Zomm my ship can steal genetic info or whatver.
Might be nice but bleeding ships in space is a WTF factor for me.
Latest ORganic tech crase
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- Faram
- Bastard Operator from Hell
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Latest ORganic tech crase
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"Either God wants to abolish evil, and cannot; or he can, but does not want to. ... If he wants to, but cannot, he is impotent. If he can, but does not want to, he is wicked. ... If, as they say, God can abolish evil, and God really wants to do it, why is there evil in the world?" -Epicurus
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"Either God wants to abolish evil, and cannot; or he can, but does not want to. ... If he wants to, but cannot, he is impotent. If he can, but does not want to, he is wicked. ... If, as they say, God can abolish evil, and God really wants to do it, why is there evil in the world?" -Epicurus
Fear is the mother of all gods.
Nature does all things spontaneously, by herself, without the meddling of the gods. -Lucretius
- Uraniun235
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Space RTS doesn't seem to attract much serious attention. Most of the ones I've seen have been clunky and generally awful.Tolya wrote:Since Homeworld nobody has been able to develop anything really original and interesting.
Even Homeworld isn't that great - I can't say I'm a big fan of researching, and getting to the big fun ships always takes forever. And, unlike a ground-based RTS, there's no real terrain to speak of; just space and some resource fields.
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"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
- Teleros
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Maybe, but really, what have space RTS games done since Homeworld that's new? That's the point.
And as for the "terrain", well there's not much else you can use up there . Really you need a much bigger scale if you're to fit planets and all that into the game properly... which then makes finding anything smaller than a Death Star a pain in the neck .
And as for the "terrain", well there's not much else you can use up there . Really you need a much bigger scale if you're to fit planets and all that into the game properly... which then makes finding anything smaller than a Death Star a pain in the neck .
Clear ether!
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
- Uraniun235
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And part of the point I'm trying to get at is that there isn't always a ton you can do that's "omg innovative and original" - sometimes you simply have to content yourself with refinements and gradual improvements of existing conventions.Teleros wrote:Maybe, but really, what have space RTS games done since Homeworld that's new? That's the point.
I think that's actually part of the problem: people say shit like "what can we do to make this FRESH and NEW and INNOVATIVE" and we get stupid shit gimmicks like "lol living ships that adapt the genetics of their slain enemies into themselves" when they didn't put enough effort into just making a solid RTS to begin with.
You're being intentionally obtuse; it'd be trivially simple to overlay little 2d sprite icons after you've zoomed out far enough from the ship to make it otherwise difficult to select or find.And as for the "terrain", well there's not much else you can use up there . Really you need a much bigger scale if you're to fit planets and all that into the game properly... which then makes finding anything smaller than a Death Star a pain in the neck .
That was my point, however, that in any space-based RTS there's going to be little in the way of terrain.
"There is no "taboo" on using nuclear weapons." -Julhelm
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
- Vehrec
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There will be 'hills' of gravity that you have to climb up to break orbit. So you have a choice. Keep your fleet in close orbit to guard against suprize attacks, or keep them in deep space to keep them from having to spend the first five minutes of any battle burning thrust in order to break orbit and climb out of a gravity well. Fighting close to a sun could be much worse. And there is always the danger of running into one of these big objects. And once you get up to epic space opera scales, some ships or stations might start generating their own little gravity well.Uraniun235 wrote:Teleros wrote: That was my point, however, that in any space-based RTS there's going to be little in the way of terrain.
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- ThatGuyFromThatPlace
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that would be awesome, having to deal with gravity wells and other 'unseen' obstacles in a game otherwise similar to the HomeWorld series (with a faster tech tree)
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- The Operative, Serenity
"Everything they've ever "known" has been proven to be wrong. A thousand years ago everybody knew as a fact, that the earth was the center of the universe. Five hundred years ago, they knew it was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
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