STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Post by Crossroads Inc. »

See, looking at the stats of Nit , Thirdfain and others keep making me feel like such an amature here (which I guess I am) I keep wishing to go back and rework my stats and points :P
Last edited by Crossroads Inc. on 2007-06-14 05:35pm, edited 1 time in total.
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Post by Thirdfain »

Oh god! Consequences, I need to light that on fire before it breeds!
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Post by Thirdfain »

Crossroads Inc. wrote:See, looking at the stats of Nit , Thirdfain and others keep making me feel like such an amature here (which I guess I am) I keep want to go backj and rework my stats and points :P
Much more important in STGODs that point expenditure is play style, diplomacy, and RPing, no doubt.
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Post by Adrian Laguna »

I have a question regarding ships, how will fighters be dealt with? I was thinking that they should like missiles. Meaning you spend x points on a ship and then say in the fluff that it uses fighter craft, the same way that any ship can be said to carry missiles. Also, one of SirNitram's ship designs has +Anti-Fighter points. I think it would be better to just make it Point-Defence, since what works against a missile works against a fighter.
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Post by Academia Nut »

I keep being tempted to change my OOB too seeing what other people have done, but I'm resisting. These are my guys, and I'm just going to roleplay them not know exactly what they're doing so as the game progresses they'll make changes to their organization and tactics as they interact with others.

And yeah, unless consequences somehow managed to wrangle Nitram into giving him a large points boost, I see Them getting stomped hard and fast by everyone else, unless these revolting creatures somehow have the capacity to decieve others about their true natures. All I know is that if the Straltoc were to hate anyone, it would be Them, seeing as how this all consuming hive-mind is the antithesis of Straltoc biology and philosophy.
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Post by InnocentBystander »

Is there an exact ratio of specialization vs technology works?
10 tech = 1 specialization or something?
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Post by SirNitram »

InnocentBystander wrote:Is there an exact ratio of specialization vs technology works?
10 tech = 1 specialization or something?
That's the general gist. As you can imagine, actually drowning out an Ares is damn near impossible.
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Post by Academia Nut »

I believe White Haven's Gag Order class ships would beg to differ with you there Nitram, what with their 30 points of specialization in EW. And on that note, are you treating EW and ECM differently in this game?
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Post by SirNitram »

Academia Nut wrote:I believe White Haven's Gag Order class ships would beg to differ with you there Nitram, what with their 30 points of specialization in EW. And on that note, are you treating EW and ECM differently in this game?
I saw others doing it differently, and went with the flow. If there's dissent, I can order it being streamlined together.
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Post by InnocentBystander »

So, just to make sure I understand: I have 100 tech into shields, my 50 point ships get +5 shields, my 25 point ships get +2.5 shields and my 1 point ships get +.1 shields. Right?
SirNitram wrote:As you can imagine, actually drowning out an Ares is damn near impossible.
I have no idea what that means...
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Post by Academia Nut »

Yeah, I've just noticed that some of the recent OOB have been seemingly over specifying a few things, that's all. Like some of them specifying their shield technology and such, when I figured that defensive and offensive capacities were all to be rolled into the overall point score of the ship. Same with anti-fighter stuff, in that a 40 point dreadnought and a 40 point carrier with attendant fighters are supposed to have more or less the same strength and anything else is just for descriptive purposes, although the anti-fighter thing is far less confusing.
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Post by SirNitram »

InnocentBystander wrote:So, just to make sure I understand: I have 100 tech into shields, my 50 point ships get +5 shields, my 25 point ships get +2.5 shields and my 1 point ships get +.1 shields. Right?
Trying to avoid offense/defense specializations as much as I can. Fractional differences makes the Mod's head hurt. When the Mod's head hurts, rocks fall, star systems die.
SirNitram wrote:As you can imagine, actually drowning out an Ares is damn near impossible.
I have no idea what that means...
It means jamming up it's sensors and targetting systems and comms. There's one ship that can do it, and it is the vile spawn of patent law.
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Post by Thirdfain »

WTF? +5 shields? What does that even MEAN? Points spent on durability would make your ships a little, tiny bit more durable than usual. Why would spending 50 points, ths cost of a single dreadnought, give you a large bonus to EVERY ship in your fleet?
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Post by consequences »

Thirdfain wrote:Oh god! Consequences, I need to light that on fire before it breeds!
And that, ladies and gentlemen, was the effect I was going for.

Pure, unadulterated, unrepentant evil. With the possibility of coming back as the recovered subject populations after the inevitable curbing.
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Post by Crossroads Inc. »

Yes! Im no longer the only "Space Furries" in the game :mrgreen:
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Post by InnocentBystander »

SirNitram wrote:It means jamming up it's sensors and targetting systems and comms. There's one ship that can do it, and it is the vile spawn of patent law.
Oh this is something out of your OOB, gotcha.
Thirdfain wrote:WTF? +5 shields? What does that even MEAN? Points spent on durability would make your ships a little, tiny bit more durable than usual. Why would spending 50 points, ths cost of a single dreadnought, give you a large bonus to EVERY ship in your fleet?
Err well, thats now Nitram seems to have explained it, he didn't say I was wrong...
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Post by Thirdfain »

*super* lame. I object heavily to this idea, it's getting into the realm of obnoxiously complicated. If you want your ship to be more powerful, spend more points on it, I say.
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Post by Academia Nut »

Well, this is certainly turning into a lively bunch, isn't it? So far we're got a bunch of guys on Earth still bickering about the planet, three or four groups driven off the planet during the last big war, two furry groups, two theocracies, an evil all consuming menace, some sort of extra-galactic human group seeking to conquer Earth, a bunch of bears, and an AI swarm spawned from patent law. Some of these categories may overlap, but yeah... lots of potential zaniness here.

Right now I think the only guy I've heard of who might be able to out whacky White Haven's AI swarm is one of the pirate guys if he decides to go for the whole Treasure Planet style sailing ships in space.
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Post by Starglider »

I have updated my OOB summary. Crossroads appears to be 5 points over-spent. I have ignored some cases of people going +5 this +5 that +5 something else on the basis that they add up to just a more powerful ship.

Sir Nitram's force is seriously worrying; it is a spear that can easily be blunted with concerted resistance (though complete destruction will be very hard), but without that it will be stabbing out causing nasty wounds left right and centre, and quite possibly growing very fast due to the potential speed with which lesser worlds can be conquered.
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Post by SirNitram »

As I already said: No tech points spent on defense or offense. It makes the Mod's head hurt. This includes shields for the obvious reason that shields keep you from dying.
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Post by Covenant »

Thirdfain wrote:*super* lame. I object heavily to this idea, it's getting into the realm of obnoxiously complicated. If you want your ship to be more powerful, spend more points on it, I say.
I asked him about this specific issue and he had a good guideline: spending points on defense or offense nation-wide doesn't actually do anything, as you're just investing in the ship itself... which means the ship just has a higher point total. Instead of trying to upgrade all ships, just increase your ship's point total.

However.

I have a specific question again. I've seen some +10 against fighter or +10 against capitol ship numbers be tossed about. What do those do?

Also, what's a fighter class? The smallest ships seem to be destroyers. What's a 'fighter'? Isn't it the same as a piece of ordinance? Or are people actually buying fighters?
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Post by R.O.A »

Can Interdiction tech stack? Say if I have two ships that each have 10 points of interdiction can they work together to stop a ship with more than ten anti anti-interdiction?
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Post by Starglider »

Covenant wrote:I have a specific question again. I've seen some +10 against fighter or +10 against capitol ship numbers be tossed about. What do those do?
I'm assuming this is to make the carrier / lots of small ships versus battleship / few big ships distinction relevant. Against their intended foes, anti-whatever ships are much more effective than they would be otherwise. But if they don't meet up with those foes the points are wasted. I'm assuming 'anti-fighter' covers 1pt and carrier-launched ships, with some effectiveness against 2 and 3pt ships. Anti-capital is presumably optimised for hitting 30pt+ ships, with some effectiveness down to 10 pts. When there are big mixed fleets with lots of everything I imagine it just boils back down to raw points again.
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Post by SirNitram »

Covenant wrote:
Thirdfain wrote:*super* lame. I object heavily to this idea, it's getting into the realm of obnoxiously complicated. If you want your ship to be more powerful, spend more points on it, I say.
I asked him about this specific issue and he had a good guideline: spending points on defense or offense nation-wide doesn't actually do anything, as you're just investing in the ship itself... which means the ship just has a higher point total. Instead of trying to upgrade all ships, just increase your ship's point total.

However.

I have a specific question again. I've seen some +10 against fighter or +10 against capitol ship numbers be tossed about. What do those do?

Also, what's a fighter class? The smallest ships seem to be destroyers. What's a 'fighter'? Isn't it the same as a piece of ordinance? Or are people actually buying fighters?
A 'fighter' would be something launched from a carrier; I know at least one power was -planning- carriers. Don't know if those made it all the way. If not, we can mod it to 'point defense'. +10 against cap or fighter is basically that the ship is lopsided; it's better trained against one or the other. Generally, if you had two 10 point capital ships slugging it out, and one was straight 10 pts, and the other was 8 + 2 anti-cap, the anti-cap will win. But have a nasty time against a carrier.
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Post by InnocentBystander »

SirNitram wrote:As I already said: No tech points spent on defense or offense. It makes the Mod's head hurt. This includes shields for the obvious reason that shields keep you from dying.
Okay, but doesn't it work the same way for say FTL speed, anti-interdiction, etc. As seen in your OOB? ( I picked shields, as in defense, just for the hell of it). Or am I not fully understanding technology?
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