Which Star Wars mod/game do you like the most?

PSW: discuss Star Wars without "versus" arguments.

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Bounty
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Post by Bounty »

CaptHawkeye wrote:Just read the manual to Jedi Academy. Fucking lovely, the game doesn't support USB enabled mice. That's retarded beyond belief.

Are their any fixes available for this?
Sorry, what? How did I play it, then? It's the OS that handles the mouse, the game's got nothing to do with it.
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Post by Knife »

The Jedi Knight games were really good, but each one seemed to be lacking something. Funny enough, each happened to fix what was lacking before, yet drop something new. IMHO.

Dark Forces II, Jedi Knight was increadible. Yet the saber worked pretty much sucked. Hard as hell to fight and it felt clumbsy. Jedi Outcast definately fixed that in spades; yet in all those large zones, there were hardly any...npc's? That so filled the original and made it feel real and natural.

Academy pretty much was just an Outcast clone with new characters. Still fun though
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Post by Cykeisme »

Knife wrote:The Jedi Knight games were really good, but each one seemed to be lacking something. Funny enough, each happened to fix what was lacking before, yet drop something new. IMHO.

Dark Forces II, Jedi Knight was increadible. Yet the saber worked pretty much sucked. Hard as hell to fight and it felt clumbsy. Jedi Outcast definately fixed that in spades; yet in all those large zones, there were hardly any...npc's? That so filled the original and made it feel real and natural.

Academy pretty much was just an Outcast clone with new characters. Still fun though
Back when I first played Outcast, I was actually somewhat surprised that there was no longer any Light/Dark path based on your actions, and that you couldn't "level up" your Force powers at your discretion.
Academy brought a bit of that back, but not quite as well. Without giving away spoilers to those who may want to give these games a shot after reading this thread, I'll just mention that Academy's Light/Dark branch depends entirely on one clearly defined choice you make late in the game.
Back in the original JK, meanwhile, your character's ultimate disposition depended on numerous minor choices or actions you take throughout the game.
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Post by CaptHawkeye »

Bounty wrote:
CaptHawkeye wrote:Just read the manual to Jedi Academy. Fucking lovely, the game doesn't support USB enabled mice. That's retarded beyond belief.

Are their any fixes available for this?
Sorry, what? How did I play it, then? It's the OS that handles the mouse, the game's got nothing to do with it.
According to some guys on Gamespot, Jedi Academy is a CPU intensive game, and won't share the extra CPU power for a USB mouse. My USB joystick played the game just fine.
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Post by knightwire »

Lord Pounder wrote: BTW am I the only one that liked Galactic Battle Grounds then?
Definately not. Even though it's old sprite-based tech now the friends and I still play it when we can get together. (Used to play it all the time.) It was also cheap-skate friendly because you could have three people to a single disk. Clone Campaigns helped a lot as well.
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Post by Ace Pace »

You know, it's not out yet, but check out Screen 1 and screen 2.

Thats the Freespace 2 Total conversion to Star Wars.
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Post by StarKillaz »

I have to say Dark Forces will always hold a special place in my heart as the first ever first person shooter I ever played.

There is nothing like the first time you get to blast stormtroopers and feel a part of the Star Wars ethos.
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Post by Fingolfin_Noldor »

Ace Pace wrote:You know, it's not out yet, but check out Screen 1 and screen 2.

Thats the Freespace 2 Total conversion to Star Wars.
Is that to be the final say on the graphics or?
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Post by Jack Bauer »

X-Wing Alliance / X-Wing vs. TIE Fighter / TIE Fighter

Rogue Squadron

Battlefront 1 & 2

P.S. Lucasarts should get off its ass and make more OT flight-sim games. Those were the glory days of Star Wars gaming.
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Post by RogueIce »

Jack Bauer wrote:P.S. Lucasarts should get off its ass and make more OT flight-sim games. Those were the glory days of Star Wars gaming.
Real flight sim games. Not those pathetic console wannabe flight sims.
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Post by Darth Servo »

Ace Pace wrote:You know, it's not out yet, but check out Screen 1 and screen 2.

Thats the Freespace 2 Total conversion to Star Wars.
:shock: Make a big announcement when it does come out.
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Post by Cykeisme »

RogueIce wrote:
Jack Bauer wrote:P.S. Lucasarts should get off its ass and make more OT flight-sim games. Those were the glory days of Star Wars gaming.
Real flight sim games. Not those pathetic console wannabe flight sims.
Where does the distinction lie?
Neither has Newtonian physics for spacecraft..
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Post by RogueIce »

Cykeisme wrote:
RogueIce wrote:
Jack Bauer wrote:P.S. Lucasarts should get off its ass and make more OT flight-sim games. Those were the glory days of Star Wars gaming.
Real flight sim games. Not those pathetic console wannabe flight sims.
Where does the distinction lie?
Neither has Newtonian physics for spacecraft..
The ones that don't have artificial borders and play like StarFox. In the vein of X-Wing, TIE Fighter, MS Flight Sim, etc...
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We rise with noble intentions,
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The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
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Post by Cykeisme »

RogueIce wrote:The ones that don't have artificial borders and play like StarFox. In the vein of X-Wing, TIE Fighter, MS Flight Sim, etc...
Ah, okay.. agreed

I'd like one where fighter durability (for all models) is more like in the movies, and capital ships behave the way they should.

Hell, no reason to make capital ships non-player conrollable.. I don't understand why such games have to be fighter-centric. It'll only take one player to "control" a capital ship, in the sense of telling it which targets to use which set of guns against, for example.. along with which way to turn, distribution of power, etc.
"..history has shown the best defense against heavy cavalry are pikemen, so aircraft should mount lances on their noses and fly in tight squares to fend off bombers". - RedImperator

"ha ha, raping puppies is FUN!" - Johonebesus

"It would just be Unicron with pew pew instead of nom nom". - Vendetta, explaining his justified disinterest in the idea of the movie Allspark affecting the Death Star
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Post by CaptHawkeye »

I'm still hoping Battlefront 3 grants us the ability to control ships in combat. But i'd love for Totally Games to bring back X-Wing and this time take into account realism.

Guess what Totally? The top speed of a Star Destroyer is not a crawl.

"lol, yes it is. It's a big ship!"

The same big ship that could actually run down the Millenium Falcon and a Corellion Corvette?

"...shut up!"

Damnet, I want to fly my Venator! And I don't want it to suck!
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Post by Darth Tanner »

Sort of like Bridge Commander but Star Wars. Pretty good idea, I loved that game but I'm unsure how swatting fighters in a Star Destroyer could be translated into game play mechanics.

It would be amazing though.
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Post by Tanasinn »

Shit, I'm just hoping Battlefront 3 tries harder to properly represent the firepower of a ship the size of an ISD or MonCal cruiser. As it is, they're way undergunned.

Hopefully, they'll fix some of the most blatant violations of canon where the Clone Wars are concerned.
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Post by evillejedi »

imagines making a slashing attack through a formation with an ISD at 1000km/s ... wait that won't fit on a map :-p
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Post by Warsie »

CaptHawkeye wrote:Guess what Totally? The top speed of a Star Destroyer is not a crawl.

"lol, yes it is. It's a big ship!"

The same big ship that could actually run down the Millenium Falcon and a Corellion Corvette?

"...shut up!"
Well, the last Azzameen mission has the ISD have a speed of 60 (1/2 the Otana's speed with maintenance levels for lasers and shields when it follows you into an asteroid field! :P

And there's darksaber's site where you can modify the ship to go faster.

Ahh, hacking the game to allow you to fly cap ships. Great times.
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Post by ColonialAdmiral »

This is one of my favorite Star Wars games.

http://www.deathstardesigner.com/

Pimp my Star! :D
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Post by Sarevok »

All the SW games I like most lacked something that kept them from being perfect.

JO and JA storyline was incredibly bad. Luckily wonderful lightsaber combat made the game worth playing. But the telekinetic powers sucked. Seperating tk into push, pull and grip was stupid decision. And the fact that you can not tk all the wonderful objects, crates, fuel tanks etc lying around was a wasted oppurtunity. TK is a wonderful tool in a game and being able to use it freely would greatly improve the experience. Flinging objects and people around like Magneto would be kickass.

KoToR 1 had fantastic plot. However tbe D20 based combat is the worst fighting I saw in a game. I wish it was like Deus Ex which is a great example of a proper RPG for the PC rather than failed attempt to copy a board game on the PC. As a result KoToR was like a movie for me, fun to see the story first time but not worth a subsquent playing.

Republic Commando had excellent story, atompshere and wondeful combat. Unfortunately the game was very short and the levels were linear.
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Post by cg »

AidanMcfay wrote:Conflict In Space: Empire At War mod.
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Post by shadowdevil502 »

Can't believe nobody has mentioned Republic Commando. Yeah, it was a bit too short, but it really helped put the Clone Wars into perspective. I played Battlefront II before RC, and had a great time shooting up Super Battle Droids. That doesn't work so well in RC... those things scare me.
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