Space Empires V PBW game?

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ColonialAdmiral
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Post by ColonialAdmiral »

I really need to start reading the the RP thread.
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Kingside_Bishop
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Post by Kingside_Bishop »

OK, I've uploaded my turn. Could you run a test generation, please, Arthur?
~ Kingside_Bishop

[/communication]
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Arthur_Tuxedo
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Post by Arthur_Tuxedo »

No dice. It gives the following error:

Image

You updated to Balance Mod version 1.08, right?
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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brianeyci
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Post by brianeyci »

In case you didn't see, my "108" 80 meg shit I posted isn't 108 at all. You need to apply the .zip version to it. If that's the problem.

Easy way to check is making a max tech game and seeing if gamma pulse torpedoes skip shields.

Try getting the .gam again. It could be fucked.

Worst comes to worst the Covenant transition could happen faster than have to.
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Kingside_Bishop
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Post by Kingside_Bishop »

Yeah, I'm fully upgraded on the new computer. Oh, well -- I guess I'll plug ol' Bessy back in. I should be able to get my turn in before the deadline. I'll download all of the materials tomorrow at work, re-install everything, and try running another test with you, Tux, if that's alright.
~ Kingside_Bishop

[/communication]
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Arthur_Tuxedo
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Post by Arthur_Tuxedo »

brianeyci wrote:In case you didn't see, my "108" 80 meg shit I posted isn't 108 at all. You need to apply the .zip version to it. If that's the problem.

Easy way to check is making a max tech game and seeing if gamma pulse torpedoes skip shields.

Try getting the .gam again. It could be fucked.

Worst comes to worst the Covenant transition could happen faster than have to.
Actually, there were a few turns that were run with 1.07 which I had thought was 1.08, but a couple of turns ago I upgraded properly. Don't know why that would affect only one player, though.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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brianeyci
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Post by brianeyci »

Because King has crystal and crystal was changed.

King is there no way for you to download right now? How slow is your dialup and you can't download the zip right now? Cause the turn's due in 30 minutes so Tuxedo will have to delay a whole day if you got to wait.
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Arthur_Tuxedo
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Post by Arthur_Tuxedo »

I suppose I can run the turn in the morning before work. That would be roughly 7:30 AM PDT, or 11 hours from now. Should be enough time to get the correct 1.08 .rar.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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Covenant
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Post by Covenant »

Arthur_Tuxedo wrote:I suppose I can run the turn in the morning before work. That would be roughly 7:30 AM PDT, or 11 hours from now. Should be enough time to get the correct 1.08 .rar.
If not, just let me run it for you. I can pop on my copy, fire off a turn and be done in 15 minutes I bet. All I need to do is push a few things and refresh some queues I bet!
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Kingside_Bishop
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Post by Kingside_Bishop »

Alright, my new turn's up. Sorry for the trouble, everyone. I ran this one on my old computer -- the problems started when I started running turns on my new one, so maybe that's it. Covenant, I'll go ahead and send you my password now, just in case things don't work out.

EDIT: Anyway... I don't know what the problem could be. I keep the latest patch for Space Empires on my iPod, as well as all of the custom shipsets I have, and the latest folder for the Balance Mod. When I want to put the game on a different computer, I install it from the CD first, then upgrade with the patch. I then place the Balance Mod folder in the GameTypes folder, and copy the shipsets to both stock and BM SE:V. The Balance Mod folder copied to the computer is without the error that was giving me trouble before -- I checked.

I simply have no clue what the problem could be. Hopefully, when I uninstall the game, and put everything back on fresh from the CD and/or a new download, it'll all work correctly. I'll upload yet another test turn tomorrow night, off of the new computer, if you don't mind, Arthur.

What a collosal screw up.
~ Kingside_Bishop

[/communication]
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Arthur_Tuxedo
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Post by Arthur_Tuxedo »

Worked like a charm. Something is clearly different between the old and new computer. Just have to figure out what.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
darthkommandant
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Post by darthkommandant »

Why aren't my population transports dropping off there people. I've tried for 3 turns to drop off some population on one of my colonies and nothing is happening.
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brianeyci
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Post by brianeyci »

Hehe the population bug. You're the third guy now.

Use remote load and drop, k and o. Don't use load cargo or drop cargo with population. I'm pretty sure it doesn't work for anything else either.
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Kingside_Bishop
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Post by Kingside_Bishop »

Are you using the "Remote Drop Cargo," or the "Transfer Cargo" button? Because the Transfer button doesn't work for me -- I've always got to use the remote drop (and load) cargo order in simulatenous play. Though, technically, I haven't yet.
~ Kingside_Bishop

[/communication]
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InnocentBystander
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Post by InnocentBystander »

Ya, I had this problem too. I had to settle with using remote load when they're over the world, then next turn moving, and once they're over the target world, then using remote drop. It makes the whole ordeal take 4 times as long. I had a green world IN MY HOME SYSTEM that was devoid of people for like 10 turns because I couldn't figure out how to get people onto the goddamn transports.
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Kingside_Bishop
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Post by Kingside_Bishop »

Really? I haven't had any problems like that... you can issue a remote load/drop command, in conjunction with move commands, and such. In fact, they'll work as move commands, if you tell the ship to load cargo over a planet they're not actually in orbit of.

For example, I forgot to load population onto one of my colonizers, so one of my colonies had 0 population. But, I had another colony ship, with population, in the area, several hexes away. I gave it a remote drop order over the empty planet, and a remote load order over a nearby (populated) colony. I then went into the view orders button, and put the two new orders at the top of the queue. The following turn, the ship dropped it's population on the empty colony, loaded more population from the nearby planet, and proceeded on its way with the orders I had given it before, all in one turn.
~ Kingside_Bishop

[/communication]
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GuppyShark
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Post by GuppyShark »

Well, fuck.

I spent hours playing SEV singleplayer last night. Was a great time, but just as the Davions were about to smackdown a filthy neutral race that had dared attack a colony ship, it crashed.

Worse, now the game won't load. It just hangs and I have to hardboot. :(

Anyone else had that happen? I had to drop out of the first SDN SEV game because the game was so unreliable, and I'd just managed to convince myself it was finally stable enough to play.
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brianeyci
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Post by brianeyci »

When you start the game, click setup. Try turning everything to safe mode and low graphic detail.

If worst comes to worst send me the saved game. If it crashes on my end, probably fucked. There's an autosave option that saves every so often turns, that doesn't replace the old save.

Bugs shouldn't happen with the multiplayer. If they ever do we can always revert to an older version of the game.
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Kingside_Bishop
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Post by Kingside_Bishop »

What was the last version of SE you guys played multiplayer on?
~ Kingside_Bishop

[/communication]
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GuppyShark
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Post by GuppyShark »

BTW, brian's advice worked, I got it sorted out.
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GuppyShark
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Post by GuppyShark »

Holy shit, guys.

I'll be addressing this colonisation stuff in RP in an hour or so once I've eaten.

Cov, in your last RP post you said you had read the IC message the Feds sent to the Davions? Didn't realise you were reading the Prince's mail. :P
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GuppyShark
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Post by GuppyShark »

Done.

This, ladies and gentlemen, is why all SEV related correspondence should ideally be IC. Because someone might quote you. :P
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ColonialAdmiral
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Post by ColonialAdmiral »

General Anouncement:
If you need to send me e-mails, send to Chromecrusher@aol. com.
I've given up on trying to change the PBW e-mail, so...
The old e-mail is my parents, which I used for pbw for some reason, and my mom has a habit of deleteing everything PBW related as soon as she sees it...
Oh, and if any of you have sent me messages in the past via e-mail, you might want to resend them.

Thanks.
Last edited by ColonialAdmiral on 2007-06-23 06:54pm, edited 1 time in total.
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Covenant
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Post by Covenant »

GuppyShark wrote:Holy shit, guys.

I'll be addressing this colonisation stuff in RP in an hour or so once I've eaten.

Cov, in your last RP post you said you had read the IC message the Feds sent to the Davions? Didn't realise you were reading the Prince's mail. :P
Oh, I am, when it's being beamed in from out of system from a rather belligerant neighbor.
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Alan Bolte
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Post by Alan Bolte »

You know that hundred or so ships/bases I'm listed as having? more than half of them are in one sector:
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