STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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SirNitram
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Post by SirNitram »

Post repeated from earlier in the thread since it seems 'No' was too complex to get through the first time.
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No, your intertial dampner doesn't explode when turned off. No, your guys don't spew massive power on death.
No. That is a two letter, one syllable word. I made it clear at the time. Now your OOB is up in full, yet it's still there. The answer remains no.
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Thirdfain
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Post by Thirdfain »

Starglider, a small note. The title "Polish Hegemony" is only a moniker I used to conveniently descirbe the Republic and it's domination of Eastern Europe. The government you've been dealing with has been the Polish Republic- there is no official organization called the Polish Hegemony.
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Post by Starglider »

Thirdfain wrote:Starglider, a small note. The title "Polish Hegemony" is only a moniker I used to conveniently descirbe the Republic and it's domination of Eastern Europe. The government you've been dealing with has been the Polish Republic- there is no official organization called the Polish Hegemony.
Ok, will edit. That is much more convenient anyway, as having two Hegemonies makes abbreviation dicey.

SirNitram I'd appreciate it if you added a link to the retconned posts thread to the sticky, just so people have a place to put stuff if we have more retconning (which seems quite possible if these posting rates continue).
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Covenant
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Post by Covenant »

I moved the Chamara a bit as they noted. How's this so far? I stuck myself on there, up near the mid-top of the sphere. These are all open for revision, none of us really wants to get stuck next to people if it doesn't work for theme. I just wanted to be over out of the way, and I expect for another large alliance to consume a great deal of the SW sector.

And, honestly, I could probably make a 3D map out of this too, later. Just to give people an idea of the space once it's finally sorted out.

Edited out the map.
Last edited by Covenant on 2007-06-19 11:07pm, edited 1 time in total.
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Post by White Haven »

For the express purpose of not being noncorporeal, -7 -3, on the elliptic, no extra zone. :)

EDIT: Coordinates altered, since apparently posting after me lets Thirdfain overwrite my territory with an amazingly enormous control zone.
Last edited by White Haven on 2007-06-19 08:45pm, edited 2 times in total.
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Post by A-Wing_Slash »

Not to throw off the spacing or anything, but could the RotSBget moved east a few hexes? Pretty much the same relationship to Chamara as is now, but on the other side, and on a slight negative.

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Post by Acidburns »

What's with all these ships diving right into earth orbit / atmosphere? Doesn't anyone have any manners these days? At least we know who is responsible for all the UFO sightings of the 20th century. :lol:
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Post by Rawtooth »

Made a slight, slight change to my OOB for my Hydra Beetle. And damn are you guys all sitting pretty in the upper left and lower right. Leaving the lower left all to me...
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Post by rhoenix »

Thirdfain, to avoid confusion, may I request that you edit the title of your OOB? The title of it still reads "Polish Hegemony," which I've copy/pasted a few times.

Also, starmap-wise, the Golden Sky Combine space would be located approximately 6-7 hexes southwest of Sol, in a two to three hex area - that is, unless I'm missing my guess as to what a "hex" implies.
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Post by Thirdfain »

rhoenix wrote:Thirdfain, to avoid confusion, may I request that you edit the title of your OOB? The title of it still reads "Polish Hegemony," which I've copy/pasted a few times.
I have it in my OOB because the Polish Republic does not technically include Miedzymorze- a not insignificant region of my TErrestrial holdings are not the Polish Republic, but rather puppet states. My power in this game is the Polish Hegemony, the nation you are all interacting with is the Polish Republic. Cool?
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Post by rhoenix »

Thirdfain wrote:I have it in my OOB because the Polish Republic does not technically include Miedzymorze- a not insignificant region of my TErrestrial holdings are not the Polish Republic, but rather puppet states. My power in this game is the Polish Hegemony, the nation you are all interacting with is the Polish Republic. Cool?
That works - and in future, I shall refer to the Polish Republic, so as to only leave one "Hegemony" to worry about. :)
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Post by Hawkwings »

the USA shall take space on top of and to the northwest of sol, approximately 10 hexes. That puts me north of the Polish, west of the TGA, and above sol +1.

Can someone explain how the coordinate system works for hexes?
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Post by Cincinnatus »

Could I get a spot near Sol, maybe in the south/southwest part of the map? I don't want to get in the way of any other Earth powers who want an empire close to earth, but the Dwarves are close to the center of known space.
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Post by Starglider »

If you're moving the RotSB left, please move my splat-shaped territory a little right and down to where they were, so that there is a contiguous (though tortuous) link between the NGTO powers.

A few of assumptions I made earlier:

* Standard tractor beams are strong enough to make an equal sized ship unable to escape with engine power alone. However this draws a lot of power and creates a weak spot in your shields. Try it in combat and you will be giving yourself a serious disadvantage for no real advantage. Tractors are also fairly short ranged. Mostly they are good for towing disabled and derelict ships.
* Using technobabble to disrupt tractor beams makes both the emitter and the technobabble device blow up. Generally, suddenly disrupting anything that involves a lot of power will make something, somewhere blow up (this was a joint assumption with Dahak, he blew his tractor beam emitter up, so it seemed only fair to blow up my displacers).
* Cloaking interferes with a tractor beam enough to make breaking away with engine power feasible, but difficult. However since cloaks block shields and your initial position is known this will usually get you blown up.
* Cloak strength is proportional to the fraction of the ship's points spent on it. 50% is pretty good, 90% is nigh unbreakable, 10% is superficial and defeated by any serious tactical or strategic scanning (basically it only works when they're not explicitly looking for ships in that volume).
* FTL speed is similarly proportional to the % of the ships points spent.
* EW and interdiction however are absolute values. I think SirNitram explained how interdiction works earlier.

If any of those are wrong please do say.

Quite a few people have spent points on 'anti-capship guns'. This needs to be kept under control to prevent it being unbalancing. I would suggest something like 'double strength against ships of 40 points or more, 1.5x strength against ships from 20 to 40 points, normal strength against 10 to 20, useless against anything under 10'. That would makes these 'artillery' ships handy against battleships but vulnerable to DD and FF swarms. Mod ruling needed I think.

I spent 20 points (though I may build some more later) on funky 'micropermute your timeline from long range' devices. These work just like a 20 point spy network upgrade that can only do sabotage, not intelligence gathering or assassinations or anything else. On the plus side, they can focus all their efforts on one city-sized location, which a spy network probably can't. Like the 80 points on anomaly/interdiction minelayers I thought they'd be fun to RP and probably not have a significant effect on mechanics (a couple of production points lost at best).
Last edited by Starglider on 2007-06-20 08:58am, edited 1 time in total.
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Post by consequences »

2 squares south of the bottom of the map, dead center if you would, at +5.
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Post by Academia Nut »

consequences, are you an all consuming swarm that uses rednecks as infiltrators?

You truly are a sick, evil person.
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Post by Thirdfain »

Shin Langley Soryu, that is one verra nice opening OOB. RP'ing ties to existing powers, interesting and detailed nation organization, and a good fleet order of battle. I approve.

Also, MY GOD once again I am the maitre'd. Great.
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Post by Academia Nut »

Well, you DID decide to host the conference so everything is kind of revolving around that. Perhaps if a main RP thread were to open up it would be less Earth-centric.
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Post by Spyder »

*poik*

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Post by Covenant »

consequences wrote:2 squares south of the bottom of the map, dead center if you would, at +5.
I'm not positive if you mean 2 squares south of the bottom... meaning 2 squares OFF the map, or off the circle, or 2 squares north of the bottom meaning on the edge of the circle, so I just stuck you down in the 'lurking horror' seating section on the periphery.

Anyone who doesn't like their spot is free to speak up, these are just my guesstimates.

edit: Geez, okay you guys, you post fast. New map.
Last edited by Covenant on 2007-06-19 10:52pm, edited 1 time in total.
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Post by Shinn Langley Soryu »

Thirdfain wrote:Shin Langley Soryu, that is one verra nice opening OOB. RP'ing ties to existing powers, interesting and detailed nation organization, and a good fleet order of battle. I approve.
Well, I do my best.

As for the map:

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I have no idea where the other nations go, so...try to edit it yourselves or get someone else to do it for you, because I don't fully understand the coordinate system.
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Post by Covenant »

Okay, here we go.

Try to not obsolete my map for 5 seconds plz.

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Post by White Haven »

Hehe. Covvie? Check the OOBs and the Coalition thread, I'm not the Microsoft nutbars, they're stuffed back into the file server to wait their turn. :)
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Post by Thirdfain »

Would some nice mod re-title the old Coalition thread "STGOD: Dead Artist's Society Game Thread" please?
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Post by Beowulf »

SirNitram wrote:Post repeated from earlier in the thread since it seems 'No' was too complex to get through the first time.
Beowulf... Just to avoid even the chance of a repeat of the two seperate water-bombs(One constructed in secret, one which was the guy's hover-cycle)...

No, your intertial dampner doesn't explode when turned off. No, your guys don't spew massive power on death.
No. That is a two letter, one syllable word. I made it clear at the time. Now your OOB is up in full, yet it's still there. The answer remains no.
Fine. Fixed; just like the Trek version, there is now no downside to using it.
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