How fast can the respective armies of Wh40k land and deploy an assault force on a planet? I shall assume that due to the Orks haphazard and mobile economy, they shall have one of the faster deploy time second to the Marines, but what about the rest?
How fast would an IG regiment deploy onto a planet, set itself up and go into battle? An Eldar task force?
Similarly, has there been any "average" information on how long it takes for a tombworld to become "fully" activated?
Wh40k Landing question
Moderator: NecronLord
Wh40k Landing question
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
- white_rabbit
- Jedi Council Member
- Posts: 2039
- Joined: 2002-09-30 09:04pm
- Chris OFarrell
- Durandal's Bitch
- Posts: 5724
- Joined: 2002-08-02 07:57pm
- Contact:
Re: Wh40k Landing question
It varies quite a bit.
The Eldar for example use the Webway 99% of the time to simply step out onto the surface of a planet and deploy behind most planetary defense systems. When they can't do so, they fall back on the more tried and true insertion techniques from orbit, though generally trying to get through defenses with stealth and speed more then brute force.
Space Marine chapters are most often designed around a rapid deployment doctrine using Drop Pods and Thunderbolts to scream down into a hot LZ with heavy fire support from orbital strike cruisers or battle barges (or even Teleporters in some cases). Get in fast, blow the crap out of their objectives, then get out. Most of the time. It can vary a lot from chapter to chapter.
The Guard are generally the most traditional sort of attacking force. On major assaults, massive capital ships will clear an orbit of defenses (or at least enough of a planets hemisphere over the Area of Operations), blast surface to space defenses from orbit, then send in bombers, fighters and gunships to move onto more tactical level strikes. Defending of course how 'intact' they need the place. Then the troops will come down with heavy air support, offload infantry , then depending on the Campaign they'll bring in the heavy armor, arty, support units and so on.
The Necrons just come and go as they want. Given that a mere five of their light Cruisers could breach the defenses around frigen MARS itself, well...
They can also just use Monoliths if they are on the planet as a psudo webway gate to send in troops direct from tombworlds.
Da Boyz just generally crash an asteroid filled with them onto a planet, or a hulk, or whatever the hell they're riding in. Then they swarm out and start bashing and blowing shit up.
The Tau IIRC first ask politely if you want to join THE GREATER GOOD. If you make the mistake of saying no, I think their invasion doctrine is somewhat like the Guard in most respects.
The Eldar for example use the Webway 99% of the time to simply step out onto the surface of a planet and deploy behind most planetary defense systems. When they can't do so, they fall back on the more tried and true insertion techniques from orbit, though generally trying to get through defenses with stealth and speed more then brute force.
Space Marine chapters are most often designed around a rapid deployment doctrine using Drop Pods and Thunderbolts to scream down into a hot LZ with heavy fire support from orbital strike cruisers or battle barges (or even Teleporters in some cases). Get in fast, blow the crap out of their objectives, then get out. Most of the time. It can vary a lot from chapter to chapter.
The Guard are generally the most traditional sort of attacking force. On major assaults, massive capital ships will clear an orbit of defenses (or at least enough of a planets hemisphere over the Area of Operations), blast surface to space defenses from orbit, then send in bombers, fighters and gunships to move onto more tactical level strikes. Defending of course how 'intact' they need the place. Then the troops will come down with heavy air support, offload infantry , then depending on the Campaign they'll bring in the heavy armor, arty, support units and so on.
The Necrons just come and go as they want. Given that a mere five of their light Cruisers could breach the defenses around frigen MARS itself, well...
They can also just use Monoliths if they are on the planet as a psudo webway gate to send in troops direct from tombworlds.
Da Boyz just generally crash an asteroid filled with them onto a planet, or a hulk, or whatever the hell they're riding in. Then they swarm out and start bashing and blowing shit up.
The Tau IIRC first ask politely if you want to join THE GREATER GOOD. If you make the mistake of saying no, I think their invasion doctrine is somewhat like the Guard in most respects.
More of the former. How long would it take to land an operational unit and then deploy and sustain it in battle?white_rabbit wrote:Are you looking at the entire logistical train here, or just how long from arriving in orbit to boots on the ground ?
To use an historical example, how long did it take for the US soldiers to land and establish a beach-head on D-Day? And then sorta reverse that for WH40k units.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
- Darth Tanner
- Jedi Master
- Posts: 1445
- Joined: 2006-03-29 04:07pm
- Location: Birmingham, UK
Re: Wh40k Landing question
Can I just ask how the orks are alive after this insertion technique? even with the whole fungus thing surely their incinerated from the impact.Chris OFarrell wrote:Da Boyz just generally crash an asteroid filled with them onto a planet, or a hulk, or whatever the hell they're riding in. Then they swarm out and start bashing and blowing shit up.
Get busy living or get busy dying... unless there’s cake.
- Keevan_Colton
- Emperor's Hand
- Posts: 10355
- Joined: 2002-12-30 08:57pm
- Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
- Contact:
A lot of ork technology is based on latent psychic potential...they work because the orks believe in them...which is also why red wunz go fasta.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
At least with the Imperial Guard it depends a great deal upon the regiments involved, the high command, and of course support from the Navy and Munitorium.PainRack wrote:More of the former. How long would it take to land an operational unit and then deploy and sustain it in battle?white_rabbit wrote:Are you looking at the entire logistical train here, or just how long from arriving in orbit to boots on the ground ?
To use an historical example, how long did it take for the US soldiers to land and establish a beach-head on D-Day? And then sorta reverse that for WH40k units.
However, thanks to Armour of Contempt and The Sabbat Worlds Crusade we know that they can mount a full scale planetary assualt and establish an effective, working foothold in a matter of days with sufficient support.
Ork Roks are a bit more sophisticated than that. As are some of the space hulks they commandeer. Most of them time they have some crude control and ramshackle improvements.Can I just ask how the orks are alive after this insertion technique? even with the whole fungus thing surely their incinerated from the impact.
Still, Orks have killed themselves with such reckless assaults many a time.
- NecronLord
- Harbinger of Doom
- Posts: 27384
- Joined: 2002-07-07 06:30am
- Location: The Lost City
Re: Wh40k Landing question
How are the guys in Acclamators alive at the end of Attack of the Clones? Such ork landings are actual landings. They just look a lot like crashes, due to being Orky.Darth Tanner wrote:Can I just ask how the orks are alive after this insertion technique? even with the whole fungus thing surely their incinerated from the impact.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth