STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Post by UCBooties »

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X marks the spot I'd like for my puny hidden planet. I guess it's not so hidden now... :wink:
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Post by Tasoth »

Imperial Overlord wrote:MOD VOICE ON:


Tasoth

You have given yourself a 200 point bonus for not having any planets. Considering that your nation appears to only derive advantages from not having planets, explain.
Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.

EDIT: Additionally, I think I PMed starglider about the Vak being listed as 1500pts under the power summary.
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Post by Starglider »

Tasoth wrote:Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.

EDIT: Additionally, I think I PMed starglider about the Vak being listed as 1500pts under the power summary.
Sorry, this is correct, I bumped the cost of Tasoth's 'invulnerable industrial base' advantage from 200 to 330 points on my copy just to show him as 'done', but I forgot to copy the relevant line to the board version.

Rhoenix on the other hand still hasn't apologised for declaring my calculations wrong and then being forced to eat his words over IM. As if your puny human 'mental arithmetic' stood a chance against space bats with calculators wired directly into their brains. :)
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Post by Hawkwings »

But that still doesn't solve the problem of not being able to completely wipe out the Vak. If they magically get 200pts worth of ships every x turns, they can never be "defeated", and you can't even hamper their "production".
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Post by SirNitram »

Tasoth wrote:Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.

EDIT: Additionally, I think I PMed starglider about the Vak being listed as 1500pts under the power summary.
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Post by Bugsby »

And besides, how would X ships every Y turns work... this game isnt turn-based. I know turns have been used in previous STGODs when there were reinvestment cycles, but it doesn't look like we are doing that in this STGOD (which I am a fan of, btw...)

Please correct me if I missed a relevant decision regarding reinvestment.
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Post by InnocentBystander »

The default is 150 pts per month. I suspect more will be allocated at a mod's disgression if sufficient 'gains' occur.
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Post by Bugsby »

InnocentBystander wrote:The default is 150 pts per month. I suspect more will be allocated at a mod's disgression if sufficient 'gains' occur.
So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.
Last edited by Bugsby on 2007-06-20 10:04pm, edited 1 time in total.
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Post by Noble Ire »

Just for the record, I also have a mobile command center/shipyard, but its location (at least, for those who even know the FEA exists) is not particularly hidden, and it is dependant on colonized worlds for raw materials. No Branches or Stratums, no supercarriers. Is that acceptable?
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Post by Adrian Laguna »

Bugsby wrote:So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.
I think he made a mistake, my understanding is that we get 150 points every three months. I would presume this is in bulk rather than distributed as 50pt/mo.
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Post by InnocentBystander »

Bugsby wrote:
InnocentBystander wrote:The default is 150 pts per month. I suspect more will be allocated at a mod's disgression if sufficient 'gains' occur.
So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.
Perhaps the mods want to weigh in on this, I may be recalling wrong, of course. I'll agree that for peacetime production that does seem rather high.
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Post by Tanasinn »

When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with

(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)

would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
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Post by Noble Ire »

Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with

(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)

would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
As I understand it, that is how ship upgrades work. If you want specialized vessels, go for it. And you really dont have to pack all your upgrades into a single ship class, or invest in a fleet of just heavy, non-specific capital ships; some have done that, and it does look impressive, but there are certainly ways of circumventing small, massively powerful fleets. Really, point distribution depends upon how you intend on playing.
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Post by Crossroads Inc. »

Holy CRAP! Remind me never to read ANY of Consequences InGame posts while on my Lunch break
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Post by Academia Nut »

Okay, just for clarification, is the Coalition of Nations thread now the main thread or not? If so, that means we can post stuff happening outside of Earth now, correct?

Because if so then I think we'll see a bit of an upswing in activity as more people see an opportunity to play. Unless of course we're waiting for the finalization of the map.
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Post by GuppyShark »

Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with

(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)

would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
Except that you can't have combat 'upgrades'. That there ship is actually: (47 points: 47 combat)

Just look at the existing OOBs, it shouldn't be hard to figure out.
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Post by Dark Hellion »

I am just stepping all over guppy. If you want to share that position, we can have massive vertical differences. I am fine with that.
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Post by Hotfoot »

GuppyShark wrote:
Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with

(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)

would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
Except that you can't have combat 'upgrades'. That there ship is actually: (47 points: 47 combat)

Just look at the existing OOBs, it shouldn't be hard to figure out.
Don't confuse the issue further. Combat/base/standard is all the same thing. The upgrades that Tanasinn has listed are all valid upgrades to aspects of combat.

Edit: More to the point, you're WRONG. If you'd bothered to read the thread or other OOBs, you would have seen that people have been adding the following things to their ships:
+Anti-Capital
+Anti-Fighter
+Shields
+EW
+Interdiction

The following have been added in numerous OOBs, but are pending mod clarification on specific use
+Engines/Speed (FTL/STL/Anti-interdiction)
+Range/Fire Contro/Accuracy

So yes, his construction is valid.
Last edited by Hotfoot on 2007-06-21 02:18am, edited 1 time in total.
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Post by GuppyShark »

Dark Hellion wrote:I am just stepping all over guppy. If you want to share that position, we can have massive vertical differences. I am fine with that.
I don't want to be too close to another machine race. Stretches my SOD. :)
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Post by rhoenix »

Starglider wrote:Rhoenix on the other hand still hasn't apologised for declaring my calculations wrong and then being forced to eat his words over IM. As if your puny human 'mental arithmetic' stood a chance against space bats with calculators wired directly into their brains. :)
I wouldn't think of denying you the chance to gloat. You batty calculators did indeed have the correct answer, and my OOB is the better now for being correct. Besides, better you catch it and I fix it early than have it posted by a mod.
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Post by Adrian Laguna »

Posted an OOB, still incomplete. Be advised that the first bracket is the total points and the second bracket is the points break-down. This should be self-evident but I want to avoid confusion.
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Post by Hotfoot »

What's the deal with the Pontifex?
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Post by Imperial Overlord »

Iberia seems to be well represented in this game.
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Post by Adrian Laguna »

Hotfoot wrote:What's the deal with the Pontifex?
The Pope, he's worth 3 points of raw offensive power and 3 points of raw defensive power (Wrath of God and Shield of Faith respectively). I gave him no base points because he has no engines, sensors suite, damage control, etc. Think of him as a stand alone capital ship grade weapons battery.
Imperial Overlord wrote:Iberia seems to be well represented in this game.
Quite, there are no less than two Spains and two Portugals. One on Earth and one in Space. The Earth Portugal rules Earth Spain, the Space Spain rules Space Portugal. Note that the Space nation and the Earth nation have nothing to do with each other.
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Post by Hotfoot »

Adrian Laguna wrote:
Hotfoot wrote:What's the deal with the Pontifex?
The Pope, he's worth 3 points of raw offensive power and 3 points of raw defensive power (Wrath of God and Shield of Faith respectively). I gave him no base points because he has no engines, sensors suite, damage control, etc. Think of him as a stand alone capital ship grade weapons battery.
I was pretty sure that putting points into individual people was shot down earlier, you may want to check that with the mods before you get too far into it.
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