The Japanese should not make RPGs.

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
MKSheppard
Ruthless Genocidal Warmonger
Ruthless Genocidal Warmonger
Posts: 29842
Joined: 2002-07-06 06:34pm

The Japanese should not make RPGs.

Post by MKSheppard »

That is all. I am playing Deus Ex 2 on my X-Box (hey, it was $3.99 at gamestop), and while it may not be up to the originals impossibly awesome standard of awesomeness, it's pretty atmospheric, and well, you can't beat that price. :P

Anyway. As for the title:

I just broke into a gun manufacturer's HQ to find the designs for a weapon, and the hippie religious people want me to kill the designer of the weapon, to teach the gun maker that making stuff that causes "suffering" has consequences, etc etc Meanwhile, the government wants me to get them the plans.

Gee...I wonder which I'm gonna pick :D

If this were a Japanese RPG, i would be locked eternally into the Hippie peacenik path because of course, the big bad corporations and governments are evil! Nevermind that Shinra in FFVII stopped a war that had been going on for years and created a cheap power source....it was being ripped from the core of the planet, and was an affront to Gaia!!!

No spoilers for Deus Ex 2 Invisible War, pls, kthx.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
User avatar
Tanasinn
Jedi Council Member
Posts: 1765
Joined: 2007-01-21 10:10pm
Location: Void Zone

Post by Tanasinn »

Spoilers: the war is happening, but it's invisible.


Moving on...

I prefer choice-driven RPGs no matter what; it is, after all, called an RPG, not an interactive storybook. It does seem that such games are more common to European and American developers. I've always wondered if there was some root cause to blame for the usually-linear style favoured in jRPGs.
Truth fears no trial.
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Re: The Japanese should not make RPGs.

Post by Darksider »

MKSheppard wrote:
Gee...I wonder which I'm gonna pick :D

If this were a Japanese RPG, i would be locked eternally into the Hippie peacenik path because of course, the big bad corporations and governments are evil! Nevermind that Shinra in FFVII stopped a war that had been going on for years and created a cheap power source....it was being ripped from the core of the planet, and was an affront to Gaia!!!

No spoilers for Deus Ex 2 Invisible War, pls, kthx.
The whole "Oppose shinra because they're killing the planet" thing got old for me real quick. I just opposed them because the Shinra Higher ups were evil bastards who did evil shit (Scarlet torching barret's hometown for no reason, Heiddeger and Shinra dropping the plate on sector seven, Rufus's Mua ha ha i'm so evil speech.) That being said, I was rolling my eyes throughout the whole mission to retrieve the Huge materia from the rocket. I mean, they were going to use it to destroy Meteor and save the fucking planet, and Avalance just fucking ganks it. Talk about stupid.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
User avatar
Cao Cao
Jedi Council Member
Posts: 2011
Joined: 2004-07-20 12:36pm
Location: In my own little world

Re: The Japanese should not make RPGs.

Post by Cao Cao »

Darksider wrote:The whole "Oppose shinra because they're killing the planet" thing got old for me real quick. I just opposed them because the Shinra Higher ups were evil bastards who did evil shit (Scarlet torching barret's hometown for no reason, Heiddeger and Shinra dropping the plate on sector seven, Rufus's Mua ha ha i'm so evil speech.) That being said, I was rolling my eyes throughout the whole mission to retrieve the Huge materia from the rocket. I mean, they were going to use it to destroy Meteor and save the fucking planet, and Avalance just fucking ganks it. Talk about stupid.
You can fail to retrieve the Materia and let it hit the Meteor for the exact same effect. Shinra's plan was half-assed to begin with.
Image
"I do not understand why everything in this script must inevitably explode."~Teal'c
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Great another 'storybook vs sandbox' thread yay.

There are, of course, rigid storybook games that lock you into the brutal asshole storyline too... :roll:

Just don't get me started on Metal Gear Whining. I hear, nukes are bad and war is brutal. That's what I hear.
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

The Deus Ex series are rpgs now? Huh.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

That's what I hear.
On the battlefield, there's no time to "hear".
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

There so is - even after being shot dozens of times you have time to explain your youth in Czechoslovakia and how this frames your experiences in the dehumanising machine of war. :)

The Deus Ex games might not be RPGs, but they're about as close as FPS's ever came to it. Pretending to be flexible isn't as hard as it seems? :)
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Deus Ex 2 sucked for a lot of reasons, but one of them was that you could piss off a faction to no end, and they'd still be like "but we'll give you missions still".
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
User avatar
Darth Raptor
Red Mage
Posts: 5448
Joined: 2003-12-18 03:39am

Re: The Japanese should not make RPGs.

Post by Darth Raptor »

MkShepperd wrote:Nevermind that Shinra in FFVII stopped a war that had been going on for years and created a cheap power source....it was being ripped from the core of the planet, and was an affront to Gaia!!!
There isn't a rolling eyes emoticon big enough for this shit. The SEPC didn't stop the war, they won the war. The war was fought between Shinra and Wutai. And before they became the de facto government of Midgar, they were an arms manufacturing company and supplied the war. Such campions of peace! Also, nevermind that the "cheap" power source was really, actually rendering their planet uninhabitable. Nah, the anti-Shinra types are just militant hippies. Whatever. I'd be more worked up about this if I wasn't so fucking sick of FFVII.
User avatar
GuppyShark
Sith Devotee
Posts: 2830
Joined: 2005-03-13 06:52am
Location: South Australia

Post by GuppyShark »

General Zod wrote:The Deus Ex series are rpgs now? Huh.
Of course they are. What made you think they weren't?

Oh, and for what it's worth, I concur - Japanese console RPGs are largely responsible for the stat-builder brainbug that infests the RPG genre.
User avatar
NeoGoomba
Sith Devotee
Posts: 3269
Joined: 2002-12-22 11:35am
Location: Upstate New York

Post by NeoGoomba »

GuppyShark wrote:
General Zod wrote:The Deus Ex series are rpgs now? Huh.
Of course they are. What made you think they weren't?

Oh, and for what it's worth, I concur - Japanese console RPGs are largely responsible for the stat-builder brainbug that infests the RPG genre.
The first one, maybe. But the second? Not nearly as much. Without the proficiencies, the game lost a LOT of depth.

And lets not even discuss the wussy main character and the *snort* universal ammo
"A person is smart. People are dumb, panicky, dangerous animals and you know it. Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know...tomorrow."
-Agent Kay
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

GuppyShark wrote:
General Zod wrote:The Deus Ex series are rpgs now? Huh.
Of course they are. What made you think they weren't?

Oh, and for what it's worth, I concur - Japanese console RPGs are largely responsible for the stat-builder brainbug that infests the RPG genre.
It simply struck me as more of an FPS with a very flexible interface and something resembling a storyline. I haven't played the second one though. :P
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
Molyneux
Emperor's Hand
Posts: 7186
Joined: 2005-03-04 08:47am
Location: Long Island

Post by Molyneux »

Hey, the Nippon Ichi games have a variety of paths, don't they?
Ceci n'est pas une signature.
Spearfish
Youngling
Posts: 77
Joined: 2007-04-25 08:18am
Location: NornIron

Post by Spearfish »

On a similar note, a problem with many RPGs (for example, KotOR) is that one is shunted towards an extreme end of the moral spectrum. It's either "I'm a freakishly nice person who would do anything for anyone!" or "I will kill everything for virtually no reason, and generally act like a 1960s Bond villian." and very little in between.

It's very hard to walk a path of "I'll act for the good of all people, but frankly I'm not above the use of morally questionable tactics to achieve this, and I don't see why I can't line my pockets at the same time."
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Post by Vendetta »

Spearfish wrote:It's very hard to walk a path of "I'll act for the good of all people, but frankly I'm not above the use of morally questionable tactics to achieve this, and I don't see why I can't line my pockets at the same time."
And even when you do try it it feels disjointed due to the binary nature of most choice resolutions, so that rather than coming out neutral your character is simply capricious, helping or harming on a whim. Also, there are no rewards for doing so.

KotORII had a character who tried to encourage a "neutral" path, but with it being blatantly unfinished the payoff from that was absent.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

The KoToR system did indeed have that problem - many of the 'bad' choices were not 'bad for profit' or 'bad for ideology', but simply 'bad for bad's sake'. Unless the plot is PROPERLY flexible (ie, not just 'a few dialog options change and a little score changes) it's very difficult to put ACTUAL moral choices into a game.
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Post by CaptHawkeye »

It seems that Mass Effect is out to fix that problem. But we'll see won't we?
Best care anywhere.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

CaptHawkeye wrote:It seems that Mass Effect is out to fix that problem. But we'll see won't we?
It helps that the whole idea of Mass Effect is built around difficult decisions with consequences (rather than 'stab man for 6 bucks' or 'pat him on the head'). If you get easy, 'obvious right answer/funny answer/cackling evil answer' stuff, it'll be stupid and lame. And I finally won't hate a cross-platform game for the 360 controls. ;)
User avatar
18-Till-I-Die
Emperor's Hand
Posts: 7271
Joined: 2004-02-22 05:07am
Location: In your base, killing your d00ds...obviously

Post by 18-Till-I-Die »

I stopped playing Japanese RPGs years ago because of the fact i realized something: i wasnt PLAYING them i was watching polygon-based anime movies where i was (rarely) asked to inject some actions i learned by route into it to, basically with the purpose of what ammounts to a fancy way of unlocking the movie's alternate endings.

That basically describes most of these RPGs, example--Xenosaga.


Another thing, and this is all too present in most post-Evangelion anime too, is that the stories are just...breathtakingly lame is the only word for it.

I mean most of the plot points make NO SENSE, and the characters go on and on and on endlessly, cod-philosophizing about stuff i dont even remotely care about. Most of it based on some traumatic experience the writer suffered, like cracking up, or some shit it appears. It's insane.

I know that a lot of folks, for whatever reason, think "opaque plot"="sophisticated intellectual drama!!!" nowadays but i always like a story with a clear plot that i could follow. Fuck there are movies by David Lynch that he wrote while droping acid that make more sense than some Japanese RPGs...most of them just throw out idiotic buzz words that only make sense in the world it's set in. I understand this is supposed to be some kind of faux lingo used by these people on the Planet Anime where it takes place or whatever but, for the love of God, could you just translate it into plain English?
Kanye West Saves.

Image
rhoenix
Jedi Council Member
Posts: 1910
Joined: 2006-04-22 07:52pm

Post by rhoenix »

18-Till-I-Die wrote:I stopped playing Japanese RPGs years ago because of the fact i realized something: i wasnt PLAYING them i was watching polygon-based anime movies where i was (rarely) asked to inject some actions i learned by route into it to, basically with the purpose of what ammounts to a fancy way of unlocking the movie's alternate endings.

That basically describes most of these RPGs, example--Xenosaga.


Another thing, and this is all too present in most post-Evangelion anime too, is that the stories are just...breathtakingly lame is the only word for it.

I mean most of the plot points make NO SENSE, and the characters go on and on and on endlessly, cod-philosophizing about stuff i dont even remotely care about. Most of it based on some traumatic experience the writer suffered, like cracking up, or some shit it appears. It's insane.

I know that a lot of folks, for whatever reason, think "opaque plot"="sophisticated intellectual drama!!!" nowadays but i always like a story with a clear plot that i could follow. Fuck there are movies by David Lynch that he wrote while droping acid that make more sense than some Japanese RPGs...most of them just throw out idiotic buzz words that only make sense in the world it's set in. I understand this is supposed to be some kind of faux lingo used by these people on the Planet Anime where it takes place or whatever but, for the love of God, could you just translate it into plain English?
Though I will grant that games have tended in this direction, there are notable exceptions to the above.

One, for the PSX, is Vagrant Story. Yes, it is a bit anime-ish, but nothing too overt. The story is excellent, makes sense, and has evocative characters.

Even with that exception to the rule named, however, it seems that most RPG's are falling into the style-over-substance trap.
User avatar
Darth Ruinus
Jedi Master
Posts: 1400
Joined: 2007-04-02 12:02pm
Location: Los Angeles
Contact:

Post by Darth Ruinus »

Spearfish wrote:On a similar note, a problem with many RPGs (for example, KotOR) is that one is shunted towards an extreme end of the moral spectrum. It's either "I'm a freakishly nice person who would do anything for anyone!" or "I will kill everything for virtually no reason, and generally act like a 1960s Bond villian." and very little in between.

It's very hard to walk a path of "I'll act for the good of all people, but frankly I'm not above the use of morally questionable tactics to achieve this, and I don't see why I can't line my pockets at the same time."
Jade Empire for the Xbox (yeah its old now, but still cool) was kinda like this, in that game there isnt an evil or good way, but what they call a open palm and closed fist way, which when you actually read the responses and reasoning for, (that you select) its more like "Im going to let this town die, because it will let the stronger people live and that will strengthen the town as a whole" instead of "ill let them die cuz its fun"
"I don't believe in man made global warming because God promised to never again destroy the earth with water. He sent the rainbow as a sign."
- Sean Hannity Forums user Avi

"And BTW the concept of carbon based life is only a hypothesis based on the abiogensis theory, and there is no clear evidence for it."
-Mazen707 informing me about the facts on carbon-based life.
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Darth Ruinus wrote:
Spearfish wrote:On a similar note, a problem with many RPGs (for example, KotOR) is that one is shunted towards an extreme end of the moral spectrum. It's either "I'm a freakishly nice person who would do anything for anyone!" or "I will kill everything for virtually no reason, and generally act like a 1960s Bond villian." and very little in between.

It's very hard to walk a path of "I'll act for the good of all people, but frankly I'm not above the use of morally questionable tactics to achieve this, and I don't see why I can't line my pockets at the same time."
Jade Empire for the Xbox (yeah its old now, but still cool) was kinda like this, in that game there isnt an evil or good way, but what they call a open palm and closed fist way, which when you actually read the responses and reasoning for, (that you select) its more like "Im going to let this town die, because it will let the stronger people live and that will strengthen the town as a whole" instead of "ill let them die cuz its fun"
Except that 90% the Closed Palm choices were still "I'm going to be a dick" choice, rather than what you actually said.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
User avatar
Molyneux
Emperor's Hand
Posts: 7186
Joined: 2005-03-04 08:47am
Location: Long Island

Post by Molyneux »

One anime where the whole philosophical stuff turned out OK: Ghost in the Shell. But maybe that's just me.

The lack of even a proper Evil storyline was annoying to me in Neverwinter Nights; if you want to play, say, a Blackguard or a Pale Master, you can't really be anything other than psychotically evil, because pretty much all of the fun quests involve shifting your alignment towards Good - and it's tough to find things to do that can keep you towards neutral.
Ceci n'est pas une signature.
User avatar
Cao Cao
Jedi Council Member
Posts: 2011
Joined: 2004-07-20 12:36pm
Location: In my own little world

Post by Cao Cao »

A prime example of no choice RPGs would have to be Suikoden V (which is a great game mind you).
You play a Prince in a country that only has Queens, at one point you're given the option to declare yourself King in a rebellion instead of following the plot.
Except if you do.. the game ends right there, your character apparently gets assassinated. So this game not only doesn't give you choices, it punishes you for thinking it does.
Image
"I do not understand why everything in this script must inevitably explode."~Teal'c
Post Reply