One solution with lasers, is to mount two emitters on it, one 'dorsal' and one 'ventral'. While the dorsal mount is lasing one target, the ventral is hunting for another. When it finds a target, and the dorsal is finished, the laser is directed through the ventral mount. Of course, you could always have more lasers, and internal mirrors diverting the beam around as necessary.Xeriar wrote:Yes. The warship is basically a giant spinning saucer (not for gravity, but to reduce predictable exposed face), usually with one main cannon (sometimes two or mounted on a sort of turret) and is designed to engage at vast distances.
How big do you plan on your ships getting? If circular, and large enough, would the ring serve as a form of particle accelerator? (I know, it will require a large ring, and sending particles out will cause the ship to rotate in the other direction)
Well, the best way to deal with relatively stationary orbital bases would be lnog-range attacks taking into advantage the lack of maneuverability. Your ship's combat acceleration allows you to dodge much better than the enemy base can, so its effective combat range is shorter. Of course, the ability to mount huge weapons, and the entire rock as a heat sump will be useful.Xeriar wrote:Assaults are actually rather difficult in this scenario, as the planetoid is basically a giant heat sink. This gets worse and worse for the energy expended up until you point your Dyson Swarm at the offending world, and if your enemy has reached that point it will likely just piss them off. R-bombs have a speed limit and the energy required to make them work can also be used to move planets defensively.