C&C3 Help on the DC Mission Edit: Playing Nod

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Invictus ChiKen
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C&C3 Help on the DC Mission Edit: Playing Nod

Post by Invictus ChiKen »

I don't know whats going wrong. I'm playing on easy and I keep getting hit by an endless wave of Pitbulls, APCs, Infantry, Rocket Infantry and Gernaders.

I've tried stricking early, I've tried setting up a second base, I've tried turtling in and building up forces.

Everytime it's the same thing. APCs, Pitbulls and all three infantry types attack me an the wave never stops. What am I doing wrong?

An where the heck are they getting all this troops. I counted 30 plus of everything at one point inspit of only being three minutes into the mission...

Edit: Cleared up Title.
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The Yosemite Bear
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Post by The Yosemite Bear »

ahhh that mission...

yup nearly endless, the only solution is to occupy buildings, build up a large flame tank+scorpion force, and just overwhelm them in one place secure with your own troops, (perferably shadow teams so that they can keep the grenadiers from clearing you out, and move on.) I've cleared it many times, I just found it hard at first....

damn and my kane edition disk is still locked in the drive of the computer with the dead MB, and the paper clip trick didn't work....
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Post by Thag »

If it's the same mission I'm thinking of, GDI keeps landing reinforcements in addition to what they produce in the factories. Once you knock out one of the satellite bases and cut down their production, it gets easier.
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Post by The Yosemite Bear »

Yup, that's the mission.
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Post by Andrew_Fireborn »

You're gonna love the later Nod missions, with fire and pain. [Especially the final two Nod missions...]

I myself had no issue with the mission. Occupy and roll. In missions in which you're primarily using infantry, garrisoning is a godsend. Soldiers are just too fragile otherwise. Shadow Teams >^5 Riflemen. Rocket troops are about the same for both sides, Fanatics are interesting... but can take down even mammoths in a group... The Black Hand troopers are horrible, flamers in general are poor for anything but base-busting and degarrisoning buildings. (Though if the enemy infantry stand still, they'll get cooked fast enough, but it's no where near what it was in TD & TS.)
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Post by Nephtys »

Infantry in CNC3 is not balanced to fight in the open, I think.

Garrison rifle squads with rockets. 2 rockets:1 rifle. The riflers keep infantry away, while 2 groups of rocket troopers will take out any tank before they gut your building.

Scorpion tanks are also the best tanks in the game. Fast, maneuverable, and cheap. Be sure to drive them backwards once an engagement starts to open range.
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Post by Invictus ChiKen »

You folks aint kidding I'm defending the Temple now and KANE HELP ME!

Someone needs to explain to EA what the term EASY DIFFICULTY SETTING means! I'm getting 12 kinds of pwned.

I'm doin good to push them back out and keep one of the two traitor camps down to size but now I gotta wait for my T-Fields to build back up.

Geez a team of 12 scorpion tanks with lasers done in by a flame tank, three attack bikes and infantry.

I'm just sucking hard core or what!?
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Post by Beowulf »

Invictus ChiKen wrote:You folks aint kidding I'm defending the Temple now and KANE HELP ME!

Someone needs to explain to EA what the term EASY DIFFICULTY SETTING means! I'm getting 12 kinds of pwned.

I'm doin good to push them back out and keep one of the two traitor camps down to size but now I gotta wait for my T-Fields to build back up.

Geez a team of 12 scorpion tanks with lasers done in by a flame tank, three attack bikes and infantry.

I'm just sucking hard core or what!?
I'm going to guess what really killed you was the infantry. The scorpions should have made short work of the vehicles. Of course, I'm a big fan of the steamroller style of play. Build up enough guys that they can't kill them all. This naturally requires a very large number of units. When playing GDI, it usually ends up being 20 or more mammoth tanks, or 25 or more APC+Zone Trooper combos. Using that, I've managed to tank on a Brutal Steamroller in a Skirmish when it had only a 25% handicap (yeah, I still suck, but I've gotten better).
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Post by Andrew_Fireborn »

Well, in any mission possible, I'd nab GDI tech if at all possible. The Mammoth is balanced on it's own, but like the PAC, send a herd of about 15+ at the AI, and they break the game.

As far as Temple Prime: I turtled a fair bit once the middle part was reached. The fact that you have ground control over the whole crater area mmakes it alot easier to set up defensive lines.

Generally (especially for the north, eventual Nod vehicle base) I placed at the north entrance:

(AP-turret) (AV-Turret) (Obelisk) (AP-hub) (AV-hub)

(AP-turret) (AV-Turret) (Obelisk) (AP-hub) (AV-hub)

Place a stealth tower to cover all of it, and check on it occasionally for repairs and it should stave off the majority of attackers. You'll need to deal with air eventually, but clustering 3-4 around the obelisks and stealth tower should deal with most of the air. (The AI doesn't bomb properly, usually sending only one vertigo at time.)

Then mass whatever you can. For Nod, the Scorpian & Venom are about the peak of their tech. Especially once you get lasers. Venoms arn't great AV, but in swarms of about 20 they'll even take down Mammoths with minimal losses. (None if you have even five Elite in that swarm.)

Scorps, I wasn't too impressed with, but they are fast and pack a decent punch. (They arn't going to take out a Predator 1v1, but no Nod unit is designed to do that, it's why they're cheaper by far.) Avataurs are nice, but rather superflourious to the Nod cause. They cost too much to be fully useful, and have to eat other units to get to full power. They are by no means walking Mammoths.

From here out, I'd say abuse the ease of vetting Venoms by always having a raider group around. They're cheap and good at what they do, and even decent at what they're not supposed to do.
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Post by Nephtys »

Defending Temple Prime usually has me ignoring the GDI base. They tend to get basically pushed out of the way BY MY OWN FORCES. I'd stockpile 16 Vertigo Bombers and knock out construction yards first, then replace them, to hit the factories. Having 2-3 obelisks at each gate to the top citadel is pretty much good enough to hold it for a while.
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Post by Invictus ChiKen »

Well I've beaten the level! Yay!

Now my greatest challenge. Figureing out why the hell the game freezes up and locks up when the ending FMV plays before I get the stats on how I performed.
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Post by Marko Dash »

I got the 360 version of the game yesterday, and I'm stuck on that mission for nod and the GDI mission where your base has low power.

For a console RTS in works well once you get the hang of the controls, and I knew my com wouldn't handle it. It barely lets me play EAW on the lowest settings.
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Post by phongn »

For the low-power base (Croatia?) you can have your infantry build pillboxes in likely avenues of attack to defend your base. You'll see what type of enemy will attack where.
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Post by Mobius »

Marko Dash wrote:I got the 360 version of the game yesterday, and I'm stuck on that mission for nod and the GDI mission where your base has low power.

For a console RTS in works well once you get the hang of the controls, and I knew my com wouldn't handle it. It barely lets me play EAW on the lowest settings.
1°/you need to make a second harvester to grab the money

2°/change dynamically the AA turret according to where the aerial attack are coming from
3°/ make pillboxes with infantrymen so you can disable some of the AP turrets on the south.
4°/then make 12-15 predators and go steamroll the north-east NOD base whichi will allow you to cut the power supply of the AT turret.
the "you need to help the MCV" is rubbish: you can level the whole South-east nod base with you force before rescuing them (make som Pitbulls or APC+rocket to cover your ass from flying enemy's.
5°/ my prefered tactic to level the aerial base is to fly a pathfinder, deploy it and put a factory up there and spamming some Mammoth to crush them.
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Post by Marko Dash »

I completely forgot the infantry could pillbox themselves...

I got the MCV to limp to the base by sending rifle men and APCs out early to garrison the avenue but when I had the base going a group of stealth tanks got in and started wreaking havoc I didn't know those little things were so powerful, they managed to destroy the 5-6 predators and a mammoth guarding that entrance.

I beat the DC nod mission by sneaking shadow teams around the edge o the battlefield.
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Post by The Yosemite Bear »

DAmn it, EA, you need to make it possible to repair civilian structures and pill boxes, give me a cost excetera.
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Post by Invictus ChiKen »

I contacted EA support. This game freezing everytime I win is damn annoying! >.<
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Post by Invictus ChiKen »

Okay EA support is useless!

They basicly asked me to check and make sure my system meets the requirments to run.

But damnit if they didn't how the hell could I play that far into the fuckin game!?

So now I am calling for help from anyone here on what to do. The video will just freeze and lock up every time Kane talks about building a Temple in another plane of existance or some such!
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Post by Andrew_Fireborn »

You're a little out of luck. Have you tried patching it?

Mine gave me batch overflow errors after about an hour or two of play. I had to take up saving every so often just to finish the missions... The patches didn't help me, but they might fix your issue.
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Post by Invictus ChiKen »

I got what I believe is the latest patch and the same thing. This game eats up memory like no ones buisness (I take it that's what you mean by overflow right?)
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Post by Chris OFarrell »

So you're saying the latest patch makes the game leak memory like crazy?
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Post by Andrew_Fireborn »

Chris OFarrell wrote:So you're saying the latest patch makes the game leak memory like crazy?
Mine did before hand, the patches didn't help me out. Saving prevented it, for whatever reason.
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