Fallout 3 trailer: June 5. Page updated with AWESOME.

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Academia Nut
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Post by Academia Nut »

The trailer looks awesome, and anyone who bitches that it doesn't have a Fallout feel will be dragged out into the street and shot. While that didn't exactly show us anything but the opening movie, it was like both of Fallout 1 and 2s opening movie's, only on the East Coast instead of the West Coast. Anyone from down there know what city that could have been?
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Post by phongn »

Academia Nut wrote:The trailer looks awesome, and anyone who bitches that it doesn't have a Fallout feel will be dragged out into the street and shot. While that didn't exactly show us anything but the opening movie, it was like both of Fallout 1 and 2s opening movie's, only on the East Coast instead of the West Coast. Anyone from down there know what city that could have been?
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Post by Laughing Mechanicus »

That trailer looked to me like it was being run in the game engine rather than being pre-rendered. It looked very nice, I'm looking forward to it despite that I've never played the originals (heresy of the highest order I know).
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Post by brianeyci »

Well whoever called that guy who I had a "chemical suit" as having powered armor gets props. The powered armor guy's helmet looks like the helmet of the guy in the concept art with three guys standing over him.

I am also excited that it looks like game graphics too.

All power armor doesn't have to be the same. Advanced powered armor isn't the same as normal powered armor. Besides, this new powered armor doesn't look ass ugly like Fallout 2 powered armor. In fact any reasonable fan should be happy about the trailer's powered armor. It's going back to its Fallout 1 roots. Hopefully advanced power armor doesn't exist in Fallout 3.

Oh yeah anybody hear the whining from fallout "fans" about how the bottle isn't nuka-cola. Retarded. I understand why since one of the fallout console games basically replaced nuka-cola with a real soft-drink like a sellout, but I don't see sprite or coke or anything on it, so I don't see any reason to whine that bethsoft is selling out the fallout franchise.
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Post by Master of Ossus »

I'm not convinced that that was done in-engine, but it was worth watching. I'll definitely buy the game when it comes out.
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Post by SirNitram »

Okay, I liked it. I really did. It has the perfect 'feel' of Fallout, even the funky armour. It looks like something McGuyver'd together, unlike the ultra-sleek Enclave APA. I liked my ultra-sleek Enclave APA, but it's out of place in the Wastes unless the Enclave or a similar group is there.
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Post by Lord Woodlouse »

Master of Ossus wrote:I'm not convinced that that was done in-engine, but it was worth watching. I'll definitely buy the game when it comes out.
It is in-engine, the developers have confirmed it.
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Post by Cao Cao »

Hotfoot wrote:Good lord. The tagline is "War never changes", not "Powered armor suits and weapons never change." I can only imagine what the wailing is like on the Bethesda forums.

Jesus, listening to you, I'd thought you were bitching about something like when the Hercules Mk2 was introduced in FS2.
That of course assumes that all change = good.
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Post by Rightous Fist Of Heaven »

Im a little bit concerned that this seems to be game graphics. Which to me atleast would suggest FPS. But....but.... "War.....war never changes". And my hopes returned.
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Post by Covenant »

FPS would be fine with me. The game was all about shooting and conversation, both of which can be come first person. The big scenes had the talking heads anyway, which was first person with a talk box down below. The only thing that would be different is that I no longer choose 'eyes' to shoot at the eyes. I don't mind that changing, though I would hope that the FPS dynamics feel more RPG'y than run-and-gun.

However, the song? The little vaccum tube? The whole look, the armor, and Ron Perlman doing "War, War never changes" really does show them going "Hey guys, I know you're worried, but look--we're doing out best to make this feel like it's supposed to be the same type of game." C&C3 got flak for changing things, like the Tiberium, and the game feels mostly the same. The changes I've seen have only been game engine--just about everything else looks like a very self-aware attempt to make it fallouty. I'm going to revise my opinion from "Blatant Ripoff" to "Earnest Attempt"
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Post by InnocentBystander »

Wow sweet! Too bad its coming out next fall and not this one :(
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Post by Lord Woodlouse »

I hope the game follows a route similar to Vampire the Masquerade. Really make guns something you need to invest skill into to be able to use properly.
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Post by Enigma »

I like it that the power armoured guy seems to have a "home made" machine gun.
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Post by Netko »

Very nice, very fallouty. I loved the little pip-boy Vault place reserving poster. It really seems like its following the style of the first (and only true) fallouts only in Glorious 3D!

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Post by Nephtys »

It had the Radiation King! Snap-Off! Corvega!

It's like the FO1 Intro.
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Post by Hotfoot »

Cao Cao wrote:That of course assumes that all change = good.
I don't criticise because it's changed. I criticise because it looks like post-apocalyptic Darth Vader.
Bitch please. Not all change is good, hence my mentioning of the Herc Mk2 from Freespace 2, a vastly inferior ship compared to the awesomeness of the Herc Mk1.

However, your little kneejerk shows me you're looking to find any flaw you can to justify hating the game. The armor looks postapocalyptic. It doesn't look like shitty CG from ten years ago, and yet it shares a lot of similar design characteristics to the originals. That it doesn't look EXACTLY the same doesn't mean shit to me, to be honest.
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Post by Vympel »

That was an awesome trailer. The moment the screen blanked out, I was saying to myself: "Ron Perlman! say it! say it!"

And then it was said, and there was much rejoicing.
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Post by Utsanomiko »

I was floored by the choice of music. Wasn't the Fallout 1 opening song 'Maybe' Interplay's second choice after 'I Don't Want to Set The World on Fire'?
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Post by Crazy_Vasey »

Looks like they got the setting down well enough (certainly better than anyone else who's done a Fallout game since Black Isle's last) but I'm still withholding judgement till I know more the gameplay. I don't hold any hope for turn-based combat or for an isometric view, and I suppose it can work without those if the real-time, first person stuff is done well and other game elements are right, but Oblivion's dialogue . . . it doesn't exactly fill me with hope on that front. A Fallout game with Oblivion or Daggerfallesque dialogue would be distinctly lesser than the original two. But getting the setting right offers hope I didn't really have before.
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Post by Stark »

That looks awesome. If they get Fallout crossed with Stalker but finished, it'll be kickass.

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Post by Spyder »

Have Bethesda said it's going to be FP? A lot of people seem to be stating it as fact.
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Post by Stark »

Spyder wrote:Have Bethesda said it's going to be FP? A lot of people seem to be stating it as fact.
Not to my knowledge, but we're just pre-empting the hilarious fanboy whining across the internet. I'd be happy with a Stalker/Mass Effect-style game (indeed, Mass Effect interests me more and may be a better game). The idea of an anachronistic top-down rts-rpg is... uninspiring to me.
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Post by Vendetta »

I think the main thing FO3 can learn from Mass Effect is time flow and party control. Fully realtime but with the ability to pause and give detailed order queues to your party. That looks to be one of ME's most interesting features.
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Post by Arthur_Tuxedo »

Fall 2008, it says. Looks like we're looking at a good long wait.
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Post by Erik von Nein »

That end part was where I said "NOOOOOOOO!"

I loved it. When it first started up playing that music with the vacuum tubes sparking up and the various ads (and empty bottles of Nuka-Cola :lol: ) I was thinking "Hot damn, that's excellent!" Then they panned out of the destroyed bus to see the burnt-out sky-line with the old music fading and going past the power-armored person was just sweetness. I freakin' can't wait.
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