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Post by Cao Cao »

Vympel wrote:Bethesda has "no right" to change the power armor? WTF? How do you figure? Their licence, their game, they can do whatever they want. They did good- everyone instantly recognized this power armor for what it was. There's no appreciable differnece to the original for most, and more importantly, it looks good.
Yes, they bought the license. If they went to the trouble of buying it, why change one of the game's fundamental icons so drastically?
As for Black Isle's changes- it looks like total ass. Given the colossal lack of detail on the PC model from the leaked Van Buren screen, how you come off insisting that the Black Isle modification is somehow superior when it has no detail to speak of whatsoever (unsurprising, given Bethesda's far superior engine) is a mystery.
Yeah yeah, let's all pile on Van Buren's incomplete 4 year old 3D engine. That's S-M-R-T!
Van Buren's PA, while graphically inferior, has a superior design due to staying true to the original. Bethesda's doesn't. And why does it annoy me so? Not only because it's freakin ugly, but because it's indicative of Todd Howard's "We do what we want, fuck you!" attitude.
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Post by Enigma »

Cao Cao wrote: And yes, it is BoS armour.

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Just because it is a BoS armour doesn't mean the person in it is also from BoS. Someone probably found a dead BoS member then took his armour and after a couple of year had to make some "home-made" repairs or upgrades. Hell the gun that armoured person has definitely doesn't fit in with BoS weaponry. It looks like it was home made.

Or that BoS went downhill and can barely maintain their armour.
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Post by Cao Cao »

Enigma wrote:Just because it is a BoS armour doesn't mean the person in it is also from BoS. Someone probably found a dead BoS member then took his armour and after a couple of year had to make some "home-made" repairs or upgrades. Hell the gun that armoured person has definitely doesn't fit in with BoS weaponry. It looks like it was home made.

Or that BoS went downhill and can barely maintain their armour.
Maybe so. But I'd have to wonder why the logo itself is in such pristine condition.
Also, this is Bethesda. You know what this could mean?
Raiders in Power Armour. i.e. level-scaling!

Commence panic.
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Post by Vympel »

Cao Cao wrote: Yes, they bought the license. If they went to the trouble of buying it, why change one of the game's fundamental icons so drastically?
Because it's not drastic. That power armor is instantly recognizeable for what it is. The helmet is superior (the flashlight dead centre was always crap), the pauldrons are less absurd, and it fits the universe.

(and frankly, if you're that adamant about not changing power armor at all for some bizarre reason, who says it's T-51b power armor?)
Yeah yeah, let's all pile on Van Buren's incomplete 4 year old 3D engine. That's S-M-R-T!
It is what it is. Over four years ago, Bethesda made Morrowind. And every piece of armor in it still looks far superior to that. It's just not good enough, even for four years ago. It was absurd that Fallout 2 used the same engine as Fallout to begin with, but tolerable because it was such a good game.
Van Buren's PA, while graphically inferior, has a superior design due to staying true to the original. Bethesda's doesn't.
The difference is entirely negligible. Most feel it stays true to the original because they could instantly see the similarity, while not being an entire boring-as-shite copy.
And why does it annoy me so? Not only because it's freakin ugly, but because it's indicative of Todd Howard's "We do what we want, fuck you!" attitude.
It's indicative of nothing other than being totally unreasonable. You've got this brilliant trailer that captures everything that resonates with anyone who's ever watched the intro to Fallout, and you're nitpicking that they had "no right" to change the armor.

Jesus H Christ.
Also, this is Bethesda. You know what this could mean?
Raiders in Power Armour. i.e. level-scaling!

Commence panic.
They know that was a bad idea. Are you going to start with the predictable "Oblivion with Guns" insipid refrain now as well?
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Post by Stark »

Cao Cao wrote:
Stark wrote:It's awesome that the old power armour design was too 'small', so you'd get clipping everywhere... but they should have done it anyway! They should have FOUND A WAY!
Black Isle found a way around 4 years ago..
Oh wait we're comparing some lameo never-finished game to an engine layering armour models over character models now? *All kinds* of games have clipping problems with clothing - including Morrowind and Oblivion - and these are serious, legitimate concerns when making armour for any 'paper doll' game. If the armour can't contain the limbs during animation, it will show through and look like shit. I guess you think they should just toggle to a 'in power armour' model and forget everything else, right? Will you have a heart attack if they have separate armour slots? :lol: JUST LIKE CHANGING SPRITES IN FALLOUT AM I RITE
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Post by Vympel »

I think Morrowind and Oblivion did an all round good job with clipping- though pauldrons were the worst offenders and seemed to be the most responsible for problems- just like the Van Buren power armor too, apparently.

(Oblvion had a particularly frustrating clipping issue with Daedric, where it would clip through your shield if it was say, Ebony or the unique Escutcheon of Chorrol).
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Post by Stark »

It's very noticable on the nonstandard races - particularly in Morrowind. They avoided much of it by just saying 'lol no boots for you', but it still wasn't great. Just saying 'haha they should have just fixed it' is stupid - the fix is to make the armour and it's animations large enough to contain the character. I have no problem believing that the original design didn't work so great.

And hey, it'll be 8.2 seconds until the original armour is modded in anyway, so who cares? Oh right, fanboys. :lol:

EDIT - Games like Guild Wars and WoW have the same issues. This is not some stupid idea only Beth has (and Beth has A LOT of stupid ideas).
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Post by brianeyci »

Vympel wrote:That reminds me, what're the "ultimate" builds for Fallout and Fallout 2 respectively? I want to be a gamey bastard and play them both again at least once or twice before Fallout 3 comes out next year.
Depends on what you want ultimate of. Ultimate generalist who can beat the game the easiest?

A generalist for FO2 usually involve 6 strength (because you get a chip and power armor for 10 strength max) very high perception like 8 (to get a high small guns) ten agility (to get 10 action points and later you can get two action boy feats for 12 agility for even more goodness) high intelligence, 5 charisma, 4 or 5 luck. Oh and gifted for sure, and either fast shot or small frame or nothing.

However, it's not as fun as playing a highly specialized character with 10 charisma, or 10 luck, or 10 strength. If I was going to play FO2 again I wouldn't go for the uber generalist, if only because that was boring and I'd rather be really sexy/really lucky/really strong.

EDIT: If you're going for porn star, make sure you get more than charisma... I think endurance, agility and charisma, 6, 6, 6 at least. I remember going through the entire game with the idea of making a sexpot, then getting really pissed my girl didn't last long enough in bed so she couldn't get the title. What the fuck!

EDIT2: I remember 10 agility being a given for any build.
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Post by Enigma »

Cao Cao wrote:
Enigma wrote:Just because it is a BoS armour doesn't mean the person in it is also from BoS. Someone probably found a dead BoS member then took his armour and after a couple of year had to make some "home-made" repairs or upgrades. Hell the gun that armoured person has definitely doesn't fit in with BoS weaponry. It looks like it was home made.

Or that BoS went downhill and can barely maintain their armour.
Maybe so. But I'd have to wonder why the logo itself is in such pristine condition.
<snip>
Wannabe BoSer? Or maybe a tribe that worships the BoS similar to FO2?
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Post by Steel »

Enigma wrote:
Cao Cao wrote:
Enigma wrote:Just because it is a BoS armour doesn't mean the person in it is also from BoS. Someone probably found a dead BoS member then took his armour and after a couple of year had to make some "home-made" repairs or upgrades. Hell the gun that armoured person has definitely doesn't fit in with BoS weaponry. It looks like it was home made.

Or that BoS went downhill and can barely maintain their armour.
Maybe so. But I'd have to wonder why the logo itself is in such pristine condition.
<snip>
Wannabe BoSer? Or maybe a tribe that worships the BoS similar to FO2?
How the hell is that logo pristine!? Looks pretty tarnished to me, it could be decades old depending how its etched/painted on there.
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Post by Cao Cao »

Vympel wrote:(and frankly, if you're that adamant about not changing power armor at all for some bizarre reason, who says it's T-51b power armor?)
The fact that the Brotherhood has never been shown in possession of any other type of Power Armour, since they are descended from the garisson at the Mariposa Military Base who were issued T-51bs.
It is what it is. Over four years ago, Bethesda made Morrowind. And every piece of armor in it still looks far superior to that. It's just not good enough, even for four years ago. It was absurd that Fallout 2 used the same engine as Fallout to begin with, but tolerable because it was such a good game.
The hell it does. Morrowind's vanilla armour is a vile, blocky assault on the eyes. And you're still comparing complete graphics to incomplete ones.
The difference is entirely negligible. Most feel it stays true to the original because they could instantly see the similarity, while not being an entire boring-as-shite copy.
Take the helmet off and I bet you that no one would see any bloody similarity. And it just so happens that the helmet is the sole thing they barely changed!
It's indicative of nothing other than being totally unreasonable. You've got this brilliant trailer that captures everything that resonates with anyone who's ever watched the intro to Fallout, and you're nitpicking that they had "no right" to change the armor.

Jesus H Christ.
Give me a 3D engine, an Ink spots tune and a couple of hours and I'm sure I could come up with something similar to Fallout 1's intro too.
I'm not criticising the rest of the intro, but it sure as hell isn't the holy grail either.
They know that was a bad idea.
The hell they do. To this day Todd Howard will merrily beat his chest and program Oblivion to be the deepest, bestest RPG there ever was.
Are you going to start with the predictable "Oblivion with Guns" insipid refrain now as well?
Hey you know what? That is predictable. You know why? Because Bethesda deserve it.
They can earn my trust and an end to all the "Oblivion with guns" and "lol level-scaling" cracks if they prove they're not a bunch of simple-minded, lying, spineless, Xbox pandering fucktards.
Until then, Bethesda merit no respect. From anyone.
Stark wrote:Oh wait we're comparing some lameo never-finished game to an engine layering armour models over character models now?
Oblivion's engine replaces body part meshes with armour meshes. It does not layer anything over anything. Well, it can. But it doesn't have to. So this is irrelevant.
Will you have a heart attack if they have separate armour slots? :lol: JUST LIKE CHANGING SPRITES IN FALLOUT AM I RITE
Separate armour slots for Power Armour other than the helmet would violate canon. It's a self-contained suit of nuclear powered armour. Not mithril plate mail. So yes, it would be an issue. To anybody who cares about Fallout's story.
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Post by Ace Pace »

WHAT UTTER BULLSHIT on your bethesda hatred.

They can earn my trust and an end to all the "Oblivion with guns" and "lol level-scaling" cracks if they prove they're not a bunch of simple-minded, lying, spineless, Xbox pandering fucktards.
Until then, Bethesda merit no respect. From anyone.
Xbox pandering? Then I guess the mod tools and support don't count for shit? I guess the moment they make the interface sane(ignoring the retarded large fonts), it makes them Xbox pandering? They adapated the game to a console, it's still a fun game and it's still a good achivement. But wait, it had a niggling flaw, someone call the WHAMMMMBULANCE.
:roll:
Oblivion's engine replaces body part meshes with armour meshes. It does not layer anything over anything. Well, it can. But it doesn't have to. So this is irrelevant.
As far as I know, dead wrong. It replaces textures, but the body model is still there, ergo, CAUSE OF CLIPPING ISSUES.
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Post by Cao Cao »

Ace Pace wrote:Xbox pandering? Then I guess the mod tools and support don't count for shit?
Support? What support? They refused to even give modders their .nif exporter!
And their moral support on the forums amounts to that moron Pete Hines labelling them all "hackers" who dig in files they have no business looking at.
I guess the moment they make the interface sane(ignoring the retarded large fonts), it makes them Xbox pandering? They adapated the game to a console, it's still a fun game and it's still a good achivement. But wait, it had a niggling flaw, someone call the WHAMMMMBULANCE.
Let's ignore that the interface is flat out horrible for more reasons than just the font. Let's just ignore that the faction/guild system in Oblivion is ludicrously dumbed down so powergamers can get all of their precious Xbox Achievements in one playthrough. Let's just forget about the level-scaling, the (un)radiant-AI, the twitch-gaming, the useless, illogical Persuasion minigame and the blatant quest linearity.
As far as I know, dead wrong. It replaces textures, but the body model is still there, ergo, CAUSE OF CLIPPING ISSUES.
Oh for fuck's sake. I've messed around with Oblivion meshes in Nifskope. Each body section is completely replaced by the armour/clothing mesh that corresponds to it's slot. Textures have nothing to do with it.
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Post by Vympel »

Cao Cao wrote: The fact that the Brotherhood has never been shown in possession of any other type of Power Armour, since they are descended from the garisson at the Mariposa Military Base who were issued T-51bs.
So what? That was 80 years ago (by Fallout 2).
The hell it does. Morrowind's vanilla armour is a vile, blocky assault on the eyes. And you're still comparing complete graphics to incomplete ones.
LOL. You can't be serious. You honestly expect anyone to entertain, for even a second, then notion that Morrowind's vanilla armor is an "assault on the eyes" compared to Van Buren?

And as for this incomplete excuse- right, it was going to pull far and ahead of Morrowind when it was "95%" complete? You're delusional. Go look at an Ordinator or High Ordinator and wake the hell up.
Take the helmet off and I bet you that no one would see any bloody similarity. And it just so happens that the helmet is the sole thing they barely changed!
Funnily enough, it's the helmet that makes the armor what it is, since it's the emphasis of both the Fallout and Fallout 2 box covers and the body can never clearly be seen for shit save briefly in a cutscene from far away and also as a sprite in the game :roll:
Give me a 3D engine, an Ink spots tune and a couple of hours and I'm sure I could come up with something similar to Fallout 1's intro too.
I'm not criticising the rest of the intro, but it sure as hell isn't the holy grail either.
It doesn't need to be the Holy Grail. It just needs to be good, and it is.
The hell they do. To this day Todd Howard will merrily beat his chest and program Oblivion to be the deepest, bestest RPG there ever was.
Bullshit. Do tell, where has he ever stated such an attitude?
Hey you know what? That is predictable. You know why? Because Bethesda deserve it.
Why? You're a dyed-in-the-wool rabid Fallout psycho the more this thread seems to go on.
They can earn my trust and an end to all the "Oblivion with guns" and "lol level-scaling" cracks if they prove they're not a bunch of simple-minded, lying, spineless, Xbox pandering fucktards.
Until then, Bethesda merit no respect. From anyone.
And then I read this and realized that you really are fucking psychotic on this issue.

It's almost as if they've already made Fallout 3 as "Oblivion with guns" to you lunatics.
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Post by Hotfoot »

You know what Cao Cao? Que Que.

Seriously, it's clear you have lost any and all objectivity on this matter. Your claim is that only Black Isle has the RIGHT to make any changes at all. That is patently ridiculous. You're a fucking moron and all you can do is sing Black Isle's praises for doing the same exact shit Bethesda is doing. You can make all the excuses you want, but it's pretty fucking clear that your rampant fanboyism for Black Isle has clouded your judgement in this matter.

So continue your ranting and raving, I'm sure that if you bitch enough, Bethesda will see the error in their ways and bow to you and all the other mutant Fallout fans who really just want another isometric sprite game with 640x480 resolution. :roll:

Christ, go get laid, or at least jerk yourself off to pictures of Van Buren, knowing that some day, maybe, the original design team behind Fallout might get the band back together and finish their version of Fallout 3, just like Volition might get back together the Freespace team, or Particle Systems may come back from the dead for Independence War, or maybe Derek Smart will make a game that doesn't suck.

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Post by Faram »

Fuck this is booring, Whine Whine Whine it is not like a ancient game that I used to play, they shold make it exactly like the old stuff. No inproments or changes allowed.

Booring, I for one love the intro and I will be first in line when it is released.
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Post by Nieztchean Uber-Amoeba »

Oh, Rabid fanboyism...


Rabid Fanboyism never changes. :D

Seriously though, that teaser rocked. Inkspots, vaccum tubes, '50s atmosphere, nuka-cola toy truck, corvega advertsiement, the radiation king, art deco buildings, and the little Pip-Boy! Brllnt!

Until now I thought that a top-down-ish turn-based game might be preferable (of course, unlike some NMA losers, it sure as hell wasn't a game-breaker), but now I think I'd be perfectly happy with a good FP RT game.

Still, I think the KOTOR system would work best: pausable real-time with action points. Combines the time to think tactically of TB with the excitement of real-time. I don't want to have to wait 5 minutes for every goddamn bystander to shuffle around for their turn again, and I definitely would be miffed if my ability to make a targeted shot to the eyes was based on my ability rather than my character's ability. And what is Fallout without targeted shots to the groin from a combat shotgun? I ask you.

The one thing I am worried about is that it will be on the 360 and the PS3. Oblivion definitely was overly simplified for the console crowd, and that still grates with me. Give me a Fallout that's a complex, multi-layered game, damnit! Give me multiple ways to complete every quest, including at least one pacifist option and one psychopath option! Give me another new type of Power Armour! Give me critical hits to the eyes from my turbo plasma rifle and the sniper perk! Give me '50s Americana nostalgia! Give me multiple dialogue options more complicated than 'Rumours' or 'Daedra'! Give me Harold and Nuka-cola and a vault suit and dogmeat! Give me hilarious special random encounters! Give me Ron Perlman!

Ahem.

Well, whatever else, I just hope they make an enjoyable game. So far, Bethesda's always succeeded on that score.
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Post by Cao Cao »

Vympel wrote:So what? That was 80 years ago (by Fallout 2).
And the BoS has kept their suits in the same pre-war condition for all that time. Which is logical, as pre-war tech is practically a religion to them.
LOL. You can't be serious. You honestly expect anyone to entertain, for even a second, then notion that Morrowind's vanilla armor is an "assault on the eyes" compared to Van Buren?
Hell yes. Blocky, low-resolution textures, undetailed meshes, no variation in body size. I don't play Morrowind without the miriad of armour-replacers available.
And as for this incomplete excuse- right, it was going to pull far and ahead of Morrowind when it was "95%" complete? You're delusional. Go look at an Ordinator or High Ordinator and wake the hell up.
You moron. The GAME was 95% complete. As in, concept art, storyline, characters, direction. The engine itself was barely off it's feet when it was cancelled.
Funnily enough, it's the helmet that makes the armor what it is, since it's the emphasis of both the Fallout and Fallout 2 box covers and the body can never clearly be seen for shit save briefly in a cutscene from far away and also as a sprite in the game :roll:
We can see the shoulders clearly, and the rest of the armour IS seen whether you like it or not. And sprites DO count to a certain extent. Even for Bethesda. Why the fuck do you think they constructed so much varied-species law for the Khajiit in TES? Because their sprites were human in the first two games.
The notion that designs can be ignored just because they're sprites is fanboyish at best.
It doesn't need to be the Holy Grail. It just needs to be good, and it is.
My point is, Bethesda haven't proved anything.
Bullshit. Do tell, where has he ever stated such an attitude?
Funnily enough the tes forum posts with those quotes have vanished, still..

http://www.gameinformer.com/News/Story/ ... htm?Page=2
GI: Is the autoscaling the same as with Oblivion?

Howard: More or less. You take the other things that I said into account, and it kind of changes it. The autoscaling is something that definitely gets blown out of proportion—“So the rats scale up with you.” No, they don’t. There are certain things that scale, and certain things that don’t. There are things we could do better about it, but it isn’t this all-scaling thing that I think maybe gets talked about. It’s very similar to what we did in Arena and Daggerfall, and to a lesser extent in Morrowind. When I start a game, I go back and I literally play the whole series straight through to see how it feels--the whole thing, not just the last game. How does the whole thing feel? When I started Oblivion, I played them all, and Morrowind stuck out as not doing this. I felt the game balance was better in Arena and Daggerfall, as far as loot and creatures. So we went more in that route. I think we’ll do better in the future as far as that goes, but that’s two cents on that topic.
Todd lies about level scaling, and lies about the previous TES games having similar level scaling systems.

http://planetelderscrolls.gamespy.com/V ... tail&id=51
Will the series continue to move toward consoles, or can PC users look forward to more complex gaming? Oblivion seems to have disappointed many die-hard Elder Scrolls veterans, with talk of Oblivion being 'dumbed down' for the console. Can players be assured that the Elder Scrolls series will remain on the PC platform as well as the consoles?

First, Oblivion would have been the same even if the console versions never existed. We change things for the simple reason of making a game we think is more fun than the last. We also try to support as many platforms as we can, so if a system can handle the game we want to make, we'll do our best to make the game for it. So as long as people are buying our stuff on the PC, we'll continue to support that platform in a big way.
Todd lies shamelessly. Does anyone truly believe Oblivion was unaffected by the 360?
Why? You're a dyed-in-the-wool rabid Fallout psycho the more this thread seems to go on.
Because of Oblivion.
And then I read this and realized that you really are fucking psychotic on this issue.
Because Bethesda don't have my trust? Yeah, I'm a psycho alright.
It's almost as if they've already made Fallout 3 as "Oblivion with guns" to you lunatics.
Heaven forbid we should judge people by their past, repeated actions.
Hotfoot wrote:Seriously, it's clear you have lost any and all objectivity on this matter. Your claim is that only Black Isle has the RIGHT to make any changes at all.
Drastic changes to pre-existing designs? Well, yes. They fucking created it. Bethesda didn't.
That is patently ridiculous. You're a fucking moron and all you can do is sing Black Isle's praises for doing the same exact shit Bethesda is doing.
Horseshit. I don't agree with everything that was in Van Buren (Firearms skill? What the hell is that?).
And Black Isle were not doing the exact same thing as Bethesda, they altered their existing design to compensate for their relatively feeble 3D engine, and stayed true to the original design.
Bethesda with a vastly more powerful engine decided to change it because they felt like it. Explain how that's the same.
You can make all the excuses you want, but it's pretty fucking clear that your rampant fanboyism for Black Isle has clouded your judgement in this matter.
I criticise Bethesda for what they do wrong, and I'm an "anti-Bethesda fanboy".
I criticise Black Isle for what they did right, and I'm a "Black Isle fanboy".
Does it always have to be extremes with you? Can't you accept that a person can be happy and unhappy, even love or hate a developer's work without being a rabid fanboy?
So continue your ranting and raving, I'm sure that if you bitch enough, Bethesda will see the error in their ways and bow to you and all the other mutant Fallout fans who really just want another isometric sprite game with 640x480 resolution. :roll:
Okay what the fuck is wrong with isometric and sprite based games, jackass? You do know first-person games existed before isometrics, right? That 3D games existed before sprites, right?
I've had it up to here with morons who think the only modern way to make games is first-person 3D bump-mapped hdr bloom models!
Christ, go get laid, or at least jerk yourself off to pictures of Van Buren, knowing that some day, maybe, the original design team behind Fallout might get the band back together and finish their version of Fallout 3, just like Volition might get back together the Freespace team, or Particle Systems may come back from the dead for Independence War, or maybe Derek Smart will make a game that doesn't suck.

:wanker:
You really need to get over that one single pic I posted of Van Buren merely to show that it's PA wasn't shiny.
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Cao Cao
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Post by Cao Cao »

Ace Pace wrote:
You moron. The GAME was 95% complete. As in, concept art, storyline, characters, direction. The engine itself was barely off it's feet when it was cancelled.
So I guess I can write up a fully detailed game design document, shove alot of concept art, write a game bible a mile long, write a good story, and call it a game?

BULLSHIT. Most of the work isn't the initial concepts, but itirating over the same design dozens of times improving it. Do you think games are born in pre-production? :roll:
I call it the game because I can't think of a better word for it. The point is that the graphics engine was nowhere near complete. Locations, scripts and models were not complete.
However, dialogue and other resources were already inserted to the game, but they never progressed beyond the tech demo. It had only basic graphics, basic models, placeholder combat system, placeholder dialogue system, only one skeleton for the male model, no work done on the SPECIAL system, etc.
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Post by Hotfoot »

Hey, I have a great idea! Let's break down every response until all that's left is a single sentence in each quote box!

Listen Que Que, you went down a road criticizing the armor, took a left turn at rabid fanboy, and now you're stuck so deep in Batshit Crazy Country that you daren't roll down your windows. Wailing that Bethesda doesn't have "the right" to change the armor, no matter what justification they use, is madness. Most of the rational people here realize this. You see, they have something special, it's called objectivity.

Morrowind > Van Buren, it's simple to see to anyone with a pair of functional eyes, even someone half-blind like Ace Pace can see that through his disgusting horn-rimmed glasses, so unless you're missing an eye and are legally blind in the other, I don't think you have an excuse for being the moron that you are.

Meanwhile, there's nothing wrong with sprite-based isometrics at a 640x480 resolution, other than it looks like shit, it's not scalable, it has a huge install footprint comparative to image quality, and forces the scale of the game to be extremely close range or involve a LOT of scrolling. Oh yes, and you're a moron. You bitch and moan about how I've strawmanned you, but the first thing you do in return is assume that in order to have an awesome game, the graphics have to be top of the line, which is simply not the case, but that doesn't matter because you have to make a point. My point, meanwhile, seems to have struck a chord. Your rabid defense of the graphics in Fallout 1/2 shows me that you DO want Fallout 2.5, rather than a general improvement in anything. Nothing should change your experience that you remember. EVER.

Listen pal, it comes back to the Freespace/Starcraft I posted a while back. There have been numerous successful RPGs since Fallout, to not draw on those for inspiration is retarded. Fallout was not some sort of transcendant experience that can withstand the test of time. It's age fucking shows, and while I'll be the first to join in on a Gameplay > Graphics rant, at a certain point, GRAPHICS DO MATTER! I'm not going to play a game, no matter how awesome people tell me it is, if the graphics and interface are total utter shit.

Christ, I didn't bitch this much when MW4 Mercs came out, and MW2 Mercs was my fucking holy grail of gaming.
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Post by Vympel »

Cao Cao wrote: And the BoS has kept their suits in the same pre-war condition for all that time. Which is logical, as pre-war tech is practically a religion to them.
Nothing to do with the suit's condition. Who says the BoS on the East Coast is anything resembling that as originally conceived in Fallout?
Hell yes.
Then you're simply a bloody idiot, plain and simple. Anyone can compare Morrowind to the Van Buren screenshot earlier in the thread and say in two seconds flat which is the superior, and it ain't fucking Van Buren.
Blocky, low-resolution textures, undetailed meshes, no variation in body size. I don't play Morrowind without the miriad of armour-replacers available.
Compared to Van Buren, you fanatic, it's a bloody masterpiece. Considering it's two years older than the Van Buren build, it's an even sillier result. Low-resolution textures? Have you looked at your screenshots?
You moron. The GAME was 95% complete. As in, concept art, storyline, characters, direction. The engine itself was barely off it's feet when it was cancelled.
Yeah, right. By all means, present your evidence that THE GAME was 95% complete miraculously somehow didn't include the engine, which for some reason you expect people to believe was barely complete and would somehow blow Morrowind out of the water.
We can see the shoulders clearly, and the rest of the armour IS seen whether you like it or not.
Oh really? Then do show me where. You're not the only Fallout fanboy here, the only difference is the rest of us are rational.
And sprites DO count to a certain extent. Even for Bethesda. Why the fuck do you think they constructed so much varied-species law for the Khajiit in TES? Because their sprites were human in the first two games.
The notion that designs can be ignored just because they're sprites is fanboyish at best.
To call a miniscule sprite a "design" is a joke.
Funnily enough the tes forum posts with those quotes have vanished, still..

http://www.gameinformer.com/News/Story/ ... htm?Page=2
Todd lies about level scaling, and lies about the previous TES games having similar level scaling systems.
You're full of shit. Everything he said is entirely accurate. Morrowind did have a scaling system, any idiot can see that when the Dremora and Golden Saints etc went from Dwemer to Glass to Ebony to Daedric as the game progressed. It just didn't scale armor.

Or are you saying that the rats do scale to a Level 30 player character :roll:

http://planetelderscrolls.gamespy.com/V ... tail&id=51
Todd lies shamelessly. Does anyone truly believe Oblivion was unaffected by the 360?
Depends on what you mean by "unaffected". The level of player choice in Morrowind was entirely the same as that in Oblivion. The interface is another issue, and has nothing to do with "dumbing down", since the gripe involved the huge text-size more than anything else.
Because of Oblivion.
Oh yes, because Oblivion was such a terrible disaster, how could we let them get away with that abomination ... :roll:
Heaven forbid we should judge people by their past, repeated actions.
Their past repeated actions of buying a franchise and then turning it into a carbon copy of their own games, with guns?

Stop being a fucking moron.
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Post by Arthur_Tuxedo »

I wonder what we would get if we applied the same logic to the first Fallout? Let's see, Interplay made a bunch of D&D Gold Box games, therefore Fallout will use the D&D rules and a top-down interface. I don't think I want to play Pool of Radiance with guns. Boo Fallout! It must be exactly like Wasteland or I quit!

In any case, the trailer was definitely rad, but I'm still on the fence. It shows that they understand Fallout's feel as much as Black Isle did, but whether that will translate to good Fallout gameplay and dialogue is anyone's guess. We don't even know whether it will be 1st or 3rd person at this point.

By the way, I never would have noticed the changes to the powered armor suit if I had stared at it for hours if it hadn't been mentioned, and this from someone who has played Fallout and Fallout 2 start to finish probably 10 times.
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Post by Cao Cao »

Hotfoot wrote:Listen Que Que, you went down a road criticizing the armor, took a left turn at rabid fanboy, and now you're stuck so deep in Batshit Crazy Country that you daren't roll down your windows. Wailing that Bethesda doesn't have "the right" to change the armor, no matter what justification they use, is madness. Most of the rational people here realize this. You see, they have something special, it's called objectivity.
What justification have Bethesda used? None. There's only apologist drivel.
Morrowind > Van Buren, it's simple to see to anyone with a pair of functional eyes, even someone half-blind like Ace Pace can see that through his disgusting horn-rimmed glasses, so unless you're missing an eye and are legally blind in the other, I don't think you have an excuse for being the moron that you are.
Bullshit! The character models in VB's alpha alone were superior to Morrowind's. Your perception is obviously colored by mods, that make Morrowind look fantastic.
Plain vanilla Morrowind looks atrocious. And if you're saying this simply because Morrowind is 1st person and VB isometric, then you're an idiot.
Meanwhile, there's nothing wrong with sprite-based isometrics at a 640x480 resolution, other than it looks like shit, it's not scalable, it has a huge install footprint comparative to image quality, and forces the scale of the game to be extremely close range or involve a LOT of scrolling. Oh yes, and you're a moron. You bitch and moan about how I've strawmanned you, but the first thing you do in return is assume that in order to have an awesome game, the graphics have to be top of the line, which is simply not the case, but that doesn't matter because you have to make a point. My point, meanwhile, seems to have struck a chord. Your rabid defense of the graphics in Fallout 1/2 shows me that you DO want Fallout 2.5, rather than a general improvement in anything. Nothing should change your experience that you remember. EVER.
Moron. Did I call for 640x48u0 resolution and sprites as detailed as Fallout 2's? No. I'm simply saying that sprites by themselves are not primitive. Ever played Odin Sphere? Equally, the isometric view is not primitive.
There's no reason at all why a modern game can't be isometric, or use sprites, or both. FPS isn't the be all and end all. If you want a real-time, first-person shooter go play STALKER. Fallout is what it is.
Some things you don't change without changing what a series is about.

By the way, you obviously don't know what you're talking about since truly rabid Fallout fanboys would laugh at the idea of Fallout 2.5, as they spit on Fallout 2. Don't believe me? I dare you to find the more rabid pits of insanity like RPG Codex and ask them about Fallout 2.
Listen pal, it comes back to the Freespace/Starcraft I posted a while back. There have been numerous successful RPGs since Fallout, to not draw on those for inspiration is retarded. Fallout was not some sort of transcendant experience that can withstand the test of time. It's age fucking shows, and while I'll be the first to join in on a Gameplay > Graphics rant, at a certain point, GRAPHICS DO MATTER! I'm not going to play a game, no matter how awesome people tell me it is, if the graphics and interface are total utter shit.
And? Am I saying it should look primitive? No. I'm saying that isometric views and sprites aren't primitive. That's all. I use Van Buren's graphics as an example of how 3D with an isometric perspective works, not to somehow say that Bethesda should clone it's graphics.
FYI an isometric, turn-based game is entirely possible with the Gamebryo engine which is what runs both Oblivion and Civilization IV.
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Post by Hotfoot »

Listen bitch, I'm not going to say it again, I'm railing on the original Fallout's graphics. That you keep strawmanning it doesn't fucking help your position. Get it?

Now go QQ, Que Que.

Sprites ARE primitive, and the only place they have in a modern game is when you need a LOT of something. Isometric, stationary views like the first two games are a LIMITATION of the sprite-based engine, and any game with 3D these days gives you some control over the camera, even NWN1, which never let you look above the horizon.

And yes, let's remember, sprites and all that come with them are ESSENTIAL to the Fallout experience folks! It's okay! They're WHAT THE SERIES IS ABOUT!

Edit: And for the record, here's a stock screenshot of Morrowind from my own archives.

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and here's one from a review site
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and here's your Van Buren screen again
Image

Yeah, it's so much better...
Last edited by Hotfoot on 2007-06-08 11:47am, edited 1 time in total.
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Post by Netko »

Cao Cao wrote:
Hotfoot wrote:Listen Que Que, you went down a road criticizing the armor, took a left turn at rabid fanboy, and now you're stuck so deep in Batshit Crazy Country that you daren't roll down your windows. Wailing that Bethesda doesn't have "the right" to change the armor, no matter what justification they use, is madness. Most of the rational people here realize this. You see, they have something special, it's called objectivity.
What justification have Bethesda used? None. There's only apologist drivel.
In this thread alone, at least 2 justifications have been mentioned:
1. Clipping issues
2. Updating the look so that it doesn't look like ass when viewed in HD cinematics and gameplay compared to an sprite at 640*480

Seriously, get off your purity defender high horse and learn to read. Your idiotic zeal only serves to make you look stupid.

And please do note that nobody here is writing Bethseda a blank check and that all of us are Fallout fans with (probably) multiple runthroughs.
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