STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Covenant
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Post by Covenant »

Tasoth wrote:
Covenant wrote:
Tasoth wrote:can you just put 'Here thar be Vak' outside the circle? :D
Technically I could. Are you really covering that kind of space?
Considering that no one knows what or where they call home IC and that's a whole lot of unexplored space, I thought it'd be humorous to slap that there.
I'll meet you halfway! You'll be a menace to every corner but the lower right on my map. I think anyone who flew over that way either got eaten by the massive wad of Space Monsters that Neph has, the Crawling Chaos down there known as THEM or caught a glimpse of Dinosaurs and were captured while singing this song. We get that a lot.

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Post by Imperial Overlord »

MOD VOICE ON:

Redleader34

You have points spent on troop transports. Transports are free.

Double check the math on your defences spending.

"Speed" and "Engines" enhancements. FTL? STL?

Points spent on Merchant fleet (yes, I should talk on this issue but mine was to fit the fluff of an quite large merchant fleet). You get that free as well.

Also points on "repair". Clarify.

Agent Fisher

No OOB yet. You still have time, but sooner is better than latter.


nt01jones

5x 10 point point defense Cruisers
5x 10 point Interdictor Cruisers
25x 2 point Point defense Destroyers
20x 2 point Electronic warfare Destroyers
15x 1 point scout Frigates
No record of points spent for increases in indicated areas.

And then we have:

+20 Economic Growth: The Stellar Dominion is in an Amazing state of Economic Rebirth coming out from the Dark Ages. The "Terran" class Freighters being massed produced are part of the governments focus on continued Economic Development. (+10 In game Production Bonus and a +10 in game Trade Bonus)


Haven't touched on that area.

MRDOD

Sensenmann-klasse Schlachtkreuzer [15] [5 pts][+2 pt Engines] [105]:

FTL engines? STL? Both? Clarify please.
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Post by Imperial Overlord »

MOD VOICE ON:

Hawkings


clarify "active defence"

also anticapital usually also applies to escorts. You may want to revise.
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Post by Dark Hellion »

If someone wants, please stick me in-between the ISU, Nephilim and Starborn, at +1 or so. Thanks.

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Post by Dahak »

If the Logos Centrality woulde kindly move their territory slightly to the left or right, so I could get my territory in somewhere?
The Earth powers should at least try to keep to the hexes, it would make claiming space a lot easier if there still was something to use, it is crowded as is already...
Last edited by Dahak on 2007-06-20 03:03am, edited 1 time in total.
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Post by Dahak »

Redleader, acidburns,
I don't want another "incident" on my hand, but: Jupiter and its moons is my territory as is written in the OOB. Showing up in the middle of there (massive fleet base and all) and having another ship simply refueling there without notifying me is seriously impolite... If you could change that? Saturn for instance?
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Post by Dahak »

Imperial Overlord wrote:Dahak:

12 "C1"-class stealth corvette: 2 pts each. Special corvette equipped with cloak, mostly as means of spy operations. (24 total)

No points given for their combat or stealth abilities. Clarification would be wonderful.
Clarified.
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Post by GuppyShark »

SirNitram wrote:Due to requests from a Senator, we will be getting the STGOD down to the OOC thread(This one) and a single gameplay thread(Probably the original Coalition Of Nations one, until it gets too big).
Aww.

We should consider an STGOD forum, if numerous STGOD threads offend the other G&C readers.
Last edited by GuppyShark on 2007-06-20 03:06am, edited 1 time in total.
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Post by Hawkwings »

Imperial Overlord wrote:MOD VOICE ON:

Hawkings


clarify "active defence"

also anticapital usually also applies to escorts. You may want to revise.
Active defense: "shooting down" the enemy's stuff before they reach my ships. Done with grav-fields or phasers. This means that my grav-battleships can protect many other ships from attack by simply intercepting or nudging attacks away.

Anti-capital fixed, enemy destroyers are not going to like my battleships. (duh)
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Post by Imperial Overlord »

MOD VOICE ON:

Innocent Bystander:

‘Tuledo’ Class – Light Cruiser 10 points
Modern light cruiser the ‘Tuldeo’ is designed to provide heavier firepower to a patrol group when needed, has an extremely weak interdiction system onboard.

Points for interdictor needed

‘Maria’ Class – Destroyer 4 pts x 50 = 200 pts
Equipped with modern communications and electronic warfare equipment, in addition to a pair smoothbore torpedo tubes the Maria is the escort that does it all. A jack-of-all-trades for the Portuguese fleet, it is as effective at point defense work as ships half its cost but represents a real threat to larger warships when at close range thanks to its torpedo tubes. Its electronic warfare equipment is also critical to combat operations and these ships are virtually never detached from their combat squadron.

EW points needed

‘Dourado Levantou-Se’ Class – Frigate 2 pts x 100 = 200 pts
Specialized point defense ship.

clarification needed and points cost
Last edited by Imperial Overlord on 2007-06-20 03:43am, edited 1 time in total.
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Post by Crossroads Inc. »

Imperial Overlord wrote:MOD VOICE ON:
Crossroads:
(-25 Backup systems and failsafes)
Due to close (relatively speaking) quarters combat with my ships, they have intense safety and backup features, making them hard to knock
That's a ship combat upgrade and we decided that they get paid for on a ship to ship, not tech level basis. You're going to have to adjust. Sorry.
Points respent into planetary defense.
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Post by Spyder »

Dun dun dun!
:D
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Post by Imperial Overlord »

Dahak: If you want to move me a little off to either direction, fine. But I'm not fucking around with the map to do it (because I suck at it and my failures to do it well are aggravating).
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Post by Adrian Laguna »

Hawkwings wrote:Active defense: "shooting down" the enemy's stuff before they reach my ships. Done with grav-fields or phasers. This means that my grav-battleships can protect many other ships from attack by simply intercepting or nudging attacks away.

Anti-capital fixed, enemy destroyers are not going to like my battleships. (duh)
That's usually called "Point Defense" and often shortned "PD". You might want to rename it to avoid confusion.
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Post by Imperial Overlord »

MOD VOICE ON:

darkevilme:

You have ships described with specialist functions, but no points breakdown for those specialist functions.

Cincinnatus:

Not a problem, but you have +10 in Merchant Fleet (like me). Be advised that a standard merchant fleet is free and we have no mechanics worked out for merchant fleet bonuses. Feel free to keep it.
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Post by rhoenix »

Imperial Overlord wrote:MOD VOICE ON:
rhoenix

you have ships listed with points in "fire control". We've generally been listing weapons as anti-capital and antistarfighter. Clarify. Thanks.
Sorry I didn't get to this sooner, I was being socially inebriated.

By "fire-control," I mean enhanced targeting systems, allowing guns to fire at greater and more accurate ranges, more often. It wasn't meant as a designation as either "anti-capship" or "anti-parasite," but more an all-purpose range adjuster.
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Post by Hotfoot »

By the way, my plan with the map was to wait until enough people had added themselves, then add them all with the same/similar format as earth. Then throw control zone lines as were indicated by the players.
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Post by Imperial Overlord »

MOD VOICE ON:

Acidburns:

Clarify speed expenditures
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Post by Crossroads Inc. »

Who are the "CCS" again? Im curious who has been put RIGHT next to my space.
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Post by Covenant »

Imperial Overlord wrote:MOD VOICE ON:

Acidburns:

Clarify speed expenditures
I thought that it was a ruling that Sublight Speeds are based on the size of the vessel (total cost), and that speed upgrades applied to FTL speed?
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Post by Hawkwings »

yeah, who are the CCS? Can't find them on the quick reference.
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Post by Imperial Overlord »

Covenant wrote:
Imperial Overlord wrote:MOD VOICE ON:

Acidburns:

Clarify speed expenditures
I thought that it was a ruling that Sublight Speeds are based on the size of the vessel (total cost), and that speed upgrades applied to FTL speed?
If there was, I don't see it. If you find it, link to it.
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Post by Dahak »

Hotfoot wrote:By the way, my plan with the map was to wait until enough people had added themselves, then add them all with the same/similar format as earth. Then throw control zone lines as were indicated by the players.
Sounds good (and efficient).
Personally, I would like to extend somewhat south-west starting directly from Sol. I could try to work it in, but if you were to create one anyway...
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Post by rhoenix »

I won't keep ironclad to reality here - here is the updated map with the Golden Sky Combine territory added.

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Post by Covenant »

Dahak wrote:
Hotfoot wrote:By the way, my plan with the map was to wait until enough people had added themselves, then add them all with the same/similar format as earth. Then throw control zone lines as were indicated by the players.
Sounds good (and efficient).
Personally, I would like to extend somewhat south-west starting directly from Sol. I could try to work it in, but if you were to create one anyway...
No matter what, sounds fine to me. I'm just making the collated mega-map easy to get access to so that whatever mod or such type person wants to take the map and use it to make some reference material will have access to it. I can make a fancy one myself but I don't care too much, I just wanted to do it for my own benefit, so I make sure I get to go in a place I wanted. ;D
Imperial Overlord wrote:
Covenant wrote:
Imperial Overlord wrote:MOD VOICE ON:

Acidburns:

Clarify speed expenditures
I thought that it was a ruling that Sublight Speeds are based on the size of the vessel (total cost), and that speed upgrades applied to FTL speed?
If there was, I don't see it. If you find it, link to it.
It's just the answer I got when I asked in PMs.
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