The D-Pad controls have pressure sensitivity. So assuming you don't just mash it down the entire way the whole time, you could gain an equal level of precision in terms of how hard you want to fling stuff or what kick you want, especially with stuff like smashes (where button press sensitivity is even more apparent than button hold sensitivity) and dashes.Uraniun235 wrote:I didn't even know there were so many degrees of control; that's how fucking clumsy I am with that damn control stick.Grandmaster Jogurt wrote:How would that even work? The games use analog sensitivity not only to determine how fast you move but also what kind of attack you use and even (somewhat) what direction it goes in (such as a forward kick being slightly higher or lower depending on what direction the stick is held in). How would you differentiate between forward kick, dash kick, and smash kick? Between "throw boomerang" and "throw boomerang real hard?"
There's no need for the joystick except that it's way easier on your thumb when doing a lot of diagonals, and because it encourages a fluid movement, but it's also one of those Nintendo things that they do just to get people to use one of their features. However, as a Streetfighter veteran, I'm always put-off by the slippery controls on the Gamecube version of smash. I felt that the stick on the 64 version was much more reliable and less prone to clumsy moves, and the characters themselves felt more slippery on the GC version as well. I know how to direct my moves in the GC version, but it's more troublesome than it would have to be.
So I'm not expecting it, and I doubt they'd do it, but it'd really make me excited if there was a DPad option using the DPad's pressure sensors rather than the joystick's tilt. To me, it would provide a lot more control, which would make the game a lot more fun.