Spacemarines from WH40K
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- 2000AD
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And whats this pish anout the Organs being phased out. There was a list of them in 2nd Ed. Codex Imperialis (and in an issue of WD) and for 3rd ed. they oublished an even more detailed account in Index Astrates. The Organs have been there all along.
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Yeah. Pleasingly, the current Index Astartes articles and other stuff in White Dwarf have brought the Marines back to being a right nasty crew. The Dark Angels as intolerant, self-righteous, stern bastards; the Ultramarines coming from a Sparta-like world where only the toughest and smartest avoid death in childhood; the Marines Malevolent remorselessly using a refugee camp as a bastion at the cost of thousands of innocent lives; one-time GW superhero Rogal Dorn, primarch of the Imperial Fists, revealed to be a mouthy, vain, overly cocky twat; and the Fleshtearers finally being censured by the Imperium as a force of psychotic, flesheating mass-murderers who've crossed a line once too often. All good stuff.
And then there's the Traitor Legions, the lines between which and the loyal Marine chapters are becoming increasingly blurred... I love it.
And then there's the Traitor Legions, the lines between which and the loyal Marine chapters are becoming increasingly blurred... I love it.
"Oh, a lesson in not changing history from Mr I'm-My-Own-Grandpa! Let's get the hell out of here already! Screw history!" - Professor Farnsworth
imperium of man vs galactic empire
I actually posted a while back the possiblity of combined systems commonwealth/Galactic empire alliance vs just the imperium of man.
however I just learned recently that the imperium has rather "shitty" FTL traval, which gives the other two a massive strategtic empire, regardless of the massive tactical disadvantages faced by the other two states in fighting the imperium forces.
it is intersating though that the ISD can defeat it's Imperium of man counterpart, the dauntless light cruiser.
now that I think about it, how would both the Galactic empire and Systems commonwealth take to the imperium of man as neighbor, world war III in outer space.
wow, knew the space marines were tougher then even imperial guard, but never knew till now that they are that powerful[/quote]
however I just learned recently that the imperium has rather "shitty" FTL traval, which gives the other two a massive strategtic empire, regardless of the massive tactical disadvantages faced by the other two states in fighting the imperium forces.
it is intersating though that the ISD can defeat it's Imperium of man counterpart, the dauntless light cruiser.
now that I think about it, how would both the Galactic empire and Systems commonwealth take to the imperium of man as neighbor, world war III in outer space.
wow, knew the space marines were tougher then even imperial guard, but never knew till now that they are that powerful[/quote]
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Not saying the organs have gone, indeed, I wouldn't know if they had - haven't owned any rules except the 1st edition.2000AD wrote:And whats this pish anout the Organs being phased out. There was a list of them in 2nd Ed. Codex Imperialis (and in an issue of WD) and for 3rd ed. they oublished an even more detailed account in Index Astrates. The Organs have been there all along.
Do know that marines have gone down the pan - WH40K used be a hell of lot less theatrical and much grittier, tougher and nastier.
Hate to intrude in the circle of love here about 40K but I've always heard of this on the fringes of my other RPG interests and never really gave it much thought or attention. Reading these posts piqued my interest. Is there a webpage or something that sort of lays out this universe with some pictures and the like? I just don't want to pay for a whole bunch of manuals for a game that I will most likely not have time to play anyway but would like to read up on some more of this.
Wherever you go, there you are.
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I am curious about this... I've been into 40k since about 1988, and I can't honestly say I've noticed any difference in the way the Marines have been portrayed then and now. They were psychotic killing machines with dubious religious leanings and an inhuman prospenity for murder in the original Rogue Trader book, and that's pretty much the story now.Luke Hares wrote:Not saying the organs have gone, indeed, I wouldn't know if they had - haven't owned any rules except the 1st edition.2000AD wrote:And whats this pish anout the Organs being phased out. There was a list of them in 2nd Ed. Codex Imperialis (and in an issue of WD) and for 3rd ed. they oublished an even more detailed account in Index Astrates. The Organs have been there all along.
Do know that marines have gone down the pan - WH40K used be a hell of lot less theatrical and much grittier, tougher and nastier.
I admit there was a period, starting with 2nd edition 40k, where the Marines were portrayed in a more positive light than before. But the current edition seems to have toned this down.
"Oh, a lesson in not changing history from Mr I'm-My-Own-Grandpa! Let's get the hell out of here already! Screw history!" - Professor Farnsworth
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http://www.games-workshop.com/40kuniver ... /about.htmStravo wrote:Is there a webpage or something that sort of lays out this universe with some pictures and the like.
Thats the offcial GW website for 40K. If I find something more substantial i'll post it.
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Actually I was refering to the First Edition Harliquins, with GrandHarliquien and Death Jesters. The few people who with Holofields, and insane dodging skills CAN dodge lasers. Also I have seen 1 squad (Or troop) of Harlies go through several[\u] squads of SM.2000AD wrote:Are you suggesting they get their arses kicked by the Eldar? Last tine I checked they couldn't dodge laser bolts. Holo fields could make them miss and some Farseers and Warlocks can predict where they will hit and dodge them, but the vast majority of Eldar can't dodge them.
If not the Eldar then who are you talking about?
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Also of note the Brain eating organ is messed up in at least two chapters.
The Foe Render's who eat everything not just the brians.
The Blood Angels who can't eat brains but who do have to drink blood and do recover strength from their enemies.
I once reated a Jaguar Knight chapter, that eat the Hearts....
The Foe Render's who eat everything not just the brians.
The Blood Angels who can't eat brains but who do have to drink blood and do recover strength from their enemies.
I once reated a Jaguar Knight chapter, that eat the Hearts....
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Many thanks!2000AD wrote:http://www.games-workshop.com/40kuniver ... /about.htmStravo wrote:Is there a webpage or something that sort of lays out this universe with some pictures and the like.
Thats the offcial GW website for 40K. If I find something more substantial i'll post it.
Wherever you go, there you are.
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They do not have to drink blood, but hey do thirst for it. And when they do succumb to the thirst they are gripped by the black rage, go berserk and think that theyre Sanguinus on the eve of his final battle against Horus.THe Yosemite Bear wrote:The Blood Angels who can't eat brains but who do have to drink blood and do recover strength from their enemies.
Wicked.
Of course these are sent off into battle as the death company. Unpleasant guys.
As for marine strength, in GW's largescale mini game/rpg Inquisitor a bog standard hum has a n average strength of about 50-80 IIRC, while a space marine has around 250...
If theres anything you want to know, go check the excellent forums at www.portent.net and DO stay away from GW's official ones.
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I am curious about this... I've been into 40k since about 1988, and I can't honestly say I've noticed any difference in the way the Marines have been portrayed then and now. They were psychotic killing machines with dubious religious leanings and an inhuman prospenity for murder in the original Rogue Trader book, and that's pretty much the story now.
I admit there was a period, starting with 2nd edition 40k, where the Marines were portrayed in a more positive light than before. But the current edition seems to have toned this down.[/quote]
It may have - perhaps I should revisit it again. The minatures and art (my only real point of reference) seem to have got 'cleaner' somehow though, and there is a greater level of slightly childish 'legendising' - not a word and somehow rather hard to explain.
In the original Rogue Trader (1st edition rules) marines were the enhanced, psychotic killing machines we know and love, wielding ancient technology in a decaying and battered universe. The time of legends was over - the figures of the Emperor, Horus, the War against Chaos were in the past, as were the other legendary figures (like the founders of the original space marine chapters). What was left was a crippled Emperor, subsisting of the souls of the emerging psychic humans. It was all very dark ages.
The whole kind of zeigeist thing was terribly dark, depressing, and superstious and thus rather refreshing. The whole thing had a very high level of entropy - everything was decayed, very little new stuff was built. The marines were the only thing standing between humanity and complete collapse..
It seems to have become much more Buck Rogers now, which is somehow less satisfying.
I admit there was a period, starting with 2nd edition 40k, where the Marines were portrayed in a more positive light than before. But the current edition seems to have toned this down.[/quote]
It may have - perhaps I should revisit it again. The minatures and art (my only real point of reference) seem to have got 'cleaner' somehow though, and there is a greater level of slightly childish 'legendising' - not a word and somehow rather hard to explain.
In the original Rogue Trader (1st edition rules) marines were the enhanced, psychotic killing machines we know and love, wielding ancient technology in a decaying and battered universe. The time of legends was over - the figures of the Emperor, Horus, the War against Chaos were in the past, as were the other legendary figures (like the founders of the original space marine chapters). What was left was a crippled Emperor, subsisting of the souls of the emerging psychic humans. It was all very dark ages.
The whole kind of zeigeist thing was terribly dark, depressing, and superstious and thus rather refreshing. The whole thing had a very high level of entropy - everything was decayed, very little new stuff was built. The marines were the only thing standing between humanity and complete collapse..
It seems to have become much more Buck Rogers now, which is somehow less satisfying.
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When I say that I have the first edition rules, I do mean, the ones with the garbage binding that have to be taken to a book shop for proper treatment a MONTH after you bought the cursed thing.
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Check the online stores for minis. Look for "Battlefleet Gothic" or just BFG for short.
And the have some movie clips of them in action at www.exile-films.com
www.games-workshop.com
Check the online stores for minis. Look for "Battlefleet Gothic" or just BFG for short.
And the have some movie clips of them in action at www.exile-films.com
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It may have - perhaps I should revisit it again. The minatures and art (my only real point of reference) seem to have got 'cleaner' somehow though, and there is a greater level of slightly childish 'legendising' - not a word and somehow rather hard to explain.Luke Hares wrote:I am curious about this... I've been into 40k since about 1988, and I can't honestly say I've noticed any difference in the way the Marines have been portrayed then and now. They were psychotic killing machines with dubious religious leanings and an inhuman prospenity for murder in the original Rogue Trader book, and that's pretty much the story now.
I admit there was a period, starting with 2nd edition 40k, where the Marines were portrayed in a more positive light than before. But the current edition seems to have toned this down.
In the original Rogue Trader (1st edition rules) marines were the enhanced, psychotic killing machines we know and love, wielding ancient technology in a decaying and battered universe. The time of legends was over - the figures of the Emperor, Horus, the War against Chaos were in the past, as were the other legendary figures (like the founders of the original space marine chapters). What was left was a crippled Emperor, subsisting of the souls of the emerging psychic humans. It was all very dark ages.
The whole kind of zeigeist thing was terribly dark, depressing, and superstious and thus rather refreshing. The whole thing had a very high level of entropy - everything was decayed, very little new stuff was built. The marines were the only thing standing between humanity and complete collapse..
It seems to have become much more Buck Rogers now, which is somehow less satisfying.[/quote]
Sorry to have sounded doubtful. I agree with you; there was a time where humanity in the 40k universe seemed inhuman and alien, by our standards. That's gone, largely; granted, the Marines are still bastards and there are new and frightening enemies like the Necrons, but increasingly the 40k universe looks like one which would be just about bearable as a place to live. Which seems a bit... wrong.
Where there is overt sinsterness in today's 40k, it's of the X-Files, "everything you thought you knew is wrong" variety; like Inquisitor, with its warring factions of the Emperor's most trusted servants.
I get the impression that there are still two trains of thought at GW, though; a new school of brighter, flashier design and fiction in 40k, and an older school advocating primitive decay and depression. The contrast between the pictures of an Imperial cruiser's torpedo room in the BFG literature is interesting. The comic strip in the Getting Started booklet shows engineers in cool spacesuits, using an powered overhead gantry to lift a massive torpedo into its tube; an illustration in the manual shows a team of 150 or more habited servants, pulling a torpedo into readiness with ropes, musclepower and the threat of the lash. Bit of a contrast, there.
"Oh, a lesson in not changing history from Mr I'm-My-Own-Grandpa! Let's get the hell out of here already! Screw history!" - Professor Farnsworth
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THe Yosemite Bear wrote:
Actually I was refering to the First Edition Harliquins, with GrandHarliquien and Death Jesters. The few people who with Holofields, and insane dodging skills CAN dodge lasers. Also I have seen 1 squad (Or troop) of Harlies go through several[\u] squads of SM.
Forgot about the Harliquins. I still think they are a bunch of pansy's like the rest of the Eldar though. But they do have one of the coolest weapons ever, The Harliquins Kiss.
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2nd ed rules were for smaller battles and was generally longer to play.
3rd ed is aimed at larger battles and is also quicker to play, but some rules are just pure annoyance, eg. all models move the same distance
3rd ed is aimed at larger battles and is also quicker to play, but some rules are just pure annoyance, eg. all models move the same distance
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i personally don't have a preference, but i do dislike the afore mentioned movement rule
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This thread brings back so many memories. I still have my models. Terms, Marines, Eldar, Orks, Tyranids, etc... Ah man, I gotta make a trip out to the garage and look at all that stuff again. I spent so many hours painting, modeling and creating scenes. Hard to believe that was almost 10 years ago. I played two diff chapters, the Ultra Marines, and a chapter I made up.
Shit, I even built a special case out of an old shoe shine kit just to carry my Marines to battle. Ah recollections of a drunken game playing college life. ;)
-Jack "Shit I'm old" Lain.
Shit, I even built a special case out of an old shoe shine kit just to carry my Marines to battle. Ah recollections of a drunken game playing college life. ;)
-Jack "Shit I'm old" Lain.
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I just remember the time my parents siamese interupted a battle and proceed to decimate both sides. So what Choas power does a cat jumping into the middel of the battle and knocking everything over, cutting marines, Tryanids, and Orks to piecies in the process represent?
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin