elevators. The durability of the armor itself is probably due to some type of exotic material ala Adamantium. I can't recall seeing anyone use their voltekker any more than once or twice per scene, so it's probably safe to assume that it consumes a good deal of their energy when used.
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Post by Sidewinder »

Nerem wrote:I just wish I could find a decent video of the Sol Tekkaman stuff.
The series is now available from Amazon.Com. You can also order the English dubbed version if you hate subtitles.
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Post by Nerem »

Well, is that for Sol Tekkaman stuff? Since the normal Tekkamen use alien technology. Sol Tekkaman stuff is just an attempt to replicate Tekkamen.
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Post by Ghost Rider »

Retitled.
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Post by SylasGaunt »

As far as I know there's not much on the Sol Tekkaman stuff, mostly it just gets smashed up by enemy tekkamen.
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Post by VF5SS »

This thread needs a link to the awesome Twin Blood Special.

VOL TEKKA!
プロジェクトゾハルとは何ですか?
ロボットが好き。
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Post by FOG3 »

Well this is my take on it, and it's more consistant with the series and related weight stats then the normal approach:

The Rahdam in general seem to be protected by having their creatures slightly out of phase with reality. Hence their ability to survive some rather serious energy discharges, while perishing to lesser ones. Once in phase with each other minimal firepower is needed for the basic spider crabs, as shown by the effectiveness of hand held weaponry, especially when using spider crab parts for bullets. Tekkamen seem have a version of this with greatly enhanced control that forms a barrier and assumes the shape of an armor system, which is very similar in principle to a moldiver. This armor is double layered without fail. The inner layer being a sort of almost skin tight suit, and the next layer building on top of that.

Spider crabs themselves feed off energy, which they can use directly to mature. While the Tekkamen work as shepherds to these creatures and are in general much more dangerous these creatures are fully capable matching phase with Tekkamen and thus harming them.

Everything is created from Feylumian, which is also used to create energy attacks. This is basically stored in a stable form as the Tek-setter/Tekno-crystal, which would normally be recharged by a Rahdam pod. The Feylumian is crafted into a useable state by the Tek system actually grafted onto the person, and thus the armor and similar arise from the person themselves merely using the Feylumian as material.

A Tekkaman is both seriously physically enhanced and has a system grafted onto them allowing them to control the Feylumian. This system is relatively crude and wasteful, and destructive towards the being to which it is equipped. After this a mind parasite is installed to insure loyalty, and assist with control. The ability to control and harness the Feylumian is enhanced over time as the user gets the hang of it and with the condition of the host. Excess Feylumian can’t be pulled in to do things like repair the armor, it has to be rebuilt from another Feylumian burst in another Tek set.

This system can be further enhanced by reprocessing, although the result is to set the system into overdrive burning out the person it’s equipped to. It can also be enhanced by gaining extra Feylumian from outside sources working much like an afterburner, especially from others crystals which also seem to enhance the ability to control. The Feylumian itself is in general not very destructive to the outside environment, although once serious control is achieved it can cause effects similar to a small nuke.

Raw Feylumian is sufficient to kill spider crabs when properly employed, but is worthless against a Tekkaman. If processed through a Tekkaman it however can be quite effective. That said certain energy discharges can disrupt the armor system causing them to lose control of their Feylumian jacket and leaving them with nothing but skin. This is further supported by the fact the official weights for Tekkamen are well within norms for such a individuals weight period.

Tekkamen clearly have different levels of development as they get used to using various powers. Thus any comparison really needs to take into account the Tekkaman’s level of development.

Voltekka:
The Voltekka, like most Feylumian discharges, is usually less then impressive in the amount of damage it can do, although it can do some serious damage off someone whose really refined their control. More often then not it resembles a flamethrower. The point of the operation seems to basically be to overwhelm the opponents Feylumian jacket by throwing everything you can at them in one big, controlled, discharge. While Blade becomes fond of using Voltekka on anything that moves by the end of the series, it often is actually not something that decides a fight. As has been shown throughout the series Voltekka can be dodged and thus lance work and condition are ultimately more important in a lot of ways.

Tek Lance:
The Lance seems to be a kind of hardened Feylumian object able to pierce the armor of other Tekkamen with relative ease. The vast majority of extra attacks are focussed around the Lance itself.
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Post by FOG3 »

Nerem wrote:Well, is that for Sol Tekkaman stuff? Since the normal Tekkamen use alien technology. Sol Tekkaman stuff is just an attempt to replicate Tekkamen.
Basically it's a nice decent power armor with a Feylumian reservoir that in stock config is fired from a cannon that's normall stored in the back, and folds out. It creates good sized holes in Spider crabs, but even emptying the reservoir did not faze Evil who basically just sat there chuckling while Balzac made the attempt. The only other armament is a laser which is really just used for targetting.
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