Favorite D&D Gaming Experiences

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Majin Gojira
Sith Acolyte
Posts: 6017
Joined: 2002-08-06 11:27pm
Location: Philadelphia

Favorite D&D Gaming Experiences

Post by Majin Gojira »

Consider this a bragging thread. Brag about enjoyable characters you created (and not just in terms of "being able to kick X amounts of ass"), and great adventures/campaigns you were appart of.

Also, for suveying purposes, mention the most common character races/classes you've played as.

I'll get the ball rolling.

One of my first D&D Experiences was with one of the most free-wheeling and bizare campaigns I ever had the pleasure of playing in. I played a Lizardfolk Barbarian named "Toren" who worshiped a diefied version of Godzilla (taking on a website suplement of Toho Universe material). By the end of the campaign, the character had become a Monster of Legend honoring the Big G, and good lord was I radioactive.

Most of the time was spent literally wandering around stumbling onto adventures, making time with a love-struck succubus, and defiling temples with my gods image.

The other members of the part (a half-drow/half-elven Ranger who became a willing concubine to a six-fingered demon lord, and a Pixie Sorcorer who defined "Chaotic Stupid") made one of the most functional groups I've been apart of. Seriously.

The best instance, though, was being sucked into the home dimension of Loth (damn Drow opened a Gate right under me). And, out of option, I decided to pray.

I got a 100 on a d100 roll.

Godzilla himself showed up in Loth's home to pull my bacon out of the fire. The look on everone's faces that night was something else. Our GM later proclaimed that we, as a group, had "The Luck of the Gods" on our side.

Now, share at least one story/character with us!
ISARMA: Daikaiju Coordinator: Just Add Radiation
Justice League- Molly Hayes: Respect Hats or Freakin' Else!
Browncoat
Supernatural Taisen - "[This Story] is essentially "Wouldn't it be awesome if this happened?" Followed by explosions."

Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
User avatar
Imperial Overlord
Emperor's Hand
Posts: 11978
Joined: 2004-08-19 04:30am
Location: The Tower at Charm

Post by Imperial Overlord »

Playing a necromancer named Zerakis in a 2nd edition campaign with my high school friends. First time I really got a wizard up to high enough level to be effective.

Playing Nalifan in a campaign that centered around the City of the Spider Queen.

As a DM running my Falling Empires (aka "The Troll Campaign") where the characters rose from humble low level heroes to epic level badasses and helped decide the fate of worlds. From bloody battles against gnoll warriors to stalking dragons through the woods to fighting the Troll King in his throne room and bargaining with gods, they pretty much did it all. Including taking the Elven High King hostage and slaying undead gods.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
User avatar
SirNitram
Rest in Peace, Black Mage
Posts: 28367
Joined: 2002-07-03 04:48pm
Location: Somewhere between nowhere and everywhere

Post by SirNitram »

DM: Karsus Ascendent would be my favourite campaign had RL not destroyed it. The reigning title returns to the Kobold who tried to cast a 12th Level Spell.

Player: The Half-Orc Paladin of Sune, who had a serious Horatio At The Bridge moment to defend a temple. He survived, but not in the sort of way anyone ever fights again from.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.

Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.

Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus

Debator Classification: Trollhunter
User avatar
Mr Bean
Lord of Irony
Posts: 22464
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Playing a Human Thief/Mage, went by the name of Jerold, happened to be heir to a rich and powerful family, quite evil and thanks to the party mostly quite dead. The Party was getting uppity so the DM seeing a chance, brought me in to actively oppose them. Rolled on the spot, Jerold, or as he later became know "Knify-Mc Kinferson" for my habit of starting combat by putting a pair of throwing knives through the nearest eye. Normally enchanted to do something nasty when they hit.

Spent three sessions opposing the PC's, almost managed to kill them with a trap or two and managed to permanently cripple one of the PC's(The Cleric) for a time(I dropped a burning Inn on his head)

During the third session the DM told the party they had to catch or kill me because I managed to sneak into the crippled PC's room and poison him with your stereotypical super deadly poison know only to me. However unknown to me to me, thanks to a lucky dice roll Mr Poisoned crippled Priest managed to convince his god not only to heal him, but to grant him the ability to place a Gease on me not to harm anyone without permission because he swore to turn me back to the side of good and fluffy bunnies and that he would devote his life to turning me.

Lucky for the party, for I had already caught another member of the party and was holding said member prisoner only because he succeeded in bluffing me into thinking he had some useful knowledge. I fully intended to send him to reroll heaven too, but he succeeded in three different bluff checks with wide margins on each and I was forced to let him live until I could interrogate him later.

One climatic battle later... actually no.. it was not a climatic battle I got punked pure and simple by the healed and ready to rumble Priest who slaped me magically silly, then slammed the Gease on me to obey, wait and stand ready or some such.

Either way he had a irontight gease on me and I could not do jack about it except follow the party. Always grudgingly, always looking for a way out, eager for violence but rarely allowed to do so.

The best part however was getting this maniacal, scheming socialpath who was not good in any way, but forced to do "good" deeds. And by good I mean I helped the Party in battle and with planning but otherwise refused to do good unless the Priest used the Gease to compel me. The best part was when the party would forget and I get away with evil actions because they forgot to MAKE me.

On the flip side however the DM had let me tweak the character to such a degree that I was death incarnate, and I would be unless kept on a short leash. I never reformed so to speak even if I did save some of their lives a few times without prompting. Only because I was the only one allowed to kill them of course. :wink:

This is also the character that...

1.Rather than go in, Set the old spooky Mansion on fire to scare out the Cultists inside, my "fake" fire became a real inferno and the damn Priest made me run in to save the sacrifices while the rest dealt with the Cultists who ran out.
2. Preferred to Disarm traps by throwing Corpses into them.
3.Would dramatically kick doors down rather than opening them.
4. Would make fun of Orphens when the Cleric was not around.
5. Tried to convince a NPC Priest of Helm to join up because the damn cleric got on my nervers
6. Killed a Lich purely from trap damage, by sneaking around and setting up over two dozen traps inside it's lair then setting off it's detection spells deliberately near the front entrance.
7. Kicked a puppy, went out of my way in fact do make that be my first action the PC's ever saw me do. :wink:

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
Anarchist Bunny
Foul, Cruel, and Bad-Tempered Rodent
Posts: 5458
Joined: 2002-07-12 02:08am
Contact:

Post by Anarchist Bunny »

My only experience with D&D were mainly disasters, simply because we were not old enough to really play the game right. That being said my favorite character was a Dark Priest of some sort(i forget) that had to torture something in the morning to get his spells. As soon as the cleric was unconcious from battle he became that something. We eventually made it through several battles that were apparently intended to be avoided, and made it to a ziggurat were we had to face a Lesser Guardian. The fight ended quickly when the guardian started the fight with his fire breath, which killed the entire party(partly because I insisted that I carried the unconcious priest up the ziggurat with us as a meat shield rather than leaving at the base). It some sort of consulation we got revenge because one of the characters had an insane ammount of aquibus ammo on him and the DM decided that the fire breath ignighted it.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Image
User avatar
Cthulhuvong
Youngling
Posts: 132
Joined: 2005-07-26 06:35pm

Post by Cthulhuvong »

Playing 1st edition in High School with my friends, while still at a low level (3-5), we were able to cause the deaths of the 120 guards and all the sailors and ships in Scardale and "free"/take over the town. It was fairly ingenious.

One of our members (our Thief/Assassin) snuck into town and sunk the ships and then burned down the barracks of 1/4th the garrison, with them still inside. Another member (thief) was able to convince the townsfolk that another group of the guards was responsable, and convinced the people and the other guards to kill them.

The next night, the same event happened, with another group of guards burned to death. Only this time the next morning only some of them were killed by the people, but a small group of guards were spared. Instead, the thief convinced the townsfolk that if they drove off the guards, then they could be free and protected by our group (of which they had only met the thief). So the people run the guards out of town and the Paladin and cleric had rounded up a mercenary army to defend the town.

Meanwhile, myself (the half-orc Fighter) had gathered up a force of goblinoids and other monsterous humanoids into a warband through my physical prowess and ability to have some semblance of a brain. I set them up to the north of Scardale along the woods and built up an underground fort and some outposts.

I would meet secretly with the rest of the group at night and we formulated a plan: we would raid and capture caravans going to a nearby city, and then sell the goods to that city and use it to raise another arm to attack the town, which we would then conquer. In addition, the cleric had construction of a temple for her god (some dead god with no followers) and the thief freed one of the slaves I had captured early on and had her as a wife, and they started construction of a house overlooking a nearby waterfall.

As we started our first few raids, we were contacted by the different dales nearby, and set up a meeting. We were tricked and captured and sent far to the north to break out of a prison...which we did and when we returned they were able to retake the city and get some of the men back, and started to reinforce Scardale, although they had to fight the new guards and some of the people. I returned to find a half-ogre had taken over my spot. I beat him at combat (which I thought ment he was at 0 or lower health) but then since I didn't kill him he got up and killed me.

At which point we stopped playing and never went back to that campaign again....not that I was bitter at dying, but we all felt the GM was trying too hard to correct his earlier mistakes (like letting us take over an entire dale when only 4th or 5th level) rather than just letting us roll with what happened and making things even more difficult. We all loved the campaign, just not the arbitrary sucker punches.
I used to think that it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe. ~Marcus Cole, Babylon 5

The problems of the world cannot possibly be solved by skeptics or cynics whose horizons are limited by the obvious realities. We need men who can dream of things that never were and ask "why not?" ~John F Kennedy Jr, 1963
User avatar
Ritterin Sophia
Sith Acolyte
Posts: 5496
Joined: 2006-07-25 09:32am

Post by Ritterin Sophia »

I had a campaign that lead on into the Epic levels, with multiple death's and at least one a Paladin Saint with Risen Martyr levels, a Wizard/Celestial Mystic, a Rogue/Stalker of Kharash, and a Cleric/Emissary of Barachiel. The enemies they were to face? Korath Hellblade the Burning Blade of Mephistopheles a Paladin of Slaughter 20/Blackguard 20/Legendary Dreadnaught 10 who when on foot dual wielded with a bastard sword and a broadblade and when mounted on his Fiendish Heavy Warhorse a Ranseur and shield, and his cohort Astarte, The Devil Queen of Mephistoff. In one of their quests Heironeus had them use an artifact that turned back time for a couple hours to when the two first met to stop them from conquering a rather large Kingdom, little did they know Korath was a 20 PoT/BG 10 and Astarte an 8th level PoT Erinyes, and he still lead a rather significant army of 910 1st Level Followers: 300 Adepts 300 Experts, and 310 Warriors; 91 2nd Level Followers: 30 Adepts, 30 Experts, and 31 Warriors; 46 3rd Level Followers: 15 Adepts, 15 Experts, and 16 Warriors; 23 4th Level Followers: 7 Adepts, 7 Experts, and 9 Warriors; 12 5th Level Followers: 4 Adepts, 4 Experts, and 4 Warriors; 6 6th Level Followers: 2 Adepts, 2 Experts, and 2 Warriors; 3 7th Level Followers: 1 Adept, 1 Expert, and 1 Warrior; 2 8th Level Followers: 1 Adept and 1 Warrior; and 1 9th Level Follower: 1 Warrior.

Here's their backstory, I'm still a rather weak writer and this was a couple years ago so, some of it could be rather bad:

In Cania, Astarte was one of the most powerful Erinyes in Baator, her abilities went unmatched when it came to garnering ‘favors’ with powerful devils after she entered their bed chambers. Some even whispered that her promiscuity, reputation, and beauty, has The Lord of Cania, Mephistopheles owing a favor or three. As her reputation grew in Baator among the devils, so did it spread amongst the upper echelons of the Half-Fiend populations (given small towns to rule), and then it continued to mortals who made their homes in the Hells. Her reputation grew and caught the attention of a Paladin of Tyranny who was preparing to join the ranks of the Blackguards, he chose her as the Fiend that would be his contact through a Gate spell cast by a ‘friend’. This encounter would change her life, the way he spoke of his ascension to powers beyond imagination made her believe it, she found herself enamored by the way he spoke of his meticulous and cunning plans, and so sound were they that she found herself wanting to find a way to latch onto him and allow him to do the work for her. And the spell ceased, she was crushed, the last thing she had asked him was his name, Korath Hellblade. Her actions of sexual deviancy ceased in her depression, as it seemed to her that the greatest dream of power she had ever had, was forever crushed, she had seen other Erinyes’ prostitute themselves the same way she had, but not to the power that Korath had made her believe she could obtain with him. It was at this time she was seen entering Mephistopheles Keep; this was the last time anyone had seen her in Baator without a second party. Whispers and rumors floated out of Mephistopheles castle, they say that she had come to collect on her ‘favors’ and her wishes were that Korath be made immortal; as long as his soul stayed its course on its path of Law and Evil that Baator could not collect his soul; that she was given transportation to the Material Plane to stay for eternity, and finally that Korath retain his age for the rest of time; whether this is true or not she had made it to the material plane.

After weeks of tracking and teleporting, she finally caught up with him, she was taken aback, the months of her depression cause her memory of his appearance to erode. He stood in the middle of a war, his black armor shone with the light of the sun bouncing off it, his sword drenched with the blood of fallen foes standing on their corpses as his army advanced against his foes. She could have sworn she saw over a five hundred men that day fall to him. And as the sun began to set his army had rounded up deserters of both sides, he lopped their heads off for their cowardice, the foes that had surrendered to him begged for their lives and they were spared if they offered him their loyalty. At midnight, when he had finally gone off to his tent, she snuck into the camp outside of the newly subjugated town. She moved swiftly between the lean-tos and tents until she got to his, finding him asleep she snuck into his bed, whispering in his ear of the power they would have until morning. Needless to say, he awoke surprised in the morning, but she calmly explained that she was so pleased with their first encounter that she wished to join him. He though it over for a moment and allowed her to stay.

During the next five months he was content with his town, but Astarte knew he could achieve much more, so she continued to sneak in and whisper in his ear, though now she spoke of Mephistopheles power and increasing their towns’ boarders into a kingdom.

And so Korath took up the sword again, and his army marched on. He and Astarte began carving out their kingdom with fringe settlements of a kingdom called Heiron, a dangerous move as the capital of Heiron was the headquarters to an army of Paladins and Clerics to the kingdoms patron deity, Heironeous. After many months of bloodshed they stopped to gather their kingdoms tribes of Goblins, Hobgoblins, and Bugbears; which had become prevalent because of the dictatorial regime they were used to.

Together their Army and the Goblin horde they led with it, marched on to the kingdoms capital, on the way they bargained with multiple dragons to help them in exchange for gold and gems, until they had a Green Wyrm, an Old Black, an Ancient White, an Adult White, a Red Great Wyrm, and a Blue Mature Adult backing them; they also continued to pick up any local Goblinoid tribes or warriors on their way. Eventually they reached the capital city, their army began by setting up trebuchets, erecting siege towers, and building battering rams; knowing the City would not attack first. After five days of preparation, he commanded the firing of the first trebuchet volleys, needless to say the population of the Capital City and their holy order had been readying themselves as well.

For a week they bombarded the castle, as their men clashing with the paladins exiting the gate, and firing arrows at their archers. Until both Astarte and Korath had become disgruntled. Bombarding only ceased at night fall, and so one night Astarte teleported in and began killing off the gate guards, after finishing this she opened the gate so that their army could enter. During the night thousands of men and male children died, at dawn Korath killed the King, shoving his blade through his heart, whilst beside him Astarte allowed the queen to live. After, Korath professed his love to Astarte and asked her to marry him. She knew what this meant and she tried to maintain control of herself, but something took over and she agreed earnestly. They were to be wed under the next new moon, and while the women of the kingdom grieved at their losses, Astarte couldn’t help but act like a giddy schoolgirl, she had watched mortals marry before, as the mortals that lived in Baator did so. But she soon realized that what she was feeling was not lust of power, nor lust itself, but love.

Under the next new moon they were wed and lived together as king and queen of the kingdom of Mephistoff.

The kingdom has been the same since, over five centuries later, their have been no uprisings and no new kings put on the throne, indeed the king himself walks out amongst his people not looking nor acting any different. Within the past month though, the queen has given birth to twins, Abaddon their son, and Nyx their daughter.
A Certain Clique, HAB, The Chroniclers
Umbras
Youngling
Posts: 57
Joined: 2005-08-25 08:47am
Location: Whispering from the shadow of madness

Post by Umbras »

Imperial Overlord wrote:Playing Nalifan in a campaign that centered around the City of the Spider Queen.

As a DM running my Falling Empires (aka "The Troll Campaign") where the characters rose from humble low level heroes to epic level badasses and helped decide the fate of worlds. From bloody battles against gnoll warriors to stalking dragons through the woods to fighting the Troll King in his throne room and bargaining with gods, they pretty much did it all. Including taking the Elven High King hostage and slaying undead gods.
I had the pleasure of playing along side IO as Trizkel in the Spider Queen campaign and we made one hell of a team. My all time favorite campaign to date in all my gaming experience was playing Varin Blackmane, a Grey Elf Paladin in his Troll campaign setting. IO is a master GM, I could only wish I had a 1/10 of his imagination and story telling skills.
Last edited by Umbras on 2007-04-17 01:42pm, edited 1 time in total.
"Forgiveness is between them and god, its my job to arrange the meeting."
"I don't want you to kill him -- I just want you to bury him. If he dies in the process, that's his problem."
User avatar
loomer
Sith Marauder
Posts: 4260
Joined: 2005-11-20 07:57am

Post by loomer »

I had the joy of playtesting a shaman class we were creating, along with a Tauren race conversion, which was also being playtested by me. I had something like 5 knights chasing me, and at the time I was level one. By comparison, they would have been EL 4-5. I lured them into a noble's hedge maze, tricked them into taking several wrong turns, and then burnt them to death by setting the maze on fire.

I levelled up pretty damn fast that time.
"Doctors keep their scalpels and other instruments handy, for emergencies. Keep your philosophy ready too—ready to understand heaven and earth. In everything you do, even the smallest thing, remember the chain that links them. Nothing earthly succeeds by ignoring heaven, nothing heavenly by ignoring the earth." M.A.A.A
User avatar
Solauren
Emperor's Hand
Posts: 10391
Joined: 2003-05-11 09:41pm

Post by Solauren »

Ah, D&D memories -

Playing a Fighter with a strength of 19 named Hercules (I was 12, deal with it), that ended up with some nice high tech toys from "Expedition to Barrier Peaks". Hercules with Laser Guns. Sounds like a corny sci-fi adventure.
User avatar
The Grim Squeaker
Emperor's Hand
Posts: 10319
Joined: 2005-06-01 01:44am
Location: A different time-space Continuum
Contact:

Post by The Grim Squeaker »

Solauren wrote:Ah, D&D memories -

Playing a Fighter with a strength of 19 named Hercules (I was 12, deal with it), that ended up with some nice high tech toys from "Expedition to Barrier Peaks". Hercules with Laser Guns. Sounds like a corny sci-fi adventure.
Or Andromeda :P .

Sadly I lack any exceptional experiences, best I have is:

V:TM: Our group goes into a crypt and ends up time/space travelling (I had a break of about two months after it) but inside we find an elder Vamp called "The Cleric" who allows us the choice of joining him or perishing.
My character, a Tremere does the logical thing and rats out his team-mates and gets an extra point of "Path of fire" before dueling another PC (Who gets a big-ass chainsaw). Sadly Brawn overcomes me in about 2-3 rounds.
Fortunately I get a "last chance" from my new master who brings me back to life with yet another point of "Path of fire" (Bringing me up to about 4). Unfortunately "Mr Brujah-saw" then criticals me in 1 hit sending my ass down in heavily wounded. At this point another loon NPC runs up and sends my "master" flying leaving me to babble about how it "was all a game" (After saying "I will gladly kill them all for you master" to the other PC's).
Somehow despite a CHA of 1 I pulled it off, only to end up sucking the blood of a vampire cop on road outside the crypt and had to defend him from everyone else.

I was a very power-hungry player back in the (12 year old) day :P
Photography
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
User avatar
Molyneux
Emperor's Hand
Posts: 7186
Joined: 2005-03-04 08:47am
Location: Long Island

Post by Molyneux »

A pretty fun character in an unfortunately short-lived campaign...a human sorcerer with an owl familiar. I blew a good amount of gold on "useless" slippers of spider climb...and then proceeded to cast "Improved Invisibility" on myself and my familiar, along with "Shocking Grasp".

My invisible, inaudible familiar then proceeded to fly around the tunnels we were adventuring in, while I walked in the shadows on the ceiling. We killed something like half of the enemies in the quest without them actually ever seeing us, just through repeated shocking grasps.
Ceci n'est pas une signature.
User avatar
LaserRifleofDoom
Padawan Learner
Posts: 335
Joined: 2005-06-03 06:42pm
Location: On the Edge of my seat.

Post by LaserRifleofDoom »

We're playing Whiteplume Mountain and we're in the room after the rotating grease tunnel. The one with a fighter and a wizard. So me, party Half-Orc Fighter and the Half-Elf ranger with a longsword go in first. He engages the fighter with a full attack while I move arond to take out the bitch throwing spells at my precious hps. I drop her in one hit (our sorcerer was a permanently reduced halfling who was tiny size and could fit into the doorway with us, so he had already MM'd her) and Cleave into the fighter, killing him (small room).

Then, since she's only mostly dead, I make a heal check to bring her to 0hp stable and begin interrogation about what other traps we would have to avoid in the dungeon. DM says she bites me, make a Fort save. I make it and he, foolishly, says:
"You don't contract lycanthropy."
Gameplay stops.
"Wait... Would that be a bad thing? Wouldn't I get damage reduction?"
We rip the monster manual from the stack of books and check. We look at the benefits. We call the group powergamer (who had been unable to attend that day). It is decided that my character will become a werewolf immediately, and, pending further discussion about the benefits of hybrid form, will infect the ranger and rouge with the same at a later date.
The DM hangs his head in shame for revealing what it was that I had made the fort save for. Then he gets over it, because he loves making us overpowered.
The Technology of Peace!
User avatar
Raj Ahten
Jedi Council Member
Posts: 2068
Joined: 2006-04-30 12:49pm
Location: Back in NOVA

Post by Raj Ahten »

Probably my most memorable recent expierience was playing a sorcerer in an evil aligned party. I had totally maxed this guy out for defense; he would always spend 2-3 rounds at the beginning of every fight buffing himself, and I had a Devoted Defender cohort as a bodygaurd. The DM resorted of having me ambushed by two blue dragons to take the bodygaurd awy from me, which attacked from under the ground via burrowing.
Anyways the short version of the story is that for awhile, everything was going smoothly and the party was working together like clockwork. Then the DM had a monk show up. Literally overnight virtually the whole party was scheming against each other, as this monk was working for Asmodeous and was offering deals. We quickly lost our cleric to party fratercide. I absolutely HATED this monk, and I knew (even though he never tried doing anything with my PC) that this guy was the cause of all the strife. It did'n't help that the party was doing what he suggested for no reason I could discern (he wasn't even paying us). A little bit later we got into a really nasty fight with a good cleric and some Angels he had bound. We were getting our asses kicked, and the monk was dropped to negative hit points. I teleported out, taking his body with me back to an inn my PC owned. I then proceded to kill the monk and burn his body in the fireplace, as another PC who was blinded in the fight asked "what are you burning?"
User avatar
Civil War Man
NERRRRRDS!!!
Posts: 3790
Joined: 2005-01-28 03:54am

Post by Civil War Man »

I played in a modded 3.5 campaign that took place in the Dark Sun universe. At the end of the campaign, my character was a Rogue/Spymaster/Assassin.

His backstory: He used to be a slave. At one point in his early teens, he was owned by an elderly merchant, when the old man was visited by a representative of Xim, one of the major Merchant Houses in the city (for those who don't know Dark Sun, Merchant House = Mafia). The rep took one look at my character, decided he had potential, and bought him from the old man. Up until the beginning of the campaign, he had been training constantly in the arts of infiltration, murder, and other roguish chicanery.

It should be noted that this character was one of the best damned liars I have every played, and most of my characters are amazing liars.

The opening session had the party being hired to deliver a trade contract for one of the other Merchant Houses to a distant city. Before we set out, a Xim rep pulled me aside and informed me that unless Xim got the contract, there would be trouble (duh). The GM had originally intended this to be something I wouldn't pull off, forcing me to sever ties with my Merchant House and being plagued by assassination attempts from that point on. Yeah. Didn't happen.

We head out, and on the first night, the party catches me opening the envelope of the contract (I botched). There was a minor confrontation over it, where I tried to make it look like I was just curious about the contents of the contract. In the end, the Druid didn't care that I was tampering with it, the Ranger/Rogue didn't care, and the Psion thought it was funny. So, when no one was looking anymore, I altered the contract so my Merchant House got the contract and resealed the envelope. When we got there, the magistrate botched the Sense Motive check and didn't detect that the contract was altered.

From there, my reputation kept rising. Every action I did had the semi-secret motivation of advancing the cause of House Xim, and everyone in the party either didn't care or actively supported it. One of the more hilarious interactions was due to the Ranger/Rogue (who ended up as a Fighter/Ranger/Rogue/Shadowdancer), whose plot was trying to find her brother, who had been lost during some war. While visiting the House Xim headquarters (where we were treated like nobility due to my growing influence), the Ranger/Rogue got the idea of hiring House Xim's intel resources to find her brother. So I put her in contact with that department. This conversation ensued:

Ranger: What are the details of the contract?
GM: You have no clue. The entire thing is rife with legalese. You can barely understand a word of it.
Ranger: Oh...Hey Marek (my character's name), is this contract fair?
Me: Yes. You should sign it. (OOC to GM) Is the contract actually fair?
GM: Fairer than most contracts you write up.
Me: Yes. You should sign it.

I mentioned that my character was a Rogue/Spymaster/Assassin by the end of the game. What I haven't mentioned yet was that near the end of the game, the party made a pact with a dragon, who in turn granted them one draconic power each. I chose acid breath, and convinced my GM that I could burn my daily use to acid breath to create enough Dragon Bile to coat 1 weapon. Dragon Bile, for those who don't know, is a virulent poison that deals 3d6 temporary strength damage unless the target makes a DC 35 fort save. Perfect for an assassin.
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

A monstrous, evil party of adventurers approaches a goblin camp, basically looking to see if they can work out an arrangement for the labor services of the goblins. We've got this big old monastery-fortress we want to fix up and make our own, see, and we certainly can't handle all that ourselves.

The goblin shaman (or some high mucky-muck) comes out and negotiations begin. At some point, the negotiations get to a bit of a sticky point. Well, no problem, we'll just have to compromise a bit, and the fucking Roc up and punts the shaman out of fucking nowhere.

For you see, my friend, much as I love him, is not very good at roleplaying. He is a textbook example of someone mistaking "chaotic evil" for "chaotic stupid", and his "character" could basically be summed up as a 'chaotic stupid great-axe'.

I immediately think "okay, if this turns into something ugly, I'm not going to try and take everyone on."

A battle starts with the party in a shack in the middle of the goblin encampment while the goblins go apeshit. Me, I sit down and start humming along, because I'm pretty irritated (both in- and out-of-character) and I don't feel like waging this battle.

After some time, during which the shack starts to burn down (which doesn't worry me too greatly as I'm immune to fire) things are starting to get hairy, there's a lot of goblins out there, and I start to think that there might not be a way out for me. I review my abilities and options and come up short. I review the abilities of my fellow party members and devise new options. A plan forms.

You see, the Roc which started this catastrophe could cast Dark on objects... and I, as a Hamatula, could see just fine through this magic darkness. A perfect joining.

I pull out some stupid short sword which I kept as a backup of sorts, and I got the Roc over and briefly explained to him a plan: he would cast Dark on the short sword, and we would use the shroud of darkness around the sword to cloak ourselves to some degree (yeah, there'll be this big shroud of dark moving around the field and it'll be pretty noticeable... but it'll still be better than nothing) and I would guide him out towards one of the encampment exits. He rapidly agreed to this plan.

I had a different plan in mind, a plan of treachery and deceit... the Roc could not see through the dark and would be blind once he cast it. Knowing that he might try to recant his decision, I confirm, and even double-confirm: "So you cast Darkness on the short sword, right?"

"Yeah, I do!"

"Awesome. *to the DM* I drop the short sword and start running for the exit."

Laughter abounds.

I managed to run fast enough to get to safety. The Roc managed to get to an encampment wall, only to be fatally shot down by a hail of arrows just as he scaled it and was about to jump down the other side. One other party member could fly and was already elsewhere scouting or something like that.

Except for the two of us, four player characters - the rest of the party - were killed. (If the Roc had survived getting over the wall, I would have killed him.)

---

Later, the game would eventually fall apart and end. By some strange twist of luck, my character effectively became the main character of the story; he was the first introduced, and the last member of the original party still alive by the end of the game. It is said of Banewright that he is now the proud owner of a fine lumber shop.
"There is no "taboo" on using nuclear weapons." -Julhelm
Image
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
fnord
Jedi Knight
Posts: 950
Joined: 2005-09-18 08:09am
Location: You're not cleared for that

Post by fnord »

Can't remember the player critter's name, but he was a fighter 4/ranger 1 mercenary/guide in a 3.0 campaign using a setting the DM had cooked up herself.

Think matriarchal fuedalism.

The game faffed around for a bit (games faffing around like that being a hallmark of this GM, no matter what she runs), then finally got to the incident below.

Three player critters, one (1) garden-variety warlord's bitch, one (1) definitely-not-garden-variety (as a player critter) guard assigned to make sure the aforementioned bitch kept out of trouble and his cock out of anyone barring the warlord. And my guy.

The party en route from somewhere I don't remember to somewhere I can't be arsed to, came upon, nearing dusk, a rather smick small dwelling, with attached wood nymph.

The reaction of the guy playing the warlord's bitch was hilarious enough to derail the game for a good 5 minutes or so due to gales of laughter. The guard didn't really show any interest, so the VERY female nymph went for my guy.

My guy let this go on for a few minutes, then replied "That's great an' all, but would there be a male version of you?"

That simple statement floored the GM completely (she assuming all player critters were heterosexual), caused a minor hissy fit at realising one of her players had outsmarted her, and had the other two players cracking up laughing.
User avatar
TrailerParkJawa
Sith Acolyte
Posts: 5850
Joined: 2002-07-04 11:49pm
Location: San Jose, California

Post by TrailerParkJawa »

Its been almost 2 decades since I played D&D. It is hard to remember now. My friends and I played the Basic and Expert versions. I think my favorite modules were B2 Keep on the Borderlands, X1 (Savage Isle?) the one that came with the expert set, there is another whose name I cant remember.

I have a sharp memory of playing a halfing who springed a trap and a giant stone fell on me and crushed my character. My friends wouldn't stop laughing.
MEMBER of the Anti-PETA Anti-Facist LEAGUE
User avatar
Old Plympto
Jedi Master
Posts: 1488
Joined: 2003-06-30 11:21pm
Location: Interface 2037 Ready For Inquiry
Contact:

Post by Old Plympto »

Like TrailerParkJawa, I only played very little D&D and all was done 2 decades ago, it was way when THAC0 was all the rage. Well, literally the rage. "THAC0? ARRRRRGHHH!!!!"

But I do remember being Sloan Steelguard the Half-Elven Ranger. Somehow or other I found myself on the back of a great big aboleth in a river, deep in a cave. I was sticking my short sword into it again and again, but the critter went underwater and attempted to drown me. Then the wizard, I suppose, (I don't really remember) cast a spell on me allowing me to breath underwater which gave me the extra time I needed to kill the thing.

I remember being very elated at the end of that.

Most of the time we played Star Wars RPG though.
Last edited by Old Plympto on 2007-04-19 10:23pm, edited 1 time in total.
User avatar
SCRawl
Has a bad feeling about this.
Posts: 4191
Joined: 2002-12-24 03:11pm
Location: Burlington, Canada

Post by SCRawl »

There were a few situations that occur to me. This is first edition AD&D, by the way.

The DM repeatedly rued the day that he gave the party -- roughly level 6 -- a vorpal sword. He had planned out this encounter with a fire giant, which took place within a dormant volcano (or something like that -- there was lava here and there, and it required magic to withstand the environment). The giant was supposed to have at it with the party, and at some point fall into the conveniently located super-heated mud, at which point we were supposed to write him off and carry on our way. The giant would then have emerged from the soup -- they're immune to heat, after all -- and surprise the party from behind. Instead, the fighter's vorpal sword went snicker-snack in the first round.

Once, in a different campaign, I was playing a low-level cleric in a party which also featured a paladin. The paladin was getting into it with an NPC badass fighter type, and to to put an end to it I cast a Command spell on the NPC. The command: "apologize". The DM was crafty about it, and played it up: "And the only thing I want to do to you is...say I'm sorry." The whole table was suitably impressed.

On a barely related note, what's up with all youse guys and your evil parties?
73% of all statistics are made up, including this one.

I'm waiting as fast as I can.
User avatar
Raj Ahten
Jedi Council Member
Posts: 2068
Joined: 2006-04-30 12:49pm
Location: Back in NOVA

Post by Raj Ahten »

SCRawl wrote:
On a barely related note, what's up with all youse guys and your evil parties?
Well, for me maybe 1 in 4 games the party is anti heroish. For some reason, these tend to be more memorable, maybe because prohibitions on behavior come off, and the PC's tend to do what ever they feel like.
User avatar
SirNitram
Rest in Peace, Black Mage
Posts: 28367
Joined: 2002-07-03 04:48pm
Location: Somewhere between nowhere and everywhere

Post by SirNitram »

Evil parties never resonated with me. The profoundly fucked up heros, yes, but never the evil parties. This was partly because the last evil game I was told by the DM, 'You know how you always say you have a nose for abusing rules? Yea, gimme your best shot, buddy.' He cried. He cried alot. Hivemind for the win.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.

Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.

Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus

Debator Classification: Trollhunter
User avatar
Erik von Nein
Jedi Council Member
Posts: 1747
Joined: 2005-06-25 04:27am
Location: Boy Hell. Much nicer than Girl Hell.
Contact:

Post by Erik von Nein »

For my good party story there was a character a friend of mine made that was supposed to be really good at tripping people, then following that up wtih a attack of opportunity on their way down. He had himself a two-handed spiked chain, improved trip and combat relfexes. All well and good. Unfortunantly, the DM kept throwing large, multi-legged monsters at us. I was basically useless for most of the game.

The good part, though? We ran into a lot of goblins and worgs. I got nick-named "The Human Blender" for a very good reason. There was one part of the campaign where we were all up inside some derelict fort with a bunch of goblins, worgs and a manitcore. After killing the goblins and worgs and mostly killing the manticore, another door burst open with a crapload other goblins. By this time I had chosen the "hold the line" feat (which gives you an AoO against charging characters). All the goblins decided to charge me, since I was closet to the door. Tripped every single one and killed them before they even hit the ground. DM described it as bits and pieces of blood and gore flying all over the place.

Another good part was when the whole part was on these three boats magically enchanted to speed across this big-ass lake. Well, part of the way through we got attacked by some lizardfolk (somehow managing to swin fast enough to keep up) with a green dragon for backup. So, the other fighter in the party manages to botch his fear save, freaks out and cowers at the edge of the boat. Not that it mattered, since the damn thing didn't sit comfortably in melee range, anyhow.

So, feeling useless and deciding the spice things up, I go "Okay, I'm jumping over to the dragon, using the chain to hook on to the wizardy-guy riding him and then haul myself onto it's back." DM looks at me, says "Uh, okay, try to make that jump and grapple check." I roll it, managed to nail the jump check and just barely pass the grapple. Haul myself onto the thing's back, maintain the grapple on the rider and basically put him completely out of the battle. Made everyone go "Holy shit!" and, after knocking the dude out, smack the dragon a few times in the head before it went down (litterally, it sunk and the mage flying around had to grab my ass before I drowned).

Later on we got thrown through this dimensional gate. I was the first thrown through, ended up in some jungle, got bored and tried to trip a tree. Nearly succeeded, too.


I'll do the one about the evil party later.
"To make an apple pie from scratch you must first invent the universe."
— Carl Sagan

Image
User avatar
loomer
Sith Marauder
Posts: 4260
Joined: 2005-11-20 07:57am

Post by loomer »

SCRawl wrote:
On a barely related note, what's up with all youse guys and your evil parties?
As has been said, all laws on behaviour go out the window when you turn to (chaotic) evil. It opens up new opportunities. Good guys can either kill the kobolds plaguing the town, or kill the predators driving the kobolds towards the town. Or both.

Bad guys can do those. Or they can kill the kobolds and tell the Grell, who were preying on the kobolds, about the juicy, tasty manflesh above. Or they can kill neither, or sabotage the mine gates to let the kobolds into town, or kill the townspeople, etc.
"Doctors keep their scalpels and other instruments handy, for emergencies. Keep your philosophy ready too—ready to understand heaven and earth. In everything you do, even the smallest thing, remember the chain that links them. Nothing earthly succeeds by ignoring heaven, nothing heavenly by ignoring the earth." M.A.A.A
User avatar
haas mark
Official SD.Net Insomniac
Posts: 16533
Joined: 2002-09-11 04:29pm
Location: Wouldn't you like to know?
Contact:

Post by haas mark »

One of my favourite things has been this campaign I've been running. This Sunday, I DMed my first large-scale battle. I lost horribly (even though, technically, I did not have to), but everyone enjoyed it. The most rewarding part of DMing - cliffhangers at the end of a session. And/or screwing the party with free wishes.

Next to that was when I accidentally killed a party member...
D&D History wrote:CE Barbarian: *throws dwarven crew members off boat*

CE Dwaven Admiral: WTF!?

NE Fighter: *snickers, plots with Barbarian*

Me (NG at the time): *practices shooting bow off side of boat*

Fighter/Barbarian: *throws Dwarven admiral overboard*

Dwarven Admiral: *fails Dex check miserably*

Me: *rolls 18, 20*

Dwarven Admiral: *explodes*

Fast forward a few minutes...

Dwarven Admiral: *reappears by DM's discretion, goes up to me and tries to give a hug*

Me: WTF!? YOU'RE FUCKING DEAD!!! *screams and runs away*

Dwarven Admiral: *chases after, attempting to give hug*
The DM FELL OUT OF HIS CHAIR laughing so hard. The was a real life ROFLMAO. Heh.

Of course, any time that I can play a sane character and/or a female one lasting an entire campaign is always nice, too. Yet to happen, but nice. Once I had a schizo Jedi Twi'lek that got turned into a singularity...
Robert-Conway.com | lunar sun | TotalEnigma.net

Hot Pants à la Zaia | BotM Lord Monkey Mod OOK!
SDNC | WG | GDC | ACPATHNTDWATGODW | GALE | ISARMA | CotK: [mew]

Formerly verilon

R.I.P. Eddie Guerrero, 09 October 1967 - 13 November 2005


Image
Post Reply