On Xbox live that is. This game looks like it will be a good time killer with an action movie style and depth. I'm looking forward to it.
http://www.blacksitegame.com/
http://ps3.ign.com/objects/849/849459.html
Blacksite Area 51 Demo released...
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Played the demo last night. Fun, but deep as a puddle.
Apparently, not all the environmental destructability was present in the demo though, and I didn't notice the supposed team AI that's supposed to be in it. (the team interaction was a bit limited, being as it's all one button, whereas I'm used to being able to give actual commands in Rainbow.)
Apparently, not all the environmental destructability was present in the demo though, and I didn't notice the supposed team AI that's supposed to be in it. (the team interaction was a bit limited, being as it's all one button, whereas I'm used to being able to give actual commands in Rainbow.)
Wow, that *sucked*. It even had 90s style sights that don't actually do anything!
The AI all over was hopeless, not just on the players side. The sound was bad - in particular the thunder sounded like farts. The oldschool 'walk 20m, then stop and fight spawning badguys, then walk 20m and fight more spawning badguys' gameplay is not a big selling point. Is it intentionally retro or low-budget? The misuse of the d-pad was awesome. The alien designs and overall lighting reduced the mood to 'camp' - quite an acomplishment when you're alone in a deserted town during a storm investigate aliens.
While it's not finished, the 'environmental destructability' was on a HL1 level. Wow, some pillars broke! You can SMASH COKE MACHINES. Shame the guns have no impact and feel like peashooters. If they expected this demo to sell their game, they should have put a bit more work into it.
The AI all over was hopeless, not just on the players side. The sound was bad - in particular the thunder sounded like farts. The oldschool 'walk 20m, then stop and fight spawning badguys, then walk 20m and fight more spawning badguys' gameplay is not a big selling point. Is it intentionally retro or low-budget? The misuse of the d-pad was awesome. The alien designs and overall lighting reduced the mood to 'camp' - quite an acomplishment when you're alone in a deserted town during a storm investigate aliens.
While it's not finished, the 'environmental destructability' was on a HL1 level. Wow, some pillars broke! You can SMASH COKE MACHINES. Shame the guns have no impact and feel like peashooters. If they expected this demo to sell their game, they should have put a bit more work into it.