Flameblade wrote:So how do you determine the skill of your commander? Or is it based on your skill as a commander? Either way, the tactics vary based on the technology and that's something that's been made generic for this game.
Good writing = commander skills. That's pretty much the gist of it. That is the part of the game that's much more subjective, but it is important. You don't put points into commanders, they're just named characters that you get to control and stuff.
Sorry if I seem to be something of a downer, but loosely defined rules and terms for a game can lead to huge arguments and can easily kill a game. I'm just wanting to know what the hell is the "Structured" part of STGOD so that I don't get modhammered or play the gimp.
I think you're overcomplicating it. The points are rough measures of how effective various aspects of your empire are at doing whatever. Certain baseline things are assumed, like the ones I listed earlier. Points can improve some aspects, like ships, special techs, etc. The primary purpose for this rough measure is to stop people from becoming absurd and saying "lol I rock at everything except I'm not so good at this thing that doesn't matter at all" and giving the mods a hard time of moderating disagreements. By having this rough measure, players can say "okay, I've got this here, and you've got that there. I do this, and you do that, let's say I fall for the trap and lose X, but in doing so I score a lot of good hits on your forward force, and you lose Y. Sound good?" If the answer is yes, then you move on. If the answer is no, and you can't come to an agreement, then you move to mod intervention. The mod can look at the points to get a rough approximation of the total forces applied, then at the tactics, the writing, and from those two things come up with a solution that is as fair as you can get given the nature of the game. Frankly, the numbers bit is already there even if this was more freeform, the points system just brings them to the fore so it's easier to get an idea what is going on. Because an ambush of X might work pretty well against a force of Y, but maybe not so well against a force of Z.
I understand that the main body of the game is narration, I'm just wondering what the points and rules are so that I know how to assemble an OoB without violating some unwritten rule.
General rule, the bulk of your points will be spent on your fleet. After that, you can get some general techs, like instant communications, slightly better ground forces, better intel/counterintel, and so on. That's pretty much it.