World in Conflict trailer[Nato]+preview

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World in Conflict trailer[Nato]+preview

Post by Ace Pace »

The preview.
In military operations, the goal is to locate and crush the enemy. That's certainly what you'll do in World in Conflict, a real-time strategy game set in World War III. In World in Conflict, you will command forces of the US, the Soviet Union, and NATO in epic battle. The game is about a Soviet invasion of the US, with American cities and towns as the battleground. You will request ground and air units and commit them to battle, destroying the landscape along the way. Developer Massive Entertainment is currently conducting a multiplayer alpha test of the game, which is due to ship later this year, and we caught up with designer Magnus Jansén for an update.

GameSpot: What sort of feedback have you received thus far from the ongoing multiplayer alpha test? Are there key changes or improvements that are being implemented because of that feedback?

Magnus Jansén: The alpha test was great, and we got a ton of feedback on all kinds of things. A lot was balancing, of course, but some of the forum people were very intelligent and well spoken, so several suggestions they made influenced feature decisions as well. It's always insightful (and scary as hell) to get comments from brand-new players who're seeing the game for the first time. The greatest thing for the team was that a lot of the feedback actually was very positive; the testers seem to like the direction the game is taking. After the test, we've reworked some things, like unit features and stats, the overall interface/presentation, as well as level design. The alpha test definitely made us more aware of what World in Conflict is, what it can be, and how we can make it one of the greatest games ever!

GS: What are the plans after the alpha test? Can we expect a more open public beta test anytime soon? Or will there be a single-player or multiplayer demo in the future?

MJ: We're planning on doing both. We really think that we can benefit from a beta test during the last months of development, and a demo is an excellent way of getting consumers to try the game before deciding on whether or not to purchase it. We expect to release the demo sometime around launch, and the beta test will take place sometime this summer.

GS: Massive recently revealed the third faction in the game: NATO. What can you tell us about NATO? How does it differ from the other factions in terms of weapons and capabilities?


MJ: Well, NATO finds itself in the middle of the US/Soviet conflict, trying to protect the European member countries from the Soviet invasion. The three factions all have their own unique sets of units that are equivalent to the other factions' units. Also, there are some tactical aids that are completely exclusive for each faction, and players are, of course, bound to find their favorites.



GS: Will multiplayer allow you to play any faction against another? Or will you restrict it to solely an East/West confrontation, with the US and NATO against the Soviet Union?

MJ: They're map-based, which goes hand in hand with our aim to make World in Conflict a consistent, realistic game experience. Having the US and NATO, for instance, fight it out on Soviet soil just doesn't make any sense in that regard. Still, after discussing this with the e-sports organizers, we've realized that there may appear a need for completely free faction selection on all the maps, so it's definitely something we're thinking of implementing in some way. However, we're not sure what form this would take and to what extent it will go, but we're definitely evaluating the option.


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GS: Is the "farmland" map seen in the alpha test adapted from a single-player campaign level or was it designed specifically for multiplayer purposes only? How many players can it support?

MJ: All of our maps can support 16-player multiplayer, and all of the maps in single-player are available in multiplayer. The multiplayer mode will also get a number of exclusive maps that have been tailor-made from the start for the multiplayer modes.

GS: What are the keys to success on the farmland map? This really isn't the kind of game where you can win simply by "rushing" your opponent. What lessons can this map teach players?

MJ: The farmlands are levels with very open spaces and a lot of clear visibility. There are hardly any forests or buildings, and the bridges go from weak to pretty much nonexistent. Therefore, infantry is hard to use in the farmlands, armor can face some tough obstacles, and helicopters are dangerously vulnerable to anti-air fire, even though they're deadly against enemy ground units. All in all, the farmlands put both teams in an exposed state, where an aggressive style is a lot easier than a defensive one.

GS: How are World in Conflict maps different from those that Massive has made for earlier games, such as Ground Control, or from standard real-time strategy maps? What do you have to design for in a World in Conflict map?

MJ: When we started on WIC, we decided to really think of the maps as the main characters of the game. They should have as much depth, history, and variation as you would expect from the main characters in a great first-person shooter. I think that we've reached a new level of what part the maps play in the game. The surroundings influence the combat a lot more than they did in Ground Control, and with the great destructibility, you can alter the maps in so many ways. When you compare the serene and picturesque landscapes at the beginning of the game with the barren ruins at the end of an intense round, you can really sense the effects of war. The maps have a great strategic depth while still giving players a sense of their own might and power!

GS: The one thing that we discovered in the alpha test is that World in Conflict can be pretty wild with a large number of players on each team because each person has a role to play. But how does the game scale to one-on-one matches when you can't rely on others for support? Will you give each player more units in that situation or can the computer fill in the other player slots?

MJ: We've been hard at work on a team-play-aware artificial intelligence since the beginning of the project, and it's paying off in spades. The skirmish AI will eat you alive, and the reason for this is that the AI players communicate with each other (sending requests for help, etc.), just like a human team. If you chose to play alongside an AI player, you'll notice the team awareness since they answer your requests as well. So if you don't have any human players you can still experience the team play.

For those who absolutely must control all the units in battle, we have a mode where there are no roles and one player controls all units. It delivers an entirely different kind of experience while still keeping the tactical, action-packed combat intact. We will probably include the few-player settings in the beta, so stay tuned for a hands-on test.


GS: Finally, aside from the new NATO faction and the soundtrack consisting of some of the greatest hits from the 1980s, are there any more surprises waiting to be revealed for World in Conflict? Or is everything now revealed and it's just a matter of finishing the game?

MJ: There are a few nice surprises still waiting to be revealed, but we're not ready to spill the beans just yet! But we encourage everyone to sign up for the summer beta test to try out the game before it launches!

GS: Thank you.
This comes along with a kickass trailer for the NATO side, trailer number 8. PM me if you want the HD version.

No new 'gameplay', just kickass action, the anti aircraft definetly looks improved over the alpha test.
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Post by K. A. Pital »

Soviet invasion of the United States? :lol: Is this some sort of alternative history? That's fucking impossible.

But I'll play it. Will there be NUKEZ?
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Post by Ace Pace »

Stas Bush wrote:Soviet invasion of the United States? :lol: Is this some sort of alternative history? That's fucking impossible.
You missed the several threads on this game? Yes, it's about as accurate as Red Storm Rising(with the same author, who would have guessed). So?


But I'll play it. Will there be NUKEZ?
I'll refer you to this thread.


To answer your specific question, yes, there are NUKEZ. Infact, these are the best nukes I've ever seen. While they're smaller scale then Supreme Commander nukes, they have more in common with real small scale tactical nukes(I think it's a 0.25kt nuke from the alpha).

Check the trailer, that IS in-game. :D
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Post by K. A. Pital »

You missed the several threads on this game?
I guess so. The name of the game sounds fucking dull. Not my fault :P

Yeah, I've seen several videos by far and I like it. It's like what, a 1989 conflict and the USSR invades Europe and US both? Unthinkable.. :lol: But that's good... that's really good :lol: I guess my virtual Soviet alter ego will find great pleasure in establishing Pax Sovietica once and for all! :twisted:
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Post by Ace Pace »

Stas Bush wrote: Yeah, I've seen several videos by far and I like it. It's like what, a 1989 conflict and the USSR invades Europe and US both? Unthinkable.. :lol: But that's good... that's really good :lol: I guess my virtual Soviet alter ego will find great pleasure in establishing Pax Sovietica once and for all! :twisted:
Sorry to dissapoint, but a U.S only campaign, which will however go over both the west coast, western europe and apprently russia.
Still, unless they fucked it up, I garuntee kickass MP.
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Post by Vympel »

I watched the NATO video- I don't know where the designers or whomever got the idea that BMP-3 guns fire like that, but it's absurd.
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Post by K. A. Pital »

Sorry to dissapoint, but a U.S only campaign, which will however go over both the west coast, western europe and apprently russia.
Russkie hackers will make mods in a moment :lol: What's the point of having a game where you can't fight for your country.
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Post by Admiral Valdemar »

I want this now.
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Post by Pelranius »

Ten dollars that the expansion will include Cold War China using all sorts of weapons it didn't have access to until five years ago.

And possibly North Korea as well.
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Post by K. A. Pital »

The game is nonsense, so why not include SuperChina as well? :lol: Might be fun.
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Post by Admiral Valdemar »

Yeah, everyone knows the USSR would be so much expanding vapour within minutes anyway. That's certainly no fun for a game. :P

Except DEFCON.
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Post by K. A. Pital »

Admiral Valdemar wrote:Yeah, everyone knows the USSR would be so much expanding vapour within minutes anyway.
Everyone would be. Except the French! Damn the French! :lol: Yeah, I liked DEFCON too :) But, even without nukular, the USSR could not attack US mainland - that's just the game designers being high. :lol:
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Post by Admiral Valdemar »

Duh, have you not heard of Red Dawn? That documentary proved beyond reasonable doubt that the USA is in danger from Commie invasion 24/7.

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Post by Edward Yee »

Wouldn't back an integral Soviet campaign alongside the US one without a NATO one thrown in for good measure.
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Post by TithonusSyndrome »

One of the trailers suggests that Soviet troops, armor and helicopters were smuggled into Seattle ports en masse via cargo ships. :roll: I guess it's a better explanation than having them openly try to cross the Strait or something like that.
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Post by K. A. Pital »

Duh, have you not heard of Red Dawn?
I've seen it :lol:
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Post by Admiral Valdemar »

Damn, but they fight dirty!
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Post by Darth Raptor »

TithonusSyndrome wrote:One of the trailers suggests that Soviet troops, armor and helicopters were smuggled into Seattle ports en masse via cargo ships. :roll: I guess it's a better explanation than having them openly try to cross the Strait or something like that.
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Post by Dartzap »

Quite true. there is only one thing that needs to be added to make this game = WIN


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Post by Admiral Valdemar »

I always preferred the original track, myself. More Yuri is always good though.
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Post by Ritterin Sophia »

WTF? Was that a German pilot at the end dropping bomblets and saying 'wonderful'? Fucking Awesome. Though I wished they'd have made two campaigns, like Stas wanted, then my grandfather might've played it.

Edit: Checked again, yes it has the German roundel. Beautiful!
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Post by Admiral Valdemar »

Yeah, there were German units there along with Agusta Mangustas that I think I heard some Italian from. The German AAA guys were fun.
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Post by Fingolfin_Noldor »

It's more fun to play as the Soviets. Why can't there be a Soviet campaign!

Communism FTW!

P.S. Stas, isn't that too warm to wear? I mean.. unless this is Minnesota...
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Post by Admiral Valdemar »

The Soviets will be playable in multiplayer at least, I hear. Maybe an expansion will give Soviet missions, given the detail, it's hard enough making a long single player game for NATO.
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