Cao Cao wrote:
Hence the word logically.
Where does "logic" come into it?
Are you kidding me? Every single-fucking-member of the Brotherhood of Steel comes from the Mariposa Military Base, and then migrated to Lost Hills where the BoS was formed!
That's straight from Fallout 1 you moron, I have nothing to do with it.
The only moron here is you. I must've missed the part in Fallout which stated "the Brotherhood will never come from anywhere other than the Mariposa Military Base."
Heaven forbid they expand and start chapters etc. elsewhere with recruits from other than that region, eh?
The character models in Van Buren vs. the character models in Morrowind.
According to you.
According to anyone with functional eyes, as can be clearly seen in Hotfoot's screencaps.
Seeing as it was a tech demo meant to show basic engine functionality and gameplay and not pretty pretty graphics.
Prove it.
[quote
Then why did you say that you hadn't seen one instance of the full armour?[/quote]
Because I don't expect the other guy reading my posts to forget everything I say.
No, I deny your idiotic assertion that Fallout's sprites don't count as proper designs.
Except that, you know, even Black Isle admitted that.
It's not fucking similar at all. That's the problem.
Yes, it is. Equipment and HP of the enemy changes as your level goes up. Der.
Bullshit. His meaning is clear. Justifying Oblivion's scaling by saying other RPGs have some manner of scaling is a red herring anyway.
He wasn't "justifying" shit.
How is not being able to delete spells just in case some asshole deletes a quest-crucial spell not dumbing down?
Frankly, I never had a need to delete spells at all. I guess I must be dumb.
Except, you know, the aformentioned spell-delete, the awkward order of items
What's "awkward" about it, and what's it got to do with it somehow beign the 360's fault?
non-sensical spell-book and inability to drop quest related keys and items.
Inability to drop quest related keys and items is "dumbing down"? How?
Are you kidding? The lockpick game is incredibly easy once you know how it works. And I gave those two as the most extreme examples. Maybe I should also list how weapon skills no longer affect to hit %.. well.. because there is no to hit %.. Dexterity is trivial at best, Mysticism has been crippled, Block only adds various gimmick effects, etc. etc.
Class builds are also trivial given that in Oblivion it's incredibly easy to make a plate wearing sword wielding mage who is a master of stealth and fires bows like a pro. And is master of all guilds.
Oh what bullshit. In Morrowind you could get 100 in every fucking skill with no effort and in no time by taking advantage of having shitloads of gold to just visit every Master Trainer, and what's more, hit obscenely high levels with 100 to all stats by gaming the system accordingly. In Morrowind you could also be the Master of the Fighter, Mage and Thieves Guild simultaneously, the Tribunal Temple and the Imperial Cult, the Imperial Legion, Morag Tong, and a Great House. How is this better?
This is among the stupidest things I've ever heard. Why purposefully cripple yourself if you don't have to?
So you'd much rather be
made to have it automatically resolved like in Morrowind, is that it?
That is the stupidest thing I've heard, for my part.
What a load of crap! How the fuck is threatening, admiring, boasting to and joking with the same person all at the same time either logical or fun?
Nice red herring-
again- you'd much rather flick your mouse between persuade/admire persuade/admire persuade/admire persuade/admire persuade/admire persuade/admire persuade/admire persuade/admire persuade/admire ad infinitum until you get a disposition increase, is that it?
Because that's my idea of logic and fun. Heaven forbid you merely abstract the Oblivion mini-game into conversation.
Even Morrowind had better dialogue than Oblivion.
Oh yes, huge blocks of text with nothing but huge amounts of exposition. Right.
Regardless that the whole TES series hasn't had much in the way of dialogue.
And yet here you are insisting that Oblivion was some sort of massive abomination compared to it's predecessors.
Because, of course, a front line warrior needs access to those spells right away!
That's right, he does- or does it make sense to you that even a wizard holding a staff can't fire off a spell until he puts the staff away? I think you're confusing "getting rid of masochistic tedium" with "dumbing down".
Hey, if you don't like stat-based gaming, go play Halo.
No, I think I'll play Oblivion.
Bullshit.
No, the only bullshit here is what you're selling.
Morrowind at least have two ways to complete the quest
Oh get fucking real. If you call killing Vivec, taking the Wraithguard to a Dwemer you never even would've
heard of if you weren't significantly along the main quest already to jury rig it, and then destroyign the heart/ killing Dagoth Ur (
aka the final result being the exact fucking same) "two ways to complete the quest" for your purposes, it's no wonder you have such an irrational hatred of Oblivion.
3 Houses of which only one was joinable
Two, actually. Oh
wow three mutually exclusive quest lines which have no consequences whatsoever to the point of the plot, ohhhh the massive amount of player choice, how dare Oblivion take away this critical aspect!
and guild quests that conflicted with each other.
Bullshit- the only conflit was the thieves and fighters guild, and it only came into operation if you did the quests
just so.
Oblivion had none of that, leading to the head Assassin of the Dark Brotherhood also being the Champion, head of the Mages' Guild, head of the Fighter's Guild, head of the Thieves Guild (which hate the Dark Brotherhood!) and a holy Paladin!
Yeah, you just gloss over the whole Morag Tong/ Tribunal Temple/ Imperial Legion/ Imperial Cult thing, right?
You're full of shit. How the fuck were Oblivion's side quests so much better than Morrowind's? They're basically the same, you twat.
No, you fucktard, they're not.
Is there any equivalent in Morrowind to a Guild quest-line finishing with your being drugged up, slaughtering a village inadvertently, and then destroying the competing guild responsible?
No. In Morrowind, you taunt the leader of the Fighters Guild (ie persuade/taunt persuade/taunt persuade/taunt persuade/taunt persuade/taunt persuade/taunt persuade/taunt persuade/taunt) until he attacks you and you kill him. Congratulations, you're the leader of the Fighter's Guild.
Any quest where you've got a guy seated in a chair and are beatign the shit out of him for information?
Any mission where you act as bait for some Battlemages to catch a renegade spell user killing unsuspecting travellers?
Any guild hall attacked and slaughtered?
Command battlemages to carry out an attack on the enemy?
Finish the fucking thieves guild quest line by *gasp*
actually carrying out elaborate heists, as opposed to just killing people like it's a fighters guild quest?
How about a quest with undercover guards, female thieves seducing men out to a farmhouse outside of town to rob them?
How about a mission where you're lured to a fort for the sport of others ala Hard Target?
How about enter the dreams of a mage whoose gone in over his head to save him?
Dealing with an imposter vampire slayer?
Caught in the middle between two thieves?
Being stuck in a painting?
Corrupt guard captain?
A quest to find who stole a painting from a castle?
Any equivalent to the Hackdirt quest?
Anything with as many twists as the Umbaccano the Collector questline?
The answer is no.
In short, wake the fuck up.
Aside from a couple of DB ones which are largely gimmicks.
Ohhh, right, so if the quest doesn't qualify as being the same as Morrowind, it's not a legitimate aspect of the questing to be considered, it can be dismissed as a gimmick. Brilliant!
And if you need a fucking compass to tell you where to go then why the hell are you playing RPGs?
I must've missed which part of RPGs said I have to bugger around the wilderness wasting time following directions.
I suppose every game that didn't give you the equivalent of "you turn left pass the second tree and then go up the river, past Odai, then nort past the five rocks, take the second cave to the left, then levitate right up my ass"
Isn't an RPG now.
So, you like blunt axes do you?
I don't
care.
From your tone, you obviously dislike RPGs. Which is unfortunate, because Bethesda make RPGs for people like you.. who dislike RPGs.
Horrible paradox, that. Do you see me pissing all over the FPS or RTS genre wanting them to be more like something else? No! So why do it to RPGs?
No, I obviously dislike elitist fanboy twats who think they know what an RPG is and isn't. As you've already been schooled on before this post.